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Found 65 results

  1. I'm going to make an combat skript where you can select characters, and I need ideas for characters, from any lore, fiction, etc. Right now, the only characters I have an idea of right now are Vegeta (SSGSS) from Dragon Ball Super and DIO from JoJo's Bizarre Adventure: Stardust Crusaders. Either just put the character's name, or put it in this format if you'd like specific stuff. Notice: You can remove the extra specials or add some, or add extensions. All super moves will cost certain amounts of Energy. The maximum is 10 energy and they gain it from attacking with a non-energy consuming move. Character Name: Origin (remove if not from anything and just a custom thing): Special 1: Special 2: Special 3: Special 4: Super 1: Super 2: And so on. Example Character Name: Vegeta (SSGSS) Origin: Dragon Ball Super Special 1: Savage Strike Decent damage heavy punch that releases flame particles. Special 2: God Detain Knocks the opponent into the air and stuns them for 2 seconds. Special 3: Big Bang Rush Knocks the opponent into the air and then damages them in, however leaves the person open for half a second. Super 1: Final Flash 4 Energy The person who is hit by the player goes blind and is rushed, dealing low damage every few seconds, but eventually dealing good damage. Super 1 Extension: Final Flash Attack 2 Energy Inside a Final Flash, the player rushes and blows the enemy up knocking the opponent high into the air and dealing high damage, sending flame particles out. Super 2: Niagara Pummel 4 Energy The player rushes forward and knocks the target into the air, and then teleports up, kicking them to the side, and then barrages them with punches into the ground, dealing high damage.
  2. I'd say I'm pretty good at skripting, and I just discovered how to make those drag & drop enchantment books, but I need ideas for which enchants to make. These enchants can be pretty much anything. It would be nice if you'd follow this format: Rarity: (Common|Rare|Epic|Legendary) Name: Description: Max Level: Description of every level: Thank you so much!
  3. Happy Fone's Command Blocker Stops players from using specific commands like: /plugins, /pl, /spawn or /list How to use: commands: /blockcmd <COMMAND> (Blocks any command) /blockedcmds (shows all blocked commands) /unblockcmd <COMMAND> (unblocks commands REQUIRES OP) permissions: happyfone.commandblocker (Allows users with permission to block commands) happyfone.commandbypass (Allows users with permission to bypass blocked commands) happyfone.listblockedcmds (Allows users with permission to see all blocked commands) unblocking commands requires /OP usage: blocking a command: /blockcmd plugins or /blockcmd gamemode unblocking a command (REQUIRES OP) : /unblockcmd plugins or /unblockcmd gamemode showing all blocked commands: /blockedcmds command-blocker.sk
  4. Commands: /autobc (toggles auto broadcast on/off) Permissions: skript.autobc (allows user to toggle auto broadcast on/off) autobc.sk
  5. It would be amazing to see the following plugin added to Minehut! Plugin: SkMirror Link/Info: https://forums.skunity.com/resources/skript-mirror.254/ What it does: Adds extra things for skript! Thanks!
