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Showing results for tags 'gui'.
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I'm trying to make a GUI that'll have a skin option where you can set an url over the buttons and it'll save it, so when you re-click it, it puts the skin url on you. Is there any interactive examples with skin settings over that I can check through? I'm not 100% on how to make the GUI and make it so it saves the skins over the 'button'
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decided to release the skript i made: https://pastebin.com/m4Yggpqe opens a gui and lets the player choose any nick color, if they have the perms
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xPuns Created by _iZ_ xPuns is a fully-Skripted punishment system with features including a punishment GUI, history GUI, alt-tracing, and more. This system is an improved and optimized version of a system that I released last year called SkPuns. I decided to make this system because I have received a lot of messages lately regarding SkPuns and I decided to make a new version of it from scratch to optimize its performance and improve its customization. In this optimized version, I moved away from using book GUI's as they caused a lot of performance issues when loading the script and running it a lot. However, this system has everything you need from preventing punishment evasion to a new and improved history chest GUI. xPuns is simple to set up. In this post, you can find a download link to the scripts and a guide on everything you need to know. Message me @iZz#0420 on Discord if you have any questions or suggestions! IMPORTANT Dependencies (2 including Skript) Features Commands (14) Permissions (16) Images DOWNLOAD P.S. Leave a like on this if you enjoy my content
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Click here to view the new punishment system
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I am really confused at the moment. I have a GUI skript. command /why: trigger: open virtual chest inventory with size 1 named "Test" to player format gui slot 0 of player with dirt But every time I ad the format gui slot 0 of player with dirt the command just becomes unknow. The command works when I do command /why: trigger: open virtual chest inventory with size 1 named "Test" to player But when I add the format part it just says the command is unknown and I have no idea why. I need help as soon as possible. ! THIS HAS NOW BEEN SOLVED !
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You do not need to only use this, you may also edit the chat to whatever you want or so. but anyway, here's the Skript : command /gui: trigger: open chest with 4 rows named "&e&lHelp Menu" to player format slot 0 of player with paper named "&b&lDaily rewards" to close then run [execute console command "tell %player% &2Do /claim daily or /claim monthly for daily rewards."] format slot 2 of player with paper named "&b&lHow to play" to close then run [execute console command "tell %player% &2To play, you can go down the hole at the spawn corner and start to mine and get full normal netherite armour and tools then start to grind for the shopkeepers at spawn."] format slot 4 of player with paper named "&6&lUpdates:" to close then run [execute player command "tell %player% &2Nothing Yet."] format slot 6 of player with paper named "&4&lInfo:" to close then run [execute player command "tell %player% &2The netherite gear and all the op stuff are going to be at the warp 2 a.k.a [W2] spawn/place. More bows and mines are also going to be located at the W2 spawn but it is not finished yet."] format slot 8 of player with paper named "&4&lSpawn:" to close then run [execute player command "warp spawn %player%"] rep == 0
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I have this GUI Skript: command /John: trigger: open virtual chest with size 1 named "&aMr John" to player format gui slot 2 of player with diamond sword named "&bWeapons" format gui slot 4 of player with chainmail chestplate named "&fArmour" format gui slot 6 of player with lime concrete named "&aRepair" But I have one problem. The NBT tags for the sword and chestplate show. Is there a way to remove the NBT tags?
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I don't know how to make a second slot in my gui. This is what I have: command /menu: trigger: open virtual chest inventory with size 3 named "Menu" to player format gui slot 0 of player with egg named "&aSpawn egg-_-" to run: wait 5 seconds teleport player to location(-888, 70, 585) broadcast "teleporting you to spawn" trigger: open virtual chest inventory with size 3 named "Menu" to player format gui slot 1 of player with enderchest named "&asethome" to run: set {home.%uuid of player%} to location of block at location of player send "Set home to: %{home.%uuid of player%}%" to player I get the error that it doesn't understand slot 1
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So I made this grant skript with skQueries (ikr) and its really good. It's made with luckperms and my server's ranks but you can change it as it is kinda straight-forward so ye. grant.sk
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I'm very much a beginner at this so please help. I'm trying to make it so that if my gui is closed it opens again. Basically make it so that the gui is unclosable until the very end. This is going to be a setup type of thing where the player must going a clan and select a kit before playing on the survival server. I have looked at other old forums on unclosable guis but nothing seems to work. Maybe its because its an older version? This is what I have so far: Also I have Skript, SkQuery, and TuSKe.
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I need help with a shop gui plugin! All the ones in minehut seem bad and don't work, I have tried guishop, shop, dynamic shops, dlttraders, etc. I can't seem to find one that is easy to work and is good, please help!
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Do you have a GUI shop skript that I can edit for my SMP server? Anything is much appreciated and I would be very grateful. Thanks!
