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About Me

  1. I was wondering if it was possible to make a Skript that when you Right Click a Lime Green Shulker Box with 30 exp levels or up it will give you Lime Green Dye named "&a&lXp Token" and it has a 20% chance to give 3 "&a&lXp Token" 30% chance 2 "&a&lXp Token" 50% chance 1 "&a&lXp Token" When you Right Click the Shulker Box make it take away your exp levels randomly like 1, 3, 4, 10 etc. Whatever you think is best.
  2. NOTE: this is a beta build. not a full release. all the other weapons will come later. this can be used in magic servers like magic pvp servers or rpgs. but it is not my fault if your server gets destroyed by a fireball wand. you can disable it if you delete the code. This is the first release... and it took a bit of work to complete. it will help if you download my skript because it is worth it! __ __ _ __ __ | \/ | (_) \ \ / / | \ / | __ _ __ _ _ __\ \ /\ / /__ __ _ _ __ ___ _ __ ___ | |\/| |/ _` |/ _` | |/ __\ \/ \/ / _ \/ _` | '_ \ / _ \| '_ \/ __| | | | | (_| | (_| | | (__ \ /\ / __/ (_| | |_) | (_) | | | \__ \ |_| |_|\__,_|\__, |_|\___| \/ \/ \___|\__,_| .__/ \___/|_| |_|___/ __/ | | | |___/ |_| MagicWeapons is a skript release by "King_Creeperz" where adds 15 types of magic weapons and mana (4 wands BETA) Dependences: Skript I really did this with just skript These are the magic weapons listed... - Fire Wand: (DANGEROUS) shoots fire balls. (10 MANA) (it will cause destruction) to disable it delete the code. - Ice Wand: shoots snowballs that do damage (10 MANA) - Magic Bow: shoots arrows but uses mana except arrows (20 MANA) (this isn't a wand but it is a magic weapon. this is magic weapons anyway...) - Launcher: launches you but alot of mana cost (100 MANA) - Coming soon... (this is beta anyway) This is the end of the overview, I promise there will be more in development soon. the next build will come out about 3-5 days (hypixel skyblock wizard tower days lol) I hope you enjoy this build! Also if you download this it might say that it's a "virus" because I downloaded a sk file before and that happened. so just ignore it and download it. Version: 0.1.0 MagicWeapons.sk
  3. Hey everyone I'm looking for a way to hide enchantments on an item. I know skript addons can do this, but i dont have any plugin slots left. I was wondering if anyone knows a solution in vanilla script. The only thing I found online was the vanilla minecraft command /give @p .... but i'm really looking for a solution that works like this: give 1 of item named "whatever" with lore "whatever" and with custom nbt "{HideFlags:number}" to player (This is not working atm) Thanks in advance!
  4. every 20 ticks: loop all players: set name of sidebar of loop-player to "&e&lBuzz&6&lMines &7| &e&lS7" set score "&3PLayer:" in sidebar of loop-player to 12 set score "&eLevel: &6%the level of loop-player%" in sidebar of loop-player to 11 set score "&ePrestige: variable" in sidebar of loop-player to 10 set score "&ePoints: &6%loop-player's balance%" in sidebar of loop-player to 9 set score "&eXP Multiplier: variable" in sidebar of loop-player to 8 set score "&eBlocks Mined: &6{blocksmined::%loop-player%}" in sidebar of loop-player to 7 set score "&3Server:" in sidebar of loop-player to 6 set score "&eJoins: &6%size of {joins::*}%" in sidebar of loop-player to 5 set score "&eOnline: &6%amount of players%/75" in sidebar of loop-player to 4 set score "&3BuzzMines.minehut.gg" in sidebar of loop-player to 3 on first join: {blocksmined::%player%} is not set: set {blocksmined::%player%} to 0 on mine: add 1 to {blocksmined::%player%} on first join: add 1 to {joins::*} please help
  5. My name is Hyphens, and I am an experienced developer in Skript! If you are looking for fast and optimized skripts to suit your server's needs, you've come to the right place! Estimating, I usually charge around $1.00-3.00 USD for small to medium sized skripts! Final pricing will be discussed and finalized in DMs. INFORMATION - I will test all skripts beforehand on a testing server to ENSURE the skript works as intended! - I will work with you, even shortly after payment if the skript is not exactly what you have envisioned! (Within reason, of course. I reserve myself the right to ask for additional payment or to "cut you loose" if I find the demands are unreasonable or the length of time between the second payment of 50% and the request exceed 2 days.) PAYMENT POLICY - For skripts, I ask for clients to pay 50% upfront along with their initial request, and the other 50% upon completion of your skript (Before I send the file!) - I only accept PayPal - There are absolutely NO REFUNDS FOR MORE INFORMATION, REPLY TO THIS THREAD OR CONTACT HYPHENS#3033 ON DISCORD.
  6. I really need a sellwand skript for my gen server asap. The skript has to be able to sell the coloured dyes in minecraft. If you can put them all, like all the colours and i'l remove the ones I don't need. Thanks sooo much. I tried everywhere and still could not find anything so i really need help. Thanks soo much again.
  7. still not very good at skripting so if i made a mistake pls leme know ok BanSystem.sk
  8. I need a clan/party command where you can do /join clan [Name of clan], /create clan [Name of clan], /leave clan, and if your in a clan you can destroy your clanmates blocks. Would really help with teams in my server!
  9. I am in need of help in making a skript that puts a "," every 3 n umbers for my sell and scoreboard skripts. Because rn they look like this: Any help?
  10. I was recently having trouble with skript and i cant do this. I'm trying to create something in the custom crafting recipes. Heres what I have so far and it doesnt work. on break: [tabs] player is holding diamond pickaxe with lore "Randomness" [tabs] event-block is an ore drop 85% 4 iron ingot drop 70% 4 gold ingot drop 50% 12 coal drop 20% 5 redstone dust drop 15% 3 diamond
  11. Disector

    TuSKe issue

    Broke half of my server because TuSKe doesn't wanna work.
  12. SkEmail is a skript addon which lets you send emails from Skript using Gmail! This would be really helpful for support emails, and other stuff. Link: https://forums.skunity.com/resources/skemail.673/
  13. Can someone help me lol If you can do it I would like, disable wool being broken if the player is not using shears. The normal mechanic happens when shears are used, add like a message when you don't have shears saying that you need shears.
  14. Skript-Yaml is legit the best skript plugin, to add yaml support. I use it in all my skripts, and so do other developers. It allows easy storing of information in files, and its easy and fast to find again, using very little code. It's very nice to handle big data files with loads of data. Link to skript-yaml: https://www.spigotmc.org/resources/skript-yaml.49829/ Thank you!
