Hey hello I would love this plugin to be added custom nukes, Overview - Custom Nukes - Bukkit Plugins - Projects - Bukkit
You can configure:
All the existing recipes or new, your own
A delay before action, an explosion radius, etc.
Explosives' base material (sponge by default)
Action scenario (explosion, potion effect, static repeater, seismic push)
All other valuable parameters
Default set of explosives:
A custom nuke may be activated by:
Red stone right above this block:
A click via "flint and steel"
Another explosion, if this block will be destroyed
The main idea to activate explosives is: make a schema of red stones or a chain of "Toy Bomb" close to main explosive (like "Nuclear Bomb")
.
Features
You can assign an infinite number of different actions to one explosive. For example, your "Bomb" can be exploded twice with a small interval between two explosions and glass-blocks will not protect the enemy from this type of explosive.
You can add several potion effects with different strength, depending on a distance between epicenter and target.
You can add "static" repeaters to run a scenario every N seconds. For example, add "radiation effect": area with radius 200 where every 2 seconds
all living entities will take a potion effect "poison".
All special blocks and repeaters will be saved after server reload.
Additionally there is a good help in the configuration file (config.yml) and error messages with explanation what exactly is wrong in your config (in console logs).
Commands
customnukes reload - reload config from disk
customnukes give @player @explosive-key @amount
customnukes clear - remove all explosive blocks and active repeaters
Permissions
Access to 'reload' command: customnukes.reload (default: op)
Access to 'give' command: customnukes.give (default: op)
Access to place, break, craft items of specific explosive type: customnukes.explosive.@explosive-key (default: op) This works only if 'check-permissions' is set to 'true' in config.yml.
Access to 'clear' command: customnukes.clear (default: op)