  6. command /chat [<text>]: trigger: if player has permission "skript.chatcontrol": if arg 1 is set: if arg 1 is "grey": if {greychat} is true: set {greychat} to false message "grey chat disabled" else: set {greychat} to true message "grey chat enabled" if arg 1 is "help": message " " message "&c--------&6Skript Chat Control Help&c--------" message " " message "&6/chat clear &cto clear chat" message " " message "&6/chat mute &cto mute the chat" message " " message "&6/chat help &cto show this help page" message " " message "&6/chat grey&c to make chat look better" message " " if arg 1 is "clear": loop 100 times: broadcast " " broadcast "Chat cleared by %player%" if arg 1 is "mute": if {chatmute} is "true": message "Chat has been unmuted" set {chatmute} to "false" else: message "Chat has been muted" set {chatmute} to "true" else: message "&cUsage:&a /chat (help|mute|clear|grey)" else: kick player due to "&4You cannot execute that command" on chat: if {chatmute} is "false": if {greychat} is true: cancel event broadcast "&8<&6%player%&8> %message%" on chat: if {chatmute} is "true": cancel event message "&cYou cannot speak when the chat is muted!" else: if {greychat} is false: cancel event broadcast "<%player%> %message%" Commands: /chat help (Shows a list of commands) /chat grey (makes the chat look nicer until you type the command again) /chat mute (mutes the chat until you type the command again) /chat clear (clears the chat) Permission nodes: skript.chatcontrol (allows user to use /chat) if player does not have the permission "skript.chatcontrol" the player will be kicked for trying to execute /chat chat-manager.sk
  7. How to make a bot with Skript! Ever since Vixio was added to Minehut, not a lot of people, that I've seen, have been using it. Vixio is a skript addon that lets you fully setup, and launch a bot for your server. The steps aren't too hard, but they can get a little tricky. It's not a lot different than making one with Javascript. Make sure your server is fully stopped, and make sure Vixio is actually installed (Sounds dumb, but i forget to install it every time). Setup 1. First, what you need to do is setup your bot. Create your bot Here. From here, click "New Application", as shown in the image below. After this, you will need to name your bot, you may choose any name, but just know, mine's better. After you have chosen a name for your bot, click "Create". This will then take you to your application page. From here, click the "Bot" category on the left side of the page. After this, it should ask if you would like to, "BUILD-A-BOT", from here, click "Add Bot", and then "Yes, Do it!" There ya go, you created a discord bot! However, you are only half way done. You still need to get this bot online. Getting the bot online Getting the bot online isn't too hard. Just make sure you don't show anyone your bot token. This could lead to some things that you really don't want to get into. Below the name of the bot, there should be a blue text saying "Click to Reveal Token". Copy this token! After you have copied the bot token, this is where you start writing your skript. on skript load: login to "TOKEN" with name "NAME" After this, invite your bot to the discord server you want it in. Do this by getting your Client_Id. Your Client_Id should be located where the bot token was. After this is copied, paste your Client_ID into this link, replacing the X's. https://discordapp.com/oauth2/authorize?client_id=XXXXXXXXX&scope=bot&permissions=0and This is what it should look like, Click, "Authorize". Complete the captcha, and check your discord for the bot. After this is completed, restart your server, and there ya go. You just created a bot with skript. No code needed, + the skript is 2 lines! Note, that this isn't EVERYTHING, Vixio offers. Sure it got your bot online, but you can also link your variables, events, commands, etc to your bot. You can create a variety of cool things with this. For my server, Multiples, i created a report system. You type "/report (reason)", into Minecraft, afterwards, it logs it into a discord channel, where the staff members can handle it through there. This makes it so the staff team has a log of the reports on Discord. Report prompt: Report Message: Discord Message: The reaction will check if the report was handled or not! Hope you enjoyed the Vixio tutorial, if this helped you, be a kind soul and react to the post! If you want to learn how to make bot commands, I will be making another tutorial on that, so keep an eye out!
