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Patsteaks123

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Patsteaks123 last won the day on November 16

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About Patsteaks123

  • Birthday September 3

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  1. Well I give up I'm sorry.. I not that good at skript.
  2. Seems diffucult I will give it a try! I will let you know when it gets finished! also is it ok if I credit myself in the /playergroups help which I will add?
  3. Please don't do too difficult of an idea cause I am new too skript
  4. Welcome to DupeLiife.. This server is Duping Random Items Small Map All void and more! Come join
  5. # CREDITS: PatSteaks IDEA: ButterflyBullets options: luckblock: sponge named "&6Lucky Block" give:&3[SERVERNAME] You have used &6/luckyblock! # Command Setup command /luckyblock [<player>]: aliases: lb trigger: if arg is set: # Sends a message to arg send "{@give}" to arg give sponge named "&6LuckyBlock" to arg #Gives the item to set arg on place of {@luckyblock}: set {placed::%event-block's location%} to arG on break of {@luckyblock}: if {placed::%event-block's location%} is arg: drop a random element of all items if arg is not set: # Sends a message to unset arg send "{@give}" to player give sponge named "&6LuckyBlock" to player #Gives the item to unset arg on place of {@luckyblock}: set {placed::%event-block's location%} to player on break of {@luckyblock}: if {placed::%event-block's location%} is player: drop a random element of all items First of all I do not know why this is working, Am I missing a plugin?
  6. Don't know if this works haven't tested it yet on place of sponge: set {placed::%event-block's location%} to player on break of sponge: if {placed::%event-block's location%} is player: drop a random element of all items
  7. That's pretty easy, can't figure out on how to make it loop through all minecraft items+custom tools
  8. Imagine I looped it on a player lol
  9. This is my 3rd skript sent on the forums, Please configure it if you like! # command setup - Credits PatSteaks. command /EndCrystalTroll [<player>]: aliases: /ect trigger: # sending a message to the target and player. send "&3You've &4EndCrystalTrolled &2%arg%" to player send "&3You've Been &4EndCrystalTrolled &2By %player%" to arg # Making the console execute a command to summon EndCrystal and an arrow. execute console command "/execute at %arg% run summon end_crystal ~ ~0 ~" execute console command "/execute at %arg% run summon arrow ~ ~3 ~" # sending a message to the executor wait 1 second send "&3You've Successfully &4EndCrystalTrolled &2%arg%" to player # INFO ONLY WORKS WHEN USER IS RUNNING NOT STILL
  10. I'm bored send me an idea thats pretty easy and I'll try to make it
  11. u know skript right? and ik skript right? so, we should work on sum together

  12. Try it and make it better command /explosive [<player>]: permission: op trigger: send "&3%arg% is Exploding in &410" play sound "entity.experience_orb.pickup" with volume 1 and pitch 1 at arg for arg wait 1 second send "&3%arg% is Exploding in &49" to all players play sound "entity.experience_orb.pickup" with volume 1 and pitch 1 at arg for arg wait 1 second send "&3%arg% is Exploding in &48" to all players play sound "entity.experience_orb.pickup" with volume 1 and pitch 1 at arg for arg wait 1 second send "&3%arg% is Exploding in &47"to all players play sound "entity.experience_orb.pickup" with volume 1 and pitch 1 at arg for arg wait 1 second send "&3%arg% is Exploding in &46" to all players play sound "entity.experience_orb.pickup" with volume 1 and pitch 1 at arg for arg wait 1 second send "&3%arg% is Exploding in &45" play sound "entity.experience_orb.pickup" with volume 1 and pitch 1 at arg for arg wait 1 second send "&3%arg% is Exploding in &44" play sound "entity.experience_orb.pickup" with volume 1 and pitch 1 at arg for arg wait 1 second send "&3%arg% is Exploding in &43" play sound "entity.experience_orb.pickup" with volume 1 and pitch 1 at arg for arg wait 1 second send "&3%arg% is Exploding in &42" play sound "entity.experience_orb.pickup" with volume 1 and pitch 1 at arg for arg wait 1 second send "&3%arg% is Exploding in &41" play sound "entity.experience_orb.pickup" with volume 1 and pitch 1 at arg for arg wait 1 second execute console command "/execute at %arg% run summon tnt ~ ~1 ~" play sound "entity.experience_orb.pickup" with volume 1 and pitch 1 at arg for arg Don't hate on it just make it better if it doesn't work. Also don't mind the error message when reloading!
  13. Is there a way to like make it display the users rank with variables on luckperms
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