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Posts posted by Pryzmm
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On 11/2/2020 at 4:24 PM, HouseOfPvP said:
Like ztimhirsch1 said, it's possible that SkVault is the problem. Just use Regular Vault and it may work fine when you replace %player% with %loop-player%
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15 hours ago, saint_spicy_pavlov said:
can someone please send a script that allows tnt duping
command /dupe: trigger: if player's held item is tnt: set {_item} to player's tool give {_item} to player stop else: send "&c&lError: &4You can only dupe TNT!" to player
This skript only allows players to dupe TNT
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i think it's %player's prefix%
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command /toast: trigger: loop all players loop all items in loop-player's inventory: loop-item is a pickaxe loop all the enchantments of loop-item: send "test" to loop-player
@WithqutMe try this
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On 11/4/2020 at 12:16 PM, ztimhirsch1 said:
Use send colored "{color}hi"
Thanks
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set score "&8• &7Balance: %loop-player's balance%" in sidebar of loop-player to 8
i used this on my server and it works fine? i dont know sorry. Only thing i can think of at the moment is that it's one of your plugins interfering with it. Apart from that idk
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This is not a problem with minehut, (or skript) but rather Minecraft's way of enchantment levels past 10 (X). If you want to change this your gonna have to hide the items flags and change the lore as RedstoneGamer54 said
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change color of text on command
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16 hours ago, WithqutMe said:
Can you make an example?
i mAdE aN eXaMpLe aT tHe tOpP
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58 minutes ago, WithqutMe said:
Try using "&c", "&6", [...]
You can find the complete list here: click
Ive tried this already. Colors with variables only work for broadcasted events not send events and i wanna know how to solve this
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I dont mean tab completion. I mean like searching for arguments. Like how mojang made /help and you could search for a command. I want something like this but for arguments
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Im making a skript to help ppl who dont know how to skript. I wanted to add changeable colors.
Spoilercommand /skhelpcolor:
trigger:
if {orange} is true:
set {orange} to false
set {gray} to true
set {color1} to "<light gray>"
set {color2} to "<dark gray>"
send "%{color1}%Skript color has been set to %{color2}%Gray! (you may need to reload the skript)" to player
else if {gray} is true:
set {gray} to false
set {purple} to true
set {color1} to "<purple>"
set {color2} to "<magenta>"
send "%{color1}%Skript color has been set to %{color2}%Purple! (you may need to reload the skript)" to player
else if {purple} is true:
set {purple} to false
set {green} to true
set {color1} to "<green>"
set {color2} to "<lime>"
send "%{color1}%Skript color has been set to %{color2}%Green! (you may need to reload the skript)" to player
else if {green} is true:
set {green} to false
set {red} to true
set {color1} to "<red>"
set {color2} to "<light red>"
send "%{color1}%Skript color has been set to %{color2}%Red! (you may need to reload the skript)" to player
else if {red} is true:
set {red} to false
set {orange} to true
set {color1} to "<orange>"
set {color2} to "<yellow>"
send "%{color1}%Skript color has been set to %{color2}%Orange! (you may need to reload the skript)" to playerwhenever i do a command like this one below:
Spoilercommand /test:
trigger:
send "%{color1}%Why Color %{color2}% no work" to playeri've noticed colors only work on broadcast "message" and not on send "message" to player
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37 minutes ago, WithqutMe said:
Use [] instead of <> I guess
dosent work
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example code:
command /example <text>: trigger: if arg-1 is set to "test1": send "test1" to player if arg-1 is set to "test2": send "test2" to player if arg-1 is set to "test3": send "test3" to player # How would i search for these arguments? # Like minecraft's search for commands command... thingy
read last 2 lines
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5 hours ago, Annoying_Brother said:
variables: {money} = 0 command /balance: aliases: /bal trigger: send "&aYou have %{money}% &ain your bank!" command /pay <player> <integer>: trigger: if {money} >= arg-integer: subtract arg-integer from {uuid::%player%::money} add arg-integer to {uuid::%arg-player%::money} else: send "You don't have enough money!" to player every 1 second: loop all players: add 1 to {{uuid::%loop-player%}::money}
This doesn't work at all as all the money is the same as 1 person and it doesn't give any money at all! Please help. Thank you!
you are setting your {money} variable as the whole server. you would need to change it to a player variable. for example, {money.%player%}. This is also used as attacker and victim for damage and death events, like so. {money.%victim%} and {money.%attacker%} Another reminder, when variables are going in text like in line 7, you need to put percent signs before and after the variable, like this. %{money.%player%}%
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5 hours ago, ChunkerDunkers said:
Please don't reply on month old threads. - Necroposting
says that as he necroposts
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@DeltaRays nEcRoPoStInG
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1
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@somb L u c k p e r m s
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@RedstoneGamer54 can you please explain? i do have skQuery.
Also @quick007 i did what u said and it didn't work -
1 hour ago, MagicMan49 said:
I think I know why it is not working. You forgot to put percent signs around the variables in the command.
Here is what it should look like:
make console execute command "worldborder center %{x}% %{z}%"
I've tried this already, but it still dosen't work.
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i'm making a gamemode where the world border moves with the pig. Yeah, that's it.
Here is the skript:
function spawnmob(loc: location, entity: entity type): spawn {_entity} at {_loc} on death: if victim is pig: if victim's name is "World Border": cancel event command /pig: trigger: spawnmob(location of player, pig) set name of last spawned entity to "World Border" set {_entity} to last spawned entity every 0.1 seconds in world "world": set {_x} to x-position of {_entity} set {_z} to z-position of {_entity} make console execute command "worldborder center {_x} {_z}"
I don't get any errors at all, but the border does not move at all. I know this because i set the border to 50 or smth
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Please dont necropost on a post thats already been necroposted on (... yeah i think i said that right)
This looks like a job for... @DeltaRays!!! -
@MCXPStudios78
/carrot
Why am i getting banned from every server?
I can't find the correct arguments
in Discussion
Posted · Edited by Agentgamer100YT
If i helped you please add a reaction to my post!
i am 99.95% sure it's because you did "owner", not owner. you don't usually use quotaions in usage, permission, permission message, or pretty much anything before the trigger:
EDIT: also noticed one of your permissions for owner are capitalized. don't know if its case sensitive or not, just wanted to point that out.