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Enchanted_Reeses

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Everything posted by Enchanted_Reeses

  1. I have created a new minehut server, and am having troubles starting it, no errors aside from minehut cosmetics not loading, and i have no idea why, but every "Timings reset" it just wont continue starting up the server, yet the server says its online
  2. okey so i broke skript and fix i dunno just to tierd u can fix is ez just time consuming command /gibwandything: permission: op trigger: give player 1 blaze rod named "&eWand of Fire" on inventory click: if type of clicked inventory is crafting table inventory: wait 0.05 seconds if clicked slot contains blaze rod named "&eWand of Fire": send "&cNot allowed to do this!" close player's inventory if type of clicked inventory is workbench inventory: wait 0.05 seconds if clicked slot contains blaze rod named "&eWand of Fire": send "&cNot allowed to do this!" close player's inventory on inventory click: if click type is left mouse button with shift: if event-item = blaze rod: cancel event also dont name that blaze rod, or maybe u can i just cant figure outs how
  3. yea so you can shift click the item in their which i see is the problem, and without tuske i cant really detect a shift click on an item to prevent it, so id recommend using an object such as bedrock with a name and making it unplacable, ik it looks ugly but i cant really find out how to detect on shift right click on a player's inventory item, or maybe im stupid ive been up around 19 hours so i might look back on this best of luck and sorry for the delayed response
  4. little addon to that, you might wana loop all players before doing that, so loop-player so every staff member gets it
  5. if player has permission "ur permission": send "arg-1" to player
  6. sorry it took so long, i spent a whole day looking for what is known as workbench command /gibwandything: permission: op trigger: give player 1 blaze rod named "&eWand of Fire" on inventory click: if type of clicked inventory is crafting table inventory: wait 0.05 seconds if clicked slot contains blaze rod named "&eWand of Fire": send "&cNot allowed to do this!" close player's inventory if type of clicked inventory is workbench inventory: wait 0.05 seconds if clicked slot contains blaze rod named "&eWand of Fire": send "&cNot allowed to do this!" close player's inventory
  7. Enchanted_Reeses

    Help!

    on right click: if 1 of player's tool = stick named "&bSound Stick": set {playrandomsound} to integer between 1 and 100 if {playrandomsound} is between 1 and 50: play sound "Sound Effect Here!" at location of targeted block if {playrandomsound} is between 51 and 100: play sound "Sound Effect Here!" at location of targeted block Just change the numbers to like {playrandomsound} = 1 or between 1 and 2 to add more sounds here is a sound list to add them from https://www.digminecraft.com/lists/sound_list_pc.php
  8. Issue I'm having is that it will take any ore for example if i set ore1 to redstone, it will take any redstone like enchanted redstone or renamed redstone when i want it to be generic redstone, any ideas would be helpful! command /autocompresser: permission: autocompress trigger: if {autoc::%player%} is true: set {autoc::%player%} to false send "&aAuto Compresser Is Now &cDisabled&a!" else: set {autoc::%player%} to true send "&aAuto Compresser Is Now Enabled!" on load: set {autoc::%player%} to false every 0.05 seconds: loop all players: if {autoc::%loop-player%} is true: if inventory of loop-player contains {ore1}: if loop-player has enough space for 1 lapis block: remove {ore1} from loop-player's inventory give loop-player 1 lapis block if inventory of loop-player contains {ore2}: if loop-player has enough space for 1 coal block: remove {ore2} from loop-player's inventory give loop-player 1 coal block if inventory of loop-player contains {ore3}: if loop-player has enough space for 1 redstone block: remove {ore3} from loop-player's inventory give loop-player 1 redstone block if inventory of loop-player contains {ore4}: if loop-player has enough space for 1 diamond block: remove {ore4} from loop-player's inventory give loop-player 1 diamond block command /setore1: permission: op trigger: set {ore1} to 9 of player's tool command /setore2: permission: op trigger: set {ore2} to 9 of player's tool command /setore3: permission: op trigger: set {ore3} to 9 of player's tool command /setore4: permission: op trigger: set {ore4} to 9 of player's tool
  9. maybe try removing the {_total} and just add {_1} to the players balance other reason, maybe balance isn't known by the skript and try setting it to a variable hope this helps
  10. hey man everything you posted works and stuff and your word phrasing is weird so ima just say this is a user error because it works for me, or maybe im not understanding question correctly
  11. command /cowset: permission: mobspawn.use permission message: &cNo. trigger: set {cowlocation} to player's location every 10 seconds: spawn 1 cow at {cowlocation} set name of last spawned entity to "&7Cow" you must set the name of the entity after it has spawned, so this should work it is tested!
