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About Me

  1. Hey guys! So I'm a new market maker here(check me out here) and would like you to ask what scripts you are missing in the market. Something you would like to see here for free, or something bigger to buy on the market. Please provide a proper and detailed description. Thanks to everybody who writes down his/her idea in advance!
  2. so I made a gen script and it works perfectly fine, but when my server restarts it removes my ownership of the gens i put down. here's the script: https://pastebin.com/3rHjycaW
  3. Hi everybody, I'm attempting to allow the players on my Server to build and travel in creative mode, but I don't want them to be able to keep things in their inventory that they got from creative, does anybody know of a plugin/ way to accomplish this? Thanks! -Jake
  4. Change log: [EDITED] Changed some of the text Reply if you have issues with the skript ############## #Made by Duxk ############# #Change this btw options: Title: &6&lLuckyDuck Item_name: &6&lLuckyDuck on place: if block is sponge: if name of player's held item is "{@Item_name}": add event-block's location to {sponge::%player's uuid%::*} play sound "entity.item.pickup" with volume 3 to the player command /luckyblock [<player>]: permission: luckyblock.skript.use permission message: &cInsufficient permissions! trigger: if arg-1 is not set: give player sponge named "{@Item_name}" if arg-1 is set: give arg-1 sponge named "{@Item_name}" on break of sponge: if {sponge::%player's uuid%::*} contains event-block's location: cancel drops set {luckyblock.%player%} to a random integer between 1 and 30 if {luckyblock.%player%} is 1: play sound "entity.experience_orb.pickup" with volume 3 to the player create an explosion of force 5 at the event-block send action bar "{@Title} &8>> &eYou won &4BOOM&e!" to player remove location of event-block from {sponge::%player's uuid%::*} if {luckyblock.%player%} is 2: play sound "entity.experience_orb.pickup" with volume 3 to the player create a fake explosion at the event-block send action bar "{@Title} &8>> &eYou won &4BOOM&e!" to player remove location of event-block from {sponge::%player's uuid%::*} wait 1 second send title "&e&lPRANKED" to player if {luckyblock.%player%} is 3: play sound "entity.experience_orb.pickup" with volume 3 to the player drop diamond sword of sharpness 3 and unbreaking 3 named "&6&lSuper Lucky Sword!" with lore "&eDecent sword right here." at location of event-block send action bar "{@Title} &8>> &eYou won a &3 Super Lucky Sword&e!" to player remove location of event-block from {sponge::%player's uuid%::*} if {luckyblock.%player%} is 4: play sound "entity.experience_orb.pickup" with volume 3 to the player drop bow of power 3 and unbreaking 3 named "&6&lSuper Lucky Sword!" with lore "&eDecent bow right here." at location of event-block drop 10 arrows at location of event-block send action bar "{@Title} &8>> &eYou won a &3 Super Lucky Bow&e!" to player remove location of event-block from {sponge::%player's uuid%::*} if {luckyblock.%player%} is 5: play sound "entity.experience_orb.pickup" with volume 3 to the player spawn 1 zombie at location of event-block set name of last spawned entity to "&6&lBOB" equip last spawned zombie with diamond helmet of protection 3 equip last spawned zombie with diamond chestplate of protection 3 equip last spawned zombie with diamond leggings of protection 3 equip last spawned zombie with diamond boots of protection 3 send action bar "{@Title} &8>> &eYou spawned &6BOB&e!" to player remove location of event-block from {sponge::%player's uuid%::*} if {luckyblock.%player%} is 6: play sound "entity.experience_orb.pickup" with volume 3 to the player wait 10 ticks send action bar "{@Title} &8>> &eYou won &7NOTHING&e!" to player play sound "entity.villager.no" with volume 3 to the player remove location of event-block from {sponge::%player's uuid%::*} if {luckyblock.