command /verify <text>:
trigger:
if arg 1 is set:
if arg 1 is "gJgjkHGKJH" or "ngakjJGkjbJL" or "jnFFFJHbfsJ" or "JSGHbkjzdgfhH" or "RFkrdfjgGFUf":
send "&7&lBUCKO! &cYou may now play!"
set {_captcha} to true
if arg 1 is not set:
set {_captcha} to "gJgjkHGKJH" or "ngakjJGkjbJL" or "jnFFFJHbfsJ" or "JSGHbkjzdgfhH" or "RFkrdfjgGFUf"
send "&7&lBUCKO! &cEnter the captcha code: /verify %{_captcha}%"
on join:
set {_captcha} to false
set {_captcha} to "gJgjkHGKJH" or "ngakjJGkjbJL" or "jnFFFJHbfsJ" or "JSGHbkjzdgfhH" or "RFkrdfjgGFUf"
send "&7&lBUCKO! &cEnter the captcha code: /verify %{_captcha}%"
on any move:
if {_captcha} is false:
cancel event
set {_captcha} to "gJgjkHGKJH" or "ngakjJGkjbJL" or "jnFFFJHbfsJ" or "JSGHbkjzdgfhH" or "RFkrdfjgGFUf"
send "&7&lBUCKO! &cEnter the captcha code: /verify %{_captcha}%"
if {_captcha} is true:
uncancel event
send "&7&lBUCKO! &cYou may now play!"
on command:
if command is not "lobby" or "hub":
if {_captcha} is false:
cancel event
set {_captcha} to "gJgjkHGKJH" or "ngakjJGkjbJL" or "jnFFFJHbfsJ" or "JSGHbkjzdgfhH" or "RFkrdfjgGFUf"
send "&7&lBUCKO! &cEnter the captcha code: /verify %{_captcha}%"
if {_captcha} is true:
uncancel event
send "&7&lBUCKO! &cYou may now play!"
on chat:
if {_captcha} is false:
cancel event
set {_captcha} to "gJgjkHGKJH" or "ngakjJGkjbJL" or "jnFFFJHbfsJ" or "JSGHbkjzdgfhH" or "RFkrdfjgGFUf"
send "&7&lBUCKO! &cEnter the captcha code: /verify %{_captcha}%"
if {_captcha} is true:
uncancel event
send "&7&lBUCKO! &cYou may now play!"
Hey, so I tried to make my own captcha skript, and failed. Here is the code if you want to try and fix it. ^^^^
Yes, it sucks. Thats why im asking for a new one. So, I need one that is GUI based, not command based like I tried here.