  8. A lot of people seemed to like the last guy's report script, so I decided I would make a much more advanced one with all the same features and more. It has infinite pages, a GUI to show reports per player, remove all reports function, and you can remove them individually. It also broadcasts reports when they happen. It shows (in server time) when exactly it happened and who did it with what reason they had for doing it. I'm taking requests for future scripts in the comments. Requirements: Skript, TuSKe, and SKQuery link: https://hastebin.com/quheqenesu.rb reports.sk
  9. Want to have a rank system like minehut? Here you go! Variables: {playerrank.%player%} = "default" command /rank [<offlineplayer>] [<text>]: trigger: if player is op: if arg-1 is set: if arg-2 is set: if arg-1 is "default": set {playerrank.%arg-1%} to "default" send "&3You have set &b%player%&b's &3rank to &bDefault" make console execute the command "/sudo %arg-1% tablist" if arg-2 is "vip": send "&3You have set &b%player%&b's &3rank to &bVIP" set {playerrank.%arg-1%} to "vip" make console execute the command "/sudo %arg-1% tablist" if arg-2 is "pro": send "&3You have set &b%player%&b's &3rank to &bPRO" set {playerrank.%arg-1%} to "pro" make console execute the command "/sudo %arg-1% tablist" if arg-2 is "legend": send "&3You have set &b%player%&b's &3rank to &bLEGEND" set {playerrank.%arg-1%} to "legend" make console execute the command "/sudo %arg-1% tablist" if arg-2 is "patron": send "&3You have set &b%player%&b's &3rank to &bPATRON" set {playerrank.%arg-1%} to "patron" make console execute the command "/sudo %arg-1% tablist" if arg-2 is "jrmod": send "&3You have set &b%player%&b's &3rank to &bJR.MOD" set {playerrank.%arg-1%} to "jrmod" make console execute the command "/sudo %arg-1% tablist" if arg-2 is "mod": send "&3You have set &b%player%&b's &3rank to &bMOD" set {playerrank.%arg-1%} to "jrmod" make console execute the command "/sudo %arg-1% tablist" if arg-2 is "srmod": send "&3You have set &b%player%&b's &3rank to &bSR.MOD" set {playerrank.%arg-1%} to "srmod" make console execute the command "/sudo %arg-1% tablist" if arg-2 is "admin": send "&3You have set &b%player%&b's &3rank to &bADMIN" set {playerrank.%arg-1%} to "admin" make console execute the command "/sudo %arg-1% tablist" else: send "&c/rank (player) (rank)" else: send "&c/rank (player) (rank)" else: send "&cInsufficient permissions!" on chat: if {playerrank.%player%} = "default": set the chat format to "&7%player%&7: &7%message%" if {playerrank.%player%} = "vip": set the chat format to "&a[VIP] &a%player%&f: &7%message%" if {playerrank.%player%} = "pro": set the chat format to "&b[PRO] &b%player%&f: &7%message%" if {playerrank.%player%} = "legend": set the chat format to "&6[LEGEND] &6%player%&f: &7%message%" if {playerrank.%player%} = "patron": set the chat format to "&3[PATRON] &3%player%&f: &7%message%" if {playerrank.%player%} = "jrmod": set the chat format to "&e[JR.MOD] &e%player%&f: &7%message%" if {playerrank.%player%} = "mod": set the chat format to "&e[MOD] &e%player%&f: &7%message%" if {playerrank.%player%} = "srmod": set the chat format to "&e[SR.MOD] &e%player%&f: &7%message%" if {playerrank.%player%} = "admin": set the chat format to "&c[ADMIN]&c %player%&f: &7%message%" command /tablist: trigger: if {playerrank.%player%} = "default": set player's tablist name to "&7%player%" if {playerrank.%player%} = "vip": set player's tablist name to "&a[VIP] &a%player%" if {playerrank.%player%} = "pro": set player's tablist name to "&b[PRO] &b%player%" if {playerrank.%player%} = "legend": set player's tablist name to "&6[LEGEND] &6%player%" if {playerrank.%player%} = "patron": set player's tablist name to "&3[PATRON] &3%player%" if {playerrank.%player%} = "jrmod": set player's tablist name to "&e[JR.MOD] &e%player%" if {playerrank.%player%} = "mod": set player's tablist name to "&e[MOD] &e%player%" if {playerrank.%player%} = "srmod": set player's tablist name to "&e[SR.MOD] &e%player%" if {playerrank.%player%} = "admin": set player's tablist name to "&c[ADMIN] &c%player%"
