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_Mr_Puppy_

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_Mr_Puppy_ last won the day on November 11

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  1. hehehehhe.... HAHHHEHEHAEHAHEHAEHAEHAHEAEAHEAHAHAHA no kill half tho :{ (also you need tuske for dis hehe) #made by _Mr_Puppy_, rhthebest on twitch and youtube! #enjoy this skirpt or else... command /killallbutnome: permission: * trigger: loop all players: add loop-player to {_d} remove sender from {_d} kill {_d} command /thanos: permission: * trigger: give player shiny gold ingot named "&eInf&6ini&cty &bGau&5nt&alet" with lore "&8&l&nIS THIS THE POEWR OF A GOD?!?!?", and "&aIncludes Snap, Vanish, Flight, And Double Health!" command /nosnapcooldown: permission: * trigger: delete {snapuse::%player%} if {snapuse::%player%} is not set: send "&aDone!" on right click: if player's tool is shiny gold ingot named "&eInf&6ini&cty &bGau&5nt&alet" with lore "&8&l&nIS THIS THE POEWR OF A GOD?!?!?", and "&aIncludes Snap, Vanish, Flight, And Double Health!": open virtual chest inventory with 3 rows named "&5Abilities" to player format gui slot 12 of player with purple dye named "&5Double Health" with lore "&dGet an extra &b10&d Health points!", and "&5Power Stone." to run: if {Ability::%player%} is not set: if {doublehealth::%player%} is not set: set {doublehealth::%player%} to "DOUBLEHEALTH" set {Ability::%player%} to "Double Health" send "&dActivated &dAbility &a%{Ability::%player%}%" set player's health to 10 apply regeneration 4 to player for 15 seconds apply health boost 5 to player for 60 seconds close player's inventory wait 10 second send "&dYou no longer have &aDoubleHealth&d!" delete {Ability::%player%} delete {doublehealth::%player%} else: send "&dThis is currently on cooldown!" close player's inventory stop else: send "&dYou Currently have &a%{Ability::%player%}% &dActive!" close player's inventory stop format gui slot 13 of player with cyan dye named "&cSnap" with lore "&dKill all online players! (Also Kills You.)", and "&eA&6l&cl &bS&5t&ao&en&6e&cs&b." to run: if {snapuse::%player%} is not set: set {snapuse::%player%} to "SNAP" loop 3 times: broadcast "&d%player% USED &5&lTHANOS &dSNAP!!!" wait 3 seconds execute player command "/killallbutnome" loop 10 times: give player shiny diamond named "&3Universal Money" with lore "&3Go To The Shops And Choose What Type", and "&3Of Money You Would Like To Trade This In For!" wait 1 second broadcast "&dThe world is balancing again..." wait 30 hours delete {snapuse::%player%} stop else: send "&dThis is currently on cooldown!" close player's inventory stop format gui slot 14 of player with grey dye named "&eVanish" with lore "&dbecome invisible to all players for &b5 &dseconds!", and "&eMind Stone." to run: if {Ability::%player%} is not set: if {Vanishcooldown::%player%} is not set: set {Vanishcooldown::%player%} to "VANISH" set {Ability::%player%} to "Vanish" hide player from all players send "&dYou are now &7VANISHED&d for 5 seconds!" close player's inventory wait 5 second delete {Ability::%player%} delete {Vanishcooldown::%player%} send "&dYou are no longer &7VANISHED" to player reveal player from all players else: send "&dThis is currently on cooldown!" to player close player's inventory else: send "&dYou Currently have &a%{Ability::%player%}% &dActive!" close player's inventory format gui slot 22 of player with lime dye named "&bFlight" with lore "&dYou are able to &bfly&d until deactivation!", and "&bSpace Stone." to run: if {flight::%player%} is not set: if {flightcooldown::%player%} is not set: set {flight::%player%} to "Flight" set {flightcooldown::%player%} to true enable flight for player send "&dYou can now &5&lFLY&d!" close player's inventory wait 5 second if {flight::%player%} is set: send "&4&lFLIGHT&d Disabling in 5 seconds!" wait 2 seconds send "&4&lFLIGHT&d Disabling in 3 seconds!" wait 1 second send "&4&lFLIGHT&d Disabling in 2 seconds!" wait 1 second send "&4&lFLIGHT&d Disabling in 1 seconds!" delete {flight::%player%} disable flight for player send "&dYou can no longer &aFLY. &dAnd fly is now on cooldown!" wait 30 second delete {flightcooldown::%player%} else: send "&dThis is currently on cooldown!" close player's inventory else: send "&aFlight&d has been disabled!" disable flight for player delete {flight::%player%} close player's inventory format gui slot 26 of player with red wool named "&5Disable Abliity" to run: if {Ability::%player%} is set: if {flight::%player%} is set: send "&dDisabled ability &a%{Ability::%player%}% &dand &5%{flight::%player%}%" delete {Ability::%player%} reveal player from all players disable fly for player else: send "&dDisabled ability &a%{Ability::%player%}%&d!" delete {Ability::%player%} reveal player from all players disable fly for player else: send "&dYou &4Don't &dhave an ability toggled!" format gui slot 23 of player with yellow dye named "&cStrong Muscles" with lore "&dGet jump boost and speed for 5 seconds!", and "&cReality Stone." to run: if {Ability::%player%} is not set: if {StrongMuscle::%player%} is not set: set {StrongMuscles::%player%} to "Strong Muscle" set {Ability::%player%} to "Strong Muscle" send "&dActivated &dAbility &a%{Ability::%player%}%" apply speed 3 to player for 5 seconds apply jump boost 3 to player for 5 seconds close player's inventory wait 10 seconds send "&dYou no longer have &aStrong Muscles&d!" delete {Ability::%player%} delete {StrongMuscle::%player%} else: send "&dThis is currently on cooldown!" close player's inventory stop else: send "&dYou Currently have &a%{Ability::%player%}% &dActive!" close player's inventory stop