  12. Well if that reply didn't help (which im sure it didn't help much) heres one that might keep in mind this isn't finished and i worked on it for like 15 minutes, but i cant figure out the executing of exploded blocks i hope it can help command /gun1: permission: op trigger: give player stick named "&4Gun 1" on right click: if 1 of player's tool = stick named "&4Gun 1": set {explosionforce::%player%} to 1 create an explosion of force 1 at targeted block on explosion: loop exploded blocks: loop all players: set {explo} to number of exploded blocks if 1 of loop-player's tool = stick named "&4Gun 1": if {explosionforce::%player%} is 1: send "%{explo}%" to loop-player set {explosionforce::%player%} to 0
  13. figured that part out but now i dont know how to set enchants to a variable any ideas lemme know on inventory click: if event-slot is enchanted: set {enchantremove::%player%} to event-item wait 1 tick if event-slot is a ink sac named "&5Enchantment Remover": set {enchantremove1::%player%} to enchantments of {enchantremove::%player%} send "%{enchantremove::%player%}%"
  14. so basicly i need to make a skript where your able to pick up and item in your inventory and put it onto another item and it execute a set of lines, kinda like custom enchants ce remover if you got any idea please lemme know!
  15. Gimme some skript ideas im bored and want to skript ill reply to you with the skript that you mentioned if i can make it, keep in mind im skripting in 1.19 so i do not have skdragon however i was able to export skquery and a few others
  16. no there is not but you could try canceling all damage to the player when you strike the lightning something like on damage: if {lightning::%player%} is set: cancel event and just set a timer of 0.1 seconds to set and unset the variable of the player that way the second it strikes you take no damage
  17. Here ya go on rightclick with spectral arrow: if {cooldownarrow::%player%} is greater than 0: send "&cPlease Wait %{cooldownarrow::%player%}% More Seconds!" stop push player forward at speed 3 set {cooldownarrow::%player%} to 5 wait 5 seconds send "&aRecharged!" every 0.1 seconds: loop all players: if {cooldownarrow::%loop-player%} is greater than 0: add -0.1 to {cooldownarrow::%loop-player%}
  18. here ya go, just incase u couldn't find it on youtube, and i think box servers are fun, whatever ya like PS: you could also have used custom enchants and just used telepathy but is ok command /telekinesispickaxe: permission: op trigger: give player 1 netherite pickaxe named "&4Telekinesis Pickaxe" on break: if 1 of player's tool = netherite pickaxe named "&4Telekinesis Pickaxe": cancel event set event-block to air give player (drops of block using player's tool)
  19. maybe this will help? command /netherstar: trigger: give player 1 nether star named "&f&lSpeedy!" every second: loop all players: if 1 of loop-player's tool = nether star named "&f&lSpeedy!": apply speed tier 2 to loop-player for 9999 days set {star::%loop-player%} to 1 else: if {star::%loop-player%} is 1: remove speed from loop-player set {star::%loop-player%} to 0 command /speedhelmet: trigger: give player 1 netherite helmet named "&aSpeedy Helmet" every second: loop all players: if loop-player's helmet slot is netherite helmet named "&aSpeedy Helmet": apply speed tier 2 to loop-player for 9999 days set {helmet::%loop-player%} to 1 else: if {helmet::%loop-player%} is 1: remove speed from loop-player set {helmet::%loop-player%} to 0
  20. well it could be that your doing chance of 10% and your unlucky try setting a random integer to a variable and then checking the variable's number ex command /VariableTest: trigger: set {variable} to random integer between 1 and 10 if {variable} is between 1 and 5: send "Test" if {variable} is between 6 and 10: send "Another Test" i forgot to add a : if your wondering what the edit was
  21. me relizing 10 hours later i said frog when i meant turtle....