  15. Hello Minehut, Has anyone got a tablist skript i could use or could make me a very simple tab list skript. Thank you for your time!
  16. I need a skript that when a player enters a new world they get a potion effect applied to them. If anyone is willing to do this: the world is called "voidworld_nether", the effect i want is mining fatigue 3 (if not possible just do mining fatigue) and the effect should go off after they leave the world.
  17. I'm in need of a skript that teleports the player to spawn when they go below a certain y level. If you are ok with making it for me, I would like it to send a message to the player that says "A swift wind caught you from the void", the y level should be 40 to teleport the player and there should be a setspawn command to set the teleport point.
  18. So I was working on my gen server, CopperGenz, and I wanted to make a "Dark Copper" Gen. I have everything Working except for the fact that I want it to have a hidden enchantment. I cant figure out how to do this. Here is what I have every 25 second: if {gens} is true: if {nl} is set: drop nether brick item of mending named "&6Dark Copper" 0.5 above {nl}
  19. I need a skript so that when you right click a sheet of paper which you've earned you get a specified perm which changes based on the paper name Thanks in advance! This'll really help my game!
  20. I need someone to make me a gen skript I want 5 gens and the following commands and I want Commands: /sell - to sell all of the gen items like wheat, ender eye, /bal or /balance - to see the balance of the players money
  21. Change log: [EDITED] Changed some of the text Reply if you have issues with the skript ############## #Made by Duxk ############# #Change this btw options: Title: &6&lLuckyDuck Item_name: &6&lLuckyDuck on place: if block is sponge: if name of player's held item is "{@Item_name}": add event-block's location to {sponge::%player's uuid%::*} play sound "entity.item.pickup" with volume 3 to the player command /luckyblock [<player>]: permission: luckyblock.skript.use permission message: &cInsufficient permissions! trigger: if arg-1 is not set: give player sponge named "{@Item_name}" if arg-1 is set: give arg-1 sponge named "{@Item_name}" on break of sponge: if {sponge::%player's uuid%::*} contains event-block's location: cancel drops set {luckyblock.%player%} to a random integer between 1 and 30 if {luckyblock.%player%} is 1: play sound "entity.experience_orb.pickup" with volume 3 to the player create an explosion of force 5 at the event-block send action bar "{@Title} &8>> &eYou won &4BOOM&e!" to player remove location of event-block from {sponge::%player's uuid%::*} if {luckyblock.%player%} is 2: play sound "entity.experience_orb.pickup" with volume 3 to the player create a fake explosion at the event-block send action bar "{@Title} &8>> &eYou won &4BOOM&e!" to player remove location of event-block from {sponge::%player's uuid%::*} wait 1 second send title "&e&lPRANKED" to player if {luckyblock.%player%} is 3: play sound "entity.experience_orb.pickup" with volume 3 to the player drop diamond sword of sharpness 3 and unbreaking 3 named "&6&lSuper Lucky Sword!" with lore "&eDecent sword right here." at location of event-block send action bar "{@Title} &8>> &eYou won a &3 Super Lucky Sword&e!" to player remove location of event-block from {sponge::%player's uuid%::*} if {luckyblock.%player%} is 4: play sound "entity.experience_orb.pickup" with volume 3 to the player drop bow of power 3 and unbreaking 3 named "&6&lSuper Lucky Sword!" with lore "&eDecent bow right here." at location of event-block drop 10 arrows at location of event-block send action bar "{@Title} &8>> &eYou won a &3 Super Lucky Bow&e!" to player remove location of event-block from {sponge::%player's uuid%::*} if {luckyblock.%player%} is 5: play sound "entity.experience_orb.pickup" with volume 3 to the player spawn 1 zombie at location of event-block set name of last spawned entity to "&6&lBOB" equip last spawned zombie with diamond helmet of protection 3 equip last spawned zombie with diamond chestplate of protection 3 equip last spawned zombie with diamond leggings of protection 3 equip last spawned zombie with diamond boots of protection 3 send action bar "{@Title} &8>> &eYou spawned &6BOB&e!" to player remove location of event-block from {sponge::%player's uuid%::*} if {luckyblock.%player%} is 6: play sound "entity.experience_orb.pickup" with volume 3 to the player wait 10 ticks send action bar "{@Title} &8>> &eYou won &7NOTHING&e!" to player play sound "entity.villager.no" with volume 3 to the player remove location of event-block from {sponge::%player's uuid%::*} if {luckyblock.%player%} is 7: play sound "entity.experience_orb.pickup" with volume 3 to the player spawn 5 creepers at location of event-block send action bar "{@Title} &8>> &eYou won some &4creepers&e!" to player play sound "entity.villager.no" with volume 3 to the player remove location of event-block from {sponge::%player's uuid%::*} if {luckyblock.%player%} is 8: play sound "entity.experience_orb.pickup" with volume 3 to the player drop 10 sticks named "&6&lSTICK" with lore "&7It be getting sticky up in here." at location of event-block send action bar "{@Title} &8>> &eYou won some &asticks&e!" to player remove location of event-block from {sponge::%player's uuid%::*} if {luckyblock.%player%} is 9: play sound "entity.experience_orb.pickup" with volume 3 to the player set event-block to cake send action bar "{@Title} &8>> &eYou won some &lCAKE&e!" to player remove location of event-block from {sponge::%player's uuid%::*} if {luckyblock.%player%} is 10: play sound "entity.experience_orb.pickup" with volume 3 to the player drop 69 steak named "&6&lSTEAK" at location of event-block send action bar "{@Title} &8>> &eYou won some &lSTEAK&e!" to player remove location of event-block from {sponge::%player's uuid%::*} if {luckyblock.%player%} is 11: play sound "entity.experience_orb.pickup" with volume 3 to the player spawn 1 wolf at location of event-block set name of last spawned entity to "&lFOXY" drop 10 bones named "&7Tame him!" at location of event-block send action bar "{@Title} &8>> &eYou won some &lCAKE&e!" to player remove location of event-block from {sponge::%player's uuid%::*} if {luckyblock.%player%} is 12: play sound "entity.experience_orb.pickup" with volume 3 to the player set block above the player to anvil send action bar "{@Title} &8>> &eYou got anviled!" to player remove location of event-block from {sponge::%player's uuid%::*} if {luckyblock.