Jump to content

StarBunnie

Member
  • Posts

    438
  • Joined

  • Last visited

  • Days Won

    5

Everything posted by StarBunnie

  1. Sorry kinda at a loss here with no error message popping up my guess is MiSK is just not working but don't really know how to solve it. on join: while player is online: block at player is water: damage player by 5 if block data tag "waterlogged" of block at player is true: damage player by 5 wait 1 second That could work but I don't really have a way of testing it rn it requires SkBee tho.
  2. on damage: if damage cause is fall: if {enderpearl::%uuid of victim%} is set: cancel event on script load: delete {enderpearl::*} on projectile hit: if event-entity is a ender pearl: set {enderpearl::%uuid of shooter%} to true wait 1 tick delete {enderpearl::%uuid of shooter%} Credit: https://forums.skunity.com/threads/enderpearl-damage.5415/
  3. Hmm did you install ProtocolLib yet?
  4. hmm add a broadcast after the check if they are in water so we can see if that event triggers
  5. Huh that's really weird because the "every 1 second" should be a really basic skript thing and should work without any issues keep in mind that I coded mine with 1 space instead of the usual 1 tab or 4 spaces so please adjust it to the already existing code in your file. MiSK also recommended protocollib to be installed don't think that should affect the second error but hey skript can be rather weird sometimes.
  6. Hmm you have a paid minecraft account, right? Also all servers on minehut run on 1.16.5 and are only accessible for lower versions with the plugins ViaVersion & ViaBackwards.
  7. Uhm I can give it a try: Type 1: on join: while player is online: player is in water: damage player by 5 wait 1 second Type 2: every 1 second: loop all players: loop-player is in water: damage loop-player by 5 These should work don't ask me which ones saves performance tho.
  8. Pretty sure this is a client side error try restarting your minecraft and try again.
  9. Maybe do a loop that just checks every 1 second and use the misk syntax to check if the loop-player is in water that should do it.
  10. The Skript addon MiSK should help you quite alot here with the following syntax: https://skripthub.net/docs/?id=3691 And I'm unsure what you exactly want because at the start you said "when they move" and at the end "when they don't move".
  11. I'd recommending coding this with the help of Skript. If you've never heard of skript before checking the following links could help you a lot: Basics: https://skripthub.net/tutorials/17 SkUnity: https://docs.skunity.com/syntax/ SkriptHub: https://skripthub.net/docs/ If you do have some knowledge you can just name custom items with different names preferably the warp names and send the player to the warp location when they rightclick it.
  12. Oh oops no sorry my bad just typed the wrong thing hmm do you have any world management plugins installed that could force it to that difficulty?
  13. Did you type the difficulty command while being in the nether? edit: end ofc
  14. You mean in the dashboard right? Sadly the dashboard only acts for the overworld and not for the nether due to every world having a different difficulty but it should also mean that your overworld is piglin free is that right?
  15. Multiverse-core is a plugin that enables you to create new worlds but also quickly change settings and visit existing ones. After your server started up with it installed it should in theory create a worlds.yml which contains all the settings of your current worlds. In this file it is possible to change the difficulty and that could help because we don't have to connect to the server to change the per-world difficulty.
  16. Hmm you could install multiverse-core and after the first start up use the worlds.yml to change the difficulty of both worlds in there.
  17. If the server keeps up a bit before crashing you could try setting the difficulty of the overworld and the nether to peaceful this should despawn all exisiting ones and prevent new ones from spawning in.
  18. Unsure if someone might be playing a prank on you. Do you have command blocks turned on or does someone else have the permission to create skripts on your server?
  19. Use a permissions plugin like luckperms and set up the default group with the required permission. The permission you'd need here is coreprotect.inspect.
  20. Try coreprotect it's really good and also logs about almost everything!
  21. Please don't post to often it was only 16h ago and I doubt it went unnoticed also adding a plugin takes some time so please be patient. I think pop4959 is the only one managing this here and pretty sure they sleep every now and then. If you still want to boost your post a little you could "Bump!" it by just adding a reply.
  22. Does it have to be that exact one? Because Minehut already has two timber plugins. UltimateTimber: https://songoda.com/marketplace/product/ultimatetimber-the-realistic-tree-chopper.18 SmoothTimber: https://www.spigotmc.org/resources/smoothtimber.39965/
  23. StarBunnie

    dynamp?

    This was answered several times that Dynmap is currently not possible due to complications with ports etc.
  24. It'd be really helpful to add the skript addon SharpSK! Spigot: https://www.spigotmc.org/resources/sharpsk-fork-1-16-4-new-update.87707/ SkUnity: https://forums.skunity.com/resources/sharpsk-fork-1-16-4-new-update.1244/ It says 1.16.4 but I'm quite confident that it works in 1.16.5 aswell. It would be really helpful for hooking into Worldguard and Coreprotect.
  25. So I'm really unsure if others have the same problem but for me BentoBox doesn't register BSkyblock due to it being located in the wrong folder. It should be located it plugins/BentoBox/Addons instead of plugins/. Atleast that is what the author of the plugins does in his tutorial video on how to use it and so far without that the plugin isn't showing any signs of working or even hooking into BentoBox. Maybe I just did something really stupid if so I'd appreciate any help!
×
×
  • Create New...