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QueenBee198

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About QueenBee198

  • Birthday June 6

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  1. every second: loop all players: if level of loop-player is 5: set loop-player's group to "Rank1" else if level of loop-player is greater than or equal to 10: set loop-player's group to "Rank2" else if level of loop-player is greater than or equal to 15: set loop-player's group to "Rank3" else if level of loop-player is greater than or equal to 20: set loop-player's group to "Rank4" else if level of loop-player is greater than or equal to 25: set loop-player's group to "Rank5" else if level of loop-player is greater than or equal to 30: set loop-player's group to "Rank6"
  2. Pretty sure this is what you're looking for https://www.youtube.com/watch?v=dStZ1lEbvdw
  3. No on death of player: if {killstreak::%attacker's uuid%} is 5, 10, 15, 20, 25, 30, 35, 40, 45, 50, 55, 60, 65, 70, 75, 80, 85, 90, 95, 100, 105, 110, 115, 120, 125, 130, 135, 140, 145, 150, 155, 160, 165, 170, 175, 180, 185, 190, 195 or 200: #you can add more to this broadcast "&a%attacker%&c is currently on a &d%{killstreak::%attacker's uuid%}% &dKillstreak&c!"
  4. options: reward: 500 #coins on join: if {deaths::%player's uuid%} isn't set: set {deaths::%player's uuid%} to 0 if {kills::%player's uuid%} isn't set: set {kills::%player's uuid%} to 0 if {killstreak::%player's uuid%} isn't set: set {killstreak::%player's uuid%} to 0 on death of player: add {@reward} to attacker's balance add 1 to {kills::%attacker's uuid%} add 1 to {deaths::%attacker's uuid%} add 1 to {killstreak::%attacker's uuid%} set {killstreak::%victim's uuid%} to 0 command /stats [<text>]: usage: &6/stats (player) trigger: if arg is set: send "" to player send "&a%arg%&d's Stats" to player send "" to player send "&aKills: %{kills::%arg's uuid%}%" to player send "&aDeaths: %{deaths::%arg's uuid%}%" to player send "&aKillstreak: %{killstreak::%arg's uuid%}%" to player send "&aKDR: %{kills::%arg's uuid%} / {deaths::%arg's uuid%}%" to player send "" to player else if arg isn't set: send "" to player send "&a%player%&d's Stats" to player send "" to player send "&aKills: %{kills::%player's uuid%}%" to player send "&aDeaths: %{deaths::%player's uuid%}%" to player send "&aKillstreak: %{killstreak::%player's uuid%}%" to player send "&aKDR: %{kills::%player's uuid%} / {deaths::%player's uuid%}%" to player send "" to player on join: clear player's scoreboard erase player's sidebar on script load: loop all players: clear loop-player's scoreboard erase loop-player's sidebar every tick: loop all players: toggle loop-player's scoreboard to true set title of loop-player's scoreboard to "&6Server &7(Change this)" set line 14 of loop-player's scoreboard to "&b" set line 13 of loop-player's scoreboard to "&6&lYou" set line 12 of loop-player's scoreboard to " &7Name: &f%loop-player's displayname%" set line 11 of loop-player's scoreboard to " &7Rank: &f%loop-player's prefix%" set line 10 of loop-player's scoreboard to " &7Money: &f%loop-player's balance%" set line 9 of loop-player's scoreboard to " &7Kills: &f%{kills::%loop-player's uuid%}%" set line 8 of loop-player's scoreboard to " &7Deaths: &f%{deaths::%loop-player's uuid%}%" set line 7 of loop-player's scoreboard to " &7Killstreak: &f%{killstreak::%loop-player's uuid%}%" set line 6 of loop-player's scoreboard to " &7KDR: &f%{kills::%loop-player's uuid%} / {deaths::%loop-player's uuid%}%" set line 5 of loop-player's scoreboard to "&b" set line 4 of loop-player's scoreboard to "&6&lServer" set line 3 of loop-player's scoreboard to " &7TPS: &f%rounded 1st element of tps%" set line 2 of loop-player's scoreboard to " &7Online: &f%number of all players%&7/&f%max players%" set line 1 of loop-player's scoreboard to "&b"
  5. on death of player: add 100 to attacker's balance #This is using vault balance (Most likely essentials) add 100 to {balance::%attacker's uuid%} #This is using a variable for money
  6. on death of player: set death message to "%victim% died to %attacker%"
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