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ApexSplat

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Everything posted by ApexSplat

  1. command /autokeyall: trigger: if player is op: broadcast "&7&l[&a&lBoxx&2&lBattle&7&l] &a10+ players - &a&l1 &akeyall key, 20+ - &a&l2 &akeyall keys, 30+ - &a&l3 &akeyall keys. happens in 30 minutes" wait 10 minute broadcast "&7&l[&a&lBoxx&2&lBattle&7&l] &a10+ players - &a&l1 &akeyall key, 20+ - &a&l2 &akeyall keys, 30+ - &a&l3 &akeyall keys. happens in 20 minutes" wait 10 minute broadcast "&7&l[&a&lBoxx&2&lBattle&7&l] &a10+ players - &a&l1 &akeyall key, 20+ - &a&l2 &akeyall keys, 30+ - &a&l3 &akeyall keys. happens in 10 minutes" wait 5 minutes broadcast "&7&l[&a&lBoxx&2&lBattle&7&l] &a10+ players - &a&l1 &akeyall key, 20+ - &a&l2 &akeyall keys, 30+ - &a&l3 &akeyall keys. happens in 5 minutes" wait 4 minute broadcast "&7&l[&a&lBoxx&2&lBattle&7&l] &a10+ players - &a&l1 &akeyall key, 20+ - &a&l2 &akeyall keys, 30+ - &a&l3 &akeyall keys. happens in 1 minute" wait 50 seconds broadcast "&7&l[&a&lBoxx&2&lBattle&7&l] &a10+ players - &a&l1 &akeyall key, 20+ - &a&l2 &akeyall keys, 30+ - &a&l3 &akeyall keys. happens in 10 seconds" wait 1 second if amount of all players >= 30: broadcast "&7&l[&a&lBoxx&2&lBattle&7&l] &a30+ player keyall" else if amount of all players >= 20: broadcast "&7&l[&a&lBoxx&2&lBattle&7&l] &a20+ player keyall" else if amount of all players >= 10: broadcast "&7&l[&a&lBoxx&2&lBattle&7&l] &a10+ player keyall" else if amount of all players < 10: broadcast "&7&l[&a&lBoxx&2&lBattle&7&l] &aNot enough players" else: send "&7[&a&lBoxx&2&lBattle&7] &aYou do not have &a&lPermission"
  2. command /glowstonewand: trigger: if player has permission "skript.glowwand": give player iron axe named "&6&lGlowstone Wand" with hidden attribute flag send "&aGave you a glowstone wand!" else: send "&cNo Permission" on left click: if name of player's held item is "&6&lGlowstone Wand": if player has permission "skript.glowwand": cancel event set {glowstonepos1::%player%} to location of event-block send "&aPos1 set to %{glowstonepos1::%player%}%" on right click: if name of player's held item is "&6&lGlowstone Wand": if player has permission "skript.glowwand": cancel event set {glowstonepos2::%player%} to location of event-block send "&aPos2 set to %{glowstonepos2::%player%}%" command /glowstoneset [<text>]: trigger: if player has permission "skript.glowset": if {glowstonepos1::%player%} is set: if {glowstonepos2::%player%} is set: if arg 1 is set: if {glowstone::spawns::*} doesn't contain arg 1: add arg 1 to {glowstone::spawns::*} loop blocks within {glowstonepos1::%player%} and {glowstonepos2::%player%}: add loop-block to {glowstone::%arg 1%::*} set {glowstone::%arg 1%::amount} to 10 send "&aGlowstone spawn created called &c&l%arg 1%" else: send "&aThat spawn already exists" else: send "&aSpecify a name for the glowstone spawn" else: send "&aPos2 isn't set" else: send "&aPos1 isn't set" else: send "&cNo Permission" command /glowstoneamount [<text>] [<integer>]: trigger: if player has permission "skript.glowamount": if arg 1 is set: if {glowstone::spawns::*} contains arg 1: if arg 2 is set: set {glowstone::%arg 1%::amount} to arg 2 send "&aGlowstone spawn &c&l%arg 1% &anow randomly spawns &c&l%arg 2% &aglowstone" else: send "&aSpecify an amount of glowstone to spawn" else: send "&aThat glowstone spawn doesn't exist" else: send "&aSpecify a glowstone spawn" else: send "&cNo Permission" command /glowstonedelete [<text>]: trigger: if player has permission "skript.glowdelete": if arg 1 is set: if {glowstone::spawns::*} contains arg 1: remove arg 1 from {glowstone::spawns::*} delete {glowstone::%arg 1%::*} delete {glowstone::%arg 1%::amount} send "&aRemove the spawn &c&l%arg 1%" else: send "&aThat spawn doesn't exist" else: send "&aSpecify a spawn to delete" else: send "&cNo Permission" every 2 minutes: loop {glowstone::spawns::*}: loop {glowstone::%loop-value%::amount} times: set {_block} to random element out of {glowstone::%loop-value-1%::*} set block at {_block} to glowstone on break: if event-block is glowstone: execute console command "/eco give %player% 5" Ok so I just made most things a command. Let me explain. Do /glowstonewand to get given the wand to make your selection. Then use the command /glowstoneset {name} to create the glowstone spawn with a name. It is like regions. By default the amount of glowstone to spawn is 10 but you can change it with /glowstoneamount {name} {integer}. Finally every 2 minutes it will randomly spawn the selected amount of glowstone in the glowstone spawn area. You can make as many glowstone spawns as you want and you can set each of them to have a different amount of glowstone blocks spawn in them. Also if you ever want to delete a spawn just do /glowstonedelete {name}. Ask if you have an issues or something you want me to add.
