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  1. Needed plugin(s) / add-on(s):Skript Usage: /commandspy Aliases: /cspy This is a Command Spy skript that is fully customizable, If you have any suggestions please leave a comment. If you know basic coding you should be able to understand how to change any messages. If you need some help I will be more than happy to support you. ####################### # # Created By AlexNotFounnd#2534 # ####################### options: prefix: ServerName # Change to whatever you want permission: commandspy.use command /commandspy: permission: {@permission} permission message: &cNo perms. usage: &c/commandspy aliases: cspy trigger: if {cspy.%player%} is false: set {commandspy.%player%} to true send "{@prefix} &aCommand spy has been enabled." else: if {cspy.%player%} is true: set {cspy.%player%} to false send "{@prefix} &cCommand spy has been disabled." on command: loop all players: if {cspy.%loop-player%} is true: send "&7&o[%sender%: Executed command /%complete command%]" to loop-player
  2. I need a skript where when you right-click on a firework it launches you into the air. Can someone please help me
  3. So I was wondering, if anyone could help me making me a script called auto keyall, so basically it gives a key every 30 minutes. I would really appreciate if someone would stop by to help me. I've even tried making my own script, but it didn't work. on join: wait 30 minutes while player is online: execute console command "/crates key give * diamond 1" wait 30 minutes
  4. command /rebirth: trigger: set metadata tag "rebirthGUI" of player to dropper inventory named "Rebirth" set slot 4 of metadata tag "rebirthGUI" of player to totem of undying named "&eRebirth" with lore "&7&oBurn to rise again.", "", "&7Price: &e$%format(10000000*({rebirth::%player's uuid%} ? 1))%", "&cGrants +1x multiplier." open metadata tag "rebirthGUI" of player to player on inventory click: if event-inventory = metadata tag "rebirthGUI" of player: cancel event if index of event-slot = 4: if player's balance >= 15000000 * ({rebirth::%player's uuid%} ? 1): remove 15000000 * ({rebirth::%player's uuid%} ? 1) from player's balance add 1 to {multiplier::%player's uuid%} and {rebirth::%player's uuid%} play sound "ui.toast.challenge_complete" for player set {generate::%player's uuid%} to 1 delete {generators::%player's uuid%::*} set player's balance to 0 clear player's inventory clear player's enderchest else: play sound "entity.villager.no" for some reason, this script has a cooldown so people cant rebirth. the cooldown is ish 10 min but idk how to fix it
  5. Basically I want the script to give the player a splash potion of instant health 2. I just need the line to put in the script. Thank you in advance. command /potion: trigger: (give player health potion)
  6. i want to make an npc witch if you sneak and press right click it opens an gui witch i can buy a potion of speed and remove 10 diamonds from my inventory else it says "you dont have enough diamonds" in the chat Thanks-
  7. When you loop say.. a zombie yes, when you loop a zombie does the looped zombie get stored to the server memory? And if so, wouldn't it after a while start to lag the server. Ik, pretty dumb question but that's why I'm asking from smart people only.
  8. Chat reaction games Commands: /reactions now: Makes the reaction game run forcefully /reactions add [Reaction]: Adds a reaction to the reaction game /reactions remove [Reaction]: Removes a reaction from the game. /reactions list: Show all active reactions in the game Reaction game will run every 10 minutes (You can change this) First script posted to the minehut forums, if you have anything to improve or critique about it leave it in the replys and i will adjust it. Thanks if you use it.
  9. on spawn of a zombie: zombie is alive: while true: set path targets of event-zombie to location of a random player out of all players apply speed 1 without any particles to event-zombie for 5 seconds wait 5 seconds I tried to make it so every 5 seconds it sets the path targets of a zombie to the location of a random player, but there is no output for some reason..? I tried putting broadcast on there as well and it wouldn't broadcast anything. Any advice on what I did wrong?
