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DeltaRays

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  1. Seems okay, the only issue is that it's Minehut not MineHut
  2. Btw I'm currently updating it to also show you examples of how to call it in JavaScript
  3. is that a plugin or are you asking if an api endpoint for the minehut lobby has been made?
  4. https://deltarays.herokuapp.com/minehut/apidocs/ for the updated minehut api docs. If you want to view server data using the api you can't use vixio on minehut as sending requests on minehut requires reqn (you can send some basic get requests with skquery but if you want to be able to use all methods (GET, POST, PUT, ...) you need to use a service that's out of minehut), you could code your own discord.js bot and host it somewhere and then use the node-fetch node package to send requests to the api
  5. I made updated api docs, here they are: https://deltarays.herokuapp.com/minehut/apidocs
  6. You need to upload each folder and each file one by one as of right now, a faster method is going to be implemented in the future
  7. In the minehut console there is no difference between omitting / and adding it, there is in other consoles
  8. Se hai l’errore su tutti i server allora dovresti contattare mojang e spiegare l’errore (magari hai uno spazio nel nome)
  9. Ciao, hai questo errore su tutti i server o solo su minehut? Comunque ti consiglio di chiedere aiuto in inglese dato che non tante persone quà conoscono l’italiano
  10. By the way @juuls09 it might be because someone on the server has done /stoplag, you should do /stoplag -c and then start the farms again
  11. Have you done /stoplag? If you have you need to do /stoplag -c and then restart the farms
  12. Refresh the server list, that should fix it
  13. I am going to make the client but it’s not going to work like that, it’s going to work differently
  14. The title says everything options: heart: ♥ ver: 0.001 on death of player: set death message to "" if attacker is a player: if projectile is set: send "&b%victim% &fwas shot by &b%attacker%&f &8[&b%attacker's health%{@heart}&8]&f!" to all players where [{deathmsg::%input's uuid%} = true] else if attacker is set: send "&b%victim% &fwas beaten to death by &b%attacker%&f &8[&b%attacker's health%{@heart}&8]&f!" to all players where [{deathmsg::%input's uuid%} = true] else if damage was caused by potion: send "&b%victim% &fwas killed by &e&k--&fmagic&e&k--&f." to all players where [{deathmsg::%input's uuid%} = true] else if damage was caused by fall: send "&fGravity got the best of &b%victim%&f." to all players where [{deathmsg::%input's uuid%} = true] else if damage was caused by lava: send "&b%victim% &fthought swimming in lava was a good idea." to all players where [{deathmsg::%input's uuid%} = true] else if damage was caused by burning: send "&b%victim% &fjust got ##Roasted." to all players where [{deathmsg::%input's uuid%} = true] else if damage was caused by drown: send "&b%victim% &fnever learned how to swim." to all players where [{deathmsg::%input's uuid%} = true] else if damage was caused by starvation: send "&b%victim% &fforgot how to use the microwave." to all players where [{deathmsg::%input's uuid%} = true] else if damage was caused by lightning: send "&b%victim% &fwas struck by lightning." to all players where [{deathmsg::%input's uuid%} = true] else if damage was caused by block explosion: send "&b%victim% &fgot too close to an explosion." to all players where [{deathmsg::%input's uuid%} = true] else if damage was caused by contact: send "&b%victim% &fsat on a prickle." to all players where [{deathmsg::%input's uuid%} = true] else if damage was caused by suffocation: send "&b%victim% &fforgot how to breathe." to all players where [{deathmsg::%input's uuid%} = true] else if damage was caused by melting: send "&b%victim% &fsweat to death." to all players where [{deathmsg::%input's uuid%} = true] else if damage was caused by suicide: send "&b%victim% &fsaw the light at the end of the tunnel." to all players where [{deathmsg::%input's uuid%} = true] else if damage was caused by void: send "&b%victim% &fstared into the abyss for too long, and the abyss stared back at them." to all players where [{deathmsg::%input's uuid%} = true] else if damage was caused by poison: send "&b%victim% &fdrank bleach irresponsibly." to all players where [{deathmsg::%input's uuid%} = true] else if damage was caused by wither: send "&b%victim% &fwithered away..." to all players where [{deathmsg::%input's uuid%} = true] else if damage was caused by falling block: send "&b%victim% &fwas crushed by a block because it wanted love." to all players where [{deathmsg::%input's uuid%} = true] else if damage was caused by hitting wall while flying: send "&b%victim% &fdidn't see a block." to all players where [{deathmsg::%input's uuid%} = true] else if damage was caused by cramming: send "&fThe huddle was too much for &b%victim%&f." to all players where [{deathmsg::%input's uuid%} = true] else: send "&b%victim% &fdied." to all players where [{deathmsg::%input's uuid%} = true] command /toggledeathmsgs [<text>]: trigger: if {deathmsg::%player's uuid%} = true: set {deathmsg::%player's uuid%} to false send "&cDisabled death messages!" else: set {deathmsg::%player's uuid%} to true send "&aEnabled death messages!"
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