Thedukc Posted May 16, 2021 Share Posted May 16, 2021 (edited) Change log: [EDITED] Changed some of the text Reply if you have issues with the skript ############## #Made by Duxk ############# #Change this btw options: Title: &6&lLuckyDuck Item_name: &6&lLuckyDuck on place: if block is sponge: if name of player's held item is "{@Item_name}": add event-block's location to {sponge::%player's uuid%::*} play sound "entity.item.pickup" with volume 3 to the player command /luckyblock [<player>]: permission: luckyblock.skript.use permission message: &cInsufficient permissions! trigger: if arg-1 is not set: give player sponge named "{@Item_name}" if arg-1 is set: give arg-1 sponge named "{@Item_name}" on break of sponge: if {sponge::%player's uuid%::*} contains event-block's location: cancel drops set {luckyblock.%player%} to a random integer between 1 and 30 if {luckyblock.%player%} is 1: play sound "entity.experience_orb.pickup" with volume 3 to the player create an explosion of force 5 at the event-block send action bar "{@Title} &8>> &eYou won &4BOOM&e!" to player remove location of event-block from {sponge::%player's uuid%::*} if {luckyblock.%player%} is 2: play sound "entity.experience_orb.pickup" with volume 3 to the player create a fake explosion at the event-block send action bar "{@Title} &8>> &eYou won &4BOOM&e!" to player remove location of event-block from {sponge::%player's uuid%::*} wait 1 second send title "&e&lPRANKED" to player if {luckyblock.%player%} is 3: play sound "entity.experience_orb.pickup" with volume 3 to the player drop diamond sword of sharpness 3 and unbreaking 3 named "&6&lSuper Lucky Sword!" with lore "&eDecent sword right here." at location of event-block send action bar "{@Title} &8>> &eYou won a &3 Super Lucky Sword&e!" to player remove location of event-block from {sponge::%player's uuid%::*} if {luckyblock.%player%} is 4: play sound "entity.experience_orb.pickup" with volume 3 to the player drop bow of power 3 and unbreaking 3 named "&6&lSuper Lucky Sword!" with lore "&eDecent bow right here." at location of event-block drop 10 arrows at location of event-block send action bar "{@Title} &8>> &eYou won a &3 Super Lucky Bow&e!" to player remove location of event-block from {sponge::%player's uuid%::*} if {luckyblock.%player%} is 5: play sound "entity.experience_orb.pickup" with volume 3 to the player spawn 1 zombie at location of event-block set name of last spawned entity to "&6&lBOB" equip last spawned zombie with diamond helmet of protection 3 equip last spawned zombie with diamond chestplate of protection 3 equip last spawned zombie with diamond leggings of protection 3 equip last spawned zombie with diamond boots of protection 3 send action bar "{@Title} &8>> &eYou spawned &6BOB&e!" to player remove location of event-block from {sponge::%player's uuid%::*} if {luckyblock.%player%} is 6: play sound "entity.experience_orb.pickup" with volume 3 to the player wait 10 ticks send action bar "{@Title} &8>> &eYou won &7NOTHING&e!" to player play sound "entity.villager.no" with volume 3 to the player remove location of event-block from {sponge::%player's uuid%::*} if {luckyblock.%player%} is 7: play sound "entity.experience_orb.pickup" with volume 3 to the player spawn 5 creepers at location of event-block send action bar "{@Title} &8>> &eYou won some &4creepers&e!" to player play sound "entity.villager.no" with volume 3 to the player remove location of event-block from {sponge::%player's uuid%::*} if {luckyblock.%player%} is 8: play sound "entity.experience_orb.pickup" with volume 3 to the player drop 10 sticks named "&6&lSTICK" with lore "&7It be getting sticky up in here." at location of event-block send action bar "{@Title} &8>> &eYou won some &asticks&e!" to player remove location of event-block from {sponge::%player's uuid%::*} if {luckyblock.%player%} is 9: play sound "entity.experience_orb.pickup" with volume 3 to the player set event-block to cake send action bar "{@Title} &8>> &eYou won some &lCAKE&e!" to player remove location of event-block from {sponge::%player's uuid%::*} if {luckyblock.