  10. command /report [<player>] [<text>]: trigger: if arg-2 is not set: send "&7Usage: &c/report [player] [reason]" to player send "&a&6/report steve fly" to player else if arg-1 is not set: send "&7Usage: &c/report [player] [reason]" to player send "&a&6/report steve fly" to player else if arg-1 = player: send "&cYou can't report yourself!" to player else: send "&a&oPlayer succesfully reported!" to player send "&c&lPlayer &a%player% &creported &4%arg-1% &cfor &4%arg-2%" to all players where [input has permission "reports.see"]
  11. Hello there! I have been struggling to make a lag free pathfind skript, but none of them work or are giving errors on console. For Example: ```every 10 seconds in "world": loop all players: loop all zombies: set {_player} to loop-player set {_loop-zombie} to loop-zombie make {_loop-zombie} pathfind to {_player} at speed 1.5```
  12. is it possible for me to script it so players cant dupe a shulker box if there is a certain item in there my current script is this, command /dupe: trigger: if player's held item is air: send "no duping air" if player's held item is red dye: send "nice try buddy-o" stop if player's held item is dragon egg: send "nice try buddy-o" stop if player's held item is Chorus Flower: send "you may not dupe this item" stop if player's held item is Music Disc: send "you may not dupe this item" stop if player's held item is Totem of undying: send "you may not dupe this item" stop set {_item} to player's tool give {_item} to player send "&6&lDuplicated &e&l%player's tool%&6&l!" to player
  13. How do I make it so when someone joins the server pop ups a message on screen for the player and says welcome
  14. Hey guys! So I'm a new market maker here(check me out here) and would like you to ask what scripts you are missing in the market. Something you would like to see here for free, or something bigger to buy on the market. Please provide a proper and detailed description. Thanks to everybody who writes down his/her idea in advance!
  15. Change log: [EDITED] Changed some of the text Reply if you have issues with the skript ############## #Made by Duxk ############# #Change this btw options: Title: &6&lLuckyDuck Item_name: &6&lLuckyDuck on place: if block is sponge: if name of player's held item is "{@Item_name}": add event-block's location to {sponge::%player's uuid%::*} play sound "entity.item.pickup" with volume 3 to the player command /luckyblock [<player>]: permission: luckyblock.skript.use permission message: &cInsufficient permissions! trigger: if arg-1 is not set: give player sponge named "{@Item_name}" if arg-1 is set: give arg-1 sponge named "{@Item_name}" on break of sponge: if {sponge::%player's uuid%::*} contains event-block's location: cancel drops set {luckyblock.%player%} to a random integer between 1 and 30 if {luckyblock.%player%} is 1: play sound "entity.experience_orb.pickup" with volume 3 to the player create an explosion of force 5 at the event-block send action bar "{@Title} &8>> &eYou won &4BOOM&e!" to player remove location of event-block from {sponge::%player's uuid%::*} if {luckyblock.%player%} is 2: play sound "entity.experience_orb.pickup" with volume 3 to the player create a fake explosion at the event-block send action bar "{@Title} &8>> &eYou won &4BOOM&e!" to player remove location of event-block from {sponge::%player's uuid%::*} wait 1 second send title "&e&lPRANKED" to player if {luckyblock.%player%} is 3: play sound "entity.experience_orb.pickup" with volume 3 to the player drop diamond sword of sharpness 3 and unbreaking 3 named "&6&lSuper Lucky Sword!" with lore "&eDecent sword right here." at location of event-block send action bar "{@Title} &8>> &eYou won a &3 Super Lucky Sword&e!" to player remove location of event-block from {sponge::%player's uuid%::*} if {luckyblock.%player%} is 4: play sound "entity.experience_orb.pickup" with volume 3 to the player drop bow of power 3 and unbreaking 3 named "&6&lSuper Lucky Sword!" with lore "&eDecent bow right here." at location of event-block drop 10 arrows at location of event-block send action bar "{@Title} &8>> &eYou won a &3 Super Lucky Bow&e!" to player remove location of event-block from {sponge::%player's uuid%::*} if {luckyblock.%player%} is 5: play sound "entity.experience_orb.pickup" with volume 3 to the player spawn 1 zombie at location of event-block set name of last spawned entity to "&6&lBOB" equip last spawned zombie with diamond helmet of protection 3 equip last spawned zombie with diamond chestplate of protection 3 equip last spawned zombie with diamond leggings of protection 3 equip last spawned zombie with diamond boots of protection 3 send action bar "{@Title} &8>> &eYou spawned &6BOB&e!" to player remove location of event-block from {sponge::%player's uuid%::*} if {luckyblock.