%player%} is 7: play sound "entity.experience_orb.pickup" with volume 3 to the player spawn 5 creepers at location of event-block send action bar "{@Title} &8>> &eYou won some &4creepers&e!" to player play sound "entity.villager.no" with volume 3 to the player remove location of event-block from {sponge::%player's uuid%::*} if {luckyblock.%player%} is 8: play sound "entity.experience_orb.pickup" with volume 3 to the player drop 10 sticks named "&6&lSTICK" with lore "&7It be getting sticky up in here." at location of event-block send action bar "{@Title} &8>> &eYou won some &asticks&e!" to player remove location of event-block from {sponge::%player's uuid%::*} if {luckyblock.%player%} is 9: play sound "entity.experience_orb.pickup" with volume 3 to the player set event-block to cake send action bar "{@Title} &8>> &eYou won some &lCAKE&e!" to player remove location of event-block from {sponge::%player's uuid%::*} if {luckyblock.%player%} is 10: play sound "entity.experience_orb.pickup" with volume 3 to the player drop 69 steak named "&6&lSTEAK" at location of event-block send action bar "{@Title} &8>> &eYou won some &lSTEAK&e!" to player remove location of event-block from {sponge::%player's uuid%::*} if {luckyblock.%player%} is 11: play sound "entity.experience_orb.pickup" with volume 3 to the player spawn 1 wolf at location of event-block set name of last spawned entity to "&lFOXY" drop 10 bones named "&7Tame him!" at location of event-block send action bar "{@Title} &8>> &eYou won some &lCAKE&e!" to player remove location of event-block from {sponge::%player's uuid%::*} if {luckyblock.%player%} is 12: play sound "entity.experience_orb.pickup" with volume 3 to the player set block above the player to anvil send action bar "{@Title} &8>> &eYou got anviled!" to player remove location of event-block from {sponge::%player's uuid%::*} if {luckyblock.%player%} is 13: play sound "entity.experience_orb.pickup" with volume 3 to the player poison the player for 30 seconds send action bar "{@Title} &8>> &eYou got &2poisened&e!" to player remove location of event-block from {sponge::%player's uuid%::*} if {luckyblock.%player%} is 14: play sound "entity.experience_orb.pickup" with volume 3 to the player spawn 5 squid send action bar "{@Title} &8>> &eYou got &1squided&e!" to player remove location of event-block from {sponge::%player's uuid%::*} if {luckyblock.%player%} is 15: play sound "entity.experience_orb.pickup" with volume 3 to the player spawn giant at the event-block send action bar "{@Title} &8>> &eWoW you're a big fellow" to player remove location of event-block from {sponge::%player's uuid%::*} if {luckyblock.%player%} is 16: play sound "entity.experience_orb.pickup" with volume 3 to the player drop 5 carrots at the event-block send action bar "{@Title} &8>> &eYou got some &6carrots&e!" to player remove location of event-block from {sponge::%player's uuid%::*} if {luckyblock.%player%} is 17: play sound "entity.experience_orb.pickup" with volume 3 to the player drop stone sword of knockback 1 named "&7Meh sword" at the event-block send action bar "{@Title} &8>> &eMeh decent sword" to player remove location of event-block from {sponge::%player's uuid%::*} if {luckyblock.%player%} is 18: play sound "entity.experience_orb.pickup" with volume 3 to the player drop 20 stone at the event-block send action bar "{@Title} &8>> &eYou got some stone?" to player remove location of event-block from {sponge::%player's uuid%::*} if {luckyblock.