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ChunkerDunkers

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Everything posted by ChunkerDunkers

  1. Here you go! every second: loop all players: add 1 to {s::%loop-player's uuid%} if {s::%loop-player's uuid%} > 59: remove 60 from {s::%loop-player's uuid%} add 1 to {m::%loop-player's uuid%} if {m::%loop-player's uuid%} > 59: remove 60 from {m::%loop-player's uuid%} add 1 to {h::%loop-player's uuid%} if {h::%loop-player's uuid%} > 23: remove 24 from {h::%loop-player's uuid%} add 1 to {d::%loop-player's uuid%} command /playtime [<offlineplayer>]: trigger: arg isn't set: wait 1 tick send "" send "&f&l YOUR PLAYTIME (&7&l%player%&f)" send "" send "&f&l SECONDS:&7 %{s::%player's uuid%}%" send "&f&l MINUTES:&7 %{m::%player's uuid%}%" send "&f&l HOURS:&7 %{h::%player's uuid%}%" send "&f&l DAYS:&7 %{d::%player's uuid%}%" send "" else: wait 1 tick send "" send "&f&l PLAYTIME OF &7&l%arg%" send "" send "&f&l SECONDS:&7 %{s::%arg's uuid%}%" send "&f&l MINUTES:&7 %{m::%arg's uuid%}%" send "&f&l HOURS:&7 %{h::%arg's uuid%}%" send "&f&l DAYS:&7 %{d::%arg's uuid%}%" send "" on damage: attacker is a player Victim is a player {m::%victim%} is smaller than 30 cancel event
  2. I honestly don't think this is needed. There is a way to hide join messages with Essentials or Skript.
  3. Yes! In the config, change advanced: check-minecraft-version: true to false
  4. ChunkerDunkers

    Server Reset?

    Can you send me a screenshot of paper.yml?
  5. ChunkerDunkers

    Server Reset?

    If you have the plugin CoreProtect, you can rollback the world
  6. ChunkerDunkers

    Server Reset?

    If you choose a new level name, I believe it resets the world. Also changing plans shouldn't reset anything.
  7. ChunkerDunkers

    My Sever

    Hello! On bedrock edition, you will need to be on the latest update. Also when connecting to Minehut, make sure to use this information. Version 1.14.60 IP: bedrock.minehut.com Port: 19132 When you are in Minehut, use this command /join Oreoluwa or /server Oreoluwa
  8. They do have an appeal team. However, they are busy, so be patient. If its been about a week, I would appeal again.
  9. Would you mind sending me the Skript? I can get this set up for you. But as Delta said, it is different based off of peoples chat length and width.
  10. Hello! So currently, this is a glitch with the newest Minecraft Update. A fix that I have found is that if you get the Citizens Plugin (NPC), it can change the way they look and for them to move. Hope this helps!
  11. Also, make sure the resource pack has these files. pack.mcmeta, pack.png, textures
  12. Can you tell me the download link for the pack?
  13. Please do not reply to 1-month-old posts. - Do not Necropost
  14. Hello! Is the lag like where everyone else freezes but you don't? If so, you are the one lagging. Minehut also has thousands of player servers running at the same time which could also be the cause.
  15. Hello! This is a bug in your paper.yml. Change the max amount of mobs and this should fix
  16. Make sure the link you put in is the DIRECT download, for example, not a MediaFire link where you have to press download. The link needs to be the one where if you go to it, it downloads the file instantly.
  17. Please move this post to Player Appeals and make and unban there. Plus, there are no skins on the Minecraft Website.
  18. Do you think someone could make a a vanish Skript with an Action Bar message saying Vanished?
  19. Dynmap - Have a map of your server's worlds on a Google Map style map on your website Quests - Make quests that your players can complete NOPE - Free and Advanced cheat detection for Minecraft Servers EliteArmor - Create custom armor for your server (PREMIUM)
  20. Have you ever wanted to set the server spawn? Well use this Skript to set the spawn on your server today! on join: teleport player to {spawn} command /setspawn: trigger: if player has permission "spawn.set": if {spawn} is not set: send "[ServerName] &aThe spawn has been set" set {spawn} to location of player stop command /delspawn: trigger: if player has permission "spawn.delete": if {spawn} is set: send "[ServerName] &aThe spawn has been deleted" delete {spawn} stop command /spawn: trigger: teleport player to {spawn} send "[ServerName] &aYpu have been teleported to spawn"
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