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CoolgamerDiego

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  1. Where on the dashboard?? @_omga
  2. Hey hello I would love this plugin to be added custom nukes, Overview - Custom Nukes - Bukkit Plugins - Projects - Bukkit You can configure: All the existing recipes or new, your own A delay before action, an explosion radius, etc. Explosives' base material (sponge by default) Action scenario (explosion, potion effect, static repeater, seismic push) All other valuable parameters Default set of explosives: A custom nuke may be activated by: Red stone right above this block: A click via "flint and steel" Another explosion, if this block will be destroyed The main idea to activate explosives is: make a schema of red stones or a chain of "Toy Bomb" close to main explosive (like "Nuclear Bomb")
. Features You can assign an infinite number of different actions to one explosive. For example, your "Bomb" can be exploded twice with a small interval between two explosions and glass-blocks will not protect the enemy from this type of explosive. You can add several potion effects with different strength, depending on a distance between epicenter and target. You can add "static" repeaters to run a scenario every N seconds. For example, add "radiation effect": area with radius 200 where every 2 seconds
 all living entities will take a potion effect "poison". All special blocks and repeaters will be saved after server reload. Additionally there is a good help in the configuration file (config.yml) and error messages with explanation what exactly is wrong in your config (in console logs). Commands customnukes reload - reload config from disk customnukes give @player @explosive-key @amount customnukes clear - remove all explosive blocks and active repeaters Permissions Access to 'reload' command: customnukes.reload (default: op) Access to 'give' command: customnukes.give (default: op) Access to place, break, craft items of specific explosive type: customnukes.explosive.@explosive-key (default: op) This works only if 'check-permissions' is set to 'true' in config.yml. Access to 'clear' command: customnukes.clear (default: op)
  3. What if you are operator and you right click with a prismarine shard after doing the command /launcher then you can launch a tnt! Thx. Also no cool down per tnt.
  4. Hey can I have a script So that If I have a stick with a custom name and I am operator it shoots a tnt if I right click please? Thanks.
  5. Why do my logs look like this??? help pls thx!
  6. I know to whitelist somone you have to do /whitelist but how would you whitelist bedrock players? EX: Would you have to do /whitelist add *CoolgamerDiego or /whitelist add CoolgamerDiego but then it would say this player is already whitelisted what do I do? Thx so much!
  7. What is the plugin called?
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