DeltaRays Posted September 29, 2019 Share Posted September 29, 2019 The title says everything options: heart: ♥ ver: 0.001 on death of player: set death message to "" if attacker is a player: if projectile is set: send "&b%victim% &fwas shot by &b%attacker%&f &8[&b%attacker's health%{@heart}&8]&f!" to all players where [{deathmsg::%input's uuid%} = true] else if attacker is set: send "&b%victim% &fwas beaten to death by &b%attacker%&f &8[&b%attacker's health%{@heart}&8]&f!" to all players where [{deathmsg::%input's uuid%} = true] else if damage was caused by potion: send "&b%victim% &fwas killed by &e&k--&fmagic&e&k--&f." to all players where [{deathmsg::%input's uuid%} = true] else if damage was caused by fall: send "&fGravity got the best of &b%victim%&f." to all players where [{deathmsg::%input's uuid%} = true] else if damage was caused by lava: send "&b%victim% &fthought swimming in lava was a good idea." to all players where [{deathmsg::%input's uuid%} = true] else if damage was caused by burning: send "&b%victim% &fjust got ##Roasted." to all players where [{deathmsg::%input's uuid%} = true] else if damage was caused by drown: send "&b%victim% &fnever learned how to swim." to all players where [{deathmsg::%input's uuid%} = true] else if damage was caused by starvation: send "&b%victim% &fforgot how to use the microwave." to all players where [{deathmsg::%input's uuid%} = true] else if damage was caused by lightning: send "&b%victim% &fwas struck by lightning." to all players where [{deathmsg::%input's uuid%} = true] else if damage was caused by block explosion: send "&b%victim% &fgot too close to an explosion." to all players where [{deathmsg::%input's uuid%} = true] else if damage was caused by contact: send "&b%victim% &fsat on a prickle." to all players where [{deathmsg::%input's uuid%} = true] else if damage was caused by suffocation: send "&b%victim% &fforgot how to breathe." to all players where [{deathmsg::%input's uuid%} = true] else if damage was caused by melting: send "&b%victim% &fsweat to death." to all players where [{deathmsg::%input's uuid%} = true] else if damage was caused by suicide: send "&b%victim% &fsaw the light at the end of the tunnel." to all players where [{deathmsg::%input's uuid%} = true] else if damage was caused by void: send "&b%victim% &fstared into the abyss for too long, and the abyss stared back at them." to all players where [{deathmsg::%input's uuid%} = true] else if damage was caused by poison: send "&b%victim% &fdrank bleach irresponsibly." to all players where [{deathmsg::%input's uuid%} = true] else if damage was caused by wither: send "&b%victim% &fwithered away..." to all players where [{deathmsg::%input's uuid%} = true] else if damage was caused by falling block: send "&b%victim% &fwas crushed by a block because it wanted love." to all players where [{deathmsg::%input's uuid%} = true] else if damage was caused by hitting wall while flying: send "&b%victim% &fdidn't see a block." to all players where [{deathmsg::%input's uuid%} = true] else if damage was caused by cramming: send "&fThe huddle was too much for &b%victim%&f." to all players where [{deathmsg::%input's uuid%} = true] else: send "&b%victim% &fdied." to all players where [{deathmsg::%input's uuid%} = true] command /toggledeathmsgs [<text>]: trigger: if {deathmsg::%player's uuid%} = true: set {deathmsg::%player's uuid%} to false send "&cDisabled death messages!" else: set {deathmsg::%player's uuid%} to true send "&aEnabled death messages!" Link to comment Share on other sites More sharing options...
Nd_ Posted October 5, 2019 Share Posted October 5, 2019 Never knew that you could put variables in input and compare it Link to comment Share on other sites More sharing options...
eteled_is_kanna Posted February 20, 2021 Share Posted February 20, 2021 cool Link to comment Share on other sites More sharing options...
emopediaMC Posted February 20, 2021 Share Posted February 20, 2021 2 hours ago, eteled_is_kanna said: cool bruh, one year necro.. someone pls lock for necro Developer Joined Minecraft in 2010 on PC Joined Minehut in August 2016 1 year Skript experience 2 months Java experience 5 months Javascript experience Link to comment Share on other sites More sharing options...
Migins Posted February 21, 2021 Share Posted February 21, 2021 Locked - Necroposting Please avoid posting on threads that have been inactive for over a month. ► Support July 29, 2020 → November 3, 2020 ► Helper November 3, 2020 → February 22, 2021 ► Moderator February 22, 2021 → May 17, 2021 ► I might not always respond to forum dms, however I am always contactable on discord (mig#0069) Link to comment Share on other sites More sharing options...
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