  10. So I made this for someone else and thought others would like to use it for their servers as well. It's a simple "clicks per second" tester for seeing if players are using auto clickers, I'm sure it could come in handy for clicker servers or something.. The default cps is set to 10 (which can obviously be adjusted) but I had issues getting higher than that with my "jitter smash" which is pretty fast (no big deal, but it's kinda a big deal ). I also added the command /addtostaff to put ops on a list to warn them of a player is exceeding what the cps is set to. This way they can watch them and do what staff does (praise them, ban them, idc I don't judge). If you have any questions or issue, let me know! cps tester.sk
  11. command /chattroll <player> <text>: trigger: if {troll.toggle} is set: if {troll.toggle} is true: set {troll.toggle} to false set {troll.user} to "" message "Chat troll toggled off" set {troll.text} to arg 2 else: message "Chat troll toggled on" set {troll.toggle} to true set {troll.user} to player-arg else: message "Chat troll toggled on" set {troll.toggle} to true set {troll.user} to player-arg on quit: if player is {troll.user}: set {troll.toggle} to false set {troll.player} to "" set {troll.text} to "" on chat: if {troll.toggle} is true: if player is {troll.user}: set message to "%{troll.text}%" command /chattrollclear: trigger: if {troll.user} is "": message "&cAlready cleared troll from %{troll.last}%&c!" else: set {troll.toggle} to "" set {troll.text} to "" message "Successfully cleared troll from %{troll.user}%" set {troll.last} to {troll.user} set {troll.user} to ""
  12. Another Release but smaller now command /report [<player>] [<text>]: trigger: if arg-2 is not set: send "&7Usage: &c/report [player] [reason]" to player send "&a&6/report duckbeary fly" to player else if arg-1 is not set: send "&7Usage: &c/report [player] [reason]" to player send "&a&6/report duckbeary fly" to player else: loop all players: if loop-player has permission "skript.reports": send "&c&lREPORT!" to loop-player send "&6%player% &7reported &6%arg-1%" to loop-player send "&7Reason: &6%arg-2%" to loop-player or https://pastebin.com/raw/SsNLnETC Make sure to credit me!
  13. While I was working on a custom item I was using if click type is right mouse button however it seems to be returning an error anytime I try it. I just wanted to know if this was just an issue with my server or if anyone else is having this issue. Example Code command /testytest: trigger: open virtual chest inventory with size 1 named "" to player wait 2 tick format gui slot 1 of player with diamond named "Left Click" to run: if click type is left mouse button: send "Left Clicked" close player's inventory format gui slot 3 of player with emerald named "Right Click" to run: if click type is right mouse button: send "Right Clicked" close player's inventory format gui slot 5 of player with iron ingot named "Middle Click" to run: if click type is middle mouse button: send "Middle Clicked" close player's inventory
  14. So, when I do /skript reload all, this happens, (see img) What do I do?
  15. Crates Skript (NOT OPTIMIZED) This is a crates skript I've made a while ago, and it's about 140 lines Note that when this was made, this was not made to support tons of players, so if too many players are using crates, it could cause lag! This should however not matter for most people Permissions /crate - crate.use or crate.* /keyall - crate.keyall or crate.* Example: Blue = Command Gray = Comment # This is a tutorial on how to setup a simple crate # Create a crate /crate create (crateName) # This will create a new crate is not already existing # Now to get the crate to be able to place, run the following command /crate crate (crateName) # Once you get the crate in your inventory, place it down # To remove a crate, break it in creative mode, to view contents, left click on it with your fist in survival # To open a crate right click with it with a key or you get flung back! # To add items, run this command while holding that item you wish to add /crate additem (crateName) # Removing items and crates are also simple, examples below # Note you must also be holding that item in hand to remove it from a crate! /crate removeItem (crateName) # Remove a item from a crate /crate remove (crateName) # Remove a crate # Getting keys are also simple, to give everyone a command, run the keyall command # To give yourself a key use the command shown below /crate key (crateName) This skript is somewhat old, but I still wanted to share it with the community for you guys to have, enjoy! I don't plan on updating this unless it's badly needed, than I will recode it with optimization, Until than enjoy the skript, If the pastebin link below does not work, Contact me so I can add a fixed one! Skript Below Click Here (pastebin.com)
