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Plugin Updates - September 1st


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Minehut Plugins Update - September 1, 2020

Since the last forum update, a whopping 50 plugins have been updated! For those of you who follow the Discord change log, you will already know that a couple of these were updated last week. To keep things simple, all newly updated plugins today are listed below towards the top, and plugins from last week (that haven't been announced on the forum yet) are listed towards the bottom.

Updates

  • ActionBarHealth 3.4.1 -> 3.5.1
  • Armor Stand Editor 1.14-23 -> 1.16-25
  • AuctionHouse 2.1-b1 -> 2.1
  • BKCommonLib 1.15.2-v4 -> 1.16.2-v1-SNAPSHOT
  • BedWars 0.2.11 -> 0.2.12
  • BigDoors 0.1.8.24 -> 0.1.8.25
  • ChatManager 3.6.5 -> 3.6.7
  • CoreProtect 2.18.2 -> 19.1
  • FastAsyncWorldEdit 1.16-313 -> 1.16-327
  • Holographic Displays 2.4.3 -> 2.4.4
  • HungerGames 4.13.14 -> 4.13.17
  • Jobs Reborn 4.15.11 -> 4.16.1
  • Matrix 4.7.6 -> 5.1.7
  • MythicMobs 4.9.1 -> 4.10.0B
  • OpenInv 4.1.3 -> 4.1.4
  • Ore Control 2019.12.15 -> 2020.08.18
  • PlaceholderAPI 2.10.6 -> 2.10.9
  • PlayTimes 1.2.15 -> 1.3.4
  • ProjectKorra 1.8.8 -> 1.9.0
  • QuickBoard 4.3.0 -> 4.4.1
  • SkyChanger 3.1.1 -> 4.0.1
  • SuperVanish 6.1.5 -> 6.1.8
  • TC Coasters 1.15.2-v2 -> 1.16.2-v1-SNAPSHOT
  • TrainCarts 1.15.2-v2 -> 1.16.1-v2-SNAPSHOT
  • VillageDefense 4.4.4 -> 4.5.0
  • Vixio 2.0.0 -> 2.0.6
  • VoidGenerator 1.5.6 -> 1.6.2
  • WorldEdit 7.2.0-SNAPSHOT+5280-46c3fcc -> 7.2.0-SNAPSHOT+5298-232ced8

 

  • CCTV 5.20d.15 -> 6.6
  • ChestCleaner 2.0.2 -> 2.2.0
  • CustomCrafting 1.5.5.0 -> 1.6.1.0
  • CustomHeads 3.0.1 -> 3.0.2
  • DiscordSRV 1.18.4 -> 1.19.1
  • EssentialsX 2.18.0 -> 2.18.1
  • EssentialsXChat 2.18.0 -> 2.18.1
  • EssentialsXProtect 2.18.0 -> 2.18.1
  • EssentialsXSpawn 2.18.0 -> 2.18.1
  • LWC Extended 2.2.1 -> 2.2.6
  • NoteBlockAPI 1.4.4 -> 1.6.0
  • SkBee 1.4.3 -> 1.5.1
  • Skript 2.5-alpha6 -> 2.5-beta2-MH
  • Slimefun 523 -> 640
  • TAB 2.8.2 -> 2.8.4
  • TARDIS 2139 -> 2183
  • TARDISChunkGenerator 96 -> 105
  • Vault 1.7.2 -> 1.7.3
  • ViaBackwards 3.1.0 -> 3.1.1-SNAPSHOT
  • ViaRewind 1.5.1 -> 1.5.1-SNAPSHOT
  • ViaVersion 3.1.0 -> 3.1.1-SNAPSHOT
  • WolfyUtilities 1.5.6.20 -> 1.6.1.0

 

As per usual, if there is a plugin you'd like to see updated, post about it here.

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More plugin updates. yaa

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Discord - tarna256

In-game name - _Tarna_

Website - https://tarna.dev
Paste Site: https://paste.tarna.dev

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Hey could you please revert the PlaceholderAPI update, it breaks a very important Skript expansion that is incredibly useful and powerful. The new updates to PlaceholderAPI past 2.10.6 have only recently caused issues. This update breaks a lot of my GUIs, Scoreboards, and Holograms 😰 Not to mention anyone else who uses this method to get Skript related variables and such in external plugins.