%player%} is 10: play sound "entity.experience_orb.pickup" with volume 3 to the player drop 69 steak named "&6&lSTEAK" at location of event-block send action bar "{@Title} &8>> &eYou won some &lSTEAK&e!" to player remove location of event-block from {sponge::%player's uuid%::*} if {luckyblock.%player%} is 11: play sound "entity.experience_orb.pickup" with volume 3 to the player spawn 1 wolf at location of event-block set name of last spawned entity to "&lFOXY" drop 10 bones named "&7Tame him!" at location of event-block send action bar "{@Title} &8>> &eYou won some &lCAKE&e!" to player remove location of event-block from {sponge::%player's uuid%::*} if {luckyblock.%player%} is 12: play sound "entity.experience_orb.pickup" with volume 3 to the player set block above the player to anvil send action bar "{@Title} &8>> &eYou got anviled!" to player remove location of event-block from {sponge::%player's uuid%::*} if {luckyblock.%player%} is 13: play sound "entity.experience_orb.pickup" with volume 3 to the player poison the player for 30 seconds send action bar "{@Title} &8>> &eYou got &2poisened&e!" to player remove location of event-block from {sponge::%player's uuid%::*} if {luckyblock.%player%} is 14: play sound "entity.experience_orb.pickup" with volume 3 to the player spawn 5 squid send action bar "{@Title} &8>> &eYou got &1squided&e!" to player remove location of event-block from {sponge::%player's uuid%::*} if {luckyblock.%player%} is 15: play sound "entity.experience_orb.pickup" with volume 3 to the player spawn giant at the event-block send action bar "{@Title} &8>> &eWoW you're a big fellow" to player remove location of event-block from {sponge::%player's uuid%::*} if {luckyblock.%player%} is 16: play sound "entity.experience_orb.pickup" with volume 3 to the player drop 5 carrots at the event-block send action bar "{@Title} &8>> &eYou got some &6carrots&e!" to player remove location of event-block from {sponge::%player's uuid%::*} if {luckyblock.%player%} is 17: play sound "entity.experience_orb.pickup" with volume 3 to the player drop stone sword of knockback 1 named "&7Meh sword" at the event-block send action bar "{@Title} &8>> &eMeh decent sword" to player remove location of event-block from {sponge::%player's uuid%::*} if {luckyblock.%player%} is 18: play sound "entity.experience_orb.pickup" with volume 3 to the player drop 20 stone at the event-block send action bar "{@Title} &8>> &eYou got some stone?" to player remove location of event-block from {sponge::%player's uuid%::*} if {luckyblock.%player%} is 19: play sound "entity.experience_orb.pickup" with volume 3 to the player set block at block 3 north 1 west event-block to oak wood fence set block at block 3 north 2 west event-block to oak wood fence set block at block 3 north 3 west event-block to oak wood fence set block at block 2 north 3 west event-block to oak wood fence set block at block 1 north 3 west event-block to oak wood fence set block at block 3 west event-block to oak wood fence set block at block 3 south 1 west event-block to oak wood fence set block at block 3 south 2 west event-block to oak wood fence set block at block 3 south 3 west event-block to oak wood fence set block at block 2 south 3 west event-block to oak wood fence set block at block 1 south 3 west event-block to oak wood fence set block at block 3 south event-block to oak wood fence set block at block 3 north 1 east event-block to oak wood fence set block at block 3 north 2 east event-block to oak wood fence set block at block 3 north 3 east event-block to oak wood fence set block at block 2 north 3 east event-block to oak wood fence set block at block 1 north 3 east event-block to oak wood fence set block at block 3 east event-block to oak wood fence set block at block 3 south 1 east event-block to oak wood fence set block at block 3 south 2 east event-block to oak wood fence set block at block 3 south 3 east event-block to oak wood fence set block at block 2 south 3 east event-block to oak wood fence set block at block 1 south 3 east event-block to oak wood fence set block at block 3 north event-block to oak wood fence gate send action bar "{@Title} &8>> &eYou're the animal now" to player remove location of event-block from {sponge::%player's uuid%::*} if {luckyblock.