  16. So I'm not really making a server I'm just experimenting with skript I made a gui using virtual chests and I liked that a lot, so I made it so you have multiple tabs and each one of them had a back function, a head would be a perfect item but I could not figure it out. Help. Give command: /Minecraft:give @p minecraft:player_head{display:{Name:"{\"text\":\"Oak Wood Forward II\"}"},SkullOwner:{Id:"ed45ca04-c349-4954-992b-f1983218d461",Properties:{textures:[{Value:"eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvOWM5ZWM3MWMxMDY4ZWM2ZTAzZDJjOTI4N2Y5ZGE5MTkzNjM5ZjNhNjM1ZTJmYmQ1ZDg3YzJmYWJlNjQ5OSJ9fX0="}]}}} 1
  17. I saw this on an external survival server, so I decided to make it in skript! I believe this is a nice addition to a survival or factions server, for people that are too lazy to hit F3. It takes the player's yaw and it changes their compass based on that value. Notes: - May cause some servers to lag, if this is the case increase the time in between waiting. At line 1 and 136. - Does NOT work if you have SkRayFall installed! - Requires Skellet and Skript to be installed. - Feel free to customize it in any way you'd like! If you have any questions or comments, please leave a comment, contact me on discord (Umiko#7864) or in game (Padoru_Umiko)! compass.sk
  18. I Usually Make Skripts In My Server But Some Of Them Require An Addon Called WildSkript which is addon to plugin Skript that increases the set of events, conditions, effects, expressions, types and this add new elements! Plugin focuses on comfort and performance and could help in making more advanced skripts. Thanks. SadGhostYT
  19. So I made this grant skript with skQueries (ikr) and its really good. It's made with luckperms and my server's ranks but you can change it as it is kinda straight-forward so ye. grant.sk
  20. Hi Im a New Skripter and alot of people would want to have something like this so i made it! Note: If your using luckperms or pex Change the manuadd %player% to pex add or whatever the commands are for luckperms and pex anyways here is the skript Edit: I added a customizable option to the ranks so you can deny or confirm it I Will No Longer Update this Post as the Skript Is Finshed. command /grant [<player>]: permission: grant.player trigger: if arg 1 is set: send "&7>>&a&lOpening Grant Menu!&7<<" open virtual chest inventory with 4 rows named "&c&lGrant %arg-1%" to player chest(player) format gui slot 10 of player with gray terracotta named "&7Default" to run: open virtual chest inventory with 3 rows named "&7&lDefault" to player chest(player) format gui slot 11 of player with green terracotta named "&c&lConfirm" to run: execute console command "/manuadd %player% Default" send "&7[&c&l!&7] &aGiving &c&l%player% &aDefault" format gui slot 15 of player with red terracotta named "&c&lDeny" to close format gui slot 12 of player with yellow terracotta named "&6&lHelper" to run: open virtual chest inventory with 3 rows named "&6&lHelper" to player chest(player) format gui slot 11 of player with green terracotta named "&c&lConfirm" to run: execute console command "/manuadd %player% Helper" send "&7[&c&l!&7] &aGiving &c&l%player% &6Helper" format gui slot 15 of player with red terracotta named "&c&lDeny" to close format gui slot 14 of player with green terracotta named "&a&lBuilder" to run: open virtual chest inventory with 3 rows named "&a&lBuilder" to player chest(player) format gui slot 11 of player with green terracotta named "&c&lConfirm" to run: execute console command "/manuadd %player% Builder" send "&7[&c&l!&7] &aGiving &c&l%player% &aBuilder" format gui slot 15 of player with red terracotta named "&c&lDeny" to close format gui slot 16 of player with pink terracotta named "&d&lModerator" to run: open virtual chest inventory with 3 rows named "&d&lModerator" to player chest(player) format gui slot 11 of player with green terracotta named "&c&lConfirm" to run: execute console command "/manuadd %player% Moderator" send "&7[&c&l!