  3. command /autokeyall: trigger: if player is op: broadcast "&7&l[&a&lBoxx&2&lBattle&7&l] &a10+ players - &a&l1 &akeyall key, 20+ - &a&l2 &akeyall keys, 30+ - &a&l3 &akeyall keys. happens in 30 minutes" wait 10 minute broadcast "&7&l[&a&lBoxx&2&lBattle&7&l] &a10+ players - &a&l1 &akeyall key, 20+ - &a&l2 &akeyall keys, 30+ - &a&l3 &akeyall keys. happens in 20 minutes" wait 10 minute broadcast "&7&l[&a&lBoxx&2&lBattle&7&l] &a10+ players - &a&l1 &akeyall key, 20+ - &a&l2 &akeyall keys, 30+ - &a&l3 &akeyall keys. happens in 10 minutes" wait 5 minutes broadcast "&7&l[&a&lBoxx&2&lBattle&7&l] &a10+ players - &a&l1 &akeyall key, 20+ - &a&l2 &akeyall keys, 30+ - &a&l3 &akeyall keys. happens in 5 minutes" wait 4 minute broadcast "&7&l[&a&lBoxx&2&lBattle&7&l] &a10+ players - &a&l1 &akeyall key, 20+ - &a&l2 &akeyall keys, 30+ - &a&l3 &akeyall keys. happens in 1 minute" wait 50 seconds broadcast "&7&l[&a&lBoxx&2&lBattle&7&l] &a10+ players - &a&l1 &akeyall key, 20+ - &a&l2 &akeyall keys, 30+ - &a&l3 &akeyall keys. happens in 10 seconds" wait 1 second if amount of all players is more than 10: broadcast "&7&l[&a&lBoxx&2&lBattle&7&l] &a10+ player keyall" if amount of all players is more than 20: broadcast "&7&l[&a&lBoxx&2&lBattle&7&l] &a20+ player keyall" if amount of all players is more than 30: broadcast "&7&l[&a&lBoxx&2&lBattle&7&l] &a30+ player keyall" else: broadcast "&7&l[&a&lBoxx&2&lBattle&7&l] &anot enough players" else: send "&7[&a&lBoxx&2&lBattle&7] &aYou do not have &a&lPermission"
  4. options: pre: &8[&4ClearLag&8] &c command /clearlag: if sender has permission "skript.clearlag": broadcast "{@pre}Clearing dropped items in 60 seconds." wait 30 seconds broadcast "{@pre}Clearing dropped items in 30 seconds." wait 20 seconds broadcast "{@pre}Clearing dropped items in 10 seconds." wait 5 seconds set {_sec} to 5 loop 5 times: broadcast "{@pre}Clearing dropped items in %{_sec}% &cseconds." wait 1 second remove 1 from {_sec} broadcast "{@pre}Killed %size of dropped items% &cdropped items." kill dropped items
  5. options: shopname: &6&lShop defname: &a&lDefense genname: &b&lGens raidname: &6&lRaiding tokname: &1&lToken miscname: &2&lMiscellaneous blockname: &3&lBlocks armname: &5&lEquipment msg: &8[&3Shop&8] &3 function buyMoney(p: player, i: integer, m: string, it: itemtype): set {_uuid} to uuid of {_p} if {balance::%{_uuid}%} >= {_i}: remove {_i} from {balance::%{_uuid}%} give {_p} {_it} named {_m} send "{@msg}Bought 1 %{_m}% &3for $%{_i}%" to {_p} else: send "{@msg}Too poor" to {_p} function buyTokens(p: player, i: integer, m: string, it: itemtype): set {_uuid} to uuid of {_p} if {tokens::%{_uuid}%} >= {_i}: remove {_i} from {tokens::%{_uuid}%} give {_p} {_it} named {_m} send "{@msg}Bought 1 %{_m}% &3for %{_i}% &3tokens" to {_p} if {_m} is "&e+0.1 Multiplier": add 0.1 to {multiplier::%{_uuid}%} send "{@msg}Added 0.1 to your multiplier. Your multiplier is now %{multiplier::%{_uuid}%}%" to {_p} remove 1 paper named "&e+0.1 Multiplier" from {_p}'s inventory if {_m} is "&e+1 Gen Slot": add 1 to {gen::cap::%{_uuid}%} send "{@msg}Added 1 to your gen cap. Your gen cap is now %{gen::cap::%{_uuid}%}%" to {_p} remove 1 paper named "&e+1 Gen Slot" from {_p}'s inventory else: send "{@msg}Too poor" to {_p} command /shop: trigger: set metadata tag "shop" of player to chest inventory with 1 row named "{@shopname}" set slot 0 of metadata tag "shop" of player to iron bars named "{@defname}" set slot 1 of metadata tag "shop" of player to hay bale named "{@genname}" set slot 2 of metadata tag "shop" of player to tnt named "{@raidname}" set slot 3 of metadata tag "shop" of player to magma cream named "{@tokname}" set slot 4 of metadata tag "shop" of player to rose bush named "{@miscname}" set slot 5 of metadata tag "shop" of player to grass block named "{@blockname}" set slot 6 of metadata tag "shop" of player to diamond sword named "{@armname}" open (metadata tag "shop" of player) to player on inventory click: if event-inventory = (metadata tag "shop" of player): cancel event if index of event-slot is 0: set metadata tag "shopDef" of player to chest inventory with 6 rows named "{@defname}" set slot 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 17, 18, 26, 27, 35, 36, 44, 46, 47, 48, 49, 50, 51, 52 and 53 of metadata tag "shopDef" of player to black stained glass pane set slot 10 of metadata tag "shopDef" of player to stone brick named "&7&lTier 1 Defense Block" with lore "", "&aPrice: $5k" and "" set slot 11 of metadata tag "shopDef" of player to basalt named "&7&lTier 2 Defense Block" with lore "", "&aPrice: $20k" and "" set slot 12 of metadata tag "shopDef" of player to polished deepslate named "&7&lTier 3 Defense Block" with lore "", "&aPrice: $100k" and "" set slot 13 of metadata tag "shopDef" of player to iron trapdoor named "&f&lTier 2 Trapdoor" with lore "", "&aPrice: $25k" and "" set slot 14 of metadata tag "shopDef" of player to beacon named "&b&lRespawn Block" with lore "", "&aPrice: $20k" and "" set slot 45 of metadata tag "shopDef" of player to barrier named "&c&lBack" open (metadata tag "shopDef" of player) to player if index of event-slot is 1: set metadata tag "shopGen" of player to chest inventory with 6 rows named "{@genname}" set slot 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 17, 18, 26, 27, 35, 36, 44, 46, 47, 48, 49, 50, 51, 52 and 53 of metadata tag "shopGen" of player to black stained glass pane set slot 10 of metadata tag "shopGen" of player to white glazed terracotta named "&fWhite Generator &8[&6T1&8]" with lore "", "&aPrice: $100" and "" set slot 45 of metadata tag "shopGen" of player to barrier named "&c&lBack" open (metadata tag "shopGen" of player) to player if index of event-slot is 2: set metadata tag "shopRaid" of player to chest inventory with 6 rows named "{@raidname}" set slot 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 17, 18, 26, 27, 35, 36, 44, 46, 47, 48, 49, 50, 51, 52 and 53 of metadata tag "shopRaid" of player to black stained glass pane set slot 10 of metadata tag "shopRaid" of player to blaze rod named "&6&lRaid Tool Tier I" with lore "", "&aPrice: 100 Tokens" and "" set slot 11 of metadata tag "shopRaid" of player to blaze rod named "&6&lRaid Tool Tier II" with lore "", "&aPrice: 200 Tokens" and "" set slot 12 of metadata tag "shopRaid" of