%player%} is 20: play sound "entity.experience_orb.pickup" with volume 3 to the player set event-block to lava send action bar "{@Title} &8>> &eYou won some &cLAVA&e!" to player remove location of event-block from {sponge::%player's uuid%::*} if {luckyblock.%player%} is 21: play sound "entity.experience_orb.pickup" with volume 3 to the player drop 10 dirt named "&5&lEPIC DIRT" at the event-block send action bar "{@Title} &8>> &eYou won some &6&lDIRT&e!" to player remove location of event-block from {sponge::%player's uuid%::*} if {luckyblock.%player%} is 22: play sound "entity.experience_orb.pickup" with volume 3 to the player strike lightning at the player send action bar "{@Title} &8>> &eYou got struck by lightning!" to player remove location of event-block from {sponge::%player's uuid%::*} if {luckyblock.%player%} is 23: play sound "entity.experience_orb.pickup" with volume 3 to the player push the player upwards at speed 5 send action bar "{@Title} &8>> &eWEEEEEE!" to player remove location of event-block from {sponge::%player's uuid%::*} if {luckyblock.%player%} is 24: play sound "entity.experience_orb.pickup" with volume 3 to the player spawn 10 sheep at the event-block send action bar "{@Title} &8>> &eYou won some sheep!" to player remove location of event-block from {sponge::%player's uuid%::*} if {luckyblock.%player%} is 25: play sound "entity.experience_orb.pickup" with volume 3 to the player drop 1 leather helmet named "&6Starter helmet" at the event-block drop 1 leather chestplate named "&6Starter Chest Piece" at the event-block drop 1 leather pants named "&6Starter Pants" at the event-block drop 1 leather boots named "&6Starter Boots" at the event-block drop 1 wooden sword named "&6Starter Sword" at the event-block drop 1 wooden pickaxe named "&6Starter Pick" at the event-block drop 1 wooden axe named "&6Starter Axe" at the event-block send action bar "{@Title} &8>> &eYou won the &6starter kit&6!" to player remove location of event-block from {sponge::%player's uuid%::*} if {luckyblock.%player%} is 26: play sound "entity.experience_orb.pickup" with volume 3 to the player drop 1 diamond chestplate at the event-block send action bar "{@Title} &8>> &eYou won a &3Diamond Chest Plate" to player remove location of event-block from {sponge::%player's uuid%::*} if {luckyblock.%player%} is 27: play sound "entity.experience_orb.pickup" with volume 3 to the player drop 1 carrot on a stick at the event-block drop 1 saddle at the event-block spawn 1 pig at location of event-block set name of last spawned entity to "&e&l&lRide Me" send action bar "{@Title} &8>> &eYou won a ridable pig!" to player remove location of event-block from {sponge::%player's uuid%::*} if {luckyblock.%player%} is 28: play sound "entity.experience_orb.pickup" with volume 3 to the player drop 1 sponge named "{@Item_name}" at the event-block send action bar "{@Title} &8>> &eYou won another {@Item_name}&e!" to player remove location of event-block from {sponge::%player's uuid%::*} if {luckyblock.%player%} is 29: play sound "entity.experience_orb.pickup" with volume 3 to the player drop 1 golden apple named "&e&lWAW" at the event-block send action bar "{@Title} &8>> &eYou won a Enchanted Golden Apple&e!" to player remove location of event-block from {sponge::%player's uuid%::*} if {luckyblock.%player%} is 30: play sound "entity.experience_orb.pickup" with volume 3 to the player spawn 1 chicken at location of event-block set name of last spawned entity to "&6&lIt's a duck &7(trust me)" send action bar "{@Title} &8>> &eYou won a &6&lDUCK&e!" to player remove location of event-block from {sponge::%player's uuid%::*} Edited May 16, 2021 by Thedukc Text issues Link to comment Share on other sites More sharing options...
