here:
every 2 minutes:
loop all players:
apply a random element out of {potion::*} to loop-player
on load:
set {potion::*} to speed, slowness, haste, mining fatigue, strength, instant health, instant damage, jump boost, nausea, regeneration, resistance, fire resistance, water breathing, invisibility, blindness, night vision, hunger, weakness, poison, wither, health boost, absorption, saturation, glowing, levitation, luck, unluck, slow falling, conduit power, dolphins grace, bad omen, hero of the village