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About 3asel

  • Birthday 07/07/1998

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3asel's Achievements


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  1. Your very good at building!

  2. I vouch for TrollFarts, he is a great builder and a major part of the team. It's a shame to see him leave, as him and I work well together when working on build projects. I understand that some form of punishment should be given, but as this is his first offence and he regrets making the choices he made, a perm demotion seems kinda harsh. I do not know the full story of what happened but I would suggest to reconsider the punishment due to the impact that the build team has taken.
  3. I'll do a back of the head reveal
  4. This script wasn't intended to be something that could be helpful to others, but seems like it will help a lot of you new learners. The following example is how it works: # {_page} is the page number set {_end} to {_page} * 27 # {_end} is set to last slot in a 27 slot GUI set {_start} to {_end} - 27 # {_start} is set to the first slot loop {exampleList::*}: add 1 to {_pos} if {_pos} is between {_start} and {_end}: make next gui slot with loop-value What are the variables? {_page} is defined as the page number {_start} is defined as the first slot in the GUI (slot 0) {_end} is defined as the last slot in the GUI (slot 26) The script in action: command /gui [<integer>]: trigger: set {exampleList::*} to stone, grass block, granite, sand, paper, bone and chest set {_page} to 1 set {_end} to {_page} * 27 set {_start} to {_end} - 27 if arg-1 is set: if arg-1 > 0: set {_page} to arg-1 create a gui with virtual chest with 4 rows named "Example": loop {exampleList::*}: add 1 to {_pos} if {_pos} is between {_start} and {_end}: make next gui slot with loop-value make gui slot 27 with paper named "<< Back": set {_back} to {_page} - 1 if {_page} > 0: make player execute "/gui %{_back}%" make gui slot 35 with paper named "Next >>": set {_next} to {_page} + 1 make player execute "/gui %{_next}%" open last gui to player
  5. I've quickly made this script as I was 1. bored and 2. annoyed with the american date format. If you too are annoyed about the incorrect date format for your server, this function will help you out a lot. https://www.spigotmc.org/resources/%E2%8C%A9-format-time-%E2%8C%AA.75149/ # FORMATS: DESCRIPTION: EXAMPLES: # # DAY: # dd/ day (number) 1 # ddo/ day (ordered) 1st # dm/ month (number) 1 # dmw/ month (word) January # dy/ year (2 digits) 20 # dyf/ year (4 digits) 2020 # # TIME: # th/ hour (12 hour) 12 # thh/ hour (24 hour) 24 # tm/ minute 60 # tme/ meridiem am # tmee/ meridiem AM # # EXAMPLES: # # ddo/ dmw/ dyf/ - thh/:tm/ 12th February 2020 - 20:25 # dd//dm//dyf/ - thh/:tm/ 12/2/2020 - 20:25 # ddo/ dmw/ dyf/ 12th February 2020 # th/:tm/ tmee/ 8:25 PM
  6. I've had my fair share of servers now, and I've come to a conclusion that most Minehut players are pigeons. The Pigeon Effect: When a player joins a server they either stay or leave, this is the beginning of the effect. Regardless if your server is fun or not, the player will only stay if for three reasons; they are friends with another player which is enjoying the server, the server is visually popular, or they are not a pigeon. If your server has few players online or non-responsive players, the just joined player will leave the server. When a pigeon finds a new place to settle, it will either stay if a friend is there, it's home, or leave and join the other pigeons. The pigeon effect.
  7. RIP skript, no more tooltip and messed up colour codes
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