Narratrr Posted May 16, 2021 Share Posted May 16, 2021 cool 1 IGN: LastMC Discord: LastXD#7171 Rank: PRO Join date: Monday - December - 23rd - 2019 Link to comment Share on other sites More sharing options...
conneramd Posted May 17, 2021 Share Posted May 17, 2021 lol Link to comment Share on other sites More sharing options...
ItRO Posted May 19, 2021 Share Posted May 19, 2021 (edited) On 5/15/2021 at 11:30 PM, Thedukc said: Change log: [EDITED] Changed some of the text Reply if you have issues with the skript ############## #Made by Duxk ############# #Change this btw options: Title: &6&lLuckyDuck Item_name: &6&lLuckyDuck on place: if block is sponge: if name of player's held item is "{@Item_name}": add event-block's location to {sponge::%player's uuid%::*} play sound "entity.item.pickup" with volume 3 to the player command /luckyblock [<player>]: permission: luckyblock.skript.use permission message: &cInsufficient permissions! trigger: if arg-1 is not set: give player sponge named "{@Item_name}" if arg-1 is set: give arg-1 sponge named "{@Item_name}" on break of sponge: if {sponge::%player's uuid%::*} contains event-block's location: cancel drops set {luckyblock.%player%} to a random integer between 1 and 30 if {luckyblock.%player%} is 1: play sound "entity.experience_orb.pickup" with volume 3 to the player create an explosion of force 5 at the event-block send action bar "{@Title} &8>> &eYou won &4BOOM&e!" to player remove location of event-block from {sponge::%player's uuid%::*} if {luckyblock.%player%} is 2: play sound "entity.experience_orb.pickup" with volume 3 to the player create a fake explosion at the event-block send action bar "{@Title} &8>> &eYou won &4BOOM&e!" to player remove location of event-block from {sponge::%player's uuid%::*} wait 1 second send title "&e&lPRANKED" to player if {luckyblock.%player%} is 3: play sound "entity.experience_orb.pickup" with volume 3 to the player drop diamond sword of sharpness 3 and unbreaking 3 named "&6&lSuper Lucky Sword!" with lore "&eDecent sword right here." at location of event-block send action bar "{@Title} &8>> &eYou won a &3 Super Lucky Sword&e!" to player remove location of event-block from {sponge::%player's uuid%::*} if {luckyblock.%player%} is 4: play sound "entity.experience_orb.pickup" with volume 3 to the player drop bow of power 3 and unbreaking 3 named "&6&lSuper Lucky Sword!" with lore "&eDecent bow right here." at location of event-block drop 10 arrows at location of event-block send action bar "{@Title} &8>> &eYou won a &3 Super Lucky Bow&e!" to player remove location of event-block from {sponge::%player's uuid%::*} if {luckyblock.%player%} is 5: play sound "entity.experience_orb.pickup" with volume 3 to the player spawn 1 zombie at location of event-block set name of last spawned entity to "&6&lBOB" equip last spawned zombie with diamond helmet of protection 3 equip last spawned zombie with diamond chestplate of protection 3 equip last spawned zombie with diamond leggings of protection 3 equip last spawned zombie with diamond boots of protection 3 send action bar "{@Title} &8>> &eYou spawned &6BOB&e!" to player remove location of event-block from {sponge::%player's uuid%::*} if {luckyblock.%player%} is 6: play sound "entity.experience_orb.pickup" with volume 3 to the player wait 10 ticks send action bar "{@Title} &8>> &eYou won &7NOTHING&e!" to player play sound "entity.villager.no" with volume 3 to the player remove location of event-block from {sponge::%player's uuid%::*} if {luckyblock.%player%} is 7: play sound "entity.experience_orb.pickup" with volume 3 to the player spawn 5 creepers at location of event-block send action bar "{@Title} &8>> &eYou won some &4creepers&e!" to player play sound "entity.villager.no" with volume 3 to the player remove location of event-block from {sponge::%player's uuid%::*} if {luckyblock.