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ButterflyBullets

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Everything posted by ButterflyBullets

  1. well this might be confusing for somebody new to skript so here is a easier understanding of that for you. command /fancysword [<player>]: aliases: /fs permission: hypixel.weapons permission message: {@hpxweapons} trigger: if arg is not set: give gold sword named "&fFancy Sword" with lore "&7Damage: &c+20" and "" and "&9First Strike I" and "&7Increases melee damage dealt by" and "&a25 Percent &7for the first hit on a" and "" and "&7mob." and "&9Scavenger I" and "&7Scavenge &60.3 Coins &7per" and "monster level on kill." and "&9Sharpness II" and "&7increases melee damage dealt by" and "&a10 Percent" and "&9Vampirism I" and "&7Heals for &a1 Percent &7of your missing" and "health whenever you kill an" and "&7enemy." and "" and "&8This item can be reforged!" and "&f&lCOMMON SWORD" to player if arg is set: give gold sword named "&fFancy Sword" with lore "&7Damage: &c+20" and "" and "&9First Strike I" and "&7Increases melee damage dealt by" and "&a25 Percent &7for the first hit on a" and "" and "&7mob." and "&9Scavenger I" and "&7Scavenge &60.3 Coins &7per" and "monster level on kill." and "&9Sharpness II" and "&7increases melee damage dealt by" and "&a10 Percent" and "&9Vampirism I" and "&7Heals for &a1 Percent &7of your missing" and "health whenever you kill an" and "&7enemy." and "" and "&8This item can be reforged!" and "&f&lCOMMON SWORD" to arg that has the name at the beginning and lore, each and is a new line of lore, and "" is an empty line of lore. If you don't know the minecraft color codes you can check them here. The skill for said custom item will need to be customly made using skript as well.
  2. yeah contact Minehut, im sorry this happened but contacting minehut would be your best option
  3. k, make the Hyperion from hypixel skyblock, here is a pager for reference https://hypixel-skyblock.fandom.com/wiki/Hyperion
  4. bruh just rip to anyone that get this used on them
  5. pretty epic, i learned yaml a while back. I created some MythicMobs using yaml, but this is pretty cool ngl
  6. yeah but there is more commands you can do to see the plugins, those include plugins, pluginlist, pluginslist, bukkit:pl and bukkit:plugins
  7. yeah thx, but all u need to do is type "op (your IGN)" in console and youll be opped. Even if your offline
  8. alr thx, but can you explain that for idiots. Im pretty good at skript but not so smart, dumb it down a bit pls
  9. I forgot the credit, if u know then tell me but here you go: command /setspawn: permission: Admin.staff permission message: &9Permissions> &7You do not have permission to do that. trigger: set {global.spawn} to player's position send "&bSpawn &7| &7The Survival Spawn has been set." command /delspawn: permission: Admin.staff permission message: &9Permissions> &7You do not have permission to do that. trigger: delete {global.spawn} send "&bSpawn &7| &7The Survival Spawn has been deleted." command /spawn: trigger: set {_spawnd} to difference between {spawn.%player's uuid%.lastused} and now if {_spawnd} is less than 5 seconds: message "&bSpawn &7| &7You cannot use this command &7for '&b%difference between 5 seconds and {_spawnd}%&7'." stop if {combatlog.%player's uuid%} is higher than 0: send "&bSpawn &7| &7You are still in combat!" stop else: if {global.spawn} is set: teleport player to {global.spawn} set {spawn.%player's uuid%.lastused} to now send "&bSpawn &7| &7You were teleported to Spawn!" else: if player has permission "Admin": send "&bSpawn &7| &7There is no spawn. Create one using &7'&b/setspawn&7'" else: send "&bSpawn &7| &7There was an error accessing your order." on damage: if attacker is a player: if victim is a player: set {combat.%victim's uuid%} to true set {combat.%attacker's uuid%} to true set {combatlog.%victim's uuid%} to 20 set {combatlog.%attacker's uuid%} to 20 send action bar "&7Log timer: &b%{combatlog.%victim's uuid%}%" to victim send action bar "&7Log timer: &b%{combatlog.%attacker's uuid%}%" to attacker every 2 second: loop all players: if {combat.%loop-player's uuid%} = true: if {combatlog.%loop-player's uuid%} is higher than 0: remove 2 from {combatlog.%loop-player's uuid%} send action bar "&7Log timer: &b%{combatlog.%loop-player's uuid%}%" to loop-player else: clear {combat.%loop-player's uuid%} here are the credits @tomer123232
  10. so basically im creating sum and I keep getting this error [18:34:51 ERROR]: Use 'attacker' and/or 'victim' in damage events (test.sk, line 138: name of player's tool contains "Vampirism I":') [18:34:51 ERROR]: There's no player in a periodical event (test.sk, line 148: send action bar "&c{health::%player's uuid%}/{maxhealth::%player's uuid%}? &a{defence::%player's uuid%}? Defence &b{mana::%player's uuid%}/{totalmana::%player's uuid%}? Intelligence" to loop-player') [18:34:51 ERROR]: There's no loop that matches 'loop-player's {mana::%player's uuid%}' (test.sk, line 149: add 1 to loop-player's {mana::%player's uuid%}') [18:34:51 ERROR]: There's no loop that matches 'loop-player's {health::%player's uuid%}' (test.sk, line 150: add 1 to loop-player's {health::%player's uuid%}') [18:34:51 ERROR]: There's no loop that matches 'loop-player's {health::%player's uuid%}' (test.sk, line 151: if loop-player's {health::%player's uuid%} is less than 0:') this is the code: on damage: name of player's tool contains "Vampirism I": add 1 to {health::%player's uuid%} if {health::%player's uuid%} is greater than {maxhealth::%player's uuid%}: set {health::%player's uuid%} to {maxhealth::%player's uuid%} every second in "world": loop all players: send action bar "&c{health::%player's uuid%}/{maxhealth::%player's uuid%}❤ &a{defence::%player's uuid%}❈ Defence &b{mana::%player's uuid%}/{totalmana::%player's uuid%}✎ Intelligence" to loop-player add 1 to loop-player's {mana::%player's uuid%} add 1 to loop-player's {health::%player's uuid%} if loop-player's {health::%player's uuid%} is less than 0: kill loop-player
  11. currently workin on a big project with @Patsteaks123... 👀 

  12. Im Rank Regular now lets gooooooooo

  13. here: every 2 minutes: loop all players: apply a random element out of {potion::*} to loop-player on load: set {potion::*} to speed, slowness, haste, mining fatigue, strength, instant health, instant damage, jump boost, nausea, regeneration, resistance, fire resistance, water breathing, invisibility, blindness, night vision, hunger, weakness, poison, wither, health boost, absorption, saturation, glowing, levitation, luck, unluck, slow falling, conduit power, dolphins grace, bad omen, hero of the village
  14. you can just write in console "give MagorRuzovej00 diamond 10" and you will receive 10 diamonds. Make sure that there is no slash in front of it like this: "/give MagorRuzovej00 diamond 10" because console cant read slashes as a command so make sure its just text. Hope this helped
  15. thx for this, I couldnt figure out how to get it to work so thanks
  16. yeah thx for the heads up, ill def use that in my current skript
  17. meaning its not at 69 no more ;(
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