%player%} is 13: play sound "entity.experience_orb.pickup" with volume 3 to the player poison the player for 30 seconds send action bar "{@Title} &8>> &eYou got &2poisened&e!" to player remove location of event-block from {sponge::%player's uuid%::*} if {luckyblock.%player%} is 14: play sound "entity.experience_orb.pickup" with volume 3 to the player spawn 5 squid send action bar "{@Title} &8>> &eYou got &1squided&e!" to player remove location of event-block from {sponge::%player's uuid%::*} if {luckyblock.%player%} is 15: play sound "entity.experience_orb.pickup" with volume 3 to the player spawn giant at the event-block send action bar "{@Title} &8>> &eWoW you're a big fellow" to player remove location of event-block from {sponge::%player's uuid%::*} if {luckyblock.%player%} is 16: play sound "entity.experience_orb.pickup" with volume 3 to the player drop 5 carrots at the event-block send action bar "{@Title} &8>> &eYou got some &6carrots&e!" to player remove location of event-block from {sponge::%player's uuid%::*} if {luckyblock.%player%} is 17: play sound "entity.experience_orb.pickup" with volume 3 to the player drop stone sword of knockback 1 named "&7Meh sword" at the event-block send action bar "{@Title} &8>> &eMeh decent sword" to player remove location of event-block from {sponge::%player's uuid%::*} if {luckyblock.%player%} is 18: play sound "entity.experience_orb.pickup" with volume 3 to the player drop 20 stone at the event-block send action bar "{@Title} &8>> &eYou got some stone?" to player remove location of event-block from {sponge::%player's uuid%::*} if {luckyblock.%player%} is 19: play sound "entity.experience_orb.pickup" with volume 3 to the player set block at block 3 north 1 west event-block to oak wood fence set block at block 3 north 2 west event-block to oak wood fence set block at block 3 north 3 west event-block to oak wood fence set block at block 2 north 3 west event-block to oak wood fence set block at block 1 north 3 west event-block to oak wood fence set block at block 3 west event-block to oak wood fence set block at block 3 south 1 west event-block to oak wood fence set block at block 3 south 2 west event-block to oak wood fence set block at block 3 south 3 west event-block to oak wood fence set block at block 2 south 3 west event-block to oak wood fence set block at block 1 south 3 west event-block to oak wood fence set block at block 3 south event-block to oak wood fence set block at block 3 north 1 east event-block to oak wood fence set block at block 3 north 2 east event-block to oak wood fence set block at block 3 north 3 east event-block to oak wood fence set block at block 2 north 3 east event-block to oak wood fence set block at block 1 north 3 east event-block to oak wood fence set block at block 3 east event-block to oak wood fence set block at block 3 south 1 east event-block to oak wood fence set block at block 3 south 2 east event-block to oak wood fence set block at block 3 south 3 east event-block to oak wood fence set block at block 2 south 3 east event-block to oak wood fence set block at block 1 south 3 east event-block to oak wood fence set block at block 3 north event-block to oak wood fence gate send action bar "{@Title} &8>> &eYou're the animal now" to player remove location of event-block from {sponge::%player's uuid%::*} if {luckyblock.%player%} is 20: play sound "entity.experience_orb.pickup" with volume 3 to the player set event-block to lava send action bar "{@Title} &8>> &eYou won some &cLAVA&e!" to player remove location of event-block from {sponge::%player's uuid%::*} if {luckyblock.%player%} is 21: play sound "entity.experience_orb.pickup" with volume 3 to the player drop 10 dirt named "&5&lEPIC DIRT" at the event-block send action bar "{@Title} &8>> &eYou won some &6&lDIRT&e!" to player remove location of event-block from {sponge::%player's uuid%::*} if {luckyblock.%player%} is 22: play sound "entity.experience_orb.pickup" with volume 3 to the player strike lightning at the player send action bar "{@Title} &8>> &eYou got struck by lightning!" to player remove location of event-block from {sponge::%player's uuid%::*} if {luckyblock.%player%} is 23: play sound "entity.experience_orb.pickup" with volume 3 to the player push the player upwards at speed 5 send action bar "{@Title} &8>> &eWEEEEEE!" to player remove location of event-block from {sponge::%player's uuid%::*} if {luckyblock.%player%} is 24: play sound "entity.experience_orb.pickup" with volume 3 to the player spawn 10 sheep at the event-block send action bar "{@Title} &8>> &eYou won some sheep!" to player remove location of event-block from {sponge::%player's uuid%::*} if {luckyblock.%player%} is 25: play sound "entity.experience_orb.pickup" with volume 3 to the player drop 1 leather helmet named "&6Starter helmet" at the event-block drop 1 leather chestplate named "&6Starter Chest Piece" at the event-block drop 1 leather pants named "&6Starter Pants" at the event-block drop 1 leather boots named "&6Starter Boots" at the event-block drop 1 wooden sword named "&6Starter Sword" at the event-block drop 1 wooden pickaxe named "&6Starter Pick" at the event-block drop 1 wooden axe named "&6Starter Axe" at the event-block send action bar "{@Title} &8>> &eYou won the &6starter kit&6!" to player remove location of event-block from {sponge::%player's uuid%::*} if {luckyblock.%player%} is 26: play sound "entity.experience_orb.pickup" with volume 3 to the player drop 1 diamond chestplate at the event-block send action bar "{@Title} &8>> &eYou won a &3Diamond Chest Plate" to player remove location of event-block from {sponge::%player's uuid%::*} if {luckyblock.%player%} is 27: play sound "entity.experience_orb.pickup" with volume 3 to the player drop 1 carrot on a stick at the event-block drop 1 saddle at the event-block spawn 1 pig at location of event-block set name of last spawned entity to "&e&l&lRide Me" send action bar "{@Title} &8>> &eYou won a ridable pig!" to player remove location of event-block from {sponge::%player's uuid%::*} if {luckyblock.%player%} is 28: play sound "entity.experience_orb.pickup" with volume 3 to the player drop 1 sponge named "{@Item_name}" at the event-block send action bar "{@Title} &8>> &eYou won another {@Item_name}&e!" to player remove location of event-block from {sponge::%player's uuid%::*} if {luckyblock.%player%} is 29: play sound "entity.experience_orb.pickup" with volume 3 to the player drop 1 golden apple named "&e&lWAW" at the event-block send action bar "{@Title} &8>> &eYou won a Enchanted Golden Apple&e!" to player remove location of event-block from {sponge::%player's uuid%::*} if {luckyblock.%player%} is 30: play sound "entity.experience_orb.pickup" with volume 3 to the player spawn 1 chicken at location of event-block set name of last spawned entity to "&6&lIt's a duck &7(trust me)" send action bar "{@Title} &8>> &eYou won a &6&lDUCK&e!" to player remove location of event-block from {sponge::%player's uuid%::*}
