command /setspawn:
permission: op
trigger:
set {Spawn} to location of player
send "&5Set server spawn to &d%{Spawn}%" to player
on join:
teleport player to {Spawn}
You can use the set chat format to use name color. I've made an example below
if {variable.%player%} = 3:
set chat format to "&a%player%&f: %message%"
if {variable.%player%} = 2:
set chat format to "&e%player%&f: %message%"
if {variable.%player%} = 1:
set chat format to "&c%player%&f: %message%"
Was bored so i made tnt explode when its hit with fire aspect 2
enjoy
on click:
if player's held item is enchanted with fire aspect 2:
targeted block is tnt
set {_loc} to location of targeted block
set targeted block to air
summon tnt at {_loc}
set fuse time of last spawned tnt to 75
loop all players where [distance between input and {_loc} is less than 50]:
play sound "entity.tnt.primed" at {_loc} for loop-player
The reset server button i think only works if the server is offline (not hibernating)
Check your worlds with /worlds and see if your world is there. Also you cant remove the world "world" since it is a default world. You can change this in minehut.com/settings
Theres not really a reason why you wouldnt want it
set {spawn} to location(100, 100, 100) # Change 100, 100, 100
set pitch of {spawn} to 90 # Change 90
set yaw of {spawn} to 90 # Change 90
teleport player to {spawn}