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Posts posted by Pryzmm
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On 10/19/2020 at 8:05 AM, iro said:
the skript works and all but when i die in send this error
"this script "rpg.sk" infinitely (or excessively) repeated itself!"
skript:
on damage of a player:
{hp.%victim%} isn't 0:
remove 10 from {hp.%victim%}
cancel event
else:
kill the victim
set {hp.%victim%} to {maxhp.%victim%}Try using Stop like this:
on damage of a player: {hp.%victim%} isn't 0: remove 10 from {hp.%victim%} cancel event stop else: kill the victim set {hp.%victim%} to {maxhp.%victim%} stop
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make minecraft in minecraft
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Find the pro secret at X30mil, Y200, Z30mil in a survival world on mh.
How do i become Cool? -
1 minute ago, _Tarna_ said:
You are using %player% in an every second and loop all players. There is no player in that event. You need to do %loop-player%. Then that variable will be for that certain loop-player.
Also is that variable supposed to be a per person variable? Can't you just set that variable to a player and point it to that player. Like make a command that sets the variable to arg-1, which is player, and point it to that variable's location.
Thanks for helping me out and sticking around for one, and two I just can't figure this out. I don't want it to be a command since I want this to be as automatic as possible. I've never really used loop players and i've still got a lot to learn about skript. Sorry if im bothering you with this (if im not, im just socially awkward).
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2 hours ago, _Tarna_ said:
You could set the variable to the player. Then probably do {MH.hunted}'s location and point it to that. And when the variable is changed to a new person, it will point to them.
What does it mean by "Variables can not be used here" or "There's no player in a periodical event"? (sorry i'm not that good at this kind of skripting) Here is my code:
every 3 seconds in world "manhunt": loop all players: set the loop player's compass target to location of {MH.hunted%player%}
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that's good, but this "certain person" in going to be in a variable {MH.hunted} and will be changing a lot. How would i put something like this in a skript?
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8 hours ago, Residents said:
Delete your server through the panel.
How do I make it so every player is opped when they join the server?
(i know i already did the previous one but... shush)
Deop yourself and give away your minehut password
Why is my server not starting? -
21 hours ago, Residents said:
Make sure that before you start talking in the Discord server that you've also read through all the Discord rules listed.
Where is Minehut located?
Deep in a cavern
How do I whitelist my server? -
this has happened to me before. With no plugins, make sure you are both on the latest version of minecraft. This worked for me
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@DeltaRaysLock for necroposting
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This Post has been solved!
I'm making a manhunt skript and the only thing I have to work on is the compass. I want it to follow a specific person (changes every round) but I don't know how to do that.every 3 seconds in world "manhunt": set the spawn point of "manhunt" to {MH.hunted} location
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Grab the link rom file.io. should appear next to the upload another button after you click upload. Then type /dl world "Paste link here" For the file size, i'm not sure of the fix.
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I'm making a skript rn and it would be really helpful if I could see the arguments
e.g.| Help |
| Join |
|Leave |
/Manhunt Help
Idk if that made sense or not
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Go to file.io and upload your world file there. Copy the link. Then, in your minecraft server, type /dl world (link). If you did it correctly, you should have everything good and ready to go. I don't know If you have to download world by world or not.