  22. options: bluetored: 10000000 purpletoblue: 5000000 greentopurple: 2500000 yellowtogreen: 2000000 lbtoyellow: 1500000 whitetolb: 1000000 emeraldtowhite: 750000 diamondtoemerald: 500000 goldtodiamond: 400000 irontogold: 300000 coaltoiron: 250000 melontocoal: 100000 pumpkintomelon: 50000 haytopumpkin: 10000 command /genget <text> [<player>]: permission: gen.give permission message: &cNo permission! trigger: if arg-2 is set: set {_p} to arg-2 else: set {_p} to player if arg-1 is "white": give {_p} 1 white glazed terracotta named "&6&lWhite Gen" with lore "&7(Place To Use)" if arg-1 is "lightblue": give {_p} 1 light blue glazed terracotta named "&6&lLight Blue Gen" with lore "&7(Place To Use)" if arg-1 is "yellow": give {_p} 1 yellow glazed terracotta named "&6&lYellow Gen" with lore "&7(Place To Use)" if arg-1 is "green": give {_p} 1 lime glazed terracotta named "&6&lGreen Gen" with lore "&7(Place To Use)" if arg-1 is "purple": give {_p} 1 purple glazed terracotta named "&6&lPurple Gen" with lore "&7(Place To Use)" if arg-1 is "blue": give {_p} 1 blue glazed terracotta named "&6&lBlue Gen" with lore "&7(Place To Use)" if arg-1 is "red": give {_p} 1 red glazed terracotta named "&6&lRed Gen" with lore "&7(Place To Use)" if arg-1 is "emerald": give {_p} 1 emerald block named "&6&lEmerald Gen" with lore "&7(Place To Use)" if arg-1 is "diamond": give {_p} 1 diamond block named "&6&lDiamond Gen" with lore "&7(Place To Use)" if arg-1 is "gold": give {_p} 1 gold block named "&6&lGold Gen" with lore "&7(Place To Use)" if arg-1 is "iron": give {_p} 1 iron block named "&6&lIron Gen" with lore "&7(Place To Use)" if arg-1 is "coal": give {_p} 1 coal block named "&6&lCoal Gen" with lore "&7(Place To Use)" if arg-1 is "melon": give {_p} 1 melon named "&6&lMelon Gen" with lore "&7(Place To Use)" if arg-1 is "pumpkin": give {_p} 1 pumpkin named "&6&lPumpkin Gen" with lore "&7(Place To Use)" if arg-1 is "wheat": give {_p} 1 hay block named "&6&lWheat Gen" with lore "&7(Place To Use)" on place of emerald block or diamond block or gold block or iron block or coal block or melon or pumpkin or hay block or white glazed terracotta or light blue glazed terracotta or yellow glazed terracotta or lime glazed terracotta or purple glazed terracotta or blue glazed terracotta or red glazed terracotta: set {_p} to player set {_u} to player's uuid if {gc::%{_u}%} >= {gencap::%{_u}%}: cancel event send "&f" to {_p} send "&a&lGenerator &7» &aYou have reached the max generator limit" to {_p} send "&aTo upgrade this purchase a rank at &a/buy" to {_p} send "&f" to {_p} stop wait 2 ticks if event-block is a hay block: add location of event-block to {gens::%{_u}%::wheat::*} add 1 to {gc::%{_u}%} if event-block is a emerald block: add location of event-block to {gens::%{_u}%::emerald::*} add 1 to {gc::%{_u}%} if event-block is a diamond block: add location of event-block to {gens::%{_u}%::diamond::*} add 1 to {gc::%{_u}%} if event-block is a gold block: add location of event-block to {gens::%{_u}%::gold::*} add 1 to {gc::%{_u}%} if event-block is a iron block: add location of event-block to {gens::%{_u}%::iron::*} add 1 to {gc::%{_u}%} if event-block is a coal block: add location of event-block to {gens::%{_u}%::coal::*} add 1 to {gc::%{_u}%} if event-block is a melon: add location of event-block to {gens::%{_u}%::melon::*} add 1 to {gc::%{_u}%} if event-block is a pumpkin: add location of event-block to {gens::%{_u}%::pumpkin::*} add 1 to {gc::%{_u}%} if event-block is a white glazed terracotta: add location of event-block to {gens::%{_u}%::white::*} add 1 to {gc::%{_u}%} if event-block is a light blue glazed terracotta: add location of event-block to {gens::%{_u}%::lb::*} add 1 to {gc::%{_u}%} if event-block is a yellow glazed terracotta: add location of event-block to {gens::%{_u}%::yellow::*} add 1 to {gc::%{_u}%} if event-block is a lime glazed terracotta: add location of event-block to {gens::%{_u}%::lime::*} add 1 to {gc::%{_u}%} if event-block is a purple glazed terracotta: add location of event-block to {gens::%{_u}%::purple::*} add 1 to {gc::%{_u}%} if event-block is a blue glazed terracotta: add location of event-block to {gens::%{_u}%::blue::*} add 1 to {gc::%{_u}%} if event-block is a red glazed terracotta: add location of event-block to {gens::%{_u}%::red::*} add 1 to {gc::%{_u}%} on left click on emerald block or diamond block or gold block or iron block or coal block or pumpkin or hay block or melon or white glazed terracotta or light blue glazed terracotta or yellow glazed terracotta or lime glazed terracotta or purple glazed terracotta or blue glazed terracotta or red glazed terracotta: if player is not sneaking: if event-block is emerald block: if {gens::%player's uuid%::emerald::*} contains location of event-block: play sound "entity.item.pickup" with volume 3 to the player remove 1 from {gc::%player's uuid%} remove location of event-block from {gens::%player's uuid%::emerald::*} set event-block to air give player 1 emerald block named "&6&lEmerald Gen" with lore "&7(Place To Use)" send action bar "&a&lGenerator &7» &aYou collected your Gen!" to player else if event-block is diamond block: if {gens::%player's uuid%::diamond::*} contains location of event-block: play sound "entity.item.pickup" with volume 3 to the player remove 1 from {gc::%player's uuid%} remove location of event-block from {gens::%player's uuid%::diamond::*} set event-block to air give player 1 diamond block named "&6&lDiamond Gen" with lore "&7(Place To Use)" send action bar "&a&lGenerator &7» &aYou collected your Gen!" to player else if event-block is gold block: if {gens::%player's uuid%::gold::*} contains location of event-block: play sound "entity.item.pickup" with volume 3 to the player remove 1 from {gc::%player's uuid%} remove location of event-block from {gens::%player's uuid%::gold::*} set event-block