%player%} is 19: play sound "entity.experience_orb.pickup" with volume 3 to the player set block at block 3 north 1 west event-block to oak wood fence set block at block 3 north 2 west event-block to oak wood fence set block at block 3 north 3 west event-block to oak wood fence set block at block 2 north 3 west event-block to oak wood fence set block at block 1 north 3 west event-block to oak wood fence set block at block 3 west event-block to oak wood fence set block at block 3 south 1 west event-block to oak wood fence set block at block 3 south 2 west event-block to oak wood fence set block at block 3 south 3 west event-block to oak wood fence set block at block 2 south 3 west event-block to oak wood fence set block at block 1 south 3 west event-block to oak wood fence set block at block 3 south event-block to oak wood fence set block at block 3 north 1 east event-block to oak wood fence set block at block 3 north 2 east event-block to oak wood fence set block at block 3 north 3 east event-block to oak wood fence set block at block 2 north 3 east event-block to oak wood fence set block at block 1 north 3 east event-block to oak wood fence set block at block 3 east event-block to oak wood fence set block at block 3 south 1 east event-block to oak wood fence set block at block 3 south 2 east event-block to oak wood fence set block at block 3 south 3 east event-block to oak wood fence set block at block 2 south 3 east event-block to oak wood fence set block at block 1 south 3 east event-block to oak wood fence set block at block 3 north event-block to oak wood fence gate send action bar "{@Title} &8>> &eYou're the animal now" to player remove location of event-block from {sponge::%player's uuid%::*} if {luckyblock.%player%} is 20: play sound "entity.experience_orb.pickup" with volume 3 to the player set event-block to lava send action bar "{@Title} &8>> &eYou won some &cLAVA&e!" to player remove location of event-block from {sponge::%player's uuid%::*} if {luckyblock.%player%} is 21: play sound "entity.experience_orb.pickup" with volume 3 to the player drop 10 dirt named "&5&lEPIC DIRT" at the event-block send action bar "{@Title} &8>> &eYou won some &6&lDIRT&e!" to player remove location of event-block from {sponge::%player's uuid%::*} if {luckyblock.%player%} is 22: play sound "entity.experience_orb.pickup" with volume 3 to the player strike lightning at the player send action bar "{@Title} &8>> &eYou got struck by lightning!" to player remove location of event-block from {sponge::%player's uuid%::*} if {luckyblock.%player%} is 23: play sound "entity.experience_orb.pickup" with volume 3 to the player push the player upwards at speed 5 send action bar "{@Title} &8>> &eWEEEEEE!" to player remove location of event-block from {sponge::%player's uuid%::*} if {luckyblock.%player%} is 24: play sound "entity.experience_orb.pickup" with volume 3 to the player spawn 10 sheep at the event-block send action bar "{@Title} &8>> &eYou won some sheep!" to player remove location of event-block from {sponge::%player's uuid%::*} if {luckyblock.%player%} is 25: play sound "entity.experience_orb.pickup" with volume 3 to the player drop 1 leather helmet named "&6Starter helmet" at the event-block drop 1 leather chestplate named "&6Starter Chest Piece" at the event-block drop 1 leather pants named "&6Starter Pants" at the event-block drop 1 leather boots named "&6Starter Boots" at the event-block drop 1 wooden sword named "&6Starter Sword" at the event-block drop 1 wooden pickaxe named "&6Starter Pick" at the event-block drop 1 wooden axe named "&6Starter Axe" at the event-block send action bar "{@Title} &8>> &eYou won the &6starter kit&6!" to player remove location of event-block from {sponge::%player's uuid%::*} if {luckyblock.%player%} is 26: play sound "entity.experience_orb.pickup" with volume 3 to the player drop 1 diamond chestplate at the event-block send action bar "{@Title} &8>> &eYou won a &3Diamond Chest Plate" to player remove location of event-block from {sponge::%player's uuid%::*} if {luckyblock.%player%} is 27: play sound "entity.experience_orb.pickup" with volume 3 to the player drop 1 carrot on a stick at the event-block drop 1 saddle at the event-block spawn 1 pig at location of event-block set name of last spawned entity to "&e&l&lRide Me" send action bar "{@Title} &8>> &eYou won a ridable pig!" to player remove location of event-block from {sponge::%player's uuid%::*} if {luckyblock.