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About Me

  1. I need server ideas. I'm not doing gens. Because there are like 100 gen servers now. Thanks
  2. Hello Everyone! Just wanted to briefly announce my new server I'm developing on Minehut named Expanse RPG! IP: ExpanseRPG.minehut.gg I'm still developing on the features and will release update notes as changes and developments are made to the server. Some basic features I hope for the server are: Custom Mobs with special abilities Exploration of different Realms RPG Progression Raids/Dungeons Quests Breathtaking builds Simple yet interesting story Eventually: player-created guild bases and guild battles Custom loot boxes as rewards Armor and Weapon sets As you can tell, I probably need all the help I can get! If anyone is interested please reply or message me! Thank you! -placerwiz Below, I attached images of the tutorial world (Forlan Castle) and the spawn (Expanse Valley). The other images are of some custom mobs I have created so far. The Forlan Warrior has two skills: one which gives the mob regen for a few seconds, and another which attacks the player, giving them slowness and damage at a range.
  3. Add magma to the version options https://magmafoundation.org/ https://github.com/magmafoundation/Magma/issues This allows for mods AND plugins for the server!
  4. hi i am cuby and i am looking for someone who could make my gen server i am ready to pay the person if he/she delivers a good result if you are interested contact me on discord name:Cubyman#6310
  5. Hello Minehut, I'm currently developing a kitpvp server. I need help building kitpvp maps. I'm looking for builders with experience, good at creating texture and terrain, and can just build to a good standard. Thank you for your time!
  6. uDemolish uDemolish is an awesome RPG server, planned to release near the end of next month. Defeat mobs, collect there organs and body parts, and sell them to a very suspicious man Using the coins you get given, unlock portal access, then fight new and stronger mobs. Maybe even more valuable ones too... IP: uDemolish.minehut.gg Or minehut.com, then in lobby type /join uDemolish Club: https://forums.minehut.com/clubs/1212-udemolish/ ! ! ! COMING SOON ! ! !
  7. Make vanilla servers an option to be created i want to use minehut for datapacks but paper just breaks them and i wouldnt think it would be hard to create an option to make a vanilla option.
  8. So as you know servers are listed by player count. But what if we have a second page listed but reputation. Is calculated by how many /fav it has how long it stays up how many /ad it gets and so on. This could maybe help new unique servers come to life What do you guys think of this?
  9. Discussion: Minehut has a range of servers, though many go unnoticed. Gen servers are at the top of Minehut, and will continue to stay that way, but with this brings in new servers being inspired and driven by the top Gen servers success, therefore Minehut has/is became/becoming Gen server dominated. What's the point of leaving my input? The aim is to give the Minehut community a new fresh range of servers to choose from, while still having the option of Gen servers. This post will hopefully not only influence my development of the DevilsNetwork, but also many other server creators alike. So please, leave one or a few servers you want to see come to Minehut. I will try my best to bring them into my network for you to enjoy, but I also am happy to talk and communicate with other server developers regarding the servers mentioned below. Let's make Minehut diverse! Help us out, drop a suggestion or two!
  10. hello, I am making a mining server and i dont want people to craft or it will ruin the server. I want a skript, thanks.
  11. Hello there MINEHUT Community, I decided to finally start my own server. I went into this decision alone and really need some ideas. If you ever have had a unique idea and really wanted to find a server like it but weren't able to, let me know the idea. I really want to make a unique server that no one else on MINEHUT has. As I said if you have any ideas of a server you would like to see on MINEHUT then say them in the comments below. Also I want to make a team of people from the community, that could help with building developing and moderation. Join the discord to join the team, you can also send ideas directly to me so no one else is tempted to steal them.
  12. Hello there MINEHUT Community, I decided to finally start my own server. I went into this decision alone and really need some ideas. If you ever have had a unique idea and really wanted to find a server like it but weren't able to, let me know the idea. I really want to make a unique server that no one else on MINEHUT has. As I said if you have any ideas of a server you would like to see on MINEHUT then say them in the comments below. Also I want to make a team of people from the community, that could help with building developing and moderation. Join the discord to join the team, you can also send ideas directly to me so no one else is tempted to steal them. Also put in off topic but realized I would get more people if put in General
  13. Hey there minehut team, I was wondering if possible to download my server (NTClassic) as I have put a lot of effort in to it and I have a paid plan on another hosting service I would like to migrate it to. If this is possible please reply and I will give my contact details for sending the server, thanks! - Sorry if this is the wrong section, didn't really know where to put it.