player to blaze rod named "&6&lRaid Tool Tier III" with lore "", "&aPrice: 300 Tokens" and "" set slot 45 of metadata tag "shopRaid" of player to barrier named "&c&lBack" open (metadata tag "shopRaid" of player) to player if index of event-slot is 3: set metadata tag "shopToken" of player to chest inventory with 6 rows named "{@tokname}" set slot 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 17, 18, 26, 27, 35, 36, 44, 46, 47, 48, 49, 50, 51, 52 and 53 of metadata tag "shopToken" of player to black stained glass pane set slot 10 of metadata tag "shopToken" of player to paper named "&e+0.1 Multiplier" with lore "", "&aPrice: 50 Tokens" and "" set slot 11 of metadata tag "shopToken" of player to bone named "&6&lSellwand x1" with lore "", "&aPrice: 100 Tokens" and "" set slot 12 of metadata tag "shopToken" of player to bone named "&6&lSellwand x2" with lore "", "&aPrice: 200 Tokens" and "" set slot 13 of metadata tag "shopToken" of player to bone named "&6&lSellwand x3" with lore "", "&aPrice: 350 Tokens" and "" set slot 14 of metadata tag "shopToken" of player to paper named "&e+1 Gen Slot" with lore "", "&aPrice 50 Tokens" and "" set slot 45 of metadata tag "shopToken" of player to barrier named "&c&lBack" open (metadata tag "shopToken" of player) to player if index of event-slot is 4: set metadata tag "shopMisc" of player to chest inventory with 6 rows named "{@miscname}" set slot 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 17, 18, 26, 27, 35, 36, 44, 46, 47, 48, 49, 50, 51, 52 and 53 of metadata tag "shopMisc" of player to black stained glass pane set slot 10 of metadata tag "shopMisc" of player to chest with lore "", "&aPrice: $500" and "" set slot 11 of metadata tag "shopMisc" of player to water bucket with lore "", "&aPrice: $100" and "" set slot 12 of metadata tag "shopMisc" of player to hopper with lore "", "&aPrice: $5k" and "" set slot 13 of metadata tag "shopMisc" of player to torch with lore "", "&aPrice: $10" and "" set slot 14 of metadata tag "shopMisc" of player to oak sign with lore "", "&aPrice: $50" and "" set slot 15 of metadata tag "shopMisc" of player to ladder with lore "", "&aPrice: $50" and "" set slot 45 of metadata tag "shopMisc" of player to barrier named "&c&lBack" open (metadata tag "shopMisc" of player) to player if index of event-slot is 5: set metadata tag "shopBlock" of player to chest inventory with 6 rows named "{@blockname}" set slot 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 17, 18, 26, 27, 35, 36, 44, 46, 47, 48, 49, 50, 51, 52 and 53 of metadata tag "shopBlock" of player to black stained glass pane set slot 10 of metadata tag "shopBlock" of player to sandstone with lore "", "&aPrice: $10" and "" set slot 11 of metadata tag "shopBlock" of player to cobblestone with lore "", "&aPrice: $10" and "" set slot 12 of metadata tag "shopBlock" of player to glass with lore "", "&aPrice: $10" and "" set slot 13 of metadata tag "shopBlock" of player to stone with lore "", "&aPrice: $10" and "" set slot 14 of metadata tag "shopBlock" of player to sand with lore "", "&aPrice: $10" and "" set slot 15 of metadata tag "shopBlock" of player to ice with lore "", "&aPrice: $10" and "" set slot 16 of metadata tag "shopBlock" of player to soul sand with lore "", "&aPrice: $10" and "" set slot 45 of metadata tag "shopBlock" of player to barrier named "&c&lBack" open (metadata tag "shopBlock" of player) to player if index of event-slot is 6: set metadata tag "shopEquip" of player to chest inventory with 6 rows named "{@armname}" set slot 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 17, 18, 26, 27, 35, 36, 40, 41, 42, 43, 44, 46, 47, 48, 49, 50, 51, 52 and 53 of metadata tag "shopEquip" of player to black stained glass pane set slot 10 of metadata tag "shopEquip" of player to leather helmet named "&fLeather Helmet" with hidden attribute flag with lore "", "&aPrice: $1k" and "" set slot 11 of metadata tag "shopEquip" of player to chainmail helmet with hidden attribute flag with lore "", "&aPrice: $5k" and "" set slot 12 of metadata tag "shopEquip" of player to iron helmet with hidden attribute flag with lore "", "&aPrice: $15k" and "" set slot 13 of metadata tag "shopEquip" of player to stone sword with hidden attribute flag with lore "", "&aPrice: $2.5k" and "" set slot 14 of metadata tag "shopEquip" of player to stone pickaxe with hidden attribute flag with lore "", "&aPrice: $2.5k" and "" set slot 15 of metadata tag "shopEquip" of player to stone axe with hidden attribute flag with lore "", "&aPrice: $2.5k" and "" set slot 16 of metadata tag "shopEquip" of player to stone shovel with hidden attribute flag with lore "", "&aPrice: $2.5k" and "" set slot 19 of metadata tag "shopEquip" of player to leather chestplate with hidden attribute flag named "&fLeather Chestplate" with lore "", "&aPrice: $1k" and "" set slot 20 of metadata tag "shopEquip" of player to chainmail chestplate with hidden attribute flag with lore "", "&aPrice: $5k" and "" set slot 21 of metadata tag "shopEquip" of player to iron chestplate with hidden attribute flag with lore "", "&aPrice: $15k" and "" set slot 22 of metadata tag "shopEquip" of player to iron sword with hidden attribute flag with lore "", "&aPrice: $15k" and "" set slot 23 of metadata tag "shopEquip" of player to iron pickaxe with hidden attribute flag with lore "", "&aPrice: $15k" and "" set slot 24 of metadata tag "shopEquip" of player to iron axe with hidden attribute flag with lore "", "&aPrice: $15k" and "" set slot 25 of metadata tag "shopEquip" of player to iron shovel with hidden attribute flag with lore "", "&aPrice: $15k" and "" set slot 28 of metadata tag "shopEquip" of player to leather leggings with hidden attribute flag named "&fLeather Leggings" with lore "", "&aPrice: $1k" and "" set slot 29 of metadata tag "shopEquip" of player to chainmail leggings with hidden attribute flag with lore "", "&aPrice: $5k" and "" set slot 30 of metadata tag "shopEquip" of player to iron leggings with hidden attribute flag with lore "", "&aPrice: $15k" and "" set slot 31 of metadata tag "shopEquip" of player to diamond sword with hidden attribute flag with lore "", "&aPrice: $250k" and "" set slot 32 of metadata tag "shopEquip" of player to diamond pickaxe with hidden attribute flag with lore "", "&aPrice: $250k" and "" set slot 33 of metadata tag "shopEquip" of player to diamond axe with hidden attribute flag with lore "", "&aPrice: $250k" and "" set slot 34 of metadata tag "shopEquip" of player to diamond shovel with hidden attribute flag with lore "", "&aPrice: $250k" and "" set slot 37 of metadata tag "shopEquip" of player to leather boots with hidden attribute flag with lore "", "&aPrice: $1k" and "" set slot 38 of metadata tag "shopEquip" of player to chainmail boots with hidden attribute flag with lore "", "&aPrice: $5k" and "" set slot 39 of metadata tag "shopEquip" of player to iron boots with hidden attribute flag with lore "", "&aPrice: $15k" and "" set slot 45 of metadata tag "shopEquip" of player to barrier named "&c&lBack" open (metadata tag "shopEquip" of player) to player if event-inventory = (metadata tag "shopDef" of player): cancel event if index of event-slot is 10: buyMoney(player, 5000, "&7&lTier 1 Defense Block", stone brick) if index of event-slot is 11: buyMoney(player, 20000, "&7&lTier 2 Defense Block", basalt) if index of event-slot is 12: buyMoney(player, 100000, "&7&lTier 3 Defense Block", polished deepslate) if index of event-slot is 13: buyMoney(player, 25000, "&f&lTier 2 Trapdoor", iron trapdoor) if index of event-slot is 14: buyMoney(player, 20000, "&b&lRespawn Block", beacon) if index of event-slot is 45: open (metadata tag "shop" of player) to player if event-inventory = (metadata tag "shopGen" of player): cancel event if index of event-slot is 10: buyMoney(player, 100, "&fWhite Generator &8[&6T1&8]", white glazed terracotta) if index of event-slot is 45: open (metadata tag "shop" of player) to player if event-inventory = (metadata tag "shopRaid" of player): cancel event if index of event-slot is 10: buyTokens(player, 100, "&6&lRaid Tool Tier I", blaze rod) if index of event-slot is 11: buyTokens(player, 200, "&6&lRaid Tool Tier II", blaze rod) if index of event-slot is 12: buyTokens(player, 300, "&6&lRaid Tool Tier III", blaze rod) if index of event-slot is 45: open (metadata tag "shop" of player) to player if event-inventory = (metadata tag "shopToken" of player): cancel event if index of event-slot is 10: buyTokens(player, 50, "&e+0.1 Multiplier", paper) if index of event-slot is 11: buyTokens(player, 100, "&6&lSellwand x1", bone) if index of event-slot is 12: buyTokens(player, 200, "&6&lSellwand x2", bone) if index of event-slot is 13: buyTokens(player, 350, "&6&lSellwand x3", bone) if index of event-slot is 14: buyTokens(player, 50, "&e+1 Gen Slot", paper) if index of event-slot is 45: open (metadata tag "shop" of player) to player if event-inventory = (metadata tag "shopMisc" of player): cancel event if index of event-slot is 10: buyMoney(player, 500, "&fChest", chest) if index of event-slot is 11: buyMoney(player, 100, "&fWater Bucket", water bucket) if index of event-slot is 12: buyMoney(player, 5000, "&fHopper", hopper) if index of event-slot is 13: buyMoney(player, 10, "&fTorch", torch) if index of event-slot is 14: buyMoney(player, 50, "&fOak Sign", oak sign) if index of event-slot is 15: buyMoney(player, 50, "&fLadder", ladder) if index of event-slot is 45: open (metadata tag "shop" of player) to player if event-inventory = (metadata tag "shopBlock" of player): cancel event if index of event-slot is 10: buyMoney(player, 10, "&fSandstone", sandstone) if index of event-slot is 11: buyMoney(player, 10, "&fCobblestone", cobblestone) if index of event-slot is 12: buyMoney(player, 10, "&fGlass", glass) if index of event-slot is 13: buyMoney(player, 10, "&fStone", stone) if index of event-slot is 14: buyMoney(player, 10, "&fSand", sand) if index of event-slot is 15: buyMoney(player, 10, "&fIce", ice) if index of event-slot is 16: buyMoney(player, 10, "&fSoul Sand", soul sand) if index of event-slot is 45: open (metadata tag "shop" of player) to player if event-inventory = (metadata tag "shopEquip" of player): cancel event if index of event-slot is 10: buyMoney(player, 1000, "&fLeather Helmet", leather helmet) if index of event-slot is 11: buyMoney(player, 5000, "&fChainmail Helmet", chainmail helmet) if index of event-slot is 12: buyMoney(player, 15000, "&fIron Helmet", iron helmet) if index of event-slot is 13: buyMoney(player, 2500, "&fStone Sword", stone sword) if index of event-slot is 14: buyMoney(player, 2500, "&fStone Pickaxe", stone pickaxe) if index of event-slot is 15: buyMoney(player, 2500, "&fStone Axe", stone axe) if index of event-slot is 16: buyMoney(player, 2500, "&fStone Shovel", stone shovel) if index of event-slot is 19: buyMoney(player, 1000, "&fLeather Chestplate", leather chestplate) if index of event-slot is 20: buyMoney(player, 5000, "&fChainmail Chestplate", chainmail chestplate) if index of event-slot is 21: buyMoney(player, 15000, "&fIron Chestplate", iron chestplate) if index of event-slot is 22: buyMoney(player, 15000, "&fIron Sword", iron sword) if index of event-slot is 23: buyMoney(player, 15000, "&fIron Pickaxe", iron pickaxe) if index of event-slot is 24: buyMoney(player, 15000, "&fIron Axe", iron axe) if index of event-slot is 25: buyMoney(player, 15000, "&fIron Shovel", iron shovel) if index of event-slot is 28: buyMoney(player, 1000, "&fLeather Leggings", leather leggings) if index of event-slot is 29: buyMoney(player, 5000, "&fChainmail Leggings", chainmail leggings) if index of event-slot is 30: buyMoney(player, 15000, "&fIron Leggings", iron leggings) if index of event-slot is 31: buyMoney(player, 250000, "&fDiamond Sword", diamond sword) if index of event-slot is 32: buyMoney(player, 250000, "&fDiamond Pickaxe", diamond pickaxe) if index of event-slot is 33: buyMoney(player, 250000, "&fDiamond Axe", diamond axe) if index of event-slot is 34: buyMoney(player, 250000, "&fDiamond Shovel", diamond shovel) if index of event-slot is 37: buyMoney(player, 1000, "&fLeather Boots", leather boots) if index of event-slot is 38: buyMoney(player, 5000, "&fChainmail Boots", chainmail boots) if index of event-slot is 39: buyMoney(player, 15000, "&fIron Boots", iron boots) if index of event-slot is 45: open (metadata tag "shop" of player) to player
  6. When they join you are setting the variables to a string and when they kill someone you are making it add 1 to a string. Instead change it to set it to 0 instead of "0".
