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BOXEY

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Everything posted by BOXEY

  1. I was wondering if it was posable to make a custom lava and water stone generator so that ores will spawn when you mine it with a random chance
  2. BOXEY

    click type

    it works thank you
  3. BOXEY

    click type

    hello i am trying to make a crates thing if click action is right mouse button: send "a" if click action is left mouse button: this is giving me the error
  4. ooo so you could have like a hub server that sends someone to the normal server when it is open
  5. can anyone explain what a Server Network is because I'm kind of confused?
  6. when i set a block to a banner it is facing the wrong way so how can i set it so the original diction that is was code on place: if player has permission "flag.place": stop else: cancel event on right click: if event-block is red banner: if {redteam.%player%} is set: send "&c&lFlags &8| &7You can't capture your own flag" else: if {rfc} is set: send "&c&lFlags &8| &7You can't capture a flag that was already captured - 0_0" else: set {redloc} to event-location set block at event-location to air send action bar "&c&lFlags &8| &7You captured the &cRed Flag" to player broadcast "&c&lFlags &8| &cRed Flag &7captured" set {rfc} to true set {hf.%player%} to true on right click: if event-block is dropper: cancel event if {rfc} is set: if {hf.%player%} is set: set block at {redloc} to red banner delete {rfc} delete {hf.%player%} add 1 to {red.points} else: send "&c&lFlags &8| &7You need a flag dum but - 0_o" else: send "&c&lFlags &8| &7BRO THE FLAG YOU NEED TO GET THE FLAG - 0_oo"
  7. i have seen a lot of prefix's and stuff with like a color fade that is with colors you cant get normally and I do my ranks via skript so how can i make the prefix's to like a color fade
  8. I believe that on the minehut YouTube there is a video of them making a queue system
  9. Link: Air Drops - Pastebin.com plugins I have: I made some air drops that you can customize the loot and stuff like that to edit most of the basic things you can just use the options at the top options: p: crates.use pm: &cHey!&7 You cant manage the crates min-x: -250 max-x: 380 min-z: -250 max-z: 380 cooldown: 2 minutes 30 seconds the min cords should always be a negative and the max will always be a positive number you can edit the cool down to make they come in faster or slower it is very important to edit the world that they spawn in so it would most likely be every {@cooldown} in world "world" when you do "/crates addloot" it will open the loot menu. To get to the loot list menu you have to click on the paper not the sign! Pictures:
  10. make a skript that puts all the players 100 block in the air to fall to there death every like 20 seconds
  11. I had the same problem and now I have an answer here is la code command test: trigger: open sign gui to player with lines "ads", "", "^^^^^^^^^^^^^^^", and "Thingy": set {_a} to 2nd element out of lines you can find most things here: Skript Hub - Documentation
  12. i spent so time on this because my server is in beta mode rn and I need a more customizable whitelist menu her is the code on chat: set the chat format to "%player's prefix%&8| &7%player% %{bprefix::%uuid of player%}%7&ᐅ&r %message%" options: prefix: &7&k||| Server &7&k||| server: &7&k||| Server &7&k||| command beta [<text>] [<offline player>]: permission: beta.give permission message: &cHey!&7 you cant do this. trigger: if arg-1 is "add": if arg-2 is set: if {list::*} does not contain arg-2: set {bprefix::%uuid of arg-2%} to "&8| &b&lBETA " send action bar "{@prefix} &7You have been added to the &cBETA" to arg-2 send "{@prefix} &7You have added &a%arg-2%&7 to the &cBETA" to player add arg-2 to {list::*} else: send "{@prefix} &7You have already add this player to the &cBETA&7 list" to player else: send "{@prefix} &7Please name a player to add to the &cBETA" to player if arg-1 is "remove": if arg-2 is set: if {list::*} does not contain arg-2: send "{@prefix} &7This player is not on the &cBETA&7 list" to player else: set {bprefix::%uuid of arg-2%} to "&7" send action bar "{@prefix} &7You have been removed from the &cBETA" to arg-2 send "{@prefix} &7You have removed &a%arg-2%&7 to the &cBETA" to player remove arg-2 from {list::*} else: send "{@prefix} &7Please name a player to add to the &cBETA" to player if arg-1 is "on": if {beta} is set: send action bar "{@prefix} &7The server is already in &cBETA&7 mode!" to player stop else: set {beta} to false send action bar "{@prefix} &7The server is now in &cBETA&7 mode!" to player stop if arg-1 is "off": if {beta} is not set: send action bar "{@prefix} &7The server is already not in &cBETA&7 mode!" to player stop else: delete {beta} send action bar "{@prefix} &7The server is not longer in &cBETA&7 mode!" to player stop if arg-1 is "help": send "&7----------------------==&cBETA&7==----------------------" send "&7" send "&3 - &7/beta help &8| &7Shows this menu!" send "&3 - &7/beta add (player) &8| &7Adds a player to &cBETA" send "&3 - &7/beta remove (player) &8| &7Removes a player from the &cBETA" send "&3 - &7/beta on &8| &7Turns &cBETA&7 on" send "&3 - &7/beta off &8| &7Turns &cBETA&7 off" send "&7" send "&7----------------------==&cBETA&7==----------------------" stop if arg-1 is not set: send "&7----------------------==&cBETA&7==----------------------" send "&7" send "&3 - &7/beta help &8| &7Shows this menu!" send "&3 - &7/beta add (player) &8| &7Adds a player to &cBETA" send "&3 - &7/beta remove (player) &8| &7Removes a player from the &cBETA" send "&3 - &7/beta on &8| &7Turns &cBETA&7 on" send "&3 - &7/beta off &8| &7Turns &cBETA&7 off" send "&7" send "&7----------------------==&cBETA&7==----------------------" stop if arg-1 is "list": send "{@prefix} &7Open beta list" to player wait 1 tick beta(player) on join: if {beta} is set: set {_p} to player if {list::*} does not contain {_p}: remove 1 from {total} kick the player due to "{@prefix} &7You are not on the &cBETA&7 list!" else: send action bar "&7Welcom back to {@server}" to player function beta(p: player): open virtual chest inventory with size 6 named "&3&lBeta&8 | &7List" to {_p} set {_n} to 0 if {list::*} is set: loop {list::*}: format gui slot {_n} of {_p} with ("%loop-value%" parsed as offline player)'s skull with no nbt named "&3%loop-value%" with lore "&7Remove with &c/beta remove %loop-value%" add 1 to {_n} if {_n} = 53: stop loop else: format gui slot 0 of {_p} with paper with no nbt named "&7None." with lore "&7There is currently nobody on the &cBETA&7 list." to do nothing format gui slot 53 of {_p} with empty map with no nbt named "&6Clear Beta list" to run: close player's inventory delete {list::*} pastebin: /Beta command - Pastebin.com
  13. nvm I used a old report skript in my other server here's the code command list: trigger: send "{@prefix} &7Opening list" to player wait 1 tick list(player) function list(p: player): open virtual chest inventory with size 6 named "&3&lList&8 | &7List" to {_p} set {_n} to 0 if {list::*} is set: loop {list::*}: format gui slot {_n} of {_p} with ("%loop-value%" parsed as offline player)'s skull with no nbt named "&3%loop-value%" add 1 to {_n} if {_n} = 53: stop loop else: format gui slot 0 of {_p} with paper with no nbt named "&7None." with lore "&7Currently there is noboby on the list." to do nothing format gui slot 53 of {_p} with empty map with no nbt named "&6Clear list" to run: close player's inventory delete {list::*}
  14. I am making a skript and i need to know how i can make a item in the gui for it and make it a player name in a list
  15. i think by doing this it will work on chat: loop all players: if message contains "%loop-player%": play sound "block.note_block.flute" to loop-player send action bar "&c&l%player% &7has pinged you in chat." to loop-player send action bar"&7You have pinged &c&l%loop-player%" to player
  16. I was thinking how I can set a mined block to a random block that is in a list of blocks like this varibles: {list1) = dirt, grass_block, ect. on mine of block: if player has permisson "playa": set event-block to random item in {list1} "idk if this code works just made on the fly"
  17. I don't know if anyone even will look at this and think it is cool, but it just spawns a animal that you put it with a custom level and name #--------------------------------- options: permission: mobs.spawn pm: &cHey,&7 you cant do that prefix: &7&k||| [Server] &7&k||| &7 #--------------------------------- command mob [<text>] [<integer>] [<text>] [<integer>]: permission: {@permission} permission message: {@pm} usage: /spawn (mob) (level) (name) (amount) trigger: if arg-1 is not set: send "{@prefix} Please enter a mob" to player stop if arg-2 is not set: send "{@prefix} Please Enter a level for the mob" to player stop if arg-3 is not set: send "{@prefix} Please enter a name for the mob" to player stop if arg-4 is not set: send "{@prefix} Please enter a amount to spawn" to player stop else: send "{@prefix} Summoning %arg-4%&7 Mob(s) of:" wait 15 ticks send "&7Mob: %arg-1%" set {mob} to ("%arg-1%" parsed as entitytype) wait 15 ticks send "&7Level: %arg-2%" set {lvl::%uuid of player%} to arg-2 wait 15 ticks send "&7Name: %arg-3%" set {name::%uuid of player%} to arg-3 wait 15 ticks send "{@prefix} At your location" send "{@prefix} Your &c%arg-1% &7is getting ready to spawn" wait 15 ticks loop arg-4 times: spawn {mob} at location of player set display name of last spawned entity to "&8&k[ &3%arg-2% &8&k]&b %arg-3%" set max health of last spawned entity to arg-2 * 2 um yea
  18. I think that the {_DropType} is the item that will be dropped, so I think you can just add the lore to the item before you set it to the variable, and spawn it im dong this on a phone so sorry if it doesn’t make the best sense
  19. I don't know this will work for you but here is what I made you can change the options to better fit your server or the permmison #------------------ options: permission: block.admin noperm: &cHey, &7you cant do that prefix: &7&k[[ &bBlock &7&k[[ &7 #------------------ on place of barrier: if player has permission "{@permission}": stop else: send "{@prefix}{@noperm}" on place of bedrock: if player has permission "{@permission}": stop else: send "{@prefix}{@noperm}" on place of structure void: if player has permission "{@permission}": stop else: send "{@prefix}{@noperm}"
  20. BOXEY

    summon mob?

    like this?? set ({mob::%uuid of player%} to arg-1) phased as mob @Tarnerd
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