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Nd_

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  1. Nd_

    Copy a building

    I am making a custom Skyblock skript, and I want to clone the island whenever the player spawns. I tried Skematic but you can't even use it because you have to have FAWE(which Minehut doesn't have). But is there any way to clone the building?
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  3. Nd_

    Tuske GUI help

    Code: on right click: if player is holding a nether star named "&5Potion Menu" with lore "&5Get your potions": player is in world "ul_KitPVP": open virtual chest inventory with size 1 named "&5Potions" to player format gui slot 0 of player with splash potion of harming named "Splash Potion Of Harming" with lore "&5You have: %{%player's uuid%.splashpotionofharming}% Splash Potions Of Harming" to close and run: if {%player's uuid%.splashpotionofharming} is less than 1: message "&4You don't have any Splash Potions Of Harming" else: give a splash potion of harming to the player subtract 1 from {%player's uuid%.splashpotionofharming} It says it doesn't understand the condition or effect.
  4. Is the message "Benny Is A Robot"?
  5. That was the problem, I just thought it was the skript.
  6. It currently teleports you through a block, like the WorldEdit command //thru. The skript that was doing it was teleport with compass
  7. IDK if this is a false positive or what, but I went to the page and my AV blocked it. Is there any reason for this? EDIT: It isn't a false positive, it's a virus(community score on Virus Total)
  8. 2019-07-21 10-25-57.mp4
  9. I was setting up a World Switcher with a compass, but a disabled skript somehow executed it's skript instead of the World Switcher skript. I deleted the skript that was doing it and refreshed it but it didn't work. Then I tried turning the server off and on, but that didn't work either
  10. Code: on chat: if message contains {bannedwords::*}: message "&4Your message has been blocked by the filter" cancel event command /cfadd <text>: permission: chatfilter.add description: Add a word to the chat filter executable by: players trigger: if argument contains {bannedwords::*}: message "%argument% is already a banned word" else: add argument to {bannedwords::*} message "&4You have added %argument% to the Chat Filter" command /cfremove <text>: permission: chatfilter.remove description: Remove a word to the chat filter executable by: players trigger: if argument contains {bannedwords::*}: remove argument from {bannedwords::*} message "&4You have removed %argument% from the Chat Filter" else: message "%argument% isn't a banned word" command /cflist: permission: chatfilter.list description: Lists the Banned Words executable by: players trigger: message "%{bannedwords::*}%" There are no error messages, but the if argument contains {bannedwords::*} and the if message contains {bannedwords::*} think I mean if they type {bannedwords::*}, not if they type something in the list.
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