  7. options: shopname: &6&lShop defname: &a&lDefense genname: &b&lGens raidname: &6&lRaiding tokname: &1&lToken miscname: &2&lMiscellaneous blockname: &3&lBlocks armname: &5&lEquipment msg: &8[&3Shop&8] &3 function buyMoney(p: player, i: integer, m: string, it: itemtype): set {_uuid} to uuid of {_p} if {balance::%{_uuid}%} >= {_i}: remove {_i} from {balance::%{_uuid}%} give {_p} {_it} named {_m} send "{@msg}Bought 1 %{_m}% &3for $%{_i}%" to {_p} else: send "{@msg}Too poor" to {_p} function buyTokens(p: player, i: integer, m: string, it: itemtype): set {_uuid} to uuid of {_p} if {tokens::%{_uuid}%} >= {_i}: remove {_i} from {tokens::%{_uuid}%} give {_p} {_it} named {_m} send "{@msg}Bought 1 %{_m}% &3for %{_i}% &3tokens" to {_p} else: send "{@msg}Too poor" to {_p} command /shop: trigger: set metadata tag "shop" of player to chest inventory with 1 row named "{@shopname}" set slot 0 of metadata tag "shop" of player to iron bars named "{@defname}" set slot 1 of metadata tag "shop" of player to hay bale named "{@genname}" set slot 2 of metadata tag "shop" of player to tnt named "{@raidname}" set slot 3 of metadata tag "shop" of player to magma cream named "{@tokname}" set slot 4 of metadata tag "shop" of player to rose bush named "{@miscname}" set slot 5 of metadata tag "shop" of player to grass block named "{@blockname}" set slot 6 of metadata tag "shop" of player to diamond sword named "{@armname}" open (metadata tag "shop" of player) to player on inventory click: if event-inventory = (metadata tag "shop" of player): cancel event if index of event-slot is 0: set metadata tag "shopDef" of player to chest inventory with 6 rows named "{@defname}" set slot 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 17, 18, 26, 27, 35, 36, 44, 46, 47, 48, 49, 50, 51, 52 and 53 of metadata tag "shopDef" of player to black stained glass pane set slot 10 of metadata tag "shopDef" of player to stone brick named "&7&lTier 1 Defense Block" with lore "", "&aPrice: $5k" and "" set slot 11 of metadata tag "shopDef" of player to basalt named "&7&lTier 2 Defense Block" with lore "", "&aPrice: $20k" and "" set slot 12 of metadata tag "shopDef" of player to polished deepslate named "&7&lTier 3 Defense Block" with lore "", "&aPrice: $100k" and "" set slot 13 of metadata tag "shopDef" of player to iron trapdoor named "&f&lTier 2 Trapdoor" with lore "", "&aPrice: $25k" and "" set slot 14 of metadata tag "shopDef" of player to beacon named "&b&lRespawn Block" with lore "", "&aPrice: $20k" and "" set slot 45 of metadata tag "shopDef" of player to barrier named "&c&lBack" open (metadata tag "shopDef" of player) to player if index of event-slot is 1: set metadata tag "shopGen" of player to chest inventory with 6 rows named "{@genname}" set slot 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 17, 18, 26, 27, 35, 36, 44, 46, 47, 48, 49, 50, 51, 52 and 53 of metadata tag "shopGen" of player to black stained glass pane set slot 10 of metadata tag "shopGen" of player to white glazed terracotta named "&fWhite Generator &8[&6T1&8]" with lore "", "&aPrice: $100" and "" set slot 45 of metadata tag "shopGen" of player to barrier named "&c&lBack" open (metadata tag "shopGen" of player) to player if index of event-slot is 2: set metadata tag "shopRaid" of player to chest inventory with 6 rows named "{@raidname}" set slot 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 17, 18, 26, 27, 35, 36, 44, 46, 47, 48, 49, 50, 51, 52 and 53 of metadata tag "shopRaid" of player to black stained glass pane set slot 10 of metadata tag "shopRaid" of player to blaze rod named "&6&lRaid Tool Tier I" with lore "", "&aPrice: 100 Tokens" and "" set slot 11 of metadata tag "shopRaid" of player to blaze rod named "&6&lRaid Tool Tier II" with lore "", "&aPrice: 200 Tokens" and "" set slot 12 of metadata tag "shopRaid" of player to blaze rod named "&6&lRaid Tool Tier III" with lore "", "&aPrice: 300 Tokens" and "" set slot 45 of metadata tag "shopRaid" of player to barrier named "&c&lBack" open (metadata tag "shopRaid" of player) to player if index of event-slot is 3: set metadata tag "shopToken" of player to chest inventory with 6 rows named "{@tokname}" set slot 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 17, 18, 26, 27, 35, 36, 44, 46, 47, 48, 49, 50, 51, 52 and 53 of metadata tag "shopToken" of player to black stained glass pane set slot 10 of metadata tag "shopToken" of player to paper named "&e+0.1 Multiplier" with lore "", "&aPrice: 50 Tokens" and "" set slot 11 of metadata tag "shopToken" of player to bone named "&6&lSellwand x1" with lore "", "&aPrice: 100 Tokens" and "" set slot 12 of metadata tag "shopToken" of player to bone named "&6&lSellwand x2" with lore "", "&aPrice: 200 Tokens" and "" set slot 13 of metadata tag "shopToken" of player to bone named "&6&lSellwand x3" with lore "", "&aPrice: 350 Tokens" and "" set slot 14 of metadata tag "shopToken" of player to paper named "&e+1 Gen Slot" with lore "", "&aPrice 50 Tokens" and "" set slot 45 of metadata tag "shopToken" of player to barrier named "&c&lBack" open (metadata tag "shopToken" of player) to player if index of event-slot is 4: set metadata tag "shopMisc" of player to chest inventory with 6 rows named "{@miscname}" set slot 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 17, 18, 26, 27, 35, 36, 44, 46, 47, 48, 49, 50, 51, 52 and 53 of metadata tag "shopMisc" of player to black stained glass pane set slot 10 of metadata tag "shopMisc" of player to chest with lore "", "&aPrice: $500" and "" set slot 11 of metadata tag "shopMisc" of player to water bucket with lore "", "&aPrice: $100" and "" set slot 12 of metadata tag "shopMisc" of player to hopper with lore "", "&aPrice: $5k" and "" set slot 13 of metadata tag "shopMisc" of player to torch with lore "", "&aPrice: $10" and "" set slot 14 of metadata tag "shopMisc" of player to oak sign with lore "", "&aPrice: $50" and "" set slot 15 of metadata tag "shopMisc" of player to ladder with lore "", "&aPrice: $50" and "" set slot 45 of metadata tag "shopMisc" of player to barrier named "&c&lBack" open (metadata tag "shopMisc" of player) to player if index of event-slot is 5: set metadata tag "shopBlock" of player to chest inventory with 6 rows named "{@blockname}" set slot 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 17, 18, 26, 27, 35, 36, 44, 46, 47, 48, 49, 50, 51, 52 and 53 of metadata tag "shopBlock" of player to black stained glass pane set slot 10 of metadata tag "shopBlock" of player to sandstone with lore "", "&aPrice: $10" and "" set slot 11 of metadata tag "shopBlock" of player to cobblestone with lore "", "&aPrice: $10" and "" set slot 12 of metadata tag "shopBlock" of player to glass with lore "", "&aPrice: $10" and "" set slot 13 of metadata tag "shopBlock" of player to stone with lore "", "&aPrice: $10" and "" set slot 14 of metadata tag "shopBlock" of player to sand with lore "", "&aPrice: $10" and "" set slot 15 of metadata tag "shopBlock" of player to ice with lore "", "&aPrice: $10" and "" set slot 16 of metadata tag "shopBlock" of player to soul sand with lore "", "&aPrice: $10" and "" set slot 45 of metadata tag "shopBlock" of player to barrier named "&c&lBack" open (metadata tag "shopBlock" of player) to player if index of event-slot is 6: set metadata tag "shopEquip" of player to chest inventory with 6 rows named "{@armname}" set slot 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 17, 18, 26, 27, 35, 36, 40, 41, 42, 43, 44, 46, 47, 48, 49, 50, 51, 52 and 53 of metadata tag "shopEquip" of player to black stained glass pane set slot 10 of metadata tag "shopEquip" of player to leather helmet named "&fLeather Helmet" with hidden attribute flag with lore "", "&aPrice: $1k" and "" set slot 11 of metadata tag "shopEquip" of player to chainmail helmet with hidden attribute flag with lore "", "&aPrice: $5k" and "" set slot 12 of metadata tag "shopEquip" of player to iron helmet with hidden attribute flag with lore "", "&aPrice: $15k" and "" set slot 13 of metadata tag "shopEquip" of player to stone sword with hidden attribute flag with lore "", "&aPrice: $2.5k" and "" set slot 14 of metadata tag "shopEquip" of player to stone pickaxe with hidden attribute flag with lore "", "&aPrice: $2.5k" and "" set slot 15 of metadata tag "shopEquip" of player to stone axe with hidden attribute flag with lore "", "&aPrice: $2.5k" and "" set slot 16 of metadata tag "shopEquip" of player to stone shovel with hidden attribute flag with lore "", "&aPrice: $2.5k" and "" set slot 19 of metadata tag "shopEquip" of player to leather chestplate with hidden attribute flag named "&fLeather Chestplate" with lore "", "&aPrice: $1k" and "" set slot 20 of metadata tag "shopEquip" of player to chainmail chestplate with hidden attribute flag with lore "", "&aPrice: $5k" and "" set slot 21 of metadata tag "shopEquip" of player to iron chestplate with hidden attribute flag with lore "", "&aPrice: $15k" and "" set slot 22 of metadata tag "shopEquip" of player to iron sword with hidden attribute flag with lore "", "&aPrice: $15k" and "" set slot 23 of metadata tag "shopEquip" of player to iron pickaxe with hidden attribute flag with lore "", "&aPrice: $15k" and "" set slot 24 of metadata tag "shopEquip" of player to iron axe with hidden attribute flag with lore "", "&aPrice: $15k" and "" set slot 25 of metadata tag "shopEquip" of player to iron shovel with hidden attribute flag with lore "", "&aPrice: $15k" and "" set slot 28 of metadata tag "shopEquip" of player to leather leggings with hidden attribute flag named "&fLeather Leggings" with lore "", "&aPrice: $1k" and "" set slot 29 of metadata tag "shopEquip" of player to chainmail leggings with hidden attribute flag with lore "", "&aPrice: $5k" and "" set slot 30 of metadata tag "shopEquip" of player to iron leggings with hidden attribute flag with lore "", "&aPrice: $15k" and "" set slot 31 of metadata tag "shopEquip" of player to diamond sword with hidden attribute flag with lore "", "&aPrice: $250k" and "" set slot 32 of metadata tag "shopEquip" of player to diamond pickaxe with hidden attribute flag with lore "", "&aPrice: $250k" and "" set slot 33 of metadata tag "shopEquip" of player to diamond axe with hidden attribute flag with lore "", "&aPrice: $250k" and "" set slot 34 of metadata tag "shopEquip" of player to diamond shovel with hidden attribute flag with lore "", "&aPrice: $250k" and "" set slot 37 of metadata tag "shopEquip" of player to leather boots with hidden attribute flag with lore "", "&aPrice: $1k" and "" set slot 38 of metadata tag "shopEquip" of player to chainmail boots with hidden attribute flag with lore "", "&aPrice: $5k" and "" set slot 39 of metadata tag "shopEquip" of player to iron boots with hidden attribute flag with lore "", "&aPrice: $15k" and "" set slot 45 of metadata tag "shopEquip" of player to barrier named "&c&lBack" open (metadata tag "shopEquip" of player) to player if event-inventory = (metadata tag "shopDef" of player): cancel event if index of event-slot is 10: buyMoney(player, 5000, "&7&lTier 1 Defense Block", stone brick) if index of event-slot is 11: buyMoney(player, 20000, "&7&lTier 2 Defense Block", basalt) if