3asel Posted February 26, 2020 Share Posted February 26, 2020 This script wasn't intended to be something that could be helpful to others, but seems like it will help a lot of you new learners. The following example is how it works: # {_page} is the page number set {_end} to {_page} * 27 # {_end} is set to last slot in a 27 slot GUI set {_start} to {_end} - 27 # {_start} is set to the first slot loop {exampleList::*}: add 1 to {_pos} if {_pos} is between {_start} and {_end}: make next gui slot with loop-value What are the variables? {_page} is defined as the page number {_start} is defined as the first slot in the GUI (slot 0) {_end} is defined as the last slot in the GUI (slot 26) The script in action: command /gui [<integer>]: trigger: set {exampleList::*} to stone, grass block, granite, sand, paper, bone and chest set {_page} to 1 set {_end} to {_page} * 27 set {_start} to {_end} - 27 if arg-1 is set: if arg-1 > 0: set {_page} to arg-1 create a gui with virtual chest with 4 rows named "Example": loop {exampleList::*}: add 1 to {_pos} if {_pos} is between {_start} and {_end}: make next gui slot with loop-value make gui slot 27 with paper named "<< Back": set {_back} to {_page} - 1 if {_page} > 0: make player execute "/gui %{_back}%" make gui slot 35 with paper named "Next >>": set {_next} to {_page} + 1 make player execute "/gui %{_next}%" open last gui to player Link to comment Share on other sites More sharing options...
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