%player%} is 6: play sound "entity.experience_orb.pickup" with volume 3 to the player wait 10 ticks send action bar "{@Title} &8>> &eYou won &7NOTHING&e!" to player play sound "entity.villager.no" with volume 3 to the player remove location of event-block from {sponge::%player's uuid%::*} if {luckyblock.%player%} is 7: play sound "entity.experience_orb.pickup" with volume 3 to the player spawn 5 creepers at location of event-block send action bar "{@Title} &8>> &eYou won some &4creepers&e!" to player play sound "entity.villager.no" with volume 3 to the player remove location of event-block from {sponge::%player's uuid%::*} if {luckyblock.%player%} is 8: play sound "entity.experience_orb.pickup" with volume 3 to the player drop 10 sticks named "&6&lSTICK" with lore "&7It be getting sticky up in here." at location of event-block send action bar "{@Title} &8>> &eYou won some &asticks&e!" to player remove location of event-block from {sponge::%player's uuid%::*} if {luckyblock.%player%} is 9: play sound "entity.experience_orb.pickup" with volume 3 to the player set event-block to cake send action bar "{@Title} &8>> &eYou won some &lCAKE&e!" to player remove location of event-block from {sponge::%player's uuid%::*} if {luckyblock.%player%} is 10: play sound "entity.experience_orb.pickup" with volume 3 to the player drop 69 steak named "&6&lSTEAK" at location of event-block send action bar "{@Title} &8>> &eYou won some &lSTEAK&e!" to player remove location of event-block from {sponge::%player's uuid%::*} if {luckyblock.%player%} is 11: play sound "entity.experience_orb.pickup" with volume 3 to the player spawn 1 wolf at location of event-block set name of last spawned entity to "&lFOXY" drop 10 bones named "&7Tame him!" at location of event-block send action bar "{@Title} &8>> &eYou won some &lCAKE&e!" to player remove location of event-block from {sponge::%player's uuid%::*} if {luckyblock.%player%} is 12: play sound "entity.experience_orb.pickup" with volume 3 to the player set block above the player to anvil send action bar "{@Title} &8>> &eYou got anviled!" to player remove location of event-block from {sponge::%player's uuid%::*} if {luckyblock.%player%} is 13: play sound "entity.experience_orb.pickup" with volume 3 to the player poison the player for 30 seconds send action bar "{@Title} &8>> &eYou got &2poisened&e!" to player remove location of event-block from {sponge::%player's uuid%::*} if {luckyblock.%player%} is 14: play sound "entity.experience_orb.pickup" with volume 3 to the player spawn 5 squid send action bar "{@Title} &8>> &eYou got &1squided&e!" to player remove location of event-block from {sponge::%player's uuid%::*} if {luckyblock.%player%} is 15: play sound "entity.experience_orb.pickup" with volume 3 to the player spawn giant at the event-block send action bar "{@Title} &8>> &eWoW you're a big fellow" to player remove location of event-block from {sponge::%player's uuid%::*} if {luckyblock.%player%} is 16: play sound "entity.experience_orb.pickup" with volume 3 to the player drop 5 carrots at the event-block send action bar "{@Title} &8>> &eYou got some &6carrots&e!" to player remove location of event-block from {sponge::%player's uuid%::*} if {luckyblock.%player%} is 17: play sound "entity.experience_orb.pickup" with volume 3 to the player drop stone sword of knockback 1 named "&7Meh sword" at the event-block send action bar "{@Title} &8>> &eMeh decent sword" to player remove location of event-block from {sponge::%player's uuid%::*} if {luckyblock.%player%} is 18: play sound "entity.experience_orb.pickup" with volume 3 to the player drop 20 stone at the event-block send action bar "{@Title} &8>> &eYou got some stone?" to player remove location of event-block from {sponge::%player's uuid%::*} if {luckyblock.