NotKaizo Posted June 29, 2021 Share Posted June 29, 2021 (edited) options: prefix: &6&lWarps &7&l»&r gui_size: 3 # The size of "/warps" gui menu. Max size is 6! # Permissions warp_permission: warps.use.%arg-1% # Only use this if "{warp::permission}" is true warp_create: warps.create # Permission for creating warps warp_delete: warps.delete # Permission for deleting warps warp_gui: warps.gui # Allow /warps command. warp_use: warp.use # Permission for /warp command on skript load: set {warp::permission.use} to false # Set this to true if you want players to have a permission to use a specific warp command /createwarp <string>: permission: {@warp_create} trigger: if arg-1 is set: if {warps::%arg-1%} is not set: set {warps::%arg-1%} to location of player send "{@prefix}&a Successfully created %arg-1% warp." else if {warps::%arg-1%} is set: send "{@prefix}&c This warp already exist!" if arg-1 is not set: send "{@prefix} &cUsage: /createwarp <warp>" command /warp <string>: permission: {@warp_use} trigger: if {warp::permission.use} is true: if {warps::%arg-1%} is set: if player has permission "{@warp_permission}": teleport player to {warps::%arg-1%} else if {warps::%arg-1%} is not set: send "{@prefix} &cThis warp does not exist!" if {warp::permission.use} is false: if {warps::%arg-1%} is set: teleport player to {warps::%arg-1%} else if {warps::%arg-1%} is not set: send "{@prefix} &cThis warp does not exist!" command /delwarp <string>: permission: {@warp_delete} trigger: if arg-1 is set: if {warps::%arg-1%} is set: delete {warps::%arg-1%} send "{@prefix} &aSuccessfully deleted warp %arg-1%" else if {warps::%arg-1%} is not set: send "{@prefix} &cThis warp does not exist!" if arg-1 is not set: send "{@prefix} &cUsage: /delwarp <warp>" command /warps: permission: {@warp_gui} trigger: set {_allwarps::*} to size of {warps::*} if {_allwarps::*} > 0: open virtual chest inventory with size {@gui_size} named "&6&lWarp Menu" to player set {_slot} to 0 loop {warps::*}: format gui slot {_slot} of player with chest named "&e&l%loop-value%" to run: execute player command "warp %loop-value%" # Execute player command incase you have {warp::permission.use} set to true This is a simple warp Skript I made, I haven't tried it so I don't know if it will work or not. I am not the best at Skript but I hope this helps any new servers. If there is any changes that I can add to make the Skript better, please let me know! Thank you. Edited June 29, 2021 by NotKaizo31 Owner of play.hiveminez.net ⊱------------------------------⊰ Joined Minehut on 1/28/2021 (Same day I got Minecraft) [VIP] - 3/14/2021 [LEGEND] - 5/27/2021 ⊱------------------------------⊰ Discord - NotKaizo#0001 In-game name - iKaizo_ If you need any help, feel free to contact me. Link to comment Share on other sites More sharing options...
