command /influxofpigs:
permission: overfill.pigs
trigger:
set {drop} to player's location
add 0.5 to y-coordinate of {drop}
every 2.3 minutes:
spawn {pigs1} parsed as integer pigs at {drop}
execute console command "broadcast &c&lA LOT OF PIGS ARE SPAWNING!!!!"
on load:
set {pigs} to 100
set {multiplier} to 1
every 1 minute:
loop all players:
{pigs1} = {pigs} * {multiplier}
if {kills::%loop-player%} is greater than 100:
add 0.1 to {multiplier}
The spawn pigs part doesn't work, any tips?