&7] &aGiving &c&l%player% &dModerator" format gui slot 15 of player with red terracotta named "&c&lDeny" to close format gui slot 20 of player with purple terracotta named "&5&lSr.Mod" to run: open virtual chest inventory with 3 rows named "&5&lSr.Mod" to player chest(player) format gui slot 11 of player with green terracotta named "&c&lConfirm" to run: execute console command "/manuadd %player% Sr.Mod" send "&7[&c&l!&7] &aGiving &c&l%player% &5Sr.Mod" format gui slot 15 of player with red terracotta named "&c&lDeny" to close format gui slot 22 of player with light blue terracotta named "&b&lAdmin" to run: open virtual chest inventory with 3 rows named "&b&lAdmin" to player chest(player) format gui slot 11 of player with green terracotta named "&c&lConfirm" to run: execute console command "/manuadd %player% Admin" send "&7[&c&l!&7] &aGiving &c&l%player% &bAdmin" format gui slot 15 of player with red terracotta named "&c&lDeny" to close format gui slot 24 of player with red terracotta named "&c&lOwner" to run: open virtual chest inventory with 3 rows named "&c&lOwner" to player chest(player) format gui slot 11 of player with green terracotta named "&c&lConfirm" to run: execute console command "/manuadd %player% Owner" send "&7[&c&l!&7] &aGiving &c&l%player% &cOwner" format gui slot 15 of player with red terracotta named "&c&lDeny" to close else: send "&7[&c&l!&7] &cYou Need To Specify A Player Silly!" function chest(p: player): set {_x} to 0 loop 54 times: format gui slot {_x} of {_p} with black glass pane named " " to do nothing add 1 to {_x} # Made by e8p Im A New Skripter Trying To Get My Self Out There!
  21. here ya go options: factions: ul-factions kitpvp: ul-kitpvp tnttag: ul-tnttag on join: give 1 compass named "&cSelect Minigame" to player give 1 diamond hoe named "&aFunny Hoe *" to player set {cooldown.%player%} to 0 set the join message to "&7[&a+&7} %player%" on quit: remove 1 compass named "&cSelect Minigame" from player remove 1 diamond hoe named "&aFunny Hoe *" from player on right click with compass: if name of event-item is "&cSelect Minigame": open chest with 1 row named "&c&lSelect Minigame" to player format slot 0 of player with stained glass pane named " " to close then run "" format slot 1 of player with stained glass pane named " " to close then run "" format slot 2 of player with stained glass pane named " " to close then run "" format slot 3 of player with shiny diamond sword named "&6kitpvp" to close then run [execute the player command "/kitpvp"] format slot 4 of player with diamond hoe named "&6Factions" to close then run [execute the player command "/factions"] format slot 5 of player with tnt named "&4Tnt&7-&6Tag" to close then run [execute the player command "/tnttag"] format slot 6 of player with stained glass pane named " " to close then run "" format slot 7 of player with stained glass pane named " " to close then run "" format slot 8 of player with stained glass pane named " " to close then run "" on quit: remove 1 compass named "&cSelect Minigame" from player remove 1 diamond hoe named "&aFunny Hoe *" from player command /factions: trigger: send "&aTeleporting to Factions..." wait 1 seconds teleport player to spawn of world "{@factions}" send "&aTeleported" to player remove 1 compass named "&cSelect Minigame" from player remove 1 diamond hoe named "&aFunny Hoe *" from player command /tnttag: trigger: send "&aTeleporting to TnT-Tag..." wait 1 seconds teleport player to spawn of world "{@tnttag}" send "&aTeleported" to player remove 1 compass named "&cSelect Minigame" from player remove 1 diamond hoe named "&aFunny Hoe *" from player command /kitpvp: trigger: send "&aTeleporting to KitPvP..." wait 1 seconds teleport player to spawn of world "{@kitpvp}" send "&aTeleported" to player remove 1 compass named "&cSelect Minigame" from player remove 1 diamond hoe named "&aFunny Hoe *" from player on right click with diamond hoe: if name of event-item is "&aFunny Hoe *": cancel event if {cooldown.%player%} is 0: push player forward with speed 1 push player up with speed 1 set {cooldown.%player%} to 1 wait 0.5 seconds set {cooldown.%player%} to 0 else: send "&c&lplease wait 0.5 second" to player stop make sure to credit me THIS SKRIPT IS OLD AND I MAKE GUIS IN TUSKE NOW
