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AWorthySon

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AWorthySon last won the day on May 7 2022

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  1. @Reassembly, I'll enjoy this. Congrats you lads.
  2. I believe there is a gamerule called "SendCommandFeedback", try to disable that. I am not an expert on this area, and this gamerule might have been deleted. You can also use SkBee's Effect: [(all [[of] the]|the)] blocks within %location% and %location% https://skripthub.net/docs/?id=4057 If you require any more assistance please continue this thread.
  3. Hello! That seems quite strange and shouldn't happen at all, but try this simple solution: send "&c&l[WEAPONS]&c You have ran out of ammo! Pick some up or buy some more from the weapons shop at /weapons-ammo." to player Simply add "to player" at the end.
  4. Hello! I'm not the sharpest on this area, but I think this should work. on join: if {joinpick::*} does not contain player's uuid: set {_item} to unbreakable wooden pickaxe named "&aTest" enchant {_item} with efficiency 5 add {_item} to player add player's uuid to {joinpick::*} It should work perfectly fine. Please let me know if I'm incorrect. Continue this thread if you need more help.
  5. Could you further elaborate this idea?
  6. Heya! Events do not require a trigger. Please remove the 2nd line. :)
  7. Hey! There are plenty of ways to make an automatic broadcasting system. I am not against periodical loops whenever they're used for simple actions, such as broadcasting. But, I do not think it's worth using a command for each broadcast. Additionally, you risk that the bottom messages won't be sent, using the code above. You can use a function, or simply make a broadcast for each trigger. Example: every 5 minutes: add 1 to {broadcast} if {broadcast} is 1: broadcast "Buy ranks at /buy!" else if {broadcast} is 2: broadcast "Apply at /apply!" else if {broadcast} is 3: broadcast "Suggest at /suggestions!" delete {broadcast} #Make sure this line is at the LAST broadcast. This would make sure each message will be sent, and it's easy to add to it. Always feel free to continue this thread if you need more help.
  8. AWorthySon

    TAB skript

    Hello! There are many addons that provide header/footer control of the tablist. I would highly advise you not to use periodical loops. set tab header to %string% and footer to %string% for %player% Source: https://skripthub.net/docs/?id=87 - Requires SkRayFall Try more simple code like this: on join: while player is online: set tab header to "Hey, Welcome to my Server!" and footer to "Players: %amount of online players%" for player #REMEMBER that local variables do not get deleted in a while loop! Feel free to experiment with it. You are welcome to use periodical loops, but this is my suggestion. Please feel free to continue this thread if you need more help. :)
  9. I'd really like to see a custom /sell with a custom /setworth command, annnd Custom sell/buy chests. That would certainly be a challenge to a degree.
  10. AWorthySon

    sleepover texture pack

    It should do it automatically. Try to rejoin or restart your game, or maybe even change version.
  11. AWorthySon

    codes

    Heya! They are many ways to open an Anvil inventory. I do believe you can open/show pretty much any inventory in the game. [skellett] open [[better] inventory [type]] %string% [with %-number% row[s]] [named %-string%] to %players% https://skripthub.net/docs/?id=391 Skellet provides a larger amount of inventories, but you can also just use plain skript to open many kind of inventories. (open|show) (((crafting [table]|workbench)|chest|anvil|hopper|dropper|dispenser) (view|window|inventory|)|%inventory%) (to|for) %players% https://skripthub.net/docs/?id=1133 Now, the problem is that, I'm quite uncertain of how to manipulate the inventory, and I've tried throughout my career. I'm willing to do some research on the topic, but always feel free to use Google or try out possibilities yourself. I'd advise you to use SkriptHub and SkUnity's documentation. Always feel free to contact me or continue this thread if you need more help.
  12. paper.yml is disabled to make sure you don't mess up anything. This could be editing the Bungee/Proxy and other stuff. Alternatively, you could visit the skript discussion page if you wish to become more familiar with skript
  13. Quite an unusual story, I'm deeply sorry for your troubles. Do you mind if you could post some more info? I would like the latest log & perhaps a list of plugins as well.
  14. Skript does everything for you. All Scores/data will be in the .csv file. Don't touch it There is an automatic backup system, you'll find backups of the variables.csv file in the backups folder, but yes, you can copy-paste the .csv file if you'd like. Reminder: The file only updates when you close the server.
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