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Everything posted by ChunkerDunkers
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What TheBombGut said is correct. For example, you could do on first join: give player 1 of wooden pickaxe with unbreaking 1
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Hey! I was wondering how to add a prefix to my Minecraft to discord skript. I want it to show the players minecraft perfix. I would like help to make it similar to SkyMiningF's discord to minecraft.
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Thank you so much!
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Could you make me a luckperms shortcut command to add perms
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Hey, earlier today, my server was working perfectly. Now, it crashes whenever I turn it on. Here is my crash report.
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Seems like a good idea! I feel like it could flag a lot of Anticheats though. +1
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You need to format the spaces differently. There is a website made by Skunity that parses your skript and tells you the errors. https://parser.skunity.com/
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I am looking for a pickaxe upgrade simulator similar to DankPR. I currently have a blast enchantment and yes, I am willing to pay for the skript.
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I know that this is necroposting buy @YoKennyno it has not
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This is my skript for the blast enchantment. Is there a way to simplify this code? # # #Blast Enchantment# # # on break: if lore of player's tool contains "&cBlast I": cancel event loop blocks in radius 1 around the target block: if loop-block is yellow concrete: set loop-block to air drop 1 yellow concrete else if loop-block is sponge: set loop-block to air drop 1 sponge on break: if lore of player's tool contains "&cBlast II": cancel event loop blocks in radius 2 around the target block: if loop-block is yellow concrete: set loop-block to air drop 1 yellow concrete else if loop-block is sponge: set loop-block to air drop 1 sponge on break: if lore of player's tool contains "&cBlast III": cancel event loop blocks in radius 3 around the target block: if loop-block is yellow concrete: set loop-block to air drop 1 yellow concrete else if loop-block is sponge: set loop-block to air drop 1 sponge on break: if lore of player's tool contains "&cBlast IV": cancel event loop blocks in radius 4 around the target block: if loop-block is yellow concrete: set loop-block to air drop 1 yellow concrete else if loop-block is sponge: set loop-block to air drop 1 sponge on break: if lore of player's tool contains "&cBlast V": cancel event loop blocks in radius 5 around the target block: if loop-block is yellow concrete: set loop-block to air drop 1 yellow concrete else if loop-block is sponge: set loop-block to air drop 1 sponge # # #Blast Enchantment with Fortune# # # on break: tool of the player is enchanted with fortune 1 if lore of player's tool contains "&cBlast I": cancel event loop blocks in radius 1 around the target block: if loop-block is yellow concrete: set loop-block to air drop 2 yellow concrete else if loop-block is sponge: set loop-block to air drop 2 sponge on break: tool of the player is enchanted with fortune 1 if lore of player's tool contains "&cBlast II": cancel event loop blocks in radius 2 around the target block: if loop-block is yellow concrete: set loop-block to air drop 2 yellow concrete else if loop-block is sponge: set loop-block to air drop 2 sponge on break: tool of the player is enchanted with fortune 1 if lore of player's tool contains "&cBlast III": cancel event loop blocks in radius 3 around the target block: if loop-block is yellow concrete: set loop-block to air drop 2 yellow concrete else if loop-block is sponge: set loop-block to air drop 2 sponge on break: tool of the player is enchanted with fortune 1 if lore of player's tool contains "&cBlast IV": cancel event loop blocks in radius 4 around the target block: if loop-block is yellow concrete: set loop-block to air drop 2 yellow concrete else if loop-block is sponge: set loop-block to air drop 2 sponge on break: tool of the player is enchanted with fortune 1 if lore of player's tool contains "&cBlast V": cancel event loop blocks in radius 5 around the target block: if loop-block is yellow concrete: set loop-block to air drop 2 yellow concrete else if loop-block is sponge: set loop-block to air drop 2 sponge #-------# on break: tool of the player is enchanted with fortune 2 if lore of player's tool contains "&cBlast I": cancel event loop blocks in radius 1 around the target block: if loop-block is yellow concrete: set loop-block to air drop 3 yellow concrete else if loop-block is sponge: set loop-block to air drop 3 sponge on break: tool of the player is enchanted with fortune 2 if lore of player's tool contains "&cBlast II": cancel event loop blocks in radius 2 around the target block: if loop-block is yellow concrete: set loop-block to air drop 3 yellow concrete else if loop-block is sponge: set loop-block to air drop 3 sponge on break: tool of the player is enchanted