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karlip_a

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About karlip_a

  • Birthday March 18

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  1. im sorry im not experienced with borders
  2. sorry i dont quite know how to make "minigames"
  3. im sorry i dont really know how to do that i tryed finding up tutorials i couldnt find anyone
  4. like when i break for exsample coal and theres more coal like touching that coal i want it to break it and drop coal i want it to apply for all ores tho
  5. i wont do anything to time consuming
  6. like a bot that says a random math question in chat and first to answer it right gets a reward
  7. variables: {%player%.golemeffects} = false {%player%.blazeborn} = false {%player%.pillager} = false {%player%.rick} = false {%player%.tp1} = 0 {%player%.tp2} = 0 on first join: if name of player is not "123": set {golemeffects} to false set {blazeborn} to false set {pillager} to false set {rick} to false remove slowness from player remove night vision from player remove slow falling from player remove fire resistance from player remove 1 gold ingot named "&dAtmos" from player open virtual chest inventory with size 1 named "e" to player format gui slot 0 of player with iron chestplate named "Golem" to run: close player's inventory teleport player to location at (-123, 70, -5) in world "world" set {golemeffects} to true format gui slot 2 of player with player head named "Human" to run: close player's inventory set {golemeffects} to false format gui slot 4 of player with blaze rod named "Blazeborn" to run: close player's inventory teleport player to location at (-123, 70, -5) in world "world_nether" set {blazeborn} to true format gui slot 6 of player with crossbow named "pillager" to run: close player's inventory set {pillager} to true format gui slot 8 of player with redstone block named "Rick" to run: close player's inventory give a compass named "Save" to player give a gold ingot named "Home" to player give a blaze rod named "&5Plasma Shooter" to player set {rick} to true on right click: if name of player's held item is "&dAtmos": set {golemeffects} to false set {blazeborn} to false set {pillager} to false set {rick} to false remove slowness from player remove night vision from player remove slow falling from player remove fire resistance from player remove 1 gold ingot named "&dAtmos" from player open virtual chest inventory with size 1 named "e" to player format gui slot 0 of player with iron chestplate named "Golem" to run: close player's inventory teleport player to location at (-123, 70, -5) in world "world" set {golemeffects} to true format gui slot 2 of player with player head named "Human" to run: close player's inventory set {golemeffects} to false format gui slot 4 of player with blaze rod named "Blazeborn" to run: close player's inventory teleport player to location at (-123, 70, -5) in world "world_nether" set {blazeborn} to true format gui slot 6 of player with crossbow named "pillager" to run: close player's inventory set {pillager} to true format gui slot 8 of player with redstone block named "Rick" to run: close player's inventory give a compass named "Save" to player give a gold ingot named "Home" to player give a blaze rod named "&5Plasma Shooter" to player set {rick} to true on right click: if {rick} is true: if name of player's held item is "&5Plasma Shooter": strike lightning effect at the targeted block shoot a fireball from player at speed 15 on damage: if name of attacker's held item is "&5Plasma Shooter": add 1 to the damage if {rick} is true: if victim is player: cancel the event on left click: if {rick} is true: if name of player's held item is "Save": set {tp1} to position of targeted block on left click: if name of player's held item is "Home": if {rick} is true: set {tp2} to position of targeted block on right click: if name of player's held item is "Home": if {rick} is true: teleport player to {tp2} on right click: if name of player's held item is "Save": if {rick} is true: teleport player to {tp1} on right click: if {pillager} is true: shoot an arrow wait 0.1 seconds shoot an arrow on player's held item change: if {blazeborn} is true: apply slow falling 10 to the player for 10 days apply fire resistance 10 to the player for 10 days on break of stone: if {golemeffects} is true: cancel the event set the event-block to air drop a cobblestone at event-block on player's held item change: if {golemeffects} is true: apply haste 3 to the player for 10 days apply slowness 2 to the player for 10 days apply strength 2 to the player for 10 days apply night vision 10 to the player for 10 days on break of log: if {golemeffects} is true: loop blocks upwards: drop the loop-block-1 at event-block set the loop-block to air command /atmos: permission: op trigger: give a gold ingot named "&dAtmos" to player so when someone picks a origin everyone in the server gets the effects of it please help
  8. didnt think of that thank you!
  9. could you make me like a origins mod skript
  10. it adds these commands: /iron_golem_talisman - Gives strength 2 /mule_talisman - gives haste 3 and makes that you can break stone and get cobbel stone without a pickaxe /Grass_talisman - gives speed 2 and health boost 3 /speed_talisman - gives speed 1 /insane_speed_talisman - gives speed 2 /flashing_speed_talisman - gives speed 3 /frog_talisman - gives water breathing 2, speed 2 and jump boost 2 variables: {%player%.mule} = 0 command /iron_golem_talisman: trigger: give a iron ingot named "&7&lIron Golem Talisman" to player on player's held item change: if name of player's held item is "&7&lIron Golem Talisman": apply strength 2 to the player for 10 days if name of player's held item is not "&7&lIron Golem Talisman": remove strength from player command /mule_talisman: trigger: give a coal named "&8&lMule Talisman" to player on player's held item change: if name of player's held item is "&8&lMule Talisman": apply haste 3 to the player for 10 days set {mule} to 1 if name of player's held item is not "&8&lMule Talisman": remove haste from player set {mule} to 0 on break of stone: if {mule} is 1: cancel event set event-block to air drop cobblestone at event-block on right click: if name of player's held item is "&8&lMule Talisman": cancel the event command /Grass_talisman: trigger: give grass block named "&2&lGrass Talisman" to player on player's held item change: if name of player's held item is not "&2&lGrass Talisman": remove speed from the player remove health boost from the player if name of player's held item is "&2&lGrass Talisman": apply speed 1 without particles to the player for 10 days apply health boost 3 without particles to the player for 10 days command /speed_talisman: trigger: give a paper named "&aSpeed Talisman" to player on player's held item change: if name of player's held item is "&aSpeed Talisman": apply speed 1 to the player for 10 days command /insane_speed_talisman: trigger: give a book named "&aInsane Speed Talisman" to player on player's held item change: if name of player's held item is "&aInsane Speed Talisman": apply speed 2 to the player for 10 days command /Flashing_speed_talisman: trigger: give a enchanted book named "&4Flashing Speed Talisman" to player on player's held item change: if name of player's held item is "&4Flashing Speed Talisman": apply speed 3 to the player for 10 days command /frog_talisman: trigger: give a slimeball named "&2&lFrog Talisman" to player on player's held item change: if name of player's held item is "&2&lFrog Talisman": apply speed 2 to the player for 10 days apply jump boost 2 to the player for 10 days apply water breathing 2 to the player for 10 days if name of player's held item is not "&2&lFrog Talisman": remove jump boost from player remove water breathing from player command /speedtest: trigger: apply speed 1 to the player for 10 days
  11. thats weird it works for me. did you right click the ammo with the gun in your inventory if not do that. to reload you have to right click on the ammo while holding it
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