Edited by EarthAgar
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2 minutes ago, EarthAgar said:

Hey could you please revert the PlaceholderAPI update, it breaks a very important Skript expansion that is incredibly useful and powerful. The new updates to PlaceholderAPI past 2.10.6 have only recently caused issues. This update breaks a lot of my GUIs, Scoreboards, and Holograms 😰 Not to mention anyone else who uses this method to get Skript related variables and such in external plugins.

don't use placeholder api. there really isn't anything on there that you can't already do with skript

image.png.66680ad206f55e2ab6001c04d22be0f1.png

image.png.c3f107282688d11aa97e4736c77807b1.png

image.png.4cb300c00b38d50a5759d984d6d1ae96.png (you're*)

image.png.d5a0abb5ace12e4d759fa3bb9f40f049.png

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3 minutes ago, WallyTube said:

don't use placeholder api. there really isn't anything on there that you can't already do with skript

Using skript along with addons for placeholders is very inefficient and more resource heavy. With the expansion things are also simplified 10x, if not more. All you have to do to get a variable for a player and the Skript expansion is:

%skript_Crystals::{uuid}%

Versus this for every placeholder you want to have work from skript:
 

on placeholder request with prefix "skript":
  if the identifier is "crystals":
    set the result to "%{Crystals::%player's uuid%}%"
  if the identifier is "kills":
    set the result to "%{Kills::%player's uuid%}%"
  if the identifier is "deaths":
    set the result to "%{Deaths::%player's uuid%}%"

 

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23 minutes ago, WallyTube said:

don't use placeholder api. there really isn't anything on there that you can't already do with skript

I've been using the expansion for several months, just because skript can do something doesn't mean its the best option, especially on Minehut where getting the most performance possible really really matters.

Edited by EarthAgar
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FAWE is finally functional but there is an issue when it comes to importing schematic files. regular world edit can't save in .schematic format 2102928382_shcemformaterror.PNG.60175184837435a4c1a50a02d32666a5.PNGFurthermore minehut can only import .schematic and default formats are in .schem files1543343108_allowedformats.PNG.fd8fdddec7d7010222f109b1e477d198.PNG
When imported using /ul schematic the schematics are saved on the regular World Edit file instead of the FAWE file. Furthermore, when trying to reformat through renaming the file and importing it through the FastAsyncWorldEdit's schematics file, i tried to reload the server to see if the file was successfully imported but tried to look through the list but the schematic doesn't show. I tried saving a new schematic on FAWE and it worked. but the save location for the new schematic cannot be found.
1201323072_schemlist.PNG.8a8acb168150f726cc9dbc4608fda26b.PNG

TLDR; importing schems from world edit to FAWE is broken and worldedit has error in saving in different formats..

Edited by Gelouie
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11 hours ago, Mars_Barz said:

The Simple Portals plugin doesn't seem to be working at the moment. If you can, please update it as it's what me and my friends use to get to places half of the time.

 

On 9/4/2020 at 6:00 AM, 1Winter said:

please update SKUniversal

 

Please suggest this here, and attach the download link!

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On 9/2/2020 at 4:23 PM, Honezt said:

FAWE is finally functional but there is an issue when it comes to importing schematic files. regular world edit can't save in .schematic format 2102928382_shcemformaterror.PNG.60175184837435a4c1a50a02d32666a5.PNGFurthermore minehut can only import .schematic and default formats are in .schem files1543343108_allowedformats.PNG.fd8fdddec7d7010222f109b1e477d198.PNG
When imported using /ul schematic the schematics are saved on the regular World Edit file instead of the FAWE file. Furthermore, when trying to reformat through renaming the file and importing it through the FastAsyncWorldEdit's schematics file, i tried to reload the server to see if the file was successfully imported but tried to look through the list but the schematic doesn't show. I tried saving a new schematic on FAWE and it worked. but the save location for the new schematic cannot be found.
1201323072_schemlist.PNG.8a8acb168150f726cc9dbc4608fda26b.PNG

TLDR; importing schems from world edit to FAWE is broken and worldedit has error in saving in different formats..

Minehut doesn't like .schem files for some reason:
https://forums.minehut.com/topic/4539-whitelist-schem-files
https://forums.minehut.com/topic/17433-world-edit-schem
https://forums.minehut.com/topic/16264-please-allow-schem-files-from-worldedit-new-topic-to-avoid-necroposting
People have been suggestion .schem for over a year and they still haven't added support for it, even though it's something as simple as just whitelisting a file extension.

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