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Permissions: Punish.use Dependencies: AdvancedBan, Skript, TusKe, and Common sense. Commands: /Punish (player) FrostyPunish.sk
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So I'm not really making a server I'm just experimenting with skript I made a gui using virtual chests and I liked that a lot, so I made it so you have multiple tabs and each one of them had a back function, a head would be a perfect item but I could not figure it out. Help. Give command: /Minecraft:give @p minecraft:player_head{display:{Name:"{\"text\":\"Oak Wood Forward II\"}"},SkullOwner:{Id:"ed45ca04-c349-4954-992b-f1983218d461",Properties:{textures:[{Value:"eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvOWM5ZWM3MWMxMDY4ZWM2ZTAzZDJjOTI4N2Y5ZGE5MTkzNjM5ZjNhNjM1ZTJmYmQ1ZDg3YzJmYWJlNjQ5OSJ9fX0="}]}}} 1
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I Have a Grant Skript Thats The Same As Skeppys /grant GUI This was inspired by InvadedLands /grant Plugin Please use Skript 2.3 [or higher] andSkQuery for this skript to function as intendedLuckperms This Skirpt Was By SuicidalHoneyBun. I just Changed It To work With Luckperms Original PermissionsEx Version https://www.mc-market.org/resources/9206/ Grant.sk
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You can get the punish skript here ^
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Hi, My Skript GUI Shop Isn't Working And When I Try To Click The Item That's Supposed To Do Something, It Dosn't Do It and I Can Steal It !!! Please Help, Here's My Code and No Skript Errors: options: WoodSELL: text oakBUY: 6 command /gshop: trigger: open virtual chest inventory with size 3 named "&8Shop" to player wait 1 tick set {amount.%player%} to 1 set {cost.%player%} to {@oakBUY} * {amount.%player%} format gui slot 13 of player with oak log named "Oak Wood" with lore "&fAmount: %{amount.%player%}%" and "&aPrice: %{cost.%player%}%" to close then run player command "/buyitem oak_log" format gui slot 14 of player with green stained glass pane named "&a+1" to run: if click type is left mouse button: add 1 to {amount.%player%} message "&4It Has Worked" to player
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These 2 skripts prompt players with a GUI when joining if they have the "vanish.auto" permission. The GUI asks them if they want to vanish. If "Yes" is clicked it vanishes them from all players. This skript requires the TuSKe addon and both skripts need to be installed for the gui to work. autovanishmenu.sk vanish (1).sk
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A function that draws a border in a gui. Made for the TuSKe GUI system. function border(user: player, rows: number, borderItem: item): # user : The player to draw the border for. # rows : The number of rows the GUI has. # borderItem : The item to draw the border with. format gui slot (numbers from 0 to 8) of {_user} with {_borderItem} loop ({_rows} - 2) times: format gui slot (((loop-value) * 9), and ((loop-value) * 9) + 8) of {_user} with {_borderItem} format gui slot (numbers from ({_rows} - 1) * 9 to (({_rows} - 1) * 9) + 8) of {_user} with {_borderItem} Usage: border(player, 5, gray stained glass pane named "&8") Enjoy!
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Hi, pls add the best gui plugin i know this plugin is for real money but can get for free on blackspigot pls i rly need this plugin this is easy to make a gui Original link: GUIPlus - Simply create clickable GUI's (Ingame GUI Builder) for 9.95 Eur For free: GUIPlus - Simply create clickable GUI's (Supports PlaceholderAPI) [1.7 - 1.14] 1.39 - Fixed
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Hello, I am looking for a leaderboard gui skript. I would like a skript that has the command /leaderboard. This command should open a gui that shows the user three different categories, Token top, Bal top and Mining Top. when you click a catagory it should display a pyramid system of the top players in each category. Token top should show the players with the most tokens, Baltop, the players with the highest balance and Mining top should display the players who have mined the most blocks. I would ideally like this being made for free {: but am willing to pay a small amount if i am impressed.
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- leaderboard
- scoreboard
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Commands: /emotes, /emotions, /emote, /emotemenu, /emotionmenu /emotionsmenu Features: A custom gui will appear, with 6 different options: Happy Emote (A smiley face sparkles above head) Sad Emote (Water trickles from head, like crying) Musical Emote (Music notes appear above head) Dizzy Emote (Small particles fly off head) Lovely Emote (Hearts appear above head and fade away) Exit Menu (Closes menu) Upon using an emote, a message in chat will say "[Emotions] <NAME> is feeling <EMOTE>" and then whatever particles that are paired to the emote will appear! (Most particles appear in custom patterns, e.g. the happy emote sparkles in the shape of a smiley face! Notice: If you wish to modify my little script, or use it as the base for another, or anything like to that, please give credit and link wherever you post or use it! You can contact me on my discord here: https://discord.gg/JKzuUZn emotions.sk
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This script wasn't intended to be something that could be helpful to others, but seems like it will help a lot of you new learners. The following example is how it works: # {_page} is the page number set {_end} to {_page} * 27 # {_end} is set to last slot in a 27 slot GUI set {_start} to {_end} - 27 # {_start} is set to the first slot loop {exampleList::*}: add 1 to {_pos} if {_pos} is between {_start} and {_end}: make next gui slot with loop-value What are the variables? {_page} is defined as the page number {_start} is defined as the first slot in the GUI (slot 0) {_end} is defined as the last slot in the GUI (slot 26) The script in action: command /gui [<integer>]: trigger: set {exampleList::*} to stone, grass block, granite, sand, paper, bone and chest set {_page} to 1 set {_end} to {_page} * 27 set {_start} to {_end} - 27 if arg-1 is set: if arg-1 > 0: set {_page} to arg-1 create a gui with virtual chest with 4 rows named "Example": loop {exampleList::*}: add 1 to {_pos} if {_pos} is between {_start} and {_end}: make next gui slot with loop-value make gui slot 27 with paper named "<< Back": set {_back} to {_page} - 1 if {_page} > 0: make player execute "/gui %{_back}%" make gui slot 35 with paper named "Next >>": set {_next} to {_page} + 1 make player execute "/gui %{_next}%" open last gui to player
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Can you please add this plugin? It's a really good shopGui plugin https://www.spigotmc.org/resources/shopgui-1-7-1-15.6515/