index of event-slot is 12: buyMoney(player, 100000, "&7&lTier 3 Defense Block", polished deepslate) if index of event-slot is 13: buyMoney(player, 25000, "&f&lTier 2 Trapdoor", iron trapdoor) if index of event-slot is 14: buyMoney(player, 20000, "&b&lRespawn Block", beacon) if index of event-slot is 45: open (metadata tag "shop" of player) to player if event-inventory = (metadata tag "shopGen" of player): cancel event if index of event-slot is 10: buyMoney(player, 100, "&fWhite Generator &8[&6T1&8]", white glazed terracotta) if index of event-slot is 45: open (metadata tag "shop" of player) to player if event-inventory = (metadata tag "shopRaid" of player): cancel event if index of event-slot is 10: buyTokens(player, 100, "&6&lRaid Tool Tier I", blaze rod) if index of event-slot is 11: buyTokens(player, 200, "&6&lRaid Tool Tier II", blaze rod) if index of event-slot is 12: buyTokens(player, 300, "&6&lRaid Tool Tier III", blaze rod) if index of event-slot is 45: open (metadata tag "shop" of player) to player if event-inventory = (metadata tag "shopToken" of player): cancel event if index of event-slot is 10: buyTokens(player, 50, "&e+0.1 Multiplier", paper) add 0.1 to {multiplier::%player's uuid%} send "{@msg}Added 0.1 to your multiplier. Your multiplier is now %{multiplier::%player's uuid%}%" remove 1 paper named "&e+0.1 Multiplier" from player's inventory if index of event-slot is 11: buyTokens(player, 100, "&6&lSellwand x1", bone) if index of event-slot is 12: buyTokens(player, 200, "&6&lSellwand x2", bone) if index of event-slot is 13: buyTokens(player, 350, "&6&lSellwand x3", bone) if index of event-slot is 14: buyTokens(player, 50, "&e+1 Gen Slot", paper) add 1 to {gen::cap::%player's uuid%} send "{@msg}Added 1 to your gen cap. Your gen cap is now %{gen::cap::%player's uuid%}%" remove 1 paper named "&e+1 Gen Slot" from player's inventory if index of event-slot is 45: open (metadata tag "shop" of player) to player if event-inventory = (metadata tag "shopMisc" of player): cancel event if index of event-slot is 10: buyMoney(player, 500, "&fChest", chest) if index of event-slot is 11: buyMoney(player, 100, "&fWater Bucket", water bucket) if index of event-slot is 12: buyMoney(player, 5000, "&fHopper", hopper) if index of event-slot is 13: buyMoney(player, 10, "&fTorch", torch) if index of event-slot is 14: buyMoney(player, 50, "&fOak Sign", oak sign) if index of event-slot is 15: buyMoney(player, 50, "&fLadder", ladder) if index of event-slot is 45: open (metadata tag "shop" of player) to player if event-inventory = (metadata tag "shopBlock" of player): cancel event if index of event-slot is 10: buyMoney(player, 10, "&fSandstone", sandstone) if index of event-slot is 11: buyMoney(player, 10, "&fCobblestone", cobblestone) if index of event-slot is 12: buyMoney(player, 10, "&fGlass", glass) if index of event-slot is 13: buyMoney(player, 10, "&fStone", stone) if index of event-slot is 14: buyMoney(player, 10, "&fSand", sand) if index of event-slot is 15: buyMoney(player, 10, "&fIce", ice) if index of event-slot is 16: buyMoney(player, 10, "&fSoul Sand", soul sand) if index of event-slot is 45: open (metadata tag "shop" of player) to player if event-inventory = (metadata tag "shopEquip" of player): cancel event if index of event-slot is 10: buyMoney(player, 1000, "&fLeather Helmet", leather helmet) if index of event-slot is 11: buyMoney(player, 5000, "&fChainmail Helmet", chainmail helmet) if index of event-slot is 12: buyMoney(player, 15000, "&fIron Helmet", iron helmet) if index of event-slot is 13: buyMoney(player, 2500, "&fStone Sword", stone sword) if index of event-slot is 14: buyMoney(player, 2500, "&fStone Pickaxe", stone pickaxe) if index of event-slot is 15: buyMoney(player, 2500, "&fStone Axe", stone axe) if index of event-slot is 16: buyMoney(player, 2500, "&fStone Shovel", stone shovel) if index of event-slot is 19: buyMoney(player, 1000, "&fLeather Chestplate", leather chestplate) if index of event-slot is 20: buyMoney(player, 5000, "&fChainmail Chestplate", chainmail chestplate) if index of event-slot is 21: buyMoney(player, 15000, "&fIron Chestplate", iron chestplate) if index of event-slot is 22: buyMoney(player, 15000, "&fIron Sword", iron sword) if index of event-slot is 23: buyMoney(player, 15000, "&fIron Pickaxe", iron pickaxe) if index of event-slot is 24: buyMoney(player, 15000, "&fIron Axe", iron axe) if index of event-slot is 25: buyMoney(player, 15000, "&fIron Shovel", iron shovel) if index of event-slot is 28: buyMoney(player, 1000, "&fLeather Leggings", leather leggings) if index of event-slot is 29: buyMoney(player, 5000, "&fChainmail Leggings", chainmail leggings) if index of event-slot is 30: buyMoney(player, 15000, "&fIron Leggings", iron leggings) if index of event-slot is 31: buyMoney(player, 250000, "&fDiamond Sword", diamond sword) if index of event-slot is 32: buyMoney(player, 250000, "&fDiamond Pickaxe", diamond pickaxe) if index of event-slot is 33: buyMoney(player, 250000, "&fDiamond Axe", diamond axe) if index of event-slot is 34: buyMoney(player, 250000, "&fDiamond Shovel", diamond shovel) if index of event-slot is 37: buyMoney(player, 1000, "&fLeather Boots", leather boots) if index of event-slot is 38: buyMoney(player, 5000, "&fChainmail Boots", chainmail boots) if index of event-slot is 39: buyMoney(player, 15000, "&fIron Boots", iron boots) if index of event-slot is 45: open (metadata tag "shop" of player) to player
  8. on first join: execute console command "/team join hi %player%" Change "hi" on the 2nd line to the team name you want them to join.
