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StarBunnie

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Everything posted by StarBunnie

  1. StarBunnie

    Update 1.17

    It's probably gonna take a few days for Paper/Spigot to release the update and for Minehut to slap in on the servers. Judging by how Paper releases new updates daily I doubt it's gonna take long. A certain time is not given from either of those two.
  2. I'd suggest for all of you to just scroll down in the posts because this question has been answered maaaaany times Anyways all player servers will update to 1.17 as soon as Paper/Spigot releases their 1.17 server software it might take a couple of hours or probably a few days till that is done but Minehut will inform everyone when that's the case.
  3. Here you go: Btw please don't post questions in "Skript Releases" on break: player is holding diamond pickaxe with lore "Randomness": event-block is an ore: chance of 85%: drop 4 iron ingot at event-block exit chance of 70%: drop 4 gold ingot at event-block exit chance of 50%: drop 12 coal at event-block exit chance of 20%: drop 5 redstone dust at event-block exit chance of 15%: drop 3 diamond at event-block exit
  4. StarBunnie

    World seed (I'm op)

    /seed is only meant for the use ingame I think. Edit: You can use it via the console but you can't see the output on Minehut.
  5. StarBunnie

    1.17 Server Update

    You can't Minehut will update all servers once Paper/Spigot pushes out the server software for 1.17.
  6. You can't Minehut will update all servers once Paper/Spigot pushes out the server software for 1.17.
  7. You can't Minehut will update all servers once Paper/Spigot pushes out the server software for 1.17.
  8. *whispers* Vanilla > TuSke But yeah I agree just reload your skript that should be enough.
  9. I think you can do this with the ingame /worldborder command you can specify how long it should take for it to shrink down.
  10. I literally says the solution in the message "Outdated server! I'm still on 1.16.5.". Minehut can't update yet because the server software for 1.17 isn't out yet you might have to wait a couple of days before you'll be able to join Minehut with 1.17.
  11. There you go: https://skripthub.net/docs/?id=2478
  12. Hmm this would render the fortune enchantment useless tho.
  13. I think this might help you: https://skripthub.net/docs/?id=3025
  14. You can't do it yourself Minehut has to wait for Paper/Spigot to push out the 1.17 version until then all servers will stay on 1.16.5.
  15. There you go: teleport player to location at (23, 48, 3) in world "world_nether" just change world_nether to your world name but it should be the default anyways
  16. They might idk I thought they just meant like a spin animation in first person lol
  17. Well I'm no expert on the plugin but maybe spawning 131 crates is a bit excessive? [17:23:20] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 6094ms or 121 ticks behind Basically means the server doesn't have enough power to really do what you ask of it.
  18. I think this should work didn't really test it tho command /rotateme: trigger: loop 45 times: set {_loc} to location of player add 8 to yaw of {_loc} teleport player to {_loc} wait 1 tick Edit: works.
  19. Well in theory you can just loop a bunch of times and adjust the players yaw coordinate each time
  20. I think you can actually just write on break of wool: and it automatically uses all wool types there are.
  21. I think that should do it: on world change: if player is in world "voidworld_nether": apply mining fatigue 3 to the player for 999 days else: remove mining fatigue from the victim on consume of milk: player is in world "voidworld_nether": apply mining fatigue 3 to the player for 999 days
  22. Oh ofc it doesn't work variables with _ are temporary meaning they don't exist outside their coding block. By just naming it {LOOT::*} Kaizos idea should work.
  23. I made this on my phone so excuse any indent errors lol options: title: &5VoidTP &8| on load: if {voidteleport::message} is no set: set {voidteleport::message} to "&8&oA swift wind caught you from the void" on join: while player is online: if y-coordinate of player < 40: teleport player to {voidteleport::spawn} send "%{voidteleport::message}%" to player wait 2.5 seconds command /voidteleport [<text>] [<text>]: aliases: voidtp, vtp trigger: player has permission "voidtp.use": if arg 1 is "spawn": set {voidteleport::spawn} to location of player send "{@title} &7Spawn was set to your location!" else if arg 1 is "message": if arg 2 is set: send "{@title} &7Teleport message is now:" send "%arg 2%" set {voidteleport::message} to "%arg 2%" else: send "{@title} &7Please choose a message." else: send "{@title} &7Please choose if you want to set a message or the spawn." else: send "{@title} &cYou don't have the required permission!"
  24. Personally I use Enjin for my ranks but I doubt it's any different for Buycraft. Usually you can just decide on the web store which commands the plugin should execute when a rank is bought. For easier use I made an "admin" command that just has the feature to do all commands in one -> give the rank, money, items, etc. Edit: https://prnt.sc/146pbdd there you go
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