%player%} is 28: play sound "entity.experience_orb.pickup" with volume 3 to the player drop 1 sponge named "{@Item_name}" at the event-block send action bar "{@Title} &8>> &eYou won another {@Item_name}&e!" to player remove location of event-block from {sponge::%player's uuid%::*} if {luckyblock.%player%} is 29: play sound "entity.experience_orb.pickup" with volume 3 to the player drop 1 golden apple named "&e&lWAW" at the event-block send action bar "{@Title} &8>> &eYou won a Enchanted Golden Apple&e!" to player remove location of event-block from {sponge::%player's uuid%::*} if {luckyblock.%player%} is 30: play sound "entity.experience_orb.pickup" with volume 3 to the player spawn 1 chicken at location of event-block set name of last spawned entity to "&6&lIt's a duck &7(trust me)" send action bar "{@Title} &8>> &eYou won a &6&lDUCK&e!" to player remove location of event-block from {sponge::%player's uuid%::*}
  5. Hey! I've been working on this Skripting project for over a month now, and released pretty much a beta version: https://www.spigotmc.org/resources/skcad.91850/ It's basically just printing block models in form of armor stands using math and vectors. Over 600 lines, tons of features, hope y'all enjoy it. Thanks for the help @Skillsboand oToght, hopefully I didn't send too many spoilers in the skript channel already
  6. Credits: MasterClashers (I saw this on his stream and skripted it for my self) What this skript does: You can set a custom code to whatever you like and then reveal it on the stream, everyone in the stream can then type /joinevent [<code>] to join the event. You can also make it so donors can join the queue first or everyone can join the queue system. You can also set the size of the queue. CODE: command /event [<text>] [<text>]: permission: staff trigger: if arg-1 is not set: send "&c/event (queue/start/stop) (donor/all)" else if arg-1 is not "queue" or "start" or "stop": send "&c/event (queue/start/stop) (donor/all)" else if arg-2 is not "donor" or "all": send "&c/event (queue/start/stop) (donor/all)" if arg-1 = "queue": if arg-2 = "donor": broadcast "" broadcast "&6&lEvent Queue: &7Event queue has been opened up for &a($) %nl% &7to join the event type /joinevent [code]" broadcast "" set {queueopen} to "donor" if arg-2 = "all": broadcast "" broadcast "&6&lEvent Queue: &7Event queue has been opened up for everyone %nl% &7to join the event type /joinevent [code]" broadcast "" set {queueopen} to "all" command /setcode [<text>]: permission: staff trigger: set {code} to arg-1 send "&cYou have set the code to %arg-1%&c!" command /setqueuesize [<integer>]: permission: staff trigger: if arg-1 is not set: send "&cThe current queue size is %{eventsize}%&c!" else: set {eventsize} to arg-1 send "&cYou have set the event size to %arg-1%&c!" command /joinevent [<text>]: trigger: if {queueopen} = "donor": if {rank::%player's uuid%} is not "host" or "mod" or "$": send "&cSorry! You cannot join the event at this time!" else: if arg-1 is not {code}: send "&cIncorrect code!" else: if size of {event::*} >= {eventsize}: send "&cQueue is full!" else: if {event::*} doesn't contain player: add player to {event::*} send "&aCorrect code!" broadcast "" broadcast "&6&lEvent Queue: &7%player% &7has joined the queue (%size of {event::*}%/%{eventsize}%)" broadcast "" else: send "&cYou are already inside of the queue!" else if {queueopen} = "all": if arg-1 is not {code}: send "&cIncorrect code!" else: if size of {event::*} >= {eventsize}: send "&cQueue is full!" else: if {event::*} doesn't contain player: add player to {event::*} send "&aCorrect code!" broadcast "" broadcast "&6&lEvent Queue: &7%player% &7has joined the queue (%size of {event::*}%/%{eventsize}%)" broadcast "" else: send "&cYou are already inside of the queue!"