%player%} is 8: play sound "entity.experience_orb.pickup" with volume 3 to the player drop 10 sticks named "&6&lSTICK" with lore "&7It be getting sticky up in here." at location of event-block send action bar "{@Title} &8>> &eYou won some &asticks&e!" to player remove location of event-block from {sponge::%player's uuid%::*} if {luckyblock.%player%} is 9: play sound "entity.experience_orb.pickup" with volume 3 to the player set event-block to cake send action bar "{@Title} &8>> &eYou won some &lCAKE&e!" to player remove location of event-block from {sponge::%player's uuid%::*} if {luckyblock.%player%} is 10: play sound "entity.experience_orb.pickup" with volume 3 to the player drop 69 steak named "&6&lSTEAK" at location of event-block send action bar "{@Title} &8>> &eYou won some &lSTEAK&e!" to player remove location of event-block from {sponge::%player's uuid%::*} if {luckyblock.%player%} is 11: play sound "entity.experience_orb.pickup" with volume 3 to the player spawn 1 wolf at location of event-block set name of last spawned entity to "&lFOXY" drop 10 bones named "&7Tame him!" at location of event-block send action bar "{@Title} &8>> &eYou won some &lCAKE&e!" to player remove location of event-block from {sponge::%player's uuid%::*} if {luckyblock.%player%} is 12: play sound "entity.experience_orb.pickup" with volume 3 to the player set block above the player to anvil send action bar "{@Title} &8>> &eYou got anviled!" to player remove location of event-block from {sponge::%player's uuid%::*} if {luckyblock.%player%} is 13: play sound "entity.experience_orb.pickup" with volume 3 to the player poison the player for 30 seconds send action bar "{@Title} &8>> &eYou got &2poisened&e!" to player remove location of event-block from {sponge::%player's uuid%::*} if {luckyblock.%player%} is 14: play sound "entity.experience_orb.pickup" with volume 3 to the player spawn 5 squid send action bar "{@Title} &8>> &eYou got &1squided&e!" to player remove location of event-block from {sponge::%player's uuid%::*} if {luckyblock.%player%} is 15: play sound "entity.experience_orb.pickup" with volume 3 to the player spawn giant at the event-block send action bar "{@Title} &8>> &eWoW you're a big fellow" to player remove location of event-block from {sponge::%player's uuid%::*} if {luckyblock.%player%} is 16: play sound "entity.experience_orb.pickup" with volume 3 to the player drop 5 carrots at the event-block send action bar "{@Title} &8>> &eYou got some &6carrots&e!" to player remove location of event-block from {sponge::%player's uuid%::*} if {luckyblock.%player%} is 17: play sound "entity.experience_orb.pickup" with volume 3 to the player drop stone sword of knockback 1 named "&7Meh sword" at the event-block send action bar "{@Title} &8>> &eMeh decent sword" to player remove location of event-block from {sponge::%player's uuid%::*} if {luckyblock.%player%} is 18: play sound "entity.experience_orb.pickup" with volume 3 to the player drop 20 stone at the event-block send action bar "{@Title} &8>> &eYou got some stone?" to player remove location of event-block from {sponge::%player's uuid%::*} if {luckyblock.%player%} is 19: play sound "entity.experience_orb.pickup" with volume 3 to the player set block at block 3 north 1 west event-block to oak wood fence set block at block 3 north 2 west event-block to oak wood fence set block at block 3 north 3 west event-block to oak wood fence set block at block 2 north 3 west event-block to oak wood fence set block at block 1 north 3 west event-block to oak wood fence set block at block 3 west event-block to oak wood fence set block at block 3 south 1 west event-block to oak wood fence set block at block 3 south 2 west event-block to oak wood fence set block at block 3 south 3 west event-block to oak wood fence set block at block 2 south 3 west event-block to oak wood fence set block at block 1 south 3 west event-block to oak wood fence set block at block 3 south event-block to oak wood fence set block at block 3 north 1 east event-block to oak wood fence set block at block 3 north 2 east event-block to oak