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Pryzmm

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Posts posted by Pryzmm

  1. Just now, BanditEagle said:

    You want to stop it at 1 year? come on we gotta keep this alive till minehut stops existing (aka never)!

    ah yes. Biggest post with 999999+ subposts. Forums prob gonna crash when that happens tbh

  2. 14 hours ago, Clasher said:

    This is possible with Libs disguises

  3. 44 minutes ago, MegaGyarados said:

    GeyserMC is a plugin that allows Bedrock players to play on Java servers. This could be one of the important plugins that Minehut adds, as it would bridge the gap and do something the devs haven’t been able to do for years. Check it out. https://geysermc.org/

    Bedrocks players to my knowledge CAN join java servers if their version is supported
    (but what do i know i dont play bedrock)

  4. 8 hours ago, FletcherMed said:

    Once I am able to get on, I will take and send a screenshot of the errors if still needed. But for now while I am on mobile, I will add the TuSKe addon to skript and try to reload in the console.

    Oh boy, here we go.

    * You can replace "if player hasn't played before:" with "on first join:"

    * remove the "livesplus" from formatting the gui

    * with if statements you'll need a ":" at the end of them

  5. Got a number one victory royale
    Yeah fortnite we bout to get down (get down)
    Ten kills on the board right now
    Just wiped out tomato town
    My friend just got downed
    I’ve revived him now we’re heading south bound
    Now we’re in the pleasant park streets
    Look at the map go to the mark sheets

  6. 55 minutes ago, tmoa2 said:

    Thanks for alerting this to me! I will fix this in a update.

    And also there is no problem with the bow. people can hit from 7 or 8 blocks and still get it legit

    Yes but it sets of the anticheat as if they are hitting someone with their fists. Make a aimbot hack for bows

  7. Just now, BurningBrimstone said:

    Try reformatting with this:

    
    if damage wasn't caused by projectile:

    All of these conditions are working fine on my server. Do you have addons conflicting?

    I use SkBee, SkQuerty, SkRayfall, and Skript (of course)
    Thanks it works!

    • Like 1
  8. 1 minute ago, BurningBrimstone said:

    Hello! The damagecause type does not include any reference to arrow, in favor of projectile. See below:
    https://skripthub.net/docs/?id=2140

     

    An example of a proper comparison:

    
    on damage of player:
      if event-damagecause is not projectile:

     

    Hope this helps!

    I get no errors but the skript still continues. Heres the skript (Reach Detection)
     

    on damage:
    	if event-damage cause is not projectile: # This line
    		if attacker is player:
    			if distance between attacker and victim is greater than {ReachDetection}:
    				loop all players where [input has permission "{@UsePermission}"]:
    					send "{@Alert} &7%attacker% &7is suspected to be using &aReach &7(%distance between attacker and victim% &7Blocks)" to loop-player

     

  9. 15 hours ago, SinisterK said:

    Yea so im setting up my server with friends and something called Killbot.EXE was flooding me and my friends chat and downloading something so if u have the same problem as me just repair the server files and it will be gone, Minehut please if more people have having the same thing please try and fix it

    I have never experienced this...

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