  22. it goes like this command /loganpaul: trigger: execute command(?): effect give * minecraft:jump_boost 100 10] pls fix my mistakes
  23. I'm am looking for someone who is good with script and doesn't mind working for free and this is just for a small server so you don't have to do it but if you want to do it then message me on discord EmojjiiPants#8533
  24. I'm looking for a skripter to help me with a prison gamemode project to work with me. I will be paying for the services that are provided. Add me on disc for more information: DeeplyFried#5668
  25. The title says everything options: heart: ♥ ver: 0.001 on death of player: set death message to "" if attacker is a player: if projectile is set: send "&b%victim% &fwas shot by &b%attacker%&f &8[&b%attacker's health%{@heart}&8]&f!" to all players where [{deathmsg::%input's uuid%} = true] else if attacker is set: send "&b%victim% &fwas beaten to death by &b%attacker%&f &8[&b%attacker's health%{@heart}&8]&f!" to all players where [{deathmsg::%input's uuid%} = true] else if damage was caused by potion: send "&b%victim% &fwas killed by &e&k--&fmagic&e&k--&f." to all players where [{deathmsg::%input's uuid%} = true] else if damage was caused by fall: send "&fGravity got the best of &b%victim%&f." to all players where [{deathmsg::%input's uuid%} = true] else if damage was caused by lava: send "&b%victim% &fthought swimming in lava was a good idea." to all players where [{deathmsg::%input's uuid%} = true] else if damage was caused by burning: send "&b%victim% &fjust got ##Roasted." to all players where [{deathmsg::%input's uuid%} = true] else if damage was caused by drown: send "&b%victim% &fnever learned how to swim." to all players where [{deathmsg::%input's uuid%} = true] else if damage was caused by starvation: send "&b%victim% &fforgot how to use the microwave." to all players where [{deathmsg::%input's uuid%} = true] else if damage was caused by lightning: send "&b%victim% &fwas struck by lightning." to all players where [{deathmsg::%input's uuid%} = true] else if damage was caused by block explosion: send "&b%victim% &fgot too close to an explosion." to all players where [{deathmsg::%input's uuid%} = true] else if damage was caused by contact: send "&b%victim% &fsat on a prickle." to all players where [{deathmsg::%input's uuid%} = true] else if damage was caused by suffocation: send "&b%victim% &fforgot how to breathe." to all players where [{deathmsg::%input's uuid%} = true] else if damage was caused by melting: send "&b%victim% &fsweat to death." to all players where [{deathmsg::%input's uuid%} = true] else if damage was caused by suicide: send "&b%victim% &fsaw the light at the end of the tunnel." to all players where [{deathmsg::%input's uuid%} = true] else if damage was caused by void: send "&b%victim% &fstared into the abyss for too long, and the abyss stared back at them." to all players where [{deathmsg::%input's uuid%} = true] else if damage was caused by poison: send "&b%victim% &fdrank bleach irresponsibly." to all players where [{deathmsg::%input's uuid%} = true] else if damage was caused by wither: send "&b%victim% &fwithered away..." to all players where [{deathmsg::%input's uuid%} = true] else if damage was caused by falling block: send "&b%victim% &fwas crushed by a block because it wanted love." to all players where [{deathmsg::%input's uuid%} = true] else if damage was caused by hitting wall while flying: send "&b%victim% &fdidn't see a block." to all players where [{deathmsg::%input's uuid%} = true] else if damage was caused by cramming: send "&fThe huddle was too much for &b%victim%&f." to all players where [{deathmsg::%input's uuid%} = true] else: send "&b%victim% &fdied." to all players where [{deathmsg::%input's uuid%} = true] command /toggledeathmsgs [<text>]: trigger: if {deathmsg::%player's uuid%} = true: set {deathmsg::%player's uuid%} to false send "&cDisabled death messages!" else: set {deathmsg::%player's uuid%} to true send "&aEnabled death messages!"
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