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AWorthySon

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Everything posted by AWorthySon

  1. @Reassembly, I'll enjoy this. Congrats you lads.
  2. I believe there is a gamerule called "SendCommandFeedback", try to disable that. I am not an expert on this area, and this gamerule might have been deleted. You can also use SkBee's Effect: [(all [[of] the]|the)] blocks within %location% and %location% https://skripthub.net/docs/?id=4057 If you require any more assistance please continue this thread.
  3. Hello! That seems quite strange and shouldn't happen at all, but try this simple solution: send "&c&l[WEAPONS]&c You have ran out of ammo! Pick some up or buy some more from the weapons shop at /weapons-ammo." to player Simply add "to player" at the end.
  4. Hello! I'm not the sharpest on this area, but I think this should work. on join: if {joinpick::*} does not contain player's uuid: set {_item} to unbreakable wooden pickaxe named "&aTest" enchant {_item} with efficiency 5 add {_item} to player add player's uuid to {joinpick::*} It should work perfectly fine. Please let me know if I'm incorrect. Continue this thread if you need more help.
  5. Could you further elaborate this idea?
  6. Heya! Events do not require a trigger. Please remove the 2nd line. :)
  7. Hey! There are plenty of ways to make an automatic broadcasting system. I am not against periodical loops whenever they're used for simple actions, such as broadcasting. But, I do not think it's worth using a command for each broadcast. Additionally, you risk that the bottom messages won't be sent, using the code above. You can use a function, or simply make a broadcast for each trigger. Example: every 5 minutes: add 1 to {broadcast} if {broadcast} is 1: broadcast "Buy ranks at /buy!" else if {broadcast} is 2: broadcast "Apply at /apply!" else if {broadcast} is 3: broadcast "Suggest at /suggestions!" delete {broadcast} #Make sure this line is at the LAST broadcast. This would make sure each message will be sent, and it's easy to add to it. Always feel free to continue this thread if you need more help.
  8. AWorthySon

    TAB skript

    Hello! There are many addons that provide header/footer control of the tablist. I would highly advise you not to use periodical loops. set tab header to %string% and footer to %string% for %player% Source: https://skripthub.net/docs/?id=87 - Requires SkRayFall Try more simple code like this: on join: while player is online: set tab header to "Hey, Welcome to my Server!" and footer to "Players: %amount of online players%" for player #REMEMBER that local variables do not get deleted in a while loop! Feel free to experiment with it. You are welcome to use periodical loops, but this is my suggestion. Please feel free to continue this thread if you need more help. :)
  9. I'd really like to see a custom /sell with a custom /setworth command, annnd Custom sell/buy chests. That would certainly be a challenge to a degree.
  10. AWorthySon

    sleepover texture pack

    It should do it automatically. Try to rejoin or restart your game, or maybe even change version.
  11. AWorthySon

    codes

    Heya! They are many ways to open an Anvil inventory. I do believe you can open/show pretty much any inventory in the game. [skellett] open [[better] inventory [type]] %string% [with %-number% row[s]] [named %-string%] to %players% https://skripthub.net/docs/?id=391 Skellet provides a larger amount of inventories, but you can also just use plain skript to open many kind of inventories. (open|show) (((crafting [table]|workbench)|chest|anvil|hopper|dropper|dispenser) (view|window|inventory|)|%inventory%) (to|for) %players% https://skripthub.net/docs/?id=1133 Now, the problem is that, I'm quite uncertain of how to manipulate the inventory, and I've tried throughout my career. I'm willing to do some research on the topic, but always feel free to use Google or try out possibilities yourself. I'd advise you to use SkriptHub and SkUnity's documentation. Always feel free to contact me or continue this thread if you need more help.
  12. paper.yml is disabled to make sure you don't mess up anything. This could be editing the Bungee/Proxy and other stuff. Alternatively, you could visit the skript discussion page if you wish to become more familiar with skript
  13. Quite an unusual story, I'm deeply sorry for your troubles. Do you mind if you could post some more info? I would like the latest log & perhaps a list of plugins as well.
  14. Skript does everything for you. All Scores/data will be in the .csv file. Don't touch it There is an automatic backup system, you'll find backups of the variables.csv file in the backups folder, but yes, you can copy-paste the .csv file if you'd like. Reminder: The file only updates when you close the server.
  15. Heya! I'm not entirely sure what you're trying to achieve. My advice would be to use SkRayFall. https://skripthub.net/docs/?id=100 on npc right click: send "You just clicked an NPC with ID: %event-number%" This would be a simple solution to detect clicks. You can code whatever you desire, that was just an example. Always feel free to contact me or continue this thread if you need more help
  16. All variables except local variables are saved in the memory until deleted. Whenever the server shuts down, it's written down into the variable.csv file. Unless that file is touched, variables/data WILL NOT be lost. Example of "LOCAL" variables. command /test: trigger: set {_hey} to "hey!" send {_hey} to player command /test2: trigger: send {_hey} to player #This will NOT send anything. Everything else are just regular variables, and will not delete unless you manually do it. You can change the value if you wish to.
  17. Heya I think you are referring to Variables. If you would like to store a (custom) level, a simple solution would be to do this: set {Level::%player's uuid%} to 20 or If you want player data like experience levels, you can simply do: send "You are currently level %level of player%" to player https://skripthub.net/docs/?id=928 Remember a variable can store pretty much anything as long as it's a valid "type". Using Skripthub, expressions in green, those return a value or determine one. When you want to send an expression, it returns a value. Many expressions can also be edited. You can of course mathematically add/subtract if appropriate. set player's level to 20 I hope this provides an answer. Feel free to contact me or continue this thread if you need more help
  18. apply [potion of] %potioneffecttypes% [potion] [[[of] tier] %number%] without [any] particles to %livingentities% [for %timespan%] [(replacing [the] existing effect)] https://skripthub.net/docs/?id=1101 apply invisibility of tier 1 without particles to player for 99999 seconds
  19. I do in between see a lot of skript errors. Try to disable your skripts one by one until the error disappears. Do also feel free to post the skript that seems to be bugged.
  20. and I thought event's people had no life. gg
  21. Heya! Head to the panel at minehut.com/dashboard/home, activate your server and go type "/op <username>" in the Console. It's right below Server icons. It looks like this: Type /op <username> and hopefully you'll be on your way.
  22. Heya! It seems like you're not quite familiar with Skript. Try to watch some simple videos, like the official minehut tutorials: https://www.youtube.com/watch?v=NIpzRWdgO_I&list=PL34SSaSWNChTFvDSspJ56Tvm5sH4sS4mn (a playlist filled with all of our videos.) and with your code, try something simple like this: command /start: trigger: add unbreakable wooden pickaxe to player #Comment: I figured you would like an unbreakable one. :) Always feel free to contact me or continue this thread if you need more help. <3
  23. AWorthySon

    Item Commands

    Heya! Many servers on minehut usually use the plugin "skript" or so I'd imagine. Consider taking a visit to Skript Discussion. I'm sure people would be more than happy to teach and help you. You may also send me a message and I'll be glad to help you. Skript is essentially a code language that allows you create simple programs using a English friendly style of code. You can create a lot of awesome and convenient stuff for your server. I'm not sure if there are any plugins to help you do this, but I'd recommend you give Skript a go.
  24. Heya! Your "if" statement is incorrect. What you're trying to do is check for a line on a sign. I'd presume you're checking for a lore. Check out this post from SkriptHub: https://skripthub.net/docs/?id=978 Try this code: if line {_0} of lore of player's tool is "&f&lCOMMON": Always feel free to contact me or continue this thread if you need more help.
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