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Pryzmm

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Everything posted by Pryzmm

  1. Pryzmm

    Challenge

    much less a month
  2. if youre just going to spawn any mob, try set {Mob} to random mob out of all mobs summon {Mob} or use random integers instead of chances set {MobChance} to random integer between <MIN> and <MAX>
  3. oh noes. Try reinstalling the minecraft launcher
  4. Me again again again again again No matter what, when i try to summon a drop with lore, it only creates the drop, no lore. drop {_DropType} with lore "&a/Sell this item for money!" at {_DropLocation}
  5. Pryzmm

    Need a dev

    Post in the marketplace when you need something
  6. This requires a 3rd party application called "Mineflayer". There are some tutorials on how to use it and how to make it check if you are advertizing.
  7. Pryzmm

    Challenge

    keep this post ALIVE
  8. its set from an argument from a command. eg. /gen creategen 100 200 with 100 being sell value and 200 being BUY VALUE
  9. 1. yes i have money 2. it was supposed to be removed from my inventory
  10. I already tried this, its an integer
  11. me again i need help again. Im using vault to try and make a shop but it keeps saying i have insufficent funds loop {Gens::*}: set {_GenID} to loop-index set {_GenType} to loop-value clear {Shop::*} add {Gens::*} to {Shop::*} set {_DropID} to {GenDrops::%{_GenID}%} set {_SellValue} to {GenSell::%{_GenID}%} set {_BuyValue} to {GenBuy::%{_GenID}%} set {_Slot} to {_GenID} - 1 format gui slot {_Slot} of player with {_GenType} named "" with lore "&6Buy Gen: &e%{_BuyValue}%&e$" and "&6Sell Per Drop: &e%{_SellValue}%&e$" to run: if player's balance >= {_BuyValue}: remove {_BuyValue} from player's balance give player loop-value send "{@Prefix} &aPurchase Successful!" to player else: send "{@Prefix} &cNot enough funds!" to player if {_Slot} = 44: stop loop format gui slot 49 of player with barrier named "&cClose" to close
  12. As far as i know yes
  13. This might sound a bit confusing but... The chance event doesnt work like you think. Theres a chance for every single reward so you're going to get some rewards, or if you're unlucky, none. Use: set {_variable1} to a random element out of {variable2::*} add all your rewards to variable2. heres an example: add "2 of tripwire hook named ""&a{@ukey}"" with lore ""&8Use this to open &aUncommon Crate"" to {variable2::*}
  14. This is not your skript, please post original skripts here
  15. geez dont make like 10 posts in less than 2 minutes
  16. I dont know why but these couple of lines crash my server. Nothing loads and eventually it stops. on join: while player is online: if {GensToggled} is true: # Variable checks if gens are enabled or not loop {GenSpeed} times: # amount of seconds to wait wait 1 second loop {GenLocations::%player%::*}: # finds all gen locations set {_Number} to loop-index # ID of variable set {_DropType} to {GenDrops::%{_Number}%} # Item that drops set {_DropLocation} to loop-value's location # Location of where it drops add 1 to y coordinate of {_DropLocation} drop {_DropType} at {_DropLocation}
  17. could you give errors and/or your skript addons?
  18. Update: something in my skript is causing this that doesnt happen until TuSKe is installed Update 2: Theres something with my skript thats causing the issue, only thing that comes to mind is the while loop, but that loops only every 5 seconds Update 3: after close inspection is was after all the issue, could someone help me?
  19. Below are the logs, idk what they mean so help me pls
  20. I changed my default world to world2 but its doing the same thing
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