%player%} is 19: play sound "entity.experience_orb.pickup" with volume 3 to the player set block at block 3 north 1 west event-block to oak wood fence set block at block 3 north 2 west event-block to oak wood fence set block at block 3 north 3 west event-block to oak wood fence set block at block 2 north 3 west event-block to oak wood fence set block at block 1 north 3 west event-block to oak wood fence set block at block 3 west event-block to oak wood fence set block at block 3 south 1 west event-block to oak wood fence set block at block 3 south 2 west event-block to oak wood fence set block at block 3 south 3 west event-block to oak wood fence set block at block 2 south 3 west event-block to oak wood fence set block at block 1 south 3 west event-block to oak wood fence set block at block 3 south event-block to oak wood fence set block at block 3 north 1 east event-block to oak wood fence set block at block 3 north 2 east event-block to oak wood fence set block at block 3 north 3 east event-block to oak wood fence set block at block 2 north 3 east event-block to oak wood fence set block at block 1 north 3 east event-block to oak wood fence set block at block 3 east event-block to oak wood fence set block at block 3 south 1 east event-block to oak wood fence set block at block 3 south 2 east event-block to oak wood fence set block at block 3 south 3 east event-block to oak wood fence set block at block 2 south 3 east event-block to oak wood fence set block at block 1 south 3 east event-block to oak wood fence set block at block 3 north event-block to oak wood fence gate send action bar "{@Title} &8>> &eYou're the animal now" to player remove location of event-block from {sponge::%player's uuid%::*} if {luckyblock.%player%} is 20: play sound "entity.experience_orb.pickup" with volume 3 to the player set event-block to lava send action bar "{@Title} &8>> &eYou won some &cLAVA&e!" to player remove location of event-block from {sponge::%player's uuid%::*} if {luckyblock.%player%} is 21: play sound "entity.experience_orb.pickup" with volume 3 to the player drop 10 dirt named "&5&lEPIC DIRT" at the event-block send action bar "{@Title} &8>> &eYou won some &6&lDIRT&e!" to player remove location of event-block from {sponge::%player's uuid%::*} if {luckyblock.%player%} is 22: play sound "entity.experience_orb.pickup" with volume 3 to the player strike lightning at the player send action bar "{@Title} &8>> &eYou got struck by lightning!" to player remove location of event-block from {sponge::%player's uuid%::*} if {luckyblock.%player%} is 23: play sound "entity.experience_orb.pickup" with volume 3 to the player push the player upwards at speed 5 send action bar "{@Title} &8>> &eWEEEEEE!" to player remove location of event-block from {sponge::%player's uuid%::*} if {luckyblock.%player%} is 24: play sound "entity.experience_orb.pickup" with volume 3 to the player spawn 10 sheep at the event-block send action bar "{@Title} &8>> &eYou won some sheep!" to player remove location of event-block from {sponge::%player's uuid%::*} if {luckyblock.%player%} is 25: play sound "entity.experience_orb.pickup" with volume 3 to the player drop 1 leather helmet named "&6Starter helmet" at the event-block drop 1 leather chestplate named "&6Starter Chest Piece" at the event-block drop 1 leather pants named "&6Starter Pants" at the event-block drop 1 leather boots named "&6Starter Boots" at the event-block drop 1 wooden sword named "&6Starter Sword" at the event-block drop 1 wooden pickaxe named "&6Starter Pick" at the event-block drop 1 wooden axe named "&6Starter Axe" at the event-block send action bar "{@Title} &8>> &eYou won the &6starter kit&6!" to player remove location of event-block from {sponge::%player's uuid%::*} if {luckyblock.%player%} is 26: play sound "entity.experience_orb.pickup" with volume 3 to the player drop 1 diamond chestplate at the event-block send action bar "{@Title} &8>> &eYou won a &3Diamond Chest Plate" to player remove location of event-block from {sponge::%player's uuid%::*} if {luckyblock.%player%} is 27: play sound "entity.experience_orb.pickup" with volume 3 to the player drop 1 carrot on a stick at the event-block drop 1 saddle at the event-block spawn 1 pig at location of event-block set name of last spawned entity to "&e&l&lRide Me" send action bar "{@Title} &8>> &eYou won a ridable pig!" to player remove location of event-block from {sponge::%player's uuid%::*} if {luckyblock.%player%} is 28: play sound "entity.experience_orb.pickup" with volume 3 to the player drop 1 sponge named "{@Item_name}" at the event-block send action bar "{@Title} &8>> &eYou won another {@Item_name}&e!" to player remove location of event-block from {sponge::%player's uuid%::*} if {luckyblock.%player%} is 29: play sound "entity.experience_orb.pickup" with volume 3 to the player drop 1 golden apple named "&e&lWAW" at the event-block send action bar "{@Title} &8>> &eYou won a Enchanted Golden Apple&e!" to player remove location of event-block from {sponge::%player's uuid%::*} if {luckyblock.%player%} is 30: play sound "entity.experience_orb.pickup" with volume 3 to the player spawn 1 chicken at location of event-block set name of last spawned entity to "&6&lIt's a duck &7(trust me)" send action bar "{@Title} &8>> &eYou won a &6&lDUCK&e!" to player remove location of event-block from {sponge::%player's uuid%::*}