wood fence set block at block 3 north 3 east event-block to oak wood fence set block at block 2 north 3 east event-block to oak wood fence set block at block 1 north 3 east event-block to oak wood fence set block at block 3 east event-block to oak wood fence set block at block 3 south 1 east event-block to oak wood fence set block at block 3 south 2 east event-block to oak wood fence set block at block 3 south 3 east event-block to oak wood fence set block at block 2 south 3 east event-block to oak wood fence set block at block 1 south 3 east event-block to oak wood fence set block at block 3 north event-block to oak wood fence gate send action bar "{@Title} &8>> &eYou're the animal now" to player remove location of event-block from {sponge::%player's uuid%::*} if {luckyblock.%player%} is 20: play sound "entity.experience_orb.pickup" with volume 3 to the player set event-block to lava send action bar "{@Title} &8>> &eYou won some &cLAVA&e!" to player remove location of event-block from {sponge::%player's uuid%::*} if {luckyblock.%player%} is 21: play sound "entity.experience_orb.pickup" with volume 3 to the player drop 10 dirt named "&5&lEPIC DIRT" at the event-block send action bar "{@Title} &8>> &eYou won some &6&lDIRT&e!" to player remove location of event-block from {sponge::%player's uuid%::*} if {luckyblock.%player%} is 22: play sound "entity.experience_orb.pickup" with volume 3 to the player strike lightning at the player send action bar "{@Title} &8>> &eYou got struck by lightning!" to player remove location of event-block from {sponge::%player's uuid%::*} if {luckyblock.%player%} is 23: play sound "entity.experience_orb.pickup" with volume 3 to the player push the player upwards at speed 5 send action bar "{@Title} &8>> &eWEEEEEE!" to player remove location of event-block from {sponge::%player's uuid%::*} if {luckyblock.%player%} is 24: play sound "entity.experience_orb.pickup" with volume 3 to the player spawn 10 sheep at the event-block send action bar "{@Title} &8>> &eYou won some sheep!" to player remove location of event-block from {sponge::%player's uuid%::*} if {luckyblock.%player%} is 25: play sound "entity.experience_orb.pickup" with volume 3 to the player drop 1 leather helmet named "&6Starter helmet" at the event-block drop 1 leather chestplate named "&6Starter Chest Piece" at the event-block drop 1 leather pants named "&6Starter Pants" at the event-block drop 1 leather boots named "&6Starter Boots" at the event-block drop 1 wooden sword named "&6Starter Sword" at the event-block drop 1 wooden pickaxe named "&6Starter Pick" at the event-block drop 1 wooden axe named "&6Starter Axe" at the event-block send action bar "{@Title} &8>> &eYou won the &6starter kit&6!" to player remove location of event-block from {sponge::%player's uuid%::*} if {luckyblock.%player%} is 26: play sound "entity.experience_orb.pickup" with volume 3 to the player drop 1 diamond chestplate at the event-block send action bar "{@Title} &8>> &eYou won a &3Diamond Chest Plate" to player remove location of event-block from {sponge::%player's uuid%::*} if {luckyblock.%player%} is 27: play sound "entity.experience_orb.pickup" with volume 3 to the player drop 1 carrot on a stick at the event-block drop 1 saddle at the event-block spawn 1 pig at location of event-block set name of last spawned entity to "&e&l&lRide Me" send action bar "{@Title} &8>> &eYou won a ridable pig!" to player remove location of event-block from {sponge::%player's uuid%::*} if {luckyblock.%player%} is 28: play sound "entity.experience_orb.pickup" with volume 3 to the player drop 1 sponge named "{@Item_name}" at the event-block send action bar "{@Title} &8>> &eYou won another {@Item_name}&e!" to player remove location of event-block from {sponge::%player's uuid%::*} if {luckyblock.%player%} is 29: play sound "entity.experience_orb.pickup" with volume 3 to the player drop 1 golden apple named "&e&lWAW" at the event-block send action bar "{@Title} &8>> &eYou won a Enchanted Golden Apple&e!" to player remove location of event-block from {sponge::%player's uuid%::*} if {luckyblock.