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AgentGamerPro

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Everything posted by AgentGamerPro

  1. this is a good way to bypass the 12 plugins limit.
  2. we need to lock this topic probrally
  3. AgentGamerPro

    Cant Sign In

    isn't related no minehut but you're here reading this, so you care I can't sign into minecraft. I've tryed numerous things (signed out of one computer cause im already signed into 2, Reset password, reinstalling minecraft, etc.) I have EasyMC (alt accounts) but I want to sign into my main. I've contacted customer support and still waiting for a response. Please, if you can, help. EDIT: I can't sign into the minecraft website either. On my other computers it works fine.
  4. @Sorboni need help with your rainbow chat. For some reason opped people with Skript.Rbc (my permission) they still can't use colors. The command works, except no colors.

  5. am i supposed to be getting 167 ERRORS?
  6. i think what you need to do is stop the loop by typing Stop i think
  7. if /unban or /pardon isnt a cmd. try /tempban (player) 1s
  8. it works now thanks DeltaRays ~Request lock @DeltaRays Problem Solved
  9. not 100% sure but i think [on] enderman teleport is a event trigger. Maybe you could combine this something, so that when a enderman teleports, it saves their original position, and teleports them back.
  10. first off, don't send like 3 seperate messages at once. use the edit feature second, i need it to spawn in a specific area, and your skript is giving me the error from the beginning @ztimhirsch1here is the current code command /create [<text>] [<number>]: permission: skript.create permission message: "&c&lHey! &r&4Sorry, but you can't use this command." trigger: if arg-1 is not set: send "&c&l[&4&lError&c&l] &r&4Mob is not set." if arg-1 is "Mobs": send "&c&l[&4&lMobs&c&l] &4Cow, Pig" if arg-1 is "Cow": if arg-2 is not set: send "&c&l[&4&lError&c&l] &r&4Set the amount of mobs you wish to summon" else: set {number} to arg-2 summon {number} cows at location(122, 65, -282 in world "world")
  11. ive tryed replacing the number with integer and im still getting the same error. Also, replacing {number} with arg-2 and still error.
  12. don't mind me, just creating codes at 6:00 AM with school 3 hours later... help. anyways @iCraft85i think i know what you want. I've used this before for a skript for /withdraw/ on script load: if {test.namepre} is not set: set {test.namepre} to "&a&lTest Skript" #Change to what you want if {test.lore1} is not set: set {test.lore1} to "&eRight click to redeem" #Change to what you want command /test: trigger: add 1 paper named "%{banknotes.namepre}%" with lore "%{test.lore1}%" to the player #If you want more lore clone lines 5-6 to %{test.lore2}%, etc. This skript has not been tested so let me know if there are any errors
  13. whats happened to me is that players spawn at the worldspawn and not the set spawn on join. Luckily for you, i've created a simple 2 line skript that fixes it. on join: teleport player to {spawn} make sure this is added to a skript where {spawn} is set
  14. I've been having trouble with this, and i'm sure some other people have too. But after a while i finally got it running and working. Here it is. Rainbow chat! Most of the skript was made by Sorbon, but he never told us how to put them together, so i did. In addition, i made a custom /rbc command so you can type in rainbow. This is supported by RGB colors and is all plain skript. No addons like SkRayfall, SkQuery, nothing. Here is the skript, free to use. Again, credit goes to Sorbon. Please let me know what you think of the skript. And if you see Sorbon, tell him I said hi :D EDIT: For some reason, you do need to be opped. At least for me. I have other lines in my skript that aren't supposed to be used in what im doing, so i don't know. The command works fine, it's the color that needs work EDIT 2: Thanks to Sorbon himself, the skript issue has been solved! No errors will appear any longer. The skript above has been changed.