  16. Hey! I've been working on this Skripting project for over a month now, and released pretty much a beta version: https://www.spigotmc.org/resources/skcad.91850/ It's basically just printing block models in form of armor stands using math and vectors. Over 600 lines, tons of features, hope y'all enjoy it. Thanks for the help @Skillsboand oToght, hopefully I didn't send too many spoilers in the skript channel already
  17. Name: SKNoise Link: here Information: This addon allows developers to use perlin and simplex noise values, along side changing the seed and getting the seed. It will be very useful for anything that requires seeds for generation, or anyone that wants to create smooth and good looking chunks of land. Benefits: - Obtaining values from math functions that would take a while to make and parse made inside of Skript - Being able to make fully function generators with seed inputs
  18. so when some one reaches lvl 5,7,10,13,15,17,19,21,24,26.28,30 they get a paper renamed to:&6Lvl up Token and after lvl 30 reset xp lvl back to 0. also a script that disables enderman teleports would be nice but not required
  19. So I want to make a Aote (Aspect of the End) script but IDK how to make the teleport system... can some give the code for it?
  20. So I'm making a Sell Command but this is the problem. I need a Math Script for it to multiple by the count and the value.
  21. So I'm trying to make a Script for Skript that can make you get item every 5 seconds. But I want to make it toggleable for the player. That's the problem. I need help!
  22. I'm making scripts for anyone who asks, quite bored right now, probably won't continue this for long.
  23. can someone please send a script that allows tnt duping
  24. farwl

    Basics

    Basics Everything your server needs, in one plugin. Full Latest Documentation View previews on the Spigot Page Fully-Featured Punishment System Kick + kickall Warn & Unwarn Mute system (Timed + Perm) Ban System (Timed + Perm) Mute chat Command Blocker Accessible in-game Works like you'd expect it to 15+ Essential Commands Lightweight Spawn System Configurable Unique Connecting Join/Leave Messages Unique Join Counter Accounts Per IP Fully configurable Set the amount of accounts allowed to be connected to the same IP on your server at once Toggle Hunger across your server In config Staff chat Configurable, toggled. Basics uses its own custom time-parsing function so it bypasses the limitations of Skript's built in timespans. "forever", "perm", and "permanent" are all acceptable where [timespan] is mentioned. [Required Params] <Optional Params> /ban [player] [timespan] <reason> * basics.ban * basics.ban.perm /basics [reload|version] * basics.admin /commandblocker [add|remove|list] [<command>] * basics.commandblocker /clear <player> * basics.clear * basics.clear.other /clearchat * basics.clearchat /feed * basics.feed * basics.feed.others /fly <player> * basics.fly * basics.fly.others /gamemode [gamemode] [player] * basics.gamemode * basics.gamemode.others /gmc <player> * basics.gamemode.creative /gms <player> * basics.gamemode.survival /gma <player> * basics.gamemode.adventure /gmsp <player> * basics.gamemode.spectator /heal <player> * basics.heal * basics.heal.others /kick [player] <reason> * basics.kick /kickall <reason> * basics.kickall /mute [player] [timespan] <reason> * basics.mute * basics.mute.perm /revertwarn [player] <reason> * basics.revertwarn /setspawn * basics.setspawn /spawn <player> * basics.spawn * basics.spawn.others * basics.spawn.bypassDelay /unban [player] <reason> * basics.unban /unmute [player] <reason> * basics.unmute /warn [player] <reason> * basics.warn Before installing Basics, you'll need: Skript [Hard Dependancy] (bensku's fork) skQuery [Hard Dependancy] Once you have all the dependencies, navigate through your server files to the Skript plugin folder. Then click the "scripts" folder. Upload/paste the downloaded file in the "scripts" folder. By download, or utilizing this plugin in any way, you, the consumer, agree to all of the following terms. You may not claim this project as yours, in any way, or take credit for any part of it. You will not redistribute this plugin, but redirect people here. Before leaving a bad review because something doesn't work, please contact me either through Spigot or the Vector Software discord server.
  25. I'm pretty bored so I'm making free skripts for the community. (Leave a reply with what skript you want)
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