  7. Name: SKNoise Link: here Information: This addon allows developers to use perlin and simplex noise values, along side changing the seed and getting the seed. It will be very useful for anything that requires seeds for generation, or anyone that wants to create smooth and good looking chunks of land. Benefits: - Obtaining values from math functions that would take a while to make and parse made inside of Skript - Being able to make fully function generators with seed inputs
  8. so when some one reaches lvl 5,7,10,13,15,17,19,21,24,26.28,30 they get a paper renamed to:&6Lvl up Token and after lvl 30 reset xp lvl back to 0. also a script that disables enderman teleports would be nice but not required
  9. So I want to make a Aote (Aspect of the End) script but IDK how to make the teleport system... can some give the code for it?
  10. So I'm making a Sell Command but this is the problem. I need a Math Script for it to multiple by the count and the value.
  11. So I'm trying to make a Script for Skript that can make you get item every 5 seconds. But I want to make it toggleable for the player. That's the problem. I need help!
  12. I'm making scripts for anyone who asks, quite bored right now, probably won't continue this for long.
  13. can someone please send a script that allows tnt duping
  14. farwl

    Basics

    Basics Everything your server needs, in one plugin. Full Latest Documentation View previews on the Spigot Page Fully-Featured Punishment System Kick + kickall Warn & Unwarn Mute system (Timed + Perm) Ban System (Timed + Perm) Mute chat Command Blocker Accessible in-game Works like you'd expect it to 15+ Essential Commands Lightweight Spawn System Configurable Unique Connecting Join/Leave Messages Unique Join Counter Accounts Per IP Fully configurable Set the amount of accounts allowed to be connected to the same IP on your server at once Toggle Hunger across your server In config Staff chat Configurable, toggled. Basics uses its own custom time-parsing function so it bypasses the limitations of Skript's built in timespans. "forever", "perm", and "permanent" are all acceptable where [timespan] is mentioned. [Required Params] <Optional Params> /ban [player] [timespan] <reason> * basics.ban * basics.ban.perm /basics [reload|version] * basics.admin /commandblocker [add|remove|list] [<command>] * basics.commandblocker /clear <player> * basics.clear * basics.clear.other /clearchat * basics.clearchat /feed * basics.feed * basics.feed.others /fly <player> * basics.fly * basics.fly.others /gamemode [gamemode] [player] * basics.gamemode * basics.gamemode.others /gmc <player> * basics.gamemode.creative /gms <player> * basics.gamemode.survival /gma <player> * basics.gamemode.adventure /gmsp <player> * basics.gamemode.spectator /heal <player> * basics.heal * basics.heal.others /kick [player] <reason> * basics.kick /kickall <reason> * basics.kickall /mute [player] [timespan] <reason> * basics.mute * basics.mute.perm /revertwarn [player] <reason> * basics.revertwarn /setspawn * basics.setspawn /spawn <player> * basics.spawn * basics.spawn.others * basics.spawn.bypassDelay /unban [player] <reason> * basics.unban /unmute [player] <reason> * basics.unmute /warn [player] <reason> * basics.warn Before installing Basics, you'll need: Skript [Hard Dependancy] (bensku's fork) skQuery [Hard Dependancy] Once you have all the dependencies, navigate through your server files to the Skript plugin folder. Then click the "scripts" folder. Upload/paste the downloaded file in the "scripts" folder. By download, or utilizing this plugin in any way, you, the consumer, agree to all of the following terms. You may not claim this project as yours, in any way, or take credit for any part of it. You will not redistribute this plugin, but redirect people here. Before leaving a bad review because something doesn't work, please contact me either through Spigot or the Vector Software discord server.