ItsKirby Posted June 29, 2021 Share Posted June 29, 2021 19 hours ago, NotKaizo31 said: options: prefix: &6&lWarps &7&l»&r gui_size: 3 # The size of "/warps" gui menu. Max size is 6! # Permissions warp_permission: warps.use.%arg-1% # Only use this if "{warp::permission}" is true warp_create: warps.create # Permission for creating warps warp_delete: warps.delete # Permission for deleting warps warp_gui: warps.gui # Allow /warps command. warp_use: warp.use # Permission for /warp command on skript load: set {warp::permission.use} to false # Set this to true if you want players to have a permission to use a specific warp command /createwarp <string>: permission: {@warp_create} trigger: if arg-1 is set: if {warps::%arg-1%} is not set: set {warps::%arg-1%} to location of player send "{@prefix}&a Successfully created %arg-1% warp." else if {warps::%arg-1%} is set: send "{@prefix}&c This warp already exist!" if arg-1 is not set: send "{@prefix} &cUsage: /createwarp <warp>" command /warp <string>: permission: {@warp_use} trigger: if {warp::permission.use} is true: if {warps::%arg-1%} is set: if player has permission "{@warp_permission}": teleport player to {warps::%arg-1%} else if {warps::%arg-1%} is not set: send "{@prefix} &cThis warp does not exist!" if {warp::permission.use} is false: if {warps::%arg-1%} is set: teleport player to {warps::%arg-1%} else if {warps::%arg-1%} is not set: send "{@prefix} &cThis warp does not exist!" command /delwarp <string>: permission: {@warp_delete} trigger: if arg-1 is set: if {warps::%arg-1%} is set: delete {warps::%arg-1%} send "{@prefix} &aSuccessfully deleted warp %arg-1%" else if {warps::%arg-1%} is not set: send "{@prefix} &cThis warp does not exist!" if arg-1 is not set: send "{@prefix} &cUsage: /delwarp <warp>" command /warps: permission: {@warp_gui} trigger: set {_allwarps::*} to size of {warps::*} if {_allwarps::*} > 0: open virtual chest inventory with size {@gui_size} named "&6&lWarp Menu" to player set {_slot} to 0 loop {warps::*}: format gui slot {_slot} of player with chest named "&e&l%loop-value%" to run: execute player command "warp %loop-value%" # Execute player command incase you have {warp::permission.use} set to true This is a simple warp Skript I made, I haven't tried it so I don't know if it will work or not. I am not the best at Skript but I hope this helps any new servers. If there is any changes that I can add to make the Skript better, please let me know! Thank you. Works nicely but warping doesn't warp the player to the warp they created. And when player warps to a warp that doesn't exist, it doesn't give the error message. Other than that, all other commands works as intended. I think... Yo who actually reads these [Vip] - 12/29/2020[Pro] - 1/25/2022 Link to comment Share on other sites More sharing options...
Bassouli Posted June 30, 2021 Share Posted June 30, 2021 Hi, I have not checked out most of the skript but already I can see a very bad practice, not only did you constantly use else, you also used "else if" with the condition that is negative to the condition you are reversing, for example on the line: ` else if {warps::%arg-1%} is set: ` You do not need to put the condition "if {warps::%arg-1%} is set:" because you are already confirming it is true by declaring else, this takes up server data, a little bit but most importantly it is a TERRIBLE practice Also, another thing, I would recommend to change your code from "else" to using stop, for example: before: ` command /createwarp <string>: permission: {@warp_create} trigger: if arg-1 is set: if {warps::%arg-1%} is not set: set {warps::%arg-1%} to location of player send "{@prefix}&a Successfully created %arg-1% warp." else if {warps::%arg-1%} is set: send "{@prefix}&c This warp already exist!" if arg-1 is not set: send "{@prefix} &cUsage: /createwarp <warp>" ` After ` command /createwarp <string>: permission: {@warp_create} trigger: if arg-1 is set: if {warps::%arg-1%} is set: send "{@prefix}&c This warp already exist!" stop set {warps::%arg-1%} to location of player send "{@prefix}&a Successfully created %arg-1% warp." stop send "{@prefix} &cUsage: /createwarp <warp>" ` As you can see, both of the code variants do the exact same thing, except one is much more cleaner, a bit practice in general, and takes less server power. Keep in mind I am not making fun of you, I just want you to improve, I am just making a note of this in case you think so. If you wish to stop using else and switch to "stop" you may contact me on my discord Bassouli#0069 and I would be happy to help you About the rest of the skript, I do not have time to see that yet so I will view it later, have a good day! Link to comment Share on other sites More sharing options...
Narratrr Posted July 2, 2021 Share Posted July 2, 2021 mans wrote a essay for a simple warp skript no offense but like lmao IGN: LastMC Discord: LastXD#7171 Rank: PRO Join date: Monday - December - 23rd - 2019 Link to comment Share on other sites More sharing options...