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Try this skript. idk if it works i havent tested it
If player steps on water block: give player speed 2 for 10 seconds
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I think when i tried to replace (colored text) with (message) it crashed my server @_Tarna_ Here is the whole skript:
What I Changed Is On The Last Line:
Spoileroptions:
c: {chatcolor.%player%}
n: {name.%player%}
on join:
if {chatcolor.%player%} is not set:
set {chatcolor.%player%} to "&8"
if {name.%player%} is not set:
set {name.%player%} to "&7"on load:
set {hex::*} to split "0|1|2|3|4|5|6|7|8|9|a|b|c|d|e|f|k|l|m|n|o|r" at "|"
function rgbToHex(values: numbers) :: string:
loop {_values::*}:
set {_r} to "%{_r} ? ""<##""%%{hex::%((loop-value - mod(loop-value, 16)) / 16 + 1)%} ? """"%%{hex::%mod(loop-value, 16) + 1%} ? """"%"
return colored "%{_r}%>"
function hslToRgb(h: number, s: number, l: number) :: integers: #
set {_h} to {_h}/360
if {_s} = 0:
set {_r}, {_g} and {_b} to {_l}
else:
set {_q} to (({_l} * ({_s} + 1)) if {_l} < 0.5, else ({_l} + {_s} - {_l} * {_s}))
set {_p} to (2 * {_l}) - {_q}
set {_r} to hueToRgb({_p}, {_q}, {_h} + 1 / 3)
set {_g} to hueToRgb({_p}, {_q}, {_h})
set {_b} to hueToRgb({_p}, {_q}, {_h} - 1 / 3)
return round(min(255, (255 * {_r}))), round(min(255, (255 * {_g}))) and round(min(255, (255 * {_b})))
function hueToRgb(p: number, q: number, t: number) :: number:
add 1 to {_t} if {_t} < 0
remove 1 from {_t} if {_t} > 1
return {_p} + ({_q} - {_p}) * 6 * {_t} if {_t} < 1 / 6
return {_q} if {_t} < 1/2
return {_p} + ({_q} - {_p}) * (2 / 3 - {_t}) * 6 if {_t} < 2 / 3
return {_p}
function gradient(input: string, color-from: integers, color-to: integers) :: string:
loop {_color-from::*}:
set {_i::%loop-index%} to round(({_color-to::%loop-index%} - loop-value) / length of {_input})
loop length of {_input} times:
if subtext of {_input} from indices loop-number - 1 to loop-number - 1 = "§":
set {_format} to "%{_format} ? """"%&%subtext of {_input} from indices loop-number to loop-number%" if {hex::*} contains subtext of {_input} from indices loop-number to loop-number
clear {_format} if subtext of {_input} from indices loop-number to loop-number = "r"
continue loop
set {_r} to "%{_r} ? """"%%rgbToHex({_color-from::*})%%{_format} ? """"%%subtext of {_input} from indices loop-number to loop-number%"
set {_color-from::*} to ({_color-from::1} + {_i::1}), ({_color-from::2} + {_i::2}) and ({_color-from::3} + {_i::3})
return colored {_r}
function rainbow(input: string, saturation: number = 1, lightness: number = 0.5) :: string:
loop (length of {_input}) times:
if subtext of {_input} from indices loop-number - 1 to loop-number - 1 = "§":
set {_format} to "%{_format} ? """"%&%subtext of {_input} from indices loop-number to loop-number%" if {hex::*} contains subtext of {_input} from indices loop-number to loop-number
clear {_format} if subtext of {_input} from indices loop-number to loop-number = "r"
continue loop
set {_l} to 360 / (length of {_input})
set {_r} to "%{_r} ? """"%%rgbToHex(hslToRgb((loop-number * ({_l} if loop-number != 1, else 1)), {_saturation}, {_lightness}))%%{_format} ? """"%%subtext of {_input} from indices loop-number to loop-number%"
return colored {_r}
function rainbow2(input: string, saturation: number = 1, lightness: number = 0.5, stretch: number = 5, offset: number = 0) :: string:
loop (length of {_input}) times:
# ---- Remove the part below to remove color formatting
if subtext of {_input} from indices loop-number - 1 to loop-number - 1 = "§":
set {_format} to "%{_format} ? """"%&%subtext of {_input} from indices loop-number to loop-number%" if {hex::*} contains subtext of {_input} from indices loop-number to loop-number
clear {_format} if subtext of {_input} from indices loop-number to loop-number = "r"
continue loop
# ---- Remove the part above to remove color formatting
set {_l} to loop-number * {_stretch}+{_offset} if loop-number*{_stretch}+{_offset} <= 360, else mod(loop-number*{_stretch}+{_offset}, 360)
set {_r} to "%{_r} ? """"%%rgbToHex(hslToRgb({_l}, {_saturation}, {_lightness}))%%{_format} ? """"%%subtext of {_input} from indices loop-number to loop-number%"
return colored {_r}
on chat:
cancel event
broadcast "%{name.%player%}%%player's display name%: %{chatcolor.%player%}%%message%"
command /color [<text>]:
aliases: /c
permission: Color.Text
permission message: &8&l[&6&lColor&8&l] &c&lHey! &r&4Sorry but you are not allowed to use this command!
