Right now, we have 3 people working on Spelunking; Myself, Mega_Rascal and RyanDxxx. We all have our assigned roles, such as me working on the creative stuff such as the resource pack, music, story and building, Mega works on the building and Ryan is working on the development side. Obviously it's quite a small team for such a large project but we have worked on many RPGs before, some even rivalling the expansiveness of Spelunking. However, I believe many met their fate due to being released too early in development which made people get bored of it much quicker than us being able to add more