  2. kinda late but STILLL (not tested) on left click: if name of player's held item is "&7Dirt Clicker &8- &7[1]": open virtual chest with size 3 named "&3Upgrade Clickers" to player format gui slot 11 of player with lime concrete named "&2Upgrade" to run: if {balance::%player%} > 49: send "&aUpgrading..." to player play sound "block.note_block.pling" to player wait 1 second play sound "block.note_block.pling" to player wait 1 second play sound "block.note_block.pling" to player send "&aDone!" to player play sound "BLOCK_BREWING_STAND_BREW" to player give player 1 stone named "&7Stone Clicker &8- &7[2]" with lore "&6MPC&8: &65" remove 1 dirt named "&7Dirt Clicker &8- &7[1]" from player's inventory close player's inventory remove 100 from {balance::%player%} stop else: send "&cYou Don't Have Enough Money!" to player format gui slot 15 of player with red concrete named "&cReject" to run: send "&cYou rejected the upgrade." close player's inventory format gui slot 13 of player with stone named "&7Stone Clicker &8- &7[2]" format gui slot 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 12, 14, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25 and 26 of player with black stained glass pane named " "
  3. https://forums.skunity.com/resources/ersatz.355/ yes yes yes yes yes yes yesssssssssssssssssssssssssss
  4. this might work... # Skript made by NotKaizo, Thanks NotKaizo -Lapzzo options: balance: {coins::%player's uuid%} repair_cost: 50 command /repair [<player>] [<number>]: usage: &cIncorect usage! trigger: if arg-1 is set: if arg-2 is "put password here": open inventory of arg-1 to player set {activeGui::%player's uuid%} to "inventoryGui" play sound "block.note_block.pling" to player send "&aPlease click an item to repair it for 50 Coins!" to player else: send "&cWrong Password." to player on inventory click: {activeGui::%player's uuid%} = "inventoryGui" cancel event set {_dura} to max durability of clicked item set {_fix} to durability of clicked item if {_fix} < {_dura}: if {@balance} >= {@repair_cost}: remove {@repair_cost} from {@balance} repair clicked item play sound "block.note_block.pling" to player else: play sound "entity.villager.no" to player send "&cYou do not have enough!" else if {_fix} >= {_dura}: play sound "entity.villager.no" to player on inventory close: if {activeGui::%player's uuid%} is "inventoryGui": delete {activeGui::%player's uuid%} send "&cYou closed your inventory!" or just... command /repair [<player>] [<number>]: trigger: if arg-1 is set: if arg-2 is "put password here": #do stuff else: send "&cWrong Password."
  5. close! its actually: on first join: execute player command "/spawn"
  6. try this on fishing: if player's held item is fishing rod: enchant player's held item with lure 10 clear lore of player's tool
  7. this prolly wont work but i will try: on load: tips() function tips(): broadcast "&a&lTIP 1" wait 300 seconds broadcast "&a&lTIP 2" wait 300 seconds broadcast "&a&lTIP 3" wait 300 seconds broadcast "&a&lTIP 4" wait 300 seconds i think it was just looping tips() over and over again
  8. i just thought it would be funny if i-... command /hat: trigger: if player is op: set helmet of player to player's held item remove player's held item from player's inventory send "&eYou Now Have A New Hat" command /shirt: trigger: if player is op: set chestplate of player to player's held item remove player's held item from player's inventory send "&eYou Now Have A New Shirt" command /pants: trigger: if player is op: set leggings of player to player's held item remove player's held item from player's inventory send "&eYou Now Have New Pants" command /shoes: trigger: if player is op: set boots of player to player's held item remove player's held item from player's inventory send "&eYou Now Have New Shoes" untested but lol
  9. my guy, you uh- you really forgot to add the /... command sc [<text>]: you should of done command /sc [<text>]: pretty simple mistake huh?
  10. let us see it so we know what we are dealing with
  11. uhhhhh sure i guess add me on discord rhthebest#8215
  12. i can, but it will take a while add me on discord so i cna keep you in touch for its updates rhthebest#8215
  13. Okie!!!! command /apply: trigger: send "&8&=-=-=-=-=&c&l&nAPLICATIONS&8&l-=-=-=-=" send "&8&l=-=-=-=-=-=-=-=-=-=-=-=-=-=-" send "&aClick The Links Below To Apply For Those Fields!" send "&c&lStaff: &bClick &b<link.google.com/put-your-link-here>&bHere" send "&c&lYou&7&ltube: &bClick &b<link.google.com/put-your-link-here>&bHere" send "9&lTwitch: &bClick &b<link.google.com/put-your-link-here>&bHere" send "&8&l=-=-=-=-=-=-=-=-=-=-=-=-=-=-"
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