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ChunkerDunkers

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Everything posted by ChunkerDunkers

  1. What TheBombGut said is correct. For example, you could do on first join: give player 1 of wooden pickaxe with unbreaking 1
  2. Hey! I was wondering how to add a prefix to my Minecraft to discord skript. I want it to show the players minecraft perfix. I would like help to make it similar to SkyMiningF's discord to minecraft.
  3. Could you make me a luckperms shortcut command to add perms
  4. Hey, earlier today, my server was working perfectly. Now, it crashes whenever I turn it on. Here is my crash report.
  5. Seems like a good idea! I feel like it could flag a lot of Anticheats though. +1
  6. You need to format the spaces differently. There is a website made by Skunity that parses your skript and tells you the errors. https://parser.skunity.com/
  7. I am looking for a pickaxe upgrade simulator similar to DankPR. I currently have a blast enchantment and yes, I am willing to pay for the skript.
  8. I know that this is necroposting buy @YoKennyno it has not
  9. This is my skript for the blast enchantment. Is there a way to simplify this code? # # #Blast Enchantment# # # on break: if lore of player's tool contains "&cBlast I": cancel event loop blocks in radius 1 around the target block: if loop-block is yellow concrete: set loop-block to air drop 1 yellow concrete else if loop-block is sponge: set loop-block to air drop 1 sponge on break: if lore of player's tool contains "&cBlast II": cancel event loop blocks in radius 2 around the target block: if loop-block is yellow concrete: set loop-block to air drop 1 yellow concrete else if loop-block is sponge: set loop-block to air drop 1 sponge on break: if lore of player's tool contains "&cBlast III": cancel event loop blocks in radius 3 around the target block: if loop-block is yellow concrete: set loop-block to air drop 1 yellow concrete else if loop-block is sponge: set loop-block to air drop 1 sponge on break: if lore of player's tool contains "&cBlast IV": cancel event loop blocks in radius 4 around the target block: if loop-block is yellow concrete: set loop-block to air drop 1 yellow concrete else if loop-block is sponge: set loop-block to air drop 1 sponge on break: if lore of player's tool contains "&cBlast V": cancel event loop blocks in radius 5 around the target block: if loop-block is yellow concrete: set loop-block to air drop 1 yellow concrete else if loop-block is sponge: set loop-block to air drop 1 sponge # # #Blast Enchantment with Fortune# # # on break: tool of the player is enchanted with fortune 1 if lore of player's tool contains "&cBlast I": cancel event loop blocks in radius 1 around the target block: if loop-block is yellow concrete: set loop-block to air drop 2 yellow concrete else if loop-block is sponge: set loop-block to air drop 2 sponge on break: tool of the player is enchanted with fortune 1 if lore of player's tool contains "&cBlast II": cancel event loop blocks in radius 2 around the target block: if loop-block is yellow concrete: set loop-block to air drop 2 yellow concrete else if loop-block is sponge: set loop-block to air drop 2 sponge on break: tool of the player is enchanted with fortune 1 if lore of player's tool contains "&cBlast III": cancel event loop blocks in radius 3 around the target block: if loop-block is yellow concrete: set loop-block to air drop 2 yellow concrete else if loop-block is sponge: set loop-block to air drop 2 sponge on break: tool of the player is enchanted with fortune 1 if lore of player's tool contains "&cBlast IV": cancel event loop blocks in radius 4 around the target block: if loop-block is yellow concrete: set loop-block to air drop 2 yellow concrete else if loop-block is sponge: set loop-block to air drop 2 sponge on break: tool of the player is enchanted with fortune 1 if lore of player's tool contains "&cBlast V": cancel event loop blocks in radius 5 around the target block: if loop-block is yellow concrete: set loop-block to air drop 2 yellow concrete else if loop-block is sponge: set loop-block to air drop 2 sponge #-------# on break: tool of the player is enchanted with fortune 2 if lore of player's tool contains "&cBlast I": cancel event loop blocks in radius 1 around the target block: if loop-block is yellow concrete: set loop-block to air drop 3 yellow concrete else if loop-block is sponge: set loop-block to air drop 3 sponge on break: tool of the player is enchanted with fortune 2 if lore of player's tool contains "&cBlast II": cancel event loop blocks in radius 2 around the target block: if loop-block is yellow concrete: set loop-block to air drop 3 