to air give player 1 gold block named "&6&lGold Gen" with lore "&7(Place To Use)" send action bar "&a&lGenerator &7» &aYou collected your Gen!" to player else if event-block is iron block: if {gens::%player's uuid%::iron::*} contains location of event-block: play sound "entity.item.pickup" with volume 3 to the player remove 1 from {gc::%player's uuid%} remove location of event-block from {gens::%player's uuid%::iron::*} set event-block to air give player 1 iron block named "&6&lIron Gen" with lore "&7(Place To Use)" send action bar "&a&lGenerator &7» &aYou collected your Gen!" to player else if event-block is coal block: if {gens::%player's uuid%::coal::*} contains location of event-block: play sound "entity.item.pickup" with volume 3 to the player remove 1 from {gc::%player's uuid%} remove location of event-block from {gens::%player's uuid%::coal::*} set event-block to air give player 1 coal block named "&6&lCoal Gen" with lore "&7(Place To Use)" send action bar "&a&lGenerator &7» &aYou collected your Gen!" to player else if event-block is pumpkin: if {gens::%player's uuid%::pumpkin::*} contains location of event-block: play sound "entity.item.pickup" with volume 3 to the player remove 1 from {gc::%player's uuid%} remove location of event-block from {gens::%player's uuid%::pumpkin::*} set event-block to air give player 1 pumpkin named "&6&lPumpkin Gen" with lore "&7(Place To Use)" send action bar "&a&lGenerator &7» &aYou collected your Gen!" to player else if event-block is hay block: if {gens::%player's uuid%::wheat::*} contains location of event-block: play sound "entity.item.pickup" with volume 3 to the player remove 1 from {gc::%player's uuid%} remove location of event-block from {gens::%player's uuid%::wheat::*} set event-block to air give player 1 hay block named "&6&lWheat Gen" with lore "&7(Place To Use)" send action bar "&a&lGenerator &7» &aYou collected your Gen!" to player else if event-block is melon: if {gens::%player's uuid%::melon::*} contains location of event-block: play sound "entity.item.pickup" with volume 3 to the player remove 1 from {gc::%player's uuid%} remove location of event-block from {gens::%player's uuid%::melon::*} set event-block to air give player 1 melon named "&6&lMelon Gen" with lore "&7(Place To Use)" send action bar "&a&lGenerator &7» &aYou collected your Gen!" to player else if event-block is white glazed terracotta: if {gens::%player's uuid%::white::*} contains location of event-block: play sound "entity.item.pickup" with volume 3 to the player remove 1 from {gc::%player's uuid%} remove location of event-block from {gens::%player's uuid%::white::*} set event-block to air give player 1 white glazed terracotta named "&6&lWhite Gen" with lore "&7(Place To Use)" send action bar "&a&lGenerator &7» &aYou collected your Gen!" to player else if event-block is light blue glazed terracotta: if {gens::%player's uuid%::lb::*} contains location of event-block: play sound "entity.item.pickup" with volume 3 to the player remove 1 from {gc::%player's uuid%} remove location of event-block from {gens::%player's uuid%::lb::*} set event-block to air give player 1 light blue glazed terracotta named "&6&lLight Blue Gen" with lore "&7(Place To Use)" send action bar "&a&lGenerator &7» &aYou collected your Gen!" to player else if event-block is yellow glazed terracotta: if {gens::%player's uuid%::yellow::*} contains location of event-block: play sound "entity.item.pickup" with volume 3 to the player remove 1 from {gc::%player's uuid%} remove location of event-block from {gens::%player's uuid%::yellow::*} set event-block to air give player 1 yellow glazed terracotta named "&6&lYellow Gen" with lore "&7(Place To Use)" send action bar "&a&lGenerator &7» &aYou collected your Gen!" to player else if event-block is lime glazed terracotta: if {gens::%player's uuid%::lime::*} contains location of event-block: play sound "entity.item.pickup" with volume 3 to the player remove 1 from {gc::%player's uuid%} remove location of event-block from {gens::%player's uuid%::lime::*} set event-block to air give player 1 lime glazed terracotta named "&6&lGreen Gen" with lore "&7(Place To Use)" send action bar "&a&lGenerator &7» &aYou collected your Gen!" to player else if event-block is purple glazed terracotta: if {gens::%player's uuid%::purple::*} contains location of event-block: play sound "entity.item.pickup" with volume 3 to the player remove 1 from {gc::%player's uuid%} remove location of event-block from {gens::%player's uuid%::purple::*} set event-block to air give player 1 purple glazed terracotta named "&6&lPurple Gen" with lore "&7(Place To Use)" send action bar "&a&lGenerator &7» &aYou collected your Gen!" to player else if event-block is blue glazed terracotta: if {gens::%player's uuid%::blue::*} contains location of event-block: play sound "entity.item.pickup" with volume 3 to the player remove 1 from {gc::%player's uuid%} remove location of event-block from {gens::%player's uuid%::blue::*} set event-block to air give player 1 blue glazed terracotta named "&6&lBlue Gen" with lore "&7(Place To Use)" send action bar "&a&lGenerator &7» &aYou collected your Gen!" to player else if event-block is red glazed terracotta: if {gens::%player's uuid%::red::*} contains location of event-block: play sound "entity.item.pickup" with volume 3 to the player remove 1 from {gc::%player's uuid%} remove location of event-block from {gens::%player's uuid%::red::*} set event-block to air give player 1 red glazed terracotta named "&6&lRed Gen" with lore "&7(Place To Use)" send action bar "&a&lGenerator &7» &aYou collected your Gen!" to player else: cancel event play sound "entity.villager.no" with volume 3 to the player send "&6&lGenerator &7» &eThis is not your generator!" on break of emerald block or diamond block or gold block or iron block or coal block or pumpkin or hay block or melon or white glazed terracotta or light blue glazed terracotta or yellow glazed terracotta or lime glazed terracotta or purple glazed terracotta or blue glazed terracotta or red glazed terracotta: cancel event command /globalbooster [<offline player>]: permission: "*" permission message: &cNo permission! trigger: set {_p} to arg-1 give {_p} 1 of nether star named "&6&lGlobal Booster" with lore "&e&o(Right-Click to Activate a Global Booster)" send "&eYou have been granted a &6&lGlobal Booster! &e&o(Right-Click to Activate a Global Booster)" to arg-1 on rightclick holding a nether star: if