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Pryzmm

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Everything posted by Pryzmm

  1. Im not really good with functions but i'm pretty sure you need to put something in the parenthesis like Reset(n: number) or something like that. That or maybe put it in the on the 2 times it's supposed to be
  2. Pryzmm

    Challenge

    Someone is trying to pake a post last the end of the decade. Doubt
  3. /gamerule doMobSpawning false
  4. haha no impossible nadda nothing nnnope
  5. Pryzmm

    Challenge

    210 freekin replies. Geez. (Also July, 6 more months until this challenge is OVER)
  6. Pryzmm

    Challenge

    oh i didnt even realize pog
  7. Pryzmm

    Servers Not Starting

    You can press the reset server button in minehut.com > Danger zone. Not sure but i dont think this resets backups. So just incase, make sure you have a backup saved
  8. You can only see the latest.log file. If, in the future, you want to read the files, you can download DiscordSRV to link your console and chat to a channel
  9. If your world is in 1.17 and the server is 1.16.5 you are bound to have some issues with it. With the 1.17 blocks and minehut server being in 1.16.5, it won't load correctly and may have even become corrupt.
  10. Try these tips: IP ban them using /banip (player) - This will ban their IP from joining your server. Try changing your minehut password. If the same account is joining back they might have console access.
  11. Pryzmm

    Spigot 1.17

    Try to repair server files in minehut.com > danger zone
  12. 1. Post in the skript discussion next time 2. List the errors you are getting
  13. To my knowledge, minehut does not have a way of downloading files. If your server is lagging, try these tips: Check your tps with /tps (essentials) See if you have any running scripts using the while loop or a bunch of loops (skript/skript addons) Repair your server files with minehut.com > danger zone
  14. Try downloading 1.16.4 or 1.16.5. As i have played optifine on both those versions. Also check if regular vanilla minecraft works
  15. Check if the whitelist is on by doing /whitelist off in console. Reset server files in the console danger zone Hope this helped
  16. go to minehut.com and sign in. Go to your server console and type "pardon (username)" WITHOUT THE SLASH ( / )! As @rigs4296 said above, typing / with it will do //pardon instead of /pardon. same with pardon-ip
  17. Pryzmm

    Help!

    what do you mean "invite"? There are 2 ways to my knowledge to join a minehut server. 1. Use the ip: (Server Name).minehut.gg 2. Join THIS ip: minehut.com and type /join (Server Name) To my knowledge, you can't join a server without using the ip
  18. Post in the off-topic section next time pls. I played minecraft
  19. List your plugins. You can use the TAB plugin and LuckPerms to see your rank in tab
  20. Not sure why this would happen. Check if it is a experimental release, or if the version is 1.16.4, 1.16.5, or 1.17.
  21. Pryzmm

    Servers Not Starting

    Check if the max server count has reached its maximum. Check this by scrolling down at minehut.com. If it has, servers won't be able to start up for a little bit. If this doesnt work, try repairing any potential broken files in the dashboard danger zone. If THIS doesnt work, try repairing plugin config files in the dashboard plugin tab. If THIS doesnt work EITHER, make sure you have 12 plugins, unless it's a paid server. If NONE of this works, go to the minehut support discord server and contact for help there.
  22. SkButton Add Text To Buttons! Using this skript, you can add text to buttons with simple commands! Permission is Text.Use options: prefix: &3[&bSkButton&3] permission: Text.Use command /text [<text>] [<text>] [<text>]: permission: {@permission} permission message: {@prefix} &cInsufficent Permission! trigger: if arg-1 is "clearall": if arg-2 is not set: send "{@prefix} &c&lWARNING: &cDoing /text clearall will clear ALL text from ALL buttons!%nL%&7If you wish to continue, do /text clearall confirm" to player else if arg-2 is "confirm": clear {Text::*} send "{@prefix} &aCleared all text from all buttons!" to player else: send "{@prefix} &cIncorrect argument!" to player else if player's targeted block is not a button: send "{@prefix} &cLook at a button before using this command!" to player else: if arg-1 is not set: send "{@prefix} &cUsage: &b/text (add | set | delete | clear | clearall)" to player else if arg-1 is "add": if arg-2 is not set: send "{@prefix} &cUsage: &b/text add (text)" to player else: if arg-3 is not set: set {_text} to colored arg-2 add {_text} to {Text::%location of player's targeted block%::*} send colored "{@prefix} &aSuccessfully added %{_text}% &ato the text!" to player else: set {_text} to colored "%arg-2% %arg-3%" add {_text} to {Text::%location of player's targeted block%::*} send colored "{@prefix} &aSuccessfully added %{_text}% &ato the text!" to player else if arg-1 is "set": if arg-2 is not set: send "{@prefix} &cUsage: &b/text set (line) (text)" to player else: set {_integer} to arg-2 set {_integer} to {_integer} parsed as integer if {_integer} is not a integer: send "{@prefix} &cUsage: &b/text set (line) (text)" to player else: if arg-3 is not set: send "{@prefix} &cUsage: &b/text set (line) (text)" to player else: loop {Text::%location of player's targeted block%::*}: add 1 to {_index} if {_index} = {_integer}: set {Text::%location of player's targeted block%::%loop-index%} to colored arg-3 set {_sendtext} to colored arg-3 stop loop if {_sendtext} is set: send "{@prefix} &aSuccessfully set line %{_integer}% &ato %{_sendtext}%&a!" to player else: send "{@prefix} &cThat is not a line!" to player else if arg-1 is "delete": if arg-2 is not set: send "{@prefix} &cUsage: /text delete (line)" to player else: set {_integer} to arg-2 set {_integer} to {_integer} parsed as integer if {_integer} is not a integer: send "{@prefix} &cUsage: &b/text delete (line)" to player else: loop {Text::%location of player's targeted block%::*}: add 1 to {_index} if {_index} = {_integer}: delete {Text::%location of player's targeted block%::%loop-index%} stop loop send "{@prefix} &aSuccessfully deleted line %{_integer}%&a!" to player else if arg-1 is "clear": clear {Text::%location of player's targeted block%::*} send "{@prefix} &aCleared all text from this button!" to player on rightclick on button: loop {Text::%location of player's targeted block%::*}: send "%loop-value%" to player
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