with fortune 2 if lore of player's tool contains "&cBlast III": cancel event loop blocks in radius 3 around the target block: if loop-block is yellow concrete: set loop-block to air drop 3 yellow concrete else if loop-block is sponge: set loop-block to air drop 3 sponge on break: tool of the player is enchanted with fortune 2 if lore of player's tool contains "&cBlast IV": cancel event loop blocks in radius 4 around the target block: if loop-block is yellow concrete: set loop-block to air drop 3 yellow concrete else if loop-block is sponge: set loop-block to air drop 3 sponge on break: tool of the player is enchanted with fortune 2 if lore of player's tool contains "&cBlast V": cancel event loop blocks in radius 5 around the target block: if loop-block is yellow concrete: set loop-block to air drop 3 yellow concrete else if loop-block is sponge: set loop-block to air drop 3 sponge #-------# on break: tool of the player is enchanted with fortune 3 if lore of player's tool contains "&cBlast I": cancel event loop blocks in radius 1 around the target block: if loop-block is yellow concrete: set loop-block to air drop 4 yellow concrete else if loop-block is sponge: set loop-block to air drop 4 sponge on break: tool of the player is enchanted with fortune 3 if lore of player's tool contains "&cBlast II": cancel event loop blocks in radius 2 around the target block: if loop-block is yellow concrete: set loop-block to air drop 4 yellow concrete else if loop-block is sponge: set loop-block to air drop 4 sponge on break: tool of the player is enchanted with fortune 3 if lore of player's tool contains "&cBlast III": cancel event loop blocks in radius 3 around the target block: if loop-block is yellow concrete: set loop-block to air drop 4 yellow concrete else if loop-block is sponge: set loop-block to air drop 4 sponge on break: tool of the player is enchanted with fortune 3 if lore of player's tool contains "&cBlast IV": cancel event loop blocks in radius 4 around the target block: if loop-block is yellow concrete: set loop-block to air drop 4 yellow concrete else if loop-block is sponge: set loop-block to air drop 4 sponge on break: tool of the player is enchanted with fortune 3 if lore of player's tool contains "&cBlast V": cancel event loop blocks in radius 5 around the target block: if loop-block is yellow concrete: set loop-block to air drop 4 yellow concrete else if loop-block is sponge: set loop-block to air drop 4 sponge
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do /lp user %player% parent switchprimarygroup vip
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Hello Minehut! I was wondering what the best anticheat plugin is. I also do not want to get matrix anti cheat.
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Its a decent idea, but 2 things. You could do this with skript, and other players could do /noplugins and see that it is installed on your server.
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I have not liked Minehut ever since they added the ad system. All of the lobbies are filled with ads and nobody talks like it was before ads. I think you guys should make a dedicated lobby where ads cannot be made. This would make the Minehut community way better.
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I think this would be a good idea, but Litebans is a premium plugin, so we would need permission from the plugin developer.
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Sorry i meant on join
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I would recommend using %player's uuid%. Also, change your code to this. on first join: if {color.%player%} is not set set {color.%player%} to "&7" on join: if {color.%player%} is not set set {color.%player%} to "&7"
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I would also recommend adding this to your Skript so when a player joins, it sets a prefix so when a new player joins, you don't have to reload the skript. on load: if {prefix::%loop-player's uuid%} is not set: set {prefix::%loop-player's uuid%} to {@defaultPrefix}
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Here is the unbreakable skript. command /unbreakable: permission: unbreakable permission message: No trigger: if player's held item is not air: add "{Unbreakable:1b}" to nbt of player's held item else: message "&cYou must hold something in order to do this!"
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Could someone make me a prison upgrade gui with efficiency, fortune, unbreaking, and blast? I am currently using my own currency.
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Hello, I was wondering how you would make a mining levels Skript. I know how to make the levels but i can never find out how to get rebirths to work. Could anyone help me?
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This is currently not possible due to the Minecraft color codes.
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You should make it so when a player leaves the server, Multiverse unloads the world to stop lag.
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That would be a good idea! +1
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Maybe try to add a world to your skript. As Pocan said, variables also work.