trigger:
if arg-1 is not set:
send "&8&l[&6&lColor&8&l] &6/color &0Black, &1Blue, &2DarkGreen, &3DarkAqua, &4DarkRed, &5DarkPurple, &6Gold, &7Gray, &8DarkGray, &9Blue, &aGreen, &bAqua, &cRed, &dLightPurple, &eYellow, &fWhite, &lBold&r, &oItalic&r, &nUnderline&r, &mStrike&r, &kMagic &r(Magic)" to player
stop
set {_check} to "%{@c}%"
set {@c} to "" if arg-1 is "Clear", "Reset" or "Default"
set {@c} to "&0" if arg-1 is "Black" or "&0"
set {@c} to "&1" if arg-1 is "DarkBlue" or "&1"
set {@c} to "&2" if arg-1 is "DarkGreen" or "&2"
set {@c} to "&3" if arg-1 is "DarkAqua" or "&3"
set {@c} to "&4" if arg-1 is "DarkRed" or "&4"
set {@c} to "&5" if arg-1 is "DarkPurple" or "&5"
set {@c} to "&6" if arg-1 is "Gold" or "&6"
set {@c} to "&7" if arg-1 is "Gray" or "&7"
set {@c} to "&8" if arg-1 is "DarkGray" or "&8"
set {@c} to "&9" if arg-1 is "Blue" or "&9"
set {@c} to "&a" if arg-1 is "Green" or "&a"
set {@c} to "&b" if arg-1 is "Aqua" or "&b"
set {@c} to "&c" if arg-1 is "Red" or "&c"
set {@c} to "&d" if arg-1 is "LightPurple" or "&d"
set {@c} to "&e" if arg-1 is "Yellow" or "&e"
set {@c} to "&f" if arg-1 is "White" or "&f"
set {@c} to "%{@c}%&l" if arg-1 is "Bold" or "&b"
set {@c} to "%{@c}%&o" if arg-1 is "Italics" or "&o"
set {@c} to "%{@c}%&n" if arg-1 is "Underline" or "&n"
set {@c} to "%{@c}%&m" if arg-1 is "Strike" or "&m"
set {@c} to "%{@c}%&k" if arg-1 is "Magic" or "&k"
replace all "&l" in {@c} with "" if {@c} contains "&l&l"
replace all "&o" in {@c} with "" if {@c} contains "&o&o"
replace all "&n" in {@c} with "" if {@c} contains "&n&n"
replace all "&m" in {@c} with "" if {@c} contains "&m&m"
replace all "&k" in {@c} with "" if {@c} contains "&k&k"
send "&8&l[&6&lColor&8&l] &cError. Invalid color!" to player if {_check} is "%{@c}%"command /name [<text>]:
aliases: /n
trigger:
if arg-1 is not set:
send "&8&l[&6&lColor&8&l] &6/name &0Black, &1Blue, &2DarkGreen, &3DarkAqua, &4DarkRed, &5DarkPurple, &6Gold, &7Gray, &8DarkGray, &9Blue, &aGreen, &bAqua, &cRed, &dLightPurple, &eYellow, &fWhite, &lBold&r, &oItalic&r, &nUnderline&r, &mStrike&r, &kMagic &r(Magic)" to player
stop
set {_check} to "%{@n}%"
set {@n} to "" if arg-1 is "Clear", "Reset" or "Default"
set {@n} to "&0" if arg-1 is "Black" or "&0"
set {@n} to "&1" if arg-1 is "DarkBlue" or "&1"
set {@n} to "&2" if arg-1 is "DarkGreen" or "&2"
set {@n} to "&3" if arg-1 is "DarkAqua" or "&3"
set {@n} to "&4" if arg-1 is "DarkRed" or "&4"
set {@n} to "&5" if arg-1 is "DarkPurple" or "&5"
set {@n} to "&6" if arg-1 is "Gold" or "&6"
set {@n} to "&7" if arg-1 is "Gray" or "&7"
set {@n} to "&8" if arg-1 is "DarkGray" or "&8"
set {@n} to "&9" if arg-1 is "Blue" or "&9"
set {@n} to "&a" if arg-1 is "Green" or "&a"
set {@n} to "&b" if arg-1 is "Aqua" or "&b"
set {@n} to "&c" if arg-1 is "Red" or "&c"
set {@n} to "&d" if arg-1 is "LightPurple" or "&d"
set {@n} to "&e" if arg-1 is "Yellow" or "&e"
set {@n} to "&f" if arg-1 is "White" or "&f"
set {@n} to "%{@n}%&l" if arg-1 is "Bold" or "&b"
set {@n} to "%{@n}%&o" if arg-1 is "Italics" or "&o"
set {@n} to "%{@n}%&n" if arg-1 is "Underline" or "&n"
set {@n} to "%{@n}%&m" if arg-1 is "Strike" or "&m"
set {@n} to "%{@n}%&k" if arg-1 is "Magic" or "&k"
replace all "&l" in {@n} with "" if {@n} contains "&l&l"
replace all "&o" in {@n} with "" if {@n} contains "&o&o"
replace all "&n" in {@n} with "" if {@n} contains "&n&n"
