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ES63

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Everything posted by ES63

  1. The server limit is currently at its maximum state. Try again when you can.
  2. that means that there is about 1000 servers and that is their max. player limit is what you're talking about
  3. ES63

    General

    hypixel isnt server hosting... all they do is just switch the version by downloaded a newer version of whatever program they use to run the server aka spigot or paper. minehut uses bungeecord which means itll lag a lot when people make servers. also hypixel is way bigger, better staff team, and more.
  4. ES63

    minehut post graph

    (dont judge my bad handwriting, i wrote it with my mouse on microsoft paint in like 2 mins
  5. ES63

    minehut...

    my server is on the 15th page yay
  6. ES63

    minehut...

    imagine the tps lol
  7. ES63

    minehut...

    btw ik servers down was none of minehuts fault, its too many players at once trying to join minehut and their servers and how many servers are created in atleast 10 seconds is a l o t so just remember that this is a joke.
  8. ES63

    minehut...

    ...why in the crap would you have your servers down when the biggest update on my server is gonna happen and it keeps repeating unknown command and the server starting up message.
  9. please im reviving this cause a mod locked the old one grrr
  10. mh crashes so much
  11. so uh hey what was wrong with my post it followed all rules and nobody necroposted so why would you lock it

  12. btw this is the 2 month anniversary of this post yaaaǟay!
  13. ES63

    fireball

    k so how do i make 3 fireballs summon when you right click with a blaze rod and it goes to the nearest player in a 20 block radius and the fireballs go to each player in the radius thanks btw heres my skript if you wanna edit it command fireballwand: permission: fb.wand aliases: /fbwand trigger: give player 1 blaze rod named "Fireball Stick" on right click: if player's tool is blaze rod named "Fireball Stick": if {cooldown.%player's uuid%} is false: set {loc.%player%} to block above block above player's location loop 3 times: # change how many fireballs are shot here! spawn fireball at {loc.%player%} push last spawned entity in direction of player with force 0.5 set {cooldown.%player's uuid%} to true wait 5 seconds # change the cooldown here set {cooldown.%player's uuid%} to false else: send "&cWait for the cooldown!"
  14. person below me likes tenrt
  15. ES63

    hey i need help

    hey nobody commented on my trent pic
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