name of player's held item is "&6&lGlobal Booster": if {globalbooster} is false: remove held item from player's inventory set {globalbooster} to true broadcast "" broadcast "&6&lGlobal Booster &ehas been activated for 1 hour by &e%player%!" broadcast " &e&o(Drop Amount for Gens 2x)" broadcast "" set {globaltime} to 60 remove bossbar "globaloff" create bossbar title "&6&lGlobal Booster: &e%{globaltime}% &eMinutes" and id "global" for all players with progress 100 with colors yellow wait 1 hour broadcast "" broadcast "&6&lGlobal Booster &ehas expired, buy another one on &7/buy!" broadcast "" set {globalbooster} to false remove bossbar "global" else: send "&ePlease wait, there is currently a &6Global Booster &egoing on at this time!" command /globalboosteroff: permission: "*" permission message: &cNo permission! trigger: set {globalbooster} to false broadcast "" broadcast "&6&lGlobal Booster &ehas been disabled by &7%player%!" broadcast "" on load: if {globalbooster} is not set: set {globalbooster} to false every minute: if {globalbooster} is false: remove bossbar "global" create bossbar title "&6&lCheck out our server store &e&l/buy" and id "globaloff" for all players with progress 100 with colors yellow else if {globalbooster} is true: remove bossbar "global" remove 1 from {globaltime} create bossbar title "&6&lGlobal Booster: &e%{globaltime}%&e Minutes" and id "global" for all players with progress 100 with colors yellow on join: if {gencap::%player's uuid%} is not set: set {gencap::%player's uuid%} to 25 if {gc::%player's uuid%} is not set: set {gc::%player's uuid%} to 0 if {globalbooster} is false: remove bossbar "global" create bossbar title "&e&lStore &8• &e&n/buy" and id "globaloff" for all players with progress 100 with colors yellow else if {globalbooster} is true: remove bossbar "global" remove 1 from {globaltime} create bossbar title "&6&lGlobal Booster: &e%{globaltime}% &eMinutes" and id "global" for all players with progress 100 with colors yellow command /resetgen [<offline player>]: permission: op trigger: if arg-1 is set: set {_u} to arg-1's uuid send "&3&lAll gens for &b&l%arg-1% &3&lwere reset! &7(A relog for this player is recommended)" to player else: set {_u} to player's uuid send "&3&lAll gens for &b&l%player% &3&lwere reset! &7(A relog for this player is recommended)" to player loop {gens::%{_u}%::*}: loop {gens::%{_u}%::%loop-value%::*}: set block at location of loop-value-2 to air delete {gens::%{_u}%::%loop-value-1%::%loop-value-2%} delete {gens::%{_u}%::*} set {gc::%{_u}%} to 0 on left click on emerald block or diamond block or gold block or iron block or coal block or pumpkin or hay block or melon or white glazed terracotta or light blue glazed terracotta or yellow glazed terracotta or lime glazed terracotta or purple glazed terracotta or blue glazed terracotta or red glazed terracotta: if player is sneaking: set {_loc} to location of event-block if {gens::%player's uuid%::red::*} contains {_loc}: send action bar "&b&lGenerator &B» &fThis generator is already maxed out!" to player else if {gens::%player's uuid%::diamond::*} contains {_loc}: set {_price} to {@diamondtoemerald} if player's balance < {_price}: if player's held item is air: play sound "entity.villager.no" with volume 3 to player send action bar "&6&lGenerator &7» &eYou need &7$%{_price}% &eto upgrade!" to player stop else: send action bar "&a&lGenerator &7» &aYou need to hold nothing in your hand to upgrade your gen!" to player stop remove {_price} from balance of player remove {_loc} from {gens::%player's uuid%::diamond::*} remove 1 from {gc::%player's uuid%} make console execute command "genget emerald %player%" set event-block to air send action bar "&a&lGenerator &7» &aYou ranked up your gen!" to player else if {gens::%player's uuid%::gold::*} contains {_loc}: set {_price} to {@goldtodiamond} if player's balance < {_price}: if player's held item is air: play sound "entity.villager.no" with volume 3 to player send action bar "&a&lGenerator &7» &aYou need &7$%{_price}% &eto upgrade!" to player stop else: send action bar "&a&lGenerator &7» &aYou need to hold nothing in your hand to upgrade your gen!" to player stop remove {_price} from balance of player remove {_loc} from {gens::%player's uuid%::gold::*} remove 1 from {gc::%player's uuid%} make console execute command "genget diamond %player%" set event-block to air send action bar "&a&lGenerator &7» &aYou ranked up your gen!" to player else if {gens::%player's uuid%::iron::*} contains {_loc}: set {_price} to {@irontogold} if player's balance < {_price}: if player's held item is air: play sound "entity.villager.no" with volume 3 to player send action bar "&6&lGenerator &7» &eYou need &7$%{_price}% &eto upgrade!" to player stop else: send action bar "&a&lGenerator &7» &aYou need to hold nothing in your hand to upgrade your gen!" to player stop remove {_price} from balance of player remove {_loc} from {gens::%player's uuid%::iron::*} remove 1 from {gc::%player's uuid%} make console execute command "genget gold %player%" set event-block to air send action bar "&a&lGenerator &7» &aYou ranked up your gen!" to player else if {gens::%player's uuid%::coal::*} contains {_loc}: set {_price} to {@coaltoiron} if player's balance < {_price}: if player's held item is air: play sound "entity.villager.no" with volume 3 to player send action bar "&a&lGenerator &7» &aYou need &7$%{_price}% &eto upgrade!" to player stop else: send action bar "&a&lGenerator &7» &aYou need to hold nothing in your hand to upgrade your gen!" to player stop remove {_price} from balance of player remove {_loc} from {gens::%player's uuid%::coal::*} remove 1 from {gc::%player's uuid%} make console execute command "genget iron %player%" set event-block to air send action bar "&a&lGenerator &7» &aYou ranked up your gen!" to player else if {gens::%player's uuid%::melon::*} contains {_loc}: set {_price} to {@melontocoal} if player's balance < {_price}: if player's held item is air: play sound "entity.villager.no" with volume 3 to player send action bar "&a&lGenerator &7» &aYou need &7$%{_price}% &eto upgrade!" to player stop else: send action bar "&a&lGenerator &7» &aYou need to hold nothing in your hand to upgrade your gen!" to player stop remove {_price} from balance of player remove {_loc} from {gens::%player's uuid%::melon::*} remove 1 from {gc::%player's uuid%} make console execute command "genget coal %player%" set event-block to air send action bar "&a&lGenerator &7» &aYou ranked up your gen!" to player else if {gens::%player's uuid%::pumpkin::*} contains {_loc}: set {_price} to {@pumpkintomelon} if player's balance < {_price}: if player's held item is air: play sound "entity.villager.no" with volume 3 to player send action bar "&a&lGenerator &7» &aYou need &7$%{_price}% &eto upgrade!" to player stop else: send action bar "&a&lGenerator &7» &aYou need to hold nothing in your hand to upgrade your gen!" to player stop remove {_price} from balance of player remove {_loc} from {gens::%player's uuid%::pumpkin::*} remove 1 from {gc::%player's uuid%} make console execute command "genget melon %player%" set event-block to air send action bar "&a&lGenerator &7» &aYou ranked up your gen!" to player else if {gens::%player's uuid%::wheat::*} contains {_loc}: set {_price} to {@haytopumpkin} if player's balance < {_price}: if player's held item is air: play sound "entity.villager.no" with volume 3 to player send action bar "&a&lGenerator &7» &aYou need &7$%{_price}% &eto upgrade!" to player stop else: send action bar "&a&lGeneratoar &7» &aYou need to hold nothing in your hand to upgrade your gen!" to player stop remove {_price} from balance of player remove {_loc} from {gens::%player's uuid%::wheat::*} remove 1 from {gc::%player's uuid%} make console execute command "genget pumpkin %player%" set event-block to air send action bar "&a&lGenerator &7» &eYou ranked up your gen!" to player else if {gens::%player's uuid%::emerald::*} contains {_loc}: set {_price} to {@emeraldtowhite} if player's balance < {_price}: if player's held item is air: play sound "entity.villager.no" with volume 3 to player send action bar "&a&lGenerator &7» &aYou need &7$%{_price}% &eto upgrade!" to player stop else: send action bar "&a&lGenerator &7» &aYou need to hold nothing in your hand to upgrade your gen!" to player stop remove {_price} from balance of player remove {_loc} from {gens::%player's uuid%::emerald::*} remove 1 from {gc::%player's uuid%} make console execute command "genget white %player%" set event-block to air send action bar "&a&lGenerator &7» &aYou ranked up your gen!" to player else if {gens::%player's uuid%::white::*} contains {_loc}: set {_price} to {@whitetolb} if player's balance < {_price}: if player's held item is air: play sound "entity.villager.no" with volume 3 to player send action bar "&a&lGenerator &7» &aYou need &7$%{_price}% &eto upgrade!" to player stop else: send action bar "&a&lGenerator &7» &aYou need to hold nothing in your hand to upgrade your gen!" to player stop remove {_price} from balance of player remove {_loc} from {gens::%player's uuid%::white::*} remove 1 from {gc::%player's uuid%} make console execute command "genget lightblue %player%" set event-block to air send action bar "&a&lGenerator &7» &aYou ranked up your gen!" to player else if {gens::%player's uuid%::lb::*} contains {_loc}: set {_price} to {@lbtoyellow} if player's balance < {_price}: if player's held item is air: play sound "entity.villager.no" with volume 3 to player send action bar "&a&lGenerator &7» &aYou need &7$%{_price}% &eto upgrade!" to player stop else: send action bar "&a&lGenerator &7» &aYou need to hold nothing in your hand to upgrade your gen!" to player stop remove {_price} from balance of player remove {_loc} from {gens::%player's uuid%::lb::*} remove 1 from {gc::%player's uuid%} make console execute command "genget yellow %player%" set event-block to air send action bar "&a&lGenerator &7» &aYou ranked up your gen!" to player else if {gens::%player's uuid%::yellow::*} contains {_loc}: set {_price} to {@yellowtogreen} if player's balance < {_price}: if player's held item is air: play sound "entity.villager.no" with volume 3 to player send action bar "&a&lGenerator &7» &aYou need &7$%{_price}% &eto upgrade!" to player stop else: send action bar "&a&lGenerator &7» &aYou need to hold nothing in your hand to upgrade your gen!" to player stop remove {_price} from balance of player remove {_loc} from {gens::%player's uuid%::yellow::*} remove 1 from {gc::%player's uuid%} make console execute command "genget green %player%" set event-block to air send action bar "&a&lGenerator &7» &aYou ranked up your gen!" to player else if {gens::%player's uuid%::lime::*} contains {_loc}: set {_price} to {@greentopurple} if player's balance < {_price}: if player's held item is air: play sound "entity.villager.no" with volume 3 to player send action bar "&a&lGenerator &7» &aYou need &7$%{_price}% &eto upgrade!" to player stop else: send action bar "&a&lGenerator &7» &aYou need to hold nothing in your hand to upgrade your gen!" to player stop remove {_price} from balance of player remove {_loc} from {gens::%player's uuid%::lime::*} remove 1 from {gc::%player's uuid%} make console execute command "genget purple %player%" set event-block to air send action bar "&a&lGenerator &7» &aYou ranked up your gen!" to player else if {gens::%player's uuid%::purple::*} contains {_loc}: set {_price} to {@purpletoblue} if player's balance < {_price}: if player's held item is air: play sound "entity.villager.no" with volume 3 to player send action bar "&a&lGenerator &7» &aYou need &7$%{_price}% &eto upgrade!" to player stop else: send action bar "&a&lGenerator &7» &aYou need to hold nothing in your hand to upgrade your gen!" to player stop remove {_price} from balance of player remove {_loc} from {gens::%player's uuid%::purple::*} remove 1 from {gc::%player's uuid%} make console execute command "genget blue %player%" set event-block to air send action bar "&a&lGenerator &7» &aYou ranked up your gen!" to player else if {gens::%player's uuid%::blue::*} contains {_loc}: set {_price} to {@bluetored} if player's balance < {_price}: if player's held item is air: play sound "entity.villager.no" with volume 3 to player send action bar "&6&lGenerator &7» &eYou need &7$%{_price}% &eto upgrade!" to player stop else: send action bar "&a&lGenerator &7» &aYou need to hold nothing in your hand to upgrade your gen!" to player stop remove {_price} from balance of player remove {_loc} from {gens::%player's uuid%::blue::*} remove 1 from {gc::%player's uuid%} make console execute command "genget red %player%" set event-block to air send action bar "&6&lGenerator &7» &aYou ranked up your gen!" to player else: cancel event send "&aThis is not your generator!" every 5 seconds: loop all players: if {globalbooster} is false: drop 1 emerald above {gens::%loop-player's uuid%::emerald::*} drop 1 