  15. @Sn0wGocan you make a skript with no addons that sets 2 colors (beginning and end) for chat color. fading between the 2 colors. Kinda like cherryPR's system
  16. Im not getting the same error, but it's still an error. "numeric ids are not supported anymore"
  17. and this is for plain skript? no addons or anything (like Skrayfall or Skquery) EDIT: nevermind i got it
  18. i made this skript (plain skript) for summoning a specific amount of mobs with one command, and i'm getting an error saying it can't understand the condition or effect in line 14. command /create <text> [<number>]: permission: skript.create permission message: "&c&lHey! &r&4Sorry, but you can't use this command." trigger: if arg-1 is not set: send "&c&l[&4&lError&c&l] &r&4Mob is not set." if arg-1 is "Mobs": send "&cMobs: Cow, Pig" if arg-1 is "Cow": if arg-2 is not set: send "&c&l[&4&lError&c&l] &r&4Set the amount of mobs you wish to summon" else: set {number} to arg-2 summon %{number}% cows at location 122, 65, -282 in world "world" can anyone help?
  19. i know this is necroposting but i redid some of the script so set the color of the name too! options: c: {chatcolor.%player%} n: {name.%player%} on join: if {chatcolor.%player%} is not set: set {chatcolor.%player%} to "&8" if {name.%player%} is not set: set {name.%player%} to "&7" on chat: cancel event broadcast "%{name.%player%}%%player's display name%: %{chatcolor.%player%}%%message%" command /color [<text>]: aliases: /c trigger: if arg-1 is not set: send "&8&l[&6&lColor&8&l] &6/color &0Black, &1Blue, &2DarkGreen, &3DarkAqua, &4DarkRed, &5DarkPurple, &6Gold, &7Gray, &8DarkGray, &9Blue, &aGreen, &bAqua, &cRed, &dLightPurple, &eYellow, &fWhite, &lBold&r, &oItalic&r, &nUnderline&r, &mStrike&r, &kMagic &r(Magic)" to player stop set {_check} to "%{@c}%" set {@c} to "" if arg-1 is "Clear", "Reset" or "Default" set {@c} to "&0" if arg-1 is "Black" or "&0" set {@c} to "&1" if arg-1 is "DarkBlue" or "&1" set {@c} to "&2" if arg-1 is "DarkGreen" or "&2" set {@c} to "&3" if arg-1 is "DarkAqua" or "&3" set {@c} to "&4" if arg-1 is "DarkRed" or "&4" set {@c} to "&5" if arg-1 is "DarkPurple" or "&5" set {@c} to "&6" if arg-1 is "Gold" or "&6" set {@c} to "&7" if arg-1 is "Gray" or "&7" set {@c} to "&8" if arg-1 is "DarkGray" or "&8" set {@c} to "&9" if arg-1 is "Blue" or "&9" set {@c} to "&a" if arg-1 is "Green" or "&a" set {@c} to "&b" if arg-1 is "Aqua" or "&b" set {@c} to "&c" if arg-1 is "Red" or "&c" set {@c} to "&d" if arg-1 is "LightPurple" or "&d" set {@c} to "&e" if arg-1 is "Yellow" or "&e" set {@c} to "&f" if arg-1 is "White" or "&f" set {@c} to "%{@c}%&l" if arg-1 is "Bold" or "&b" set {@c} to "%{@c}%&o" if arg-1 is "Italics" or "&o" set {@c} to "%{@c}%&n" if arg-1 is "Underline" or "&n" set {@c} to "%{@c}%&m" if arg-1 is "Strike" or "&m" set {@c} to "%{@c}%&k" if arg-1 is "Magic" or "&k" replace all "&l" in {@c} with "" if {@c} contains "&l&l" replace all "&o" in {@c} with "" if {@c} contains "&o&o" replace all "&n" in {@c} with "" if {@c} contains "&n&n" replace all "&m" in {@c} with "" if {@c} contains "&m&m" replace all "&k" in {@c} with "" if {@c} contains "&k&k" send "&8&l[&6&lColor&8&l] &cError. Invalid color!" to player if {_check} is "%{@c}%" command /name [<text>]: aliases: /n trigger: if arg-1 is not set: send "&8&l[&6&lColor&8&l] &6/color &0Black, &1Blue, &2DarkGreen, &3DarkAqua, &4DarkRed, &5DarkPurple, &6Gold, &7Gray, &8DarkGray, &9Blue, &aGreen, &bAqua, &cRed, &dLightPurple, &eYellow, &fWhite, &lBold&r, &oItalic&r, &nUnderline&r, &mStrike&r, &kMagic &r(Magic)" to player stop set {_check} to "%{@n}%" set {@n} to "" if arg-1 is "Clear", "Reset" or "Default" set {@n} to "&0" if arg-1 is "Black" or "&0" set {@n} to "&1" if arg-1 is "DarkBlue" or "&1" set {@n} to "&2" if arg-1 is "DarkGreen" or "&2" set {@n} to "&3" if arg-1 is "DarkAqua" or "&3" set {@n} to "&4" if arg-1 is "DarkRed" or "&4" set {@n} to "&5" if arg-1 is "DarkPurple" or "&5" set {@n} to "&6" if arg-1 is "Gold" or "&6" set {@n} to "&7" if arg-1 is "Gray" or "&7" set {@n} to "&8" if arg-1 is "DarkGray" or "&8" set {@n} to "&9" if arg-1 is "Blue" or "&9" set {@n} to "&a" if arg-1 is "Green" or "&a" set {@n} to "&b" if arg-1 is "Aqua" or "&b" set {@n} to "&c" if arg-1 is "Red" or "&c" set {@n} to "&d" if arg-1 is "LightPurple" or "&d" set {@n} to "&e" if arg-1 is "Yellow" or "&e" set {@n} to "&f" if arg-1 is "White" or "&f" set {@n} to "%{@n}%&l" if arg-1 is "Bold" or "&b" set {@n} to "%{@n}%&o" if arg-1 is "Italics" or "&o" set {@n} to "%{@n}%&n" if arg-1 is "Underline" or "&n" set {@n} to "%{@n}%&m" if arg-1 is "Strike" or "&m" set {@n} to "%{@n}%&k" if arg-1 is "Magic" or "&k" replace all "&l" in {@n} with "" if {@n} contains "&l&l" replace all "&o" in {@n} with "" if {@n} contains "&o&o" replace all "&n" in {@n} with "" if {@n} contains "&n&n" replace all "&m" in {@n} with "" if {@n} contains "&m&m" replace all "&k" in {@n} with "" if {@n} contains "&k&k" send "&8&l[&6&lColor&8&l] &cError. Invalid color!" to player if {_check} is "%{@n}%"
  20. I found this script in script releases, and i wanted to use it. One thing i had in mind that i don't know how do to is making chat rainbow, like in cherryPR. options: c: {chatcolor.%player%} on join: if {chatcolor.%player%} is not set: set {chatcolor.%player%} to "&f" on chat: cancel event broadcast "%player's display name% &e»&r %{chatcolor.%player%}%%message%" command /color [<text>]: aliases: /c trigger: if arg-1 is not set: send "&8&l[&6&lColor&8&l] &6/color &0Black, &1Blue, &2DarkGreen, &3DarkAqua, &4DarkRed, &5DarkPurple, &6Gold, &7Gray, &8DarkGray, &9Blue, &aGreen, &bAqua, &cRed, &dLightPurple, &eYellow, &fWhite, &lBold&r, &oItalic&r, &nUnderline&r, &mStrike&r, &kMagic &r(Magic)" to player stop set {_check} to "%{@c}%" set {@c} to "" if arg-1 is "Clear", "Reset" or "Default" set {@c} to "&0" if arg-1 is "Black" or "&0" set {@c} to "&1" if arg-1 is "DarkBlue" or "&1" set {@c} to "&2" if arg-1 is "DarkGreen" or "&2" set {@c} to "&3" if arg-1 is "DarkAqua" or "&3" set {@c} to "&4" if arg-1 is "DarkRed" or "&4" set {@c} to "&5" if arg-1 is "DarkPurple" or "&5" set {@c} to "&6" if arg-1 is "Gold" or "&6" set {@c} to "&7" if arg-1 is "Gray" or "&7" set {@c} to "&8" if arg-1 is "DarkGray" or "&8" set {@c} to "&9" if arg-1 is "Blue" or "&9" set {@c} to "&a" if arg-1 is "Green" or "&a" set {@c} to "&b" if arg-1 is "Aqua" or "&b" set {@c} to "&c" if arg-1 is "Red" or "&c" set {@c} to "&d" if arg-1 is "LightPurple" or "&d" set {@c} to "&e" if arg-1 is "Yellow" or "&e" set {@c} to "&f" if arg-1 is "White" or "&f" set {@c} to "%{@c}%&l" if arg-1 is "Bold" or "&b" set {@c} to "%{@c}%&o" if arg-1 is "Italics" or "&o" set {@c} to "%{@c}%&n" if arg-1 is "Underline" or "&n" set {@c} to "%{@c}%&m" if arg-1 is "Strike" or "&m" set {@c} to "%{@c}%&k" if arg-1 is "Magic" or "&k" replace all "&l" in {@c} with "" if {@c} contains "&l&l" replace all "&o" in {@c} with "" if {@c} contains "&o&o" replace all "&n" in {@c} with "" if {@c} contains "&n&n" replace all "&m" in {@c} with "" if {@c} contains "&m&m" replace all "&k" in {@c} with "" if {@c} contains "&k&k" send "&8&l[&6&lColor&8&l] &cError. Invalid color!" to player if {_check} is "%{@c}%" send "&8&l[&6&lColor&8&l] &6Color succesfully changed!" to player if {_check} is not "%{@c}%" Any assistance will be helpful
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