yellow concrete else if loop-block is sponge: set loop-block to air drop 3 sponge on break: tool of the player is enchanted with fortune 2 if lore of player's tool contains "&cBlast III": cancel event loop blocks in radius 3 around the target block: if loop-block is yellow concrete: set loop-block to air drop 3 yellow concrete else if loop-block is sponge: set loop-block to air drop 3 sponge on break: tool of the player is enchanted with fortune 2 if lore of player's tool contains "&cBlast IV": cancel event loop blocks in radius 4 around the target block: if loop-block is yellow concrete: set loop-block to air drop 3 yellow concrete else if loop-block is sponge: set loop-block to air drop 3 sponge on break: tool of the player is enchanted with fortune 2 if lore of player's tool contains "&cBlast V": cancel event loop blocks in radius 5 around the target block: if loop-block is yellow concrete: set loop-block to air drop 3 yellow concrete else if loop-block is sponge: set loop-block to air drop 3 sponge #-------# on break: tool of the player is enchanted with fortune 3 if lore of player's tool contains "&cBlast I": cancel event loop blocks in radius 1 around the target block: if loop-block is yellow concrete: set loop-block to air drop 4 yellow concrete else if loop-block is sponge: set loop-block to air drop 4 sponge on break: tool of the player is enchanted with fortune 3 if lore of player's tool contains "&cBlast II": cancel event loop blocks in radius 2 around the target block: if loop-block is yellow concrete: set loop-block to air drop 4 yellow concrete else if loop-block is sponge: set loop-block to air drop 4 sponge on break: tool of the player is enchanted with fortune 3 if lore of player's tool contains "&cBlast III": cancel event loop blocks in radius 3 around the target block: if loop-block is yellow concrete: set loop-block to air drop 4 yellow concrete else if loop-block is sponge: set loop-block to air drop 4 sponge on break: tool of the player is enchanted with fortune 3 if lore of player's tool contains "&cBlast IV": cancel event loop blocks in radius 4 around the target block: if loop-block is yellow concrete: set loop-block to air drop 4 yellow concrete else if loop-block is sponge: set loop-block to air drop 4 sponge on break: tool of the player is enchanted with fortune 3 if lore of player's tool contains "&cBlast V": cancel event loop blocks in radius 5 around the target block: if loop-block is yellow concrete: set loop-block to air drop 4 yellow concrete else if loop-block is sponge: set loop-block to air drop 4 sponge
  10. do /lp user %player% parent switchprimarygroup vip
  11. Hello Minehut! I was wondering what the best anticheat plugin is. I also do not want to get matrix anti cheat.
  12. Its a decent idea, but 2 things. You could do this with skript, and other players could do /noplugins and see that it is installed on your server.
  13. I have not liked Minehut ever since they added the ad system. All of the lobbies are filled with ads and nobody talks like it was before ads. I think you guys should make a dedicated lobby where ads cannot be made. This would make the Minehut community way better.
  14. I think this would be a good idea, but Litebans is a premium plugin, so we would need permission from the plugin developer.
  15. I would recommend using %player's uuid%. Also, change your code to this. on first join: if {color.%player%} is not set set {color.%player%} to "&7" on join: if {color.%player%} is not set set {color.%player%} to "&7"
  16. I would also recommend adding this to your Skript so when a player joins, it sets a prefix so when a new player joins, you don't have to reload the skript. on load: if {prefix::%loop-player's uuid%} is not set: set {prefix::%loop-player's uuid%} to {@defaultPrefix}
  17. Here is the unbreakable skript. command /unbreakable: permission: unbreakable permission message: No trigger: if player's held item is not air: add "{Unbreakable:1b}" to nbt of player's held item else: message "&cYou must hold something in order to do this!"
  18. Could someone make me a prison upgrade gui with efficiency, fortune, unbreaking, and blast? I am currently using my own currency.
  19. Hello, I was wondering how you would make a mining levels Skript. I know how to make the levels but i can never find out how to get rebirths to work. Could anyone help me?
  20. This is currently not possible due to the Minecraft color codes.
  21. You should make it so when a player leaves the server, Multiverse unloads the world to stop lag.
  22. That would be a good idea! +1
  23. Maybe try to add a world to your skript. As Pocan said, variables also work.
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