StarBunnie Posted July 2, 2021 Share Posted July 2, 2021 On 6/30/2021 at 7:06 PM, Bassouli said: Hi, I have not checked out most of the skript but already I can see a very bad practice, not only did you constantly use else, you also used "else if" with the condition that is negative to the condition you are reversing, for example on the line: ` else if {warps::%arg-1%} is set: ` You do not need to put the condition "if {warps::%arg-1%} is set:" because you are already confirming it is true by declaring else, this takes up server data, a little bit but most importantly it is a TERRIBLE practice Also, another thing, I would recommend to change your code from "else" to using stop, for example: before: ` command /createwarp <string>: permission: {@warp_create} trigger: if arg-1 is set: if {warps::%arg-1%} is not set: set {warps::%arg-1%} to location of player send "{@prefix}&a Successfully created %arg-1% warp." else if {warps::%arg-1%} is set: send "{@prefix}&c This warp already exist!" if arg-1 is not set: send "{@prefix} &cUsage: /createwarp <warp>" ` After ` command /createwarp <string>: permission: {@warp_create} trigger: if arg-1 is set: if {warps::%arg-1%} is set: send "{@prefix}&c This warp already exist!" stop set {warps::%arg-1%} to location of player send "{@prefix}&a Successfully created %arg-1% warp." stop send "{@prefix} &cUsage: /createwarp <warp>" ` As you can see, both of the code variants do the exact same thing, except one is much more cleaner, a bit practice in general, and takes less server power. Keep in mind I am not making fun of you, I just want you to improve, I am just making a note of this in case you think so. If you wish to stop using else and switch to "stop" you may contact me on my discord Bassouli#0069 and I would be happy to help you About the rest of the skript, I do not have time to see that yet so I will view it later, have a good day! Using stop is completely unnecessary due to the code already stopping because it reached the end of the code block there is literally nothing happening after with the else. Else is better because you can add a lot more code because your stop variant is only usable in this circumstance. The performance difference between "else:" and "else if ...:" is literally so little it doesn't matter I agree that you can kinda swipe the if due to it already being tested but it really doesn't matter. Feel free to add me on discord if you: need help with plugins need help with skripts need to vent about something >[ ‧₊˚꒰ʚ Starshine ɞ ‧✦ *#2683 ]< Link to comment Share on other sites More sharing options...
Bassouli Posted July 2, 2021 Share Posted July 2, 2021 18 minutes ago, StarBunnie said: Using stop is completely unnecessary due to the code already stopping because it reached the end of the code block there is literally nothing happening after with the else. Else is better because you can add a lot more code because your stop variant is only usable in this circumstance. The performance difference between "else:" and "else if ...:" is literally so little it doesn't matter I agree that you can kinda swipe the if due to it already being tested but it really doesn't matter. it matters a lot when you try expanding to other languages Link to comment Share on other sites More sharing options...
StarBunnie Posted July 2, 2021 Share Posted July 2, 2021 (edited) 17 minutes ago, Bassouli said: it matters a lot when you try expanding to other languages You are actively rating a skript right now someone made for MC if they wanted to expand to other coding languages they would've asked that specifically and overall other languages differ quite a lot from skript so in theory you would need to make a looot of changes. Edited July 2, 2021 by StarBunnie Feel free to add me on discord if you: need help with plugins need help with skripts need to vent about something >[ ‧₊˚꒰ʚ Starshine ɞ ‧✦ *#2683 ]< Link to comment Share on other sites More sharing options...
Bassouli Posted July 2, 2021 Share Posted July 2, 2021 1 hour ago, StarBunnie said: You are actively rating a skript right now someone made for MC if they wanted to expand to other coding languages they would've asked that specifically and overall other languages differ quite a lot from skript so in theory you would need to make a looot of changes. I do not understand most of your past 2 messages Link to comment Share on other sites More sharing options...
StarBunnie Posted July 2, 2021 Share Posted July 2, 2021 48 minutes ago, Bassouli said: I do not understand most of your past 2 messages Fine by me all I really said is that you shouldn't say "oh that's a terrible practice you should stop immediately" while also saying you're not judging them like come on it's a free skript they did for a game. Feel free to add me on discord if you: need help with plugins need help with skripts need to vent about something >[ ‧₊˚꒰ʚ Starshine ɞ ‧✦ *#2683 ]< Link to comment Share on other sites More sharing options...
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