  14. Hey! I’m bored and I think it would be pog to join one as dreamsmp is a fixation for me, idk if here is a good area to ask but I’ll try lol!
  15. WHY becos i activate on website and it no work and i activate in game and STILL no work!
  16. Hello Minehut, Has anyone got a tablist skript i could use or could make me a very simple tab list skript. Thank you for your time!
  17. What Is MHDungeon? MHDungeon is a fully randomized dungeon server, with custom loot, bosses, and much, much more! Scheduled to be released soon, this is a recreation of Minecraft: Dungeons! When will it be released? MHDungeon does not have a release date yet, but we are working hard to get it out to the public. If you want updates, join the MHDungeon Official Club (Click) How can i join? Soon the server will be open to beta, if you want access you can join the club. (Your minecraft username must be the same as your forums name if you want to join, otherwise change it or notify a club moderator or leader.) IP: MHDungeon.minehut.gg Hope to see you in the near future!
  18. i was just wondering if there are any dynmap alternatives for minehut because i think my server needs a map overview.
  19. Hi, i have seen lots of servers lately where if u /ad their server u automatically get a reward, how do u do this? so when i go into lobby and /ad their server when i join back i automatically get a reward. how do i set this up as i think it would be a great way of growing my server! If anyone can help me that would be great
  20. Change log: [EDITED] Changed some of the text Reply if you have issues with the skript ############## #Made by Duxk ############# #Change this btw options: Title: &6&lLuckyDuck Item_name: &6&lLuckyDuck on place: if block is sponge: if name of player's held item is "{@Item_name}": add event-block's location to {sponge::%player's uuid%::*} play sound "entity.item.pickup" with volume 3 to the player command /luckyblock [<player>]: permission: luckyblock.skript.use permission message: &cInsufficient permissions! trigger: if arg-1 is not set: give player sponge named "{@Item_name}" if arg-1 is set: give arg-1 sponge named "{@Item_name}" on break of sponge: if {sponge::%player's uuid%::*} contains event-block's location: cancel drops set {luckyblock.%player%} to a random integer between 1 and 30 if {luckyblock.%player%} is 1: play sound "entity.experience_orb.pickup" with volume 3 to the player create an explosion of force 5 at the event-block send action bar "{@Title} &8>> &eYou won &4BOOM&e!" to player remove location of event-block from {sponge::%player's uuid%::*} if {luckyblock.%player%} is 2: play sound "entity.experience_orb.pickup" with volume 3 to the player create a fake explosion at the event-block send action bar "{@Title} &8>> &eYou won &4BOOM&e!" to player remove location of event-block from {sponge::%player's uuid%::*} wait 1 second send title "&e&lPRANKED" to player if {luckyblock.%player%} is 3: play sound "entity.experience_orb.pickup" with volume 3 to the player drop diamond sword of sharpness 3 and unbreaking 3 named "&6&lSuper Lucky Sword!" with lore "&eDecent sword right here." at location of event-block send action bar "{@Title} &8>> &eYou won a &3 Super Lucky Sword&e!" to player remove location of event-block from {sponge::%player's uuid%::*} if {luckyblock.%player%} is 4: play sound "entity.experience_orb.pickup" with volume 3 to the player drop bow of power 3 and unbreaking 3 named "&6&lSuper Lucky Sword!" with lore "&eDecent bow right here." at location of event-block drop 10 arrows at location of event-block send action bar "{@Title} &8>> &eYou won a &3 Super Lucky Bow&e!" to player remove location of event-block from {sponge::%player's uuid%::*} if {luckyblock.%player%} is 5: play sound "entity.experience_orb.pickup" with volume 3 to the player spawn 1 zombie at location of event-block set name of last spawned entity to "&6&lBOB" equip last spawned zombie with diamond helmet of protection 3 equip last spawned zombie with diamond chestplate of protection 3 equip last spawned zombie with diamond leggings of protection 3 equip last spawned zombie with diamond boots of protection 3 send action bar "{@Title} &8>> &eYou spawned &6BOB&e!" to player remove location of event-block from {sponge::%player's uuid%::*} if {luckyblock.%player%} is 6: play sound "entity.experience_orb.pickup" with volume 3 to the player wait 10 ticks send action bar "{@Title} &8>> &eYou won &7NOTHING&e!" to player play sound "entity.villager.no" with volume 3 to the player remove location of event-block from {sponge::%player's uuid%::*} if {luckyblock.