diamond above {gens::%loop-player's uuid%::diamond::*} drop 1 gold ingot above {gens::%loop-player's uuid%::gold::*} drop 1 iron ingot above {gens::%loop-player's uuid%::iron::*} drop 1 coal above {gens::%loop-player's uuid%::coal::*} drop 1 melon slice above {gens::%loop-player's uuid%::melon::*} drop 1 pumpkin pie above {gens::%loop-player's uuid%::pumpkin::*} drop 1 wheat above {gens::%loop-player's uuid%::wheat::*} drop 1 light gray dye above {gens::%loop-player's uuid%::white::*} drop 1 light blue dye above {gens::%loop-player's uuid%::lb::*} drop 1 yellow dye above {gens::%loop-player's uuid%::yellow::*} drop 1 lime dye above {gens::%loop-player's uuid%::lime::*} drop 1 purple dye above {gens::%loop-player's uuid%::purple::*} drop 1 blue dye above {gens::%loop-player's uuid%::blue::*} drop 1 red dye above {gens::%loop-player's uuid%::red::*} if {globalbooster} is true: drop 2 emerald above {gens::%loop-player's uuid%::emerald::*} drop 2 diamond above {gens::%loop-player's uuid%::diamond::*} drop 2 gold ingot above {gens::%loop-player's uuid%::gold::*} drop 2 iron ingot above {gens::%loop-player's uuid%::iron::*} drop 2 coal above {gens::%loop-player's uuid%::coal::*} drop 2 melon slice above {gens::%loop-player's uuid%::melon::*} drop 2 pumpkin pie above {gens::%loop-player's uuid%::pumpkin::*} drop 2 wheat above {gens::%loop-player's uuid%::wheat::*} drop 2 light gray dye above {gens::%loop-player's uuid%::white::*} drop 2 light blue dye above {gens::%loop-player's uuid%::lb::*} drop 2 yellow dye above {gens::%loop-player's uuid%::yellow::*} drop 2 lime dye above {gens::%loop-player's uuid%::lime::*} drop 2 purple dye above {gens::%loop-player's uuid%::purple::*} drop 2 blue dye above {gens::%loop-player's uuid%::blue::*} drop 2 red dye above {gens::%loop-player's uuid%::red::*} command /sell: trigger: set {_multi} to 1 + {purchased_multi} set {_e} to number of all emerald in player's inventory set {_d} to number of all diamond in player's inventory set {_g} to number of all gold ingot in player's inventory set {_i} to number of all iron ingot in player's inventory set {_c} to number of all coal in player's inventory set {_m} to number of all melon slice in player's inventory set {_p} to number of all pumpkin pie in player's inventory set {_w} to number of all wheat in player's inventory set {_d1} to number of all light gray dye in player's inventory set {_d2} to number of all light blue dye in player's inventory set {_d3} to number of all yellow dye in player's inventory set {_d4} to number of all lime dye in player's inventory set {_d5} to number of all purple dye in player's inventory set {_d6} to number of all blue dye in player's inventory set {_d7} to number of all red dye in player's inventory remove all emerald, diamond, gold ingot, iron ingot, coal, melon slice, pumpkin pie, light gray dye, light blue dye, yellow dye, lime dye, purple dye, blue dye, red dye and wheat from player's inventory set {_9} to {_d1} * 225 * {_multi} set {_10} to {_d2} * 250 * {_multi} set {_11} to {_d3} * 275 * {_multi} set {_12} to {_d4} * 300 * {_multi} set {_13} to {_d5} * 325 * {_multi} set {_14} to {_d6} * 350 * {_multi} set {_15} to {_d7} * 375 * {_multi} set {_1} to {_e} * 200 * {_multi} set {_2} to {_d} * 175 * {_multi} set {_3} to {_g} * 150 * {_multi} set {_4} to {_i} * 125 * {_multi} set {_5} to {_c} * 100 * {_multi} set {_6} to {_m} * 75 * {_multi} set {_7} to {_p} * 50 * {_multi} set {_8} to {_w} * 25 * {_multi} play sound "block.note_block.chime" with volume 5 to player set {_total} to {_1} + {_2} + {_3} + {_4} + {_5} + {_6} + {_7} + {_8} + {_9} + {_10} + {_11} + {_12} + {_13} + {_14} + {_15} if {%player's uuid%.selltitle} is true: send title "&a&LSELL ALL" with subtitle "&aYou sold all items for &7$%{_total}% &7(/selltitle to toggle this message)" to player for 3 seconds add {_total} to player's balance command /selltitle <text>: trigger: if arg-1 is set: if arg-1 is "on": set {%player's uuid%.selltitle} to true send "&a&lGenPlots &8- &7The sell title is now &aon" else if arg-1 is "off": set {%player's uuid%.selltitle} to false send "&a&lGenPlots &8- &7The sell title is now &coff" else: send "&a&lGenPlots &8- &7TIncorrect arguments. &a/selltitle (on/off)" else if arg-1 is not set: if {%player's uuid%.selltitle} is true: set {%player's uuid%.selltitle} to false send "&a&lGenPlots &8- &7The sell title is now &coff" else if {%player's uuid%.selltitle} is false: set {%player's uuid%.selltitle} to true send "&a&lGenPlots &8- &7The sell title is now &aon" command /resetallgens: permission: op trigger: if executor is not console: send "&cFor safety reasons this command can only be executed through console!" to player stop loop {gens::*}: loop {gens::%loop-value-1%::*}: loop {gens::%loop-value-1%::%loop-value-2%::*}: set block at location of loop-value-3 to air delete {gens::%loop-value-1%::%loop-value-2%::%loop-value-3%} delete {gens::%loop-value%::*} delete {gens::*} delete {gc::*} delete {gencap::*} broadcast "&c&lEverything was reset!" kick all players due to "&cRelog due to generator reset!" Command /setgenslots [<player>] [<integer>]: permission: * permission message: &cNo! trigger: if arg-1 is not set: send "&aGenPlots &8- &7You need to specify a player." to player else: if arg-2 is not set: send "&aGenPlots &8- &7You need to specify a number" to player else: set {gencap::%arg-1's uuid%} to arg-2 send "&aGenerator &7| Your gen cap has been set to &6%arg-2%&7!" to arg-1 send "&aGenerator &7| You set &7%arg-1%&7's &7gen cap to &6%arg-2%&7!" to player
  23. I just started skript yesterday and was looking for help all over google and skript websites, the code I found was outdated and needed help with making this, here is the code command /hell <player>: trigger: teleport player to location(0, 128, , nether) send title "Good Luck" to player
  24. aashumc

    XP shop

    Could anyone make a xp shop skript for me? By " XP shop " i mean a shop gui (using tuske) that uses xp as the currency instead of econamy plugin currency for example a person can do the command /Shop and a gui will pop up named Shop, with items like wood logs stone cobblestone etc. for a xp price so if a player selects the icon wood they can choose 1, 16, 32, 64 items, so if i selects 64 it will take [example] 10 xp levels. The person who chooses to make this skript can choose prices (please be reasonable) thank you [server] ZYXXF.minehut.gg
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