  9. To get to your skripts you follow this - File Manager > plugins > Skript > scripts Inside the scripts folder is where you create your skripts. Also can you go in more detail on what you want made because I don't really play minehut so don't know what is a popular gamemode at the moment.
  10. options: shopname: &6&lShop defname: &a&lDefense genname: &b&lGens msg: &8[&3Shop&8] &3 function buy(p: player, i: integer, m: string, it: itemtype): set {_uuid} to uuid of {_p} if {balance::%{_uuid}%} >= {_i}: remove {_i} from {balance::%{_uuid}%} give {_p} {_it} named {_m} send "{@msg}Bought 1 %{_m}% &3for $%{_i}%" to {_p} else: send "{@msg}Too poor" to {_p} command /shop: trigger: set metadata tag "shop" of player to chest inventory with 1 row named "{@shopname}" set slot 0 of metadata tag "shop" of player to iron bars named "{@defname}" set slot 1 of metadata tag "shop" of player to hay bale named "{@genname}" open (metadata tag "shop" of player) to player on inventory click: if event-inventory = (metadata tag "shop" of player): cancel event if index of event-slot is 0: set metadata tag "shopDef" of player to chest inventory with 6 rows named "{@defname}" set slot 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 17, 18, 26, 27, 35, 36, 44, 45, 46, 47, 48, 49, 50, 51, 52 and 53 of metadata tag "shopDef" of player to black stained glass pane set slot 10 of metadata tag "shopDef" of player to stone brick named "&7&lTier 1 Defense Block" with lore "", "&aPrice: $5000" and "" set slot 11 of metadata tag "shopDef" of player to basalt named "&7&lTier 2 Defense Block" with lore "", "&aPrice: $20000" and "" set slot 12 of metadata tag "shopDef" of player to polished deepslate named "&7&lTier 3 Defense Block" with lore "", "&aPrice: $100000" and "" set slot 13 of metadata tag "shopDef" of player to iron trapdoor named "&f&lTier 2 Trapdoor" with lore "", "&aPrice: $25000" and "" set slot 14 of metadata tag "shopDef" of player to beacon named "&b&lRespawn Block" with lore "", "&aPrice: $20000" and "" open (metadata tag "shopDef" of player) to player if index of event-slot is 1: set metadata tag "shopGen" of player to chest inventory with 6 rows named "{@genname}" set slot 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 17, 18, 26, 27, 35, 36, 44, 45, 46, 47, 48, 49, 50, 51, 52 and 53 of metadata tag "shopGen" of player to black stained glass pane set slot 10 of metadata tag "shopGen" of player to white glazed terracotta named "&fWhite Generator &8[&6T1&8]" with lore "", "&aPrice: $100" and "" open (metadata tag "shopGen" of player) to player if event-inventory = (metadata tag "shopDef" of player): cancel event if index of event-slot is 10: buy(player, 5000, "&7&lTier 1 Defense Block", stone brick) if index of event-slot is 11: buy(player, 20000, "&7&lTier 2 Defense Block", basalt) if index of event-slot is 12: buy(player, 100000, "&7&lTier 3 Defense Block", polished deepslate) if index of event-slot is 13: buy(player, 25000, "&f&lTier 2 Trapdoor", iron trapdoor) if index of event-slot is 14: buy(player, 20000, "&b&lRespawn Block", beacon) if event-inventory = (metadata tag "shopGen" of player): cancel event if index of event-slot is 10: buy(player, 100, "&fWhite Generator &8[&6T1&8]", white glazed terracotta)
  11. Ok then try this. give diamond helmet with nbt "nbt" to player. It requires SkBee.
  12. Well firstly, that is not the problem as you can use a slash when executing a command. The problem is skript doesn't use _ for spaces. You just need to put diamond helmet instead of diamond_helmet.
  13. Use mutliverse and do /mv import {world name}
  14. What do you mean it doesn't register in the console? Are you printing a message on enable?
  15. How about adding a: options: ip: enter ip here with colours broadcast "&4&lWARNING: &c&lSERVER RESTARTING FOR CHANGES. SERVER IP:{@ip}" When broadcasting the ip instead of having to change it each time.
  16. every 10 seconds: spawn zombie at location(66, 11, 62, world("world")) set {_ent} to last spawned entity set {_ent}'s helmet to iron helmet set {_ent}'s chestplate to iron chestplate set {_ent}'s leggings to iron leggings set {_ent}'s boots to iron boots Change the 10 after 'every' to how often you want them to spawn in seconds and change the string "world" to the name of the world you want them to spawn.
  17. I suggest using this https://dev.bukkit.org/projects/multiverse-inventories or use skript to make inventories save using the on world change event.
  18. Download the latest version from here https://www.spigotmc.org/resources/themis-anti-cheat-1-17-1-18-bedrock-support-paper-compatibility-free-optimized.90766/ and upload it to your plugin directory in your server's file manager.
  19. Just download the latest version from here https://www.spigotmc.org/resources/⚔-mythicmobs-free-version-►the-1-custom-mob-creator◄.5702/ and upload it to your plugin directory in your server's file manager.
  20. every 10 seconds: loop 3 times: spawn zombie at location(29, 82, -32, world("world")) set display name of last spawned entity to "jerry"
  21. Just use the /ban command to ban the griefer and /unban yourself through console.
  22. Download the plugin from here https://dev.bukkit.org/projects/multiverse-portals then save it to your area. Afterwards, upload the .jar file to your plugin directory and then restart your server to load the plugin.
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