%player%} is 7: play sound "entity.experience_orb.pickup" with volume 3 to the player spawn 5 creepers at location of event-block send action bar "{@Title} &8>> &eYou won some &4creepers&e!" to player play sound "entity.villager.no" with volume 3 to the player remove location of event-block from {sponge::%player's uuid%::*} if {luckyblock.%player%} is 8: play sound "entity.experience_orb.pickup" with volume 3 to the player drop 10 sticks named "&6&lSTICK" with lore "&7It be getting sticky up in here." at location of event-block send action bar "{@Title} &8>> &eYou won some &asticks&e!" to player remove location of event-block from {sponge::%player's uuid%::*} if {luckyblock.%player%} is 9: play sound "entity.experience_orb.pickup" with volume 3 to the player set event-block to cake send action bar "{@Title} &8>> &eYou won some &lCAKE&e!" to player remove location of event-block from {sponge::%player's uuid%::*} if {luckyblock.%player%} is 10: play sound "entity.experience_orb.pickup" with volume 3 to the player drop 69 steak named "&6&lSTEAK" at location of event-block send action bar "{@Title} &8>> &eYou won some &lSTEAK&e!" to player remove location of event-block from {sponge::%player's uuid%::*} if {luckyblock.%player%} is 11: play sound "entity.experience_orb.pickup" with volume 3 to the player spawn 1 wolf at location of event-block set name of last spawned entity to "&lFOXY" drop 10 bones named "&7Tame him!" at location of event-block send action bar "{@Title} &8>> &eYou won some &lCAKE&e!" to player remove location of event-block from {sponge::%player's uuid%::*} if {luckyblock.%player%} is 12: play sound "entity.experience_orb.pickup" with volume 3 to the player set block above the player to anvil send action bar "{@Title} &8>> &eYou got anviled!" to player remove location of event-block from {sponge::%player's uuid%::*} if {luckyblock.%player%} is 13: play sound "entity.experience_orb.pickup" with volume 3 to the player poison the player for 30 seconds send action bar "{@Title} &8>> &eYou got &2poisened&e!" to player remove location of event-block from {sponge::%player's uuid%::*} if {luckyblock.%player%} is 14: play sound "entity.experience_orb.pickup" with volume 3 to the player spawn 5 squid send action bar "{@Title} &8>> &eYou got &1squided&e!" to player remove location of event-block from {sponge::%player's uuid%::*} if {luckyblock.%player%} is 15: play sound "entity.experience_orb.pickup" with volume 3 to the player spawn giant at the event-block send action bar "{@Title} &8>> &eWoW you're a big fellow" to player remove location of event-block from {sponge::%player's uuid%::*} if {luckyblock.%player%} is 16: play sound "entity.experience_orb.pickup" with volume 3 to the player drop 5 carrots at the event-block send action bar "{@Title} &8>> &eYou got some &6carrots&e!" to player remove location of event-block from {sponge::%player's uuid%::*} if {luckyblock.%player%} is 17: play sound "entity.experience_orb.pickup" with volume 3 to the player drop stone sword of knockback 1 named "&7Meh sword" at the event-block send action bar "{@Title} &8>> &eMeh decent sword" to player remove location of event-block from {sponge::%player's uuid%::*} if {luckyblock.%player%} is 18: play sound "entity.experience_orb.pickup" with volume 3 to the player drop 20 stone at the event-block send action bar "{@Title} &8>> &eYou got some stone?" to player remove location of event-block from {sponge::%player's uuid%::*} if {luckyblock.%player%} is 19: play sound "entity.experience_orb.pickup" with volume 3 to the player set block at block 3 north 1 west event-block to oak wood fence set block at block 3 north 2 west event-block to oak wood fence set block at block 3 north 3 west event-block to oak wood fence set block at block 2 north 3 west event-block to oak wood fence set block at block 1 north 3 west event-block to oak wood fence set block at block 3 west event-block to oak wood fence set block at block 3 south 1 west event-block to oak wood fence set block at block 3 south 2 west event-block to oak wood fence set block at block 3 south 3 west event-block to oak wood fence set block at block 2 south 3 west event-block to oak wood fence set block at block 1 south 3 west event-block to oak wood fence set block at block 3 south event-block to oak wood fence set block at block 3 north 1 east event-block to oak wood fence set block at block 3 north 2 east event-block to oak wood fence set block at block 3 north 3 east event-block to oak wood fence set block at block 2 north 3 east event-block to oak wood fence set block at block 1 north 3 east event-block to oak wood fence set block at block 3 east event-block to oak wood fence set block at block 3 south 1 east event-block to oak wood fence set block at block 3 south 2 east event-block to oak wood fence set block at block 3 south 3 east event-block to oak wood fence set block at block 2 south 3 east event-block to oak wood fence set block at block 1 south 3 east event-block to oak wood fence set block at block 3 north event-block to oak wood fence gate send action bar "{@Title} &8>> &eYou're the animal now" to player remove location of event-block from {sponge::%player's uuid%::*} if {luckyblock.