%player%} is 30: play sound "entity.experience_orb.pickup" with volume 3 to the player spawn 1 chicken at location of event-block set name of last spawned entity to "&6&lIt's a duck &7(trust me)" send action bar "{@Title} &8>> &eYou won a &6&lDUCK&e!" to player remove location of event-block from {sponge::%player's uuid%::*} Not trying to insult you, but this is kind of an eyesore. Put the possible winnings into a loot list, and choose a random element out of that table when you break the block. I think this would crash anybody's server if they broke a couple. Finally, use functions. Edited May 19, 2021 by ItRO Skripter Joined Dec 05, 2016 My name is ItsRyleh, I have been scripting for about two or three years now, and I usually make simple and concise scripts for free. If you wish to contact me you can on Discord @ The Real Rick Astley#0001 VIP Rank Worked for well over 60 servers on Minehut Accounts CowFisherman, ItsRyleh Link to comment Share on other sites More sharing options...
MineCrazetwelve Posted May 22, 2021 Share Posted May 22, 2021 yeah... I can't get it working either. The lucky blocks don't show up on the item list. I search for them and searching for the keyword lucky comes back empty. I have the CS Core Lib installed, plus Slimefun pluging, and Slimfun: Lucky Blocks plugin installed. I restarted the server... I'm op on my server... it's set to creative mode... is there anything else I can try? Link to comment Share on other sites More sharing options...
Thedukc Posted May 23, 2021 Author Share Posted May 23, 2021 This is a skript and not a slime fun thing. Either i don't understand your question or maybe you think this is some sort of slime fun addon? Bassicly you put the skript in your scripts folder then reload it. Then you would do /luckyblock and receive a luckyblock. Link to comment Share on other sites More sharing options...
Thedukc Posted May 23, 2021 Author Share Posted May 23, 2021 On 5/19/2021 at 12:49 AM, ItRO said: Not trying to insult you, but this is kind of an eyesore. Put the possible winnings into a loot list, and choose a random element out of that table when you break the block. I think this would crash anybody's server if they broke a couple. Finally, use functions. I'm not very good with functions atm. And the script shouldn't crash your server. Granted it those lag a bit on reload but that is it. Maybe I can use a function at the fence event. Also wdym by the loot list? Do you mean a list that all the stuff you can get is in or a list that you can see what is the lucky block can drop. Because i don't think a simple list could work for this type of script to pick from. Link to comment Share on other sites More sharing options...
ItRO Posted May 24, 2021 Share Posted May 24, 2021 On 5/22/2021 at 9:45 PM, Thedukc said: I'm not very good with functions atm. And the script shouldn't crash your server. Granted it those lag a bit on reload but that is it. Maybe I can use a function at the fence event. Also wdym by the loot list? Do you mean a list that all the stuff you can get is in or a list that you can see what is the lucky block can drop. Because i don't think a simple list could work for this type of script to pick from. I'm not sure what it is at the moment, but I'm confident there is a list in skript where you can call every item in the game and take a few random values from that. And some advice, learn functions. They save you time. Skripter Joined Dec 05, 2016 My name is ItsRyleh, I have been scripting for about two or three years now, and I usually make simple and concise scripts for free. If you wish to contact me you can on Discord @ The Real Rick Astley#0001 VIP Rank Worked for well over 60 servers on Minehut Accounts CowFisherman, ItsRyleh Link to comment Share on other sites More sharing options...
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