  22. Why i made this, idk i got bored just admire it also the helmet has no fall (custom enchant) on right click: if 1 of player's tool = stick named "&aTurtle Wand": if {turtlecooldown} is 1: stop make player shoot a turtle at speed 1 set {turtlecooldown} to 1 wait 0.3 seconds set {turtlecooldown} to 0 command /turtlewand: trigger: give player 1 stick named "&aTurtle Wand" command /turtlehelmet: trigger: give player 1 of unbreakable turtle helmet named "&aTurtle Helmet" with lore "&7No Fall I" on damage: if damage cause is fall: victim's helmet slot is turtle helmet with lore "&7No Fall I": cancel event
  23. If you liked this skript, please let me know by commenting, or tell me how i can improve of fix it if its wrong
  24. every 0.01 seconds: loop all players: if loop-player is sneaking: stop set {godbootchecker::%loop-player%} to loop-player's boots if name of {godbootchecker::%loop-player%} is "&4God Boots": set {BlockHolder1::%loop-player%} to x-coordinate of block under loop-player set {BlockHolder2::%loop-player%} to y-coordinate of block under loop-player set {BlockHolder3::%loop-player%} to z-coordinate of block under loop-player set {BlockHolder::%loop-player%} to "%{BlockHolder1::%loop-player%} - 0.5% %{BlockHolder2::%loop-player%} - 0.5% %{BlockHolder3::%loop-player%} - 0.5%" execute console command "fill %{BlockHolder1::%loop-player%} - 0.5% %{BlockHolder2::%loop-player%} - 0.5% %{BlockHolder3::%loop-player%} - 0.5% %{BlockHolder1::%loop-player%} - 0.5% %{BlockHolder2::%loop-player%} - 0.5% %{BlockHolder3::%loop-player%} - 0.5% white_wool" execute console command "fill %{BlockHolder1::%loop-player%} + 0.5% %{BlockHolder2::%loop-player%} - 0.5% %{BlockHolder3::%loop-player%} - 0.5% %{BlockHolder1::%loop-player%} + 0.5% %{BlockHolder2::%loop-player%} - 0.5% %{BlockHolder3::%loop-player%} - 0.5% white_wool" execute console command "fill %{BlockHolder1::%loop-player%} - 0.5% %{BlockHolder2::%loop-player%} - 0.5% %{BlockHolder3::%loop-player%} + 0.5% %{BlockHolder1::%loop-player%} - 0.5% %{BlockHolder2::%loop-player%} - 0.5% %{BlockHolder3::%loop-player%} + 0.5% white_wool" execute console command "fill %{BlockHolder1::%loop-player%} + 0.5% %{BlockHolder2::%loop-player%} - 0.5% %{BlockHolder3::%loop-player%} + 0.5% %{BlockHolder1::%loop-player%} + 0.5% %{BlockHolder2::%loop-player%} - 0.5% %{BlockHolder3::%loop-player%} + 0.5% white_wool" execute console command "fill %{BlockHolder1::%loop-player%} - 1.5% %{BlockHolder2::%loop-player%} - 0.5% %{BlockHolder3::%loop-player%} - 1.5% %{BlockHolder1::%loop-player%} - 1.5% %{BlockHolder2::%loop-player%} - 0.5% %{BlockHolder3::%loop-player%} - 1.5% white_wool" execute console command "fill %{BlockHolder1::%loop-player%} - 0.5% %{BlockHolder2::%loop-player%} - 0.5% %{BlockHolder3::%loop-player%} - 1.5% %{BlockHolder1::%loop-player%} - 0.5% %{BlockHolder2::%loop-player%} - 0.5% %{BlockHolder3::%loop-player%} - 1.5% white_wool" execute console command "fill %{BlockHolder1::%loop-player%} - 1.5% %{BlockHolder2::%loop-player%} - 0.5% %{BlockHolder3::%loop-player%} - 0.5% %{BlockHolder1::%loop-player%} - 1.5% %{BlockHolder2::%loop-player%} - 0.5% %{BlockHolder3::%loop-player%} - 0.5% white_wool" execute console command "fill %{BlockHolder1::%loop-player%} - 1.5% %{BlockHolder2::%loop-player%} - 0.5% %{BlockHolder3::%loop-player%} + 0.5% %{BlockHolder1::%loop-player%} - 1.5% %{BlockHolder2::%loop-player%} - 0.5% %{BlockHolder3::%loop-player%} + 0.5% white_wool" execute console command "fill %{BlockHolder1::%loop-player%} + 0.5% %{BlockHolder2::%loop-player%} - 0.5% %{BlockHolder3::%loop-player%} - 1.5% %{BlockHolder1::%loop-player%} + 0.5% %{BlockHolder2::%loop-player%} - 0.5% %{BlockHolder3::%loop-player%} - 1.5% white_wool" command /godboots: permission: op trigger: give player 1 netherite boots named "&4God Boots" make sure to do /gamerule commandfeedback false so you dont get spammed if your an operator
  25. I'm bored and I have a skill, I wana use it but I'm brain dead to find ideas, within the next 12 hours any Skript suggestions commented will be tried I'm pretty advanced at Skript so I should be able to do most of them but if not I'm sorry and will reply to it saying I could not remember this is all for fun
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