%player%} is 20: play sound "entity.experience_orb.pickup" with volume 3 to the player set event-block to lava send action bar "{@Title} &8>> &eYou won some &cLAVA&e!" to player remove location of event-block from {sponge::%player's uuid%::*} if {luckyblock.%player%} is 21: play sound "entity.experience_orb.pickup" with volume 3 to the player drop 10 dirt named "&5&lEPIC DIRT" at the event-block send action bar "{@Title} &8>> &eYou won some &6&lDIRT&e!" to player remove location of event-block from {sponge::%player's uuid%::*} if {luckyblock.%player%} is 22: play sound "entity.experience_orb.pickup" with volume 3 to the player strike lightning at the player send action bar "{@Title} &8>> &eYou got struck by lightning!" to player remove location of event-block from {sponge::%player's uuid%::*} if {luckyblock.%player%} is 23: play sound "entity.experience_orb.pickup" with volume 3 to the player push the player upwards at speed 5 send action bar "{@Title} &8>> &eWEEEEEE!" to player remove location of event-block from {sponge::%player's uuid%::*} if {luckyblock.%player%} is 24: play sound "entity.experience_orb.pickup" with volume 3 to the player spawn 10 sheep at the event-block send action bar "{@Title} &8>> &eYou won some sheep!" to player remove location of event-block from {sponge::%player's uuid%::*} if {luckyblock.%player%} is 25: play sound "entity.experience_orb.pickup" with volume 3 to the player drop 1 leather helmet named "&6Starter helmet" at the event-block drop 1 leather chestplate named "&6Starter Chest Piece" at the event-block drop 1 leather pants named "&6Starter Pants" at the event-block drop 1 leather boots named "&6Starter Boots" at the event-block drop 1 wooden sword named "&6Starter Sword" at the event-block drop 1 wooden pickaxe named "&6Starter Pick" at the event-block drop 1 wooden axe named "&6Starter Axe" at the event-block send action bar "{@Title} &8>> &eYou won the &6starter kit&6!" to player remove location of event-block from {sponge::%player's uuid%::*} if {luckyblock.%player%} is 26: play sound "entity.experience_orb.pickup" with volume 3 to the player drop 1 diamond chestplate at the event-block send action bar "{@Title} &8>> &eYou won a &3Diamond Chest Plate" to player remove location of event-block from {sponge::%player's uuid%::*} if {luckyblock.%player%} is 27: play sound "entity.experience_orb.pickup" with volume 3 to the player drop 1 carrot on a stick at the event-block drop 1 saddle at the event-block spawn 1 pig at location of event-block set name of last spawned entity to "&e&l&lRide Me" send action bar "{@Title} &8>> &eYou won a ridable pig!" to player remove location of event-block from {sponge::%player's uuid%::*} if {luckyblock.%player%} is 28: play sound "entity.experience_orb.pickup" with volume 3 to the player drop 1 sponge named "{@Item_name}" at the event-block send action bar "{@Title} &8>> &eYou won another {@Item_name}&e!" to player remove location of event-block from {sponge::%player's uuid%::*} if {luckyblock.%player%} is 29: play sound "entity.experience_orb.pickup" with volume 3 to the player drop 1 golden apple named "&e&lWAW" at the event-block send action bar "{@Title} &8>> &eYou won a Enchanted Golden Apple&e!" to player remove location of event-block from {sponge::%player's uuid%::*} if {luckyblock.%player%} is 30: play sound "entity.experience_orb.pickup" with volume 3 to the player spawn 1 chicken at location of event-block set name of last spawned entity to "&6&lIt's a duck &7(trust me)" send action bar "{@Title} &8>> &eYou won a &6&lDUCK&e!" to player remove location of event-block from {sponge::%player's uuid%::*}
  21. My friends and I have spent quite a bit off time working on a new type of server that isn't like mining gens or pvp servers, Instead we made a racing server. It has powerups and time trials, but right now the powerups aren't quite finished. I plan on releasing in a week, although it is unfinished it is still playable . If anyone's interested in skripting, play testing or help in anyway feel free to message me to get whitelisted. Thoughts on dis???