replace all "&m" in {@n} with "" if {@n} contains "&m&m"
replace all "&k" in {@n} with "" if {@n} contains "&k&k"
send "&8&l[&6&lColor&8&l] &cError. Invalid color!" to player if {_check} is "%{@n}%"command /rbc [<text>]:
permission: Skript.Rbc
permission message: &8&l[&6&lColor&8&l] &c&lError: &4You don't have the required permission to perform this command
trigger:
if arg-1 is not set:
send "&8&l[&6&lColor&8&l] &c&lError: &4Please say what you want to say in chat!"
else if arg-1 is set:
set {text} to arg-1
make player say colored rainbow(colored arg-1)command /rbctoggle:
permission: Skript.Rbc
permission message: &8&l[&6&lColor&8&l] &c&lError: &4You don't have the required permission to perform this command
trigger:
if {RBC} is not set:
set {RBC} to true
send "&aRainbow Chat Has Been Enabled!"
else:
clear {RBC}
send "&cRainbow Chat Has Been Disabled!"on chat:
if {RBC} is true:
set {text} to text
make player say colored rainbow(message) -
I'm trying to make a command that toggles rainbow chat (i already have the skript) but it wont work. please help.
The Error:
The 1st argument given to the function 'rainbow' is not of the required type text. Check the correct order of the arguments and put lists into parentheses if appropriate (e.g. 'give(player,(iron ore and gold ore))'). Please note that storing the value in a variable and then using that variable as parameter will suppress this error, but it still won't work. (Rainbow Chat.sk, line 169: make player say colored rainbow(colored text)')
The Skript:
command /rbctoggle: permission: Skript.Rbc permission message: &8&l[&6&lColor&8&l] &c&lError: &4You don't have the required permission to perform this command trigger: if {RBC} is not set: set {RBC} to true send "&aRainbow Chat Has Been Enabled!" else: clear {RBC} send "&cRainbow Chat Has Been Disabled!" on chat: if {RBC} is true: set {text} to text make player say colored rainbow(colored text)
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/gamemode {Player} Survival
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Just something so mention, there is already a plugin called crackshot with guns @CraftE_C
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Please lock for necroposting @DeltaRays
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You have to eat some food.
How do i start up minecraft? -
@DeltaRays lock to 6 month old necroposting
- 1
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@DeltaRays Lock please necroposting
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You can't download the skript, as there is nothing in it
Can't set blocks in a variable
in Discussion
Posted
I'm making something like worldedit, but not at the same time. Anyway, for some reason i can't set blocks in a variable. No errors, but it just don't work.
Part 1 of skript:
on script load:
clear {Setblocks}
wait 0.25 seconds
add stone, andesite, and polished_andesite to {Setblocks}
Part 2 of skript:
else if arg-1 is "block":
if arg-2 is not set:
send "&c&lSkymine: &cSet your block (if block is multiple words use _, ex. oak_planks)" to player
else if arg-2 is set:
if {Setblocks} contains arg-2:
set {block.%player%} to arg-2
send "&c&lSkymine: &cBlock has been set!" to player
else:
send "&c&lSkymine: &cBlock does not exist. Has it been spelled correctly?" to player
I am very confused on this. Anyone that can, please help, i appreciate anything i can get.