/worlds is removed due to PlayerServer. Upload a world from file manager, then import it with the plugin MultiVerse
https://www.spigotmc.org/resources/multiverse-core.390/
At the moment, no, but he/she could give you access to the dashboard, so you can do anything on the server. You can also make a new account, which only you two have access too, then make servers on there. Hope I helped a bit
Hey, it would be cool if in the dashboard, if you clicked the amount of players online bar, it will show a list of the players name, and if you want, there head
Hello! Let me fix your skript!
command /spawn:
trigger:
send title "&lYou are being teleported to spawn!"
wait 3 seconds
teleport player to -277, 72, 493 in world "world"
send "&aTeleported!" to player
Hey, please post skript help in the skript discussion category. I will now skript this for you.
on death:
if victim is pig:
loop all entities:
if loop-entity is chicken:
set health of loop-entity to 0
PlayerServer is removed. You cannot use commands. In server settings, go to WORLDS tab, then upload the world file. It must be a zipped minecraft world file. Make sure the name has no spaces, and is simple like MainWorld or World2
lastly, import it with multiverse.
/mv import <worldname>
then
/mvtp <worldname>
Sure! Let me get it skripted for ya! This will say that the player is muted when muted, but when the op chats, they will be able to talk
command /mute [<offline player>] [<number>]:
permission: mute.*
permission message: &cYou do not have permission for that!
executable by: players and console
trigger:
if arg 1 is not set:
message "&c/mute <player> <seconds>"
if arg 1 is set:
set {mute.%arg 1%} to number-argument
broadcast "&b%arg 1% &6was muted by &c%player%"
every 1 second:
loop all players:
if {mute.%loop-player%} is more than 0:
remove 1 from {mute.%loop-player%}
else:
delete {mute.%loop-player%}
on chat:
if player is op:
set {NothingLol::%player%} to true
else:
if {mute.%player%} is more than 0:
message "&6You can not talk while you are muted. &b%{mute.%player%}% &cseconds left."
cancel event
every 20 second:
loop all players:
if {mute.%loop-player%} is more than 0:
set action bar of loop-player to "&6You can talk in &b%{mute.%loop-player%}% &cseconds."
command /unmute [<offline player>]:
permission: mute.*
permission message: &cYou do not have permission for that!
executable by: players and console
trigger:
if arg 1 is not set:
message "&c/unmute <player>"
if arg 1 is set:
delete {mute.%arg 1%}
broadcast "&b%arg-1% &6was unmuted by &c%player%"