  22. HI, I am creating a hermitcraft like server for all the kids/teens who are fans and want to be apart of a server like it. If your interested please message me your: - Name - Discord - Age - Minecraft Level - Time zone Thanks, hope I have some interested Hermitcraft fans.
  23. DeltaRays

    How to read logs

    After you have downloaded the latest.log file, you can open it with a text editor (such as notepad). This is an example of a line in latest.log: [11:57:30] [Server thread/INFO]: Debug logging is disabled The first section encapsulated in [] shows the date when that line was logged. The second section explains what the log line is about. What you usually need to look at is the section after Server thread/, in this case it says INFO but in other situations it says WARN or ERROR. If you're having issues with your server you should search for lines with WARN and ERROR. These warn|error lines are called "Stack traces", essentially long error messages that are printed by a plugin to inform the user of what went wrong. This is an example of an error: [21:38:53] [Server thread/ERROR]: Could not load 'plugins/RankGrantPlus.jar' in folder 'plugins' org.bukkit.plugin.UnknownDependencyException: Vault at org.bukkit.plugin.SimplePluginManager.loadPlugins(SimplePluginManager.java:220) [spigot.jar:git-Spigot-595711b-e8b39d4] at org.bukkit.craftbukkit.v1_14_R1.CraftServer.loadPlugins(CraftServer.java:347) [spigot.jar:git-Spigot-595711b-e8b39d4] at net.minecraft.server.v1_14_R1.DedicatedServer.init(DedicatedServer.java:194) [spigot.jar:git-Spigot-595711b-e8b39d4] at net.minecraft.server.v1_14_R1.MinecraftServer.run(MinecraftServer.java:764) [spigot.jar:git-Spigot-595711b-e8b39d4] This is pretty easy to understand: It means that the RankGrantPlus plugin wasn't able to load ("startup") because of an UnknownDependencyException: aka there is a plugin that rankgrant+ requires to work that isn't installed, and that plugin is vault. Another example: [11:56:54] [Server thread/WARN]: java.lang.NullPointerException [11:56:54] [Server thread/WARN]: at net.paradoxmc.NetworkManager.Points.PointsAPI.getPoints(PointsAPI.java:28) [11:56:54] [Server thread/WARN]: at net.paradoxmc.NetworkManager.GizmoManager.ScoreboardManager$1.run(ScoreboardManager.java:40) [11:56:54] [Server thread/WARN]: at org.bukkit.craftbukkit.v1_7_R4.scheduler.CraftTask.run(CraftTask.java:71) [11:56:54] [Server thread/WARN]: at org.bukkit.craftbukkit.v1_7_R4.scheduler.CraftScheduler.mainThreadHeartbeat(CraftScheduler.java:350) [11:56:54] [Server thread/WARN]: at net.minecraft.server.v1_7_R4.MinecraftServer.v(MinecraftServer.java:641) [11:56:54] [Server thread/WARN]: at net.minecraft.server.v1_7_R4.DedicatedServer.v(DedicatedServer.java:289) [11:56:54] [Server thread/WARN]: at net.minecraft.server.v1_7_R4.MinecraftServer.u(MinecraftServer.java:584) [11:56:54] [Server thread/WARN]: at net.minecraft.server.v1_7_R4.MinecraftServer.run(MinecraftServer.java:490) [11:56:54] [Server thread/WARN]: at net.minecraft.server.v1_7_R4.ThreadServerApplication.run(SourceFile:628) Most of the times to find the error source you need to look at the first few lines, here we can understand there is a "NullPointerException" at a function named getPoints of PointsAPI.java on line 28. (PointsAPI.java:28). The getPoints function was ran by ScoreboardManager$1.run (The rest of the stack trace is from the server software calling the code) If you have any questions regarding how to read logs/would like me to edit this topic feel free to reply to it.
  24. We are now hosting a NEW minigame server, UpsLand! This server includes: Survival Drop PVP Upcoming parkour game Discord Staff applications We also host events from time to time, like right now. There is a DROP-PVP event happening right now. You get a cool rank and get your name and skin displayed! The event is about to end. We are open to any suggestions as well!
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