  15. I'm pretty bored so I'm making free skripts for the community. (Leave a reply with what skript you want)
  16. I'm bored... reply with what skript you want me to make for you
  17. You can get the punish skript here ^
  18. function q(p: player): if {q::*} doesn't contain {_p}: add {_p} to {q::*} if size of {q::*} = 1: set {_t} to 3 loop 3 times: wait 1 second if size of {q::*} = 1: broadcast "&8[&c»&8] &6The game is starting in &c%{_t}% &6seconds!" remove 1 from {_t} if {_t} is 0: add {q::*} to {onGoing::*} clear {q::*} broadcast "&8[&c»&8] &6The game has begun!" exit loop else: broadcast "&8[&c»&8] &6The queue has been stopped due to lack of people! &8[&c%(size of {q::*})%&8]" exit loop else: remove {_p} from {q::*} send "&8[&c»&8] &6You have left the queue! &8[&c%(size of {q::*})%&8]" to {_p} command q: trigger: q(player) Very simple queue script. Doesn't clear the "{onGoing::*}" variable, so may want to add that. It also doesn't teleport you anywhere, but it works in every other way. You can change whatever, I don't really care.
  19. Just ask for anything I dont care.
  20. i need someone to help me make a skyblock server, i cant pay sorry,
  21. I'm making free skripts again... reply to this post with anything you need!
  22. I'm creating a security system for my server, here's the code: on load: set {lvl1} to yellow stained glass pane named "Level 1 Keycard" set {lvl2} to orange stained glass pane named "Level 2 Keycard" set {lvl3} to blue stained glass pane named "Level 3 Keycard" set {lvl4} to red stained glass pane named "Level 4 Keycard" set {lvl5} to black stained glass pane named "Level 5 Keycard" set {staff} to paper named "Staff Keycard" on right click on a oak button: if player is holding {lvl1} or {lvl2} or {lvl3} or {lvl4} or {lvl5} or {staff}: stop else: cancel event message "&4&lLevel 1 or above Keycard is required. " on right click on a birch button: if player is holding {lvl2} or {lvl3} or {lvl4} or {lvl5} or {staff}: stop else: cancel event message "&4&lLevel 2 or above Keycard is required. " on right click on a spruce button: if player is holding {lvl3} or {lvl4} or {lvl5} or {staff}: stop else: cancel event message "&4&lLevel 3 or above Keycard is required. " on right click on a jungle button: if player is holding {lvl4} or {lvl5} or {staff}: stop else: cancel event message "&4&lLevel 4 or above Keycard is required. " on right click on a dark oak button: if player is holding {lvl5} or {staff}: stop else: cancel event message "&4&lLevel 5 or above Keycard is required. " on right click on a acacia button: if player is holding {staff}: stop else: cancel event message "&4&lStaff Keycard is required. " I know it is working but somehow it didn't detect the item in my hand although I'm holding the Staff Keycard
  23. Hi there, Im meetrow and i want to start a prison break server, like dangerzone and mlum. can anyone help me with a script or send me a download link. thanks for the help!! BTW the one that helps me gets a free rank on the server.
  24. maxademannen

    Exp Merging

    So I was making IlMango's zombie pigman farm on my 1.14.3 server, however, it doesn't work very well. The reason is that the Exp orbs, which are supposed to go through slabs to get to you, merge like crazy, and so fast that the exp doesn't make it out past the slab. According to others, you have to do something in the Spigot.yml file to change this, however it is blocked, I can't access it. Is there a way to access it, or is there another way to fix the orbs merging so much? Thanks
  25. EpicNess

    #1 server

    Hello my name is EpicNess! (EpicNessYT) And i am starting a new minehut server, i think my idea has never been done before. A star wars server! I need some people to help me for fill this massive project. Features: Flyable star wars ships, Guns, Texture pack, Star wars maps (more in the future but atm just 1), Star wars fans, Rank up system, Great roleplay, Choose a team to fight for! Needs: Skripters, Builders, Marketers/editors (to make trailer(s) ) Add my discord: EpicNess#9843 May the force be with all of you.
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