Enchanted_Reeses
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Everything posted by Enchanted_Reeses
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I have created a new minehut server, and am having troubles starting it, no errors aside from minehut cosmetics not loading, and i have no idea why, but every "Timings reset" it just wont continue starting up the server, yet the server says its online
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Disable crafting with an item that has a specific name
Enchanted_Reeses replied to coshnaut's topic in Discussion
okey so i broke skript and fix i dunno just to tierd u can fix is ez just time consuming command /gibwandything: permission: op trigger: give player 1 blaze rod named "&eWand of Fire" on inventory click: if type of clicked inventory is crafting table inventory: wait 0.05 seconds if clicked slot contains blaze rod named "&eWand of Fire": send "&cNot allowed to do this!" close player's inventory if type of clicked inventory is workbench inventory: wait 0.05 seconds if clicked slot contains blaze rod named "&eWand of Fire": send "&cNot allowed to do this!" close player's inventory on inventory click: if click type is left mouse button with shift: if event-item = blaze rod: cancel event also dont name that blaze rod, or maybe u can i just cant figure outs how -
Disable crafting with an item that has a specific name
Enchanted_Reeses replied to coshnaut's topic in Discussion
yea so you can shift click the item in their which i see is the problem, and without tuske i cant really detect a shift click on an item to prevent it, so id recommend using an object such as bedrock with a name and making it unplacable, ik it looks ugly but i cant really find out how to detect on shift right click on a player's inventory item, or maybe im stupid ive been up around 19 hours so i might look back on this best of luck and sorry for the delayed response -
little addon to that, you might wana loop all players before doing that, so loop-player so every staff member gets it
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if player has permission "ur permission": send "arg-1" to player
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Disable crafting with an item that has a specific name
Enchanted_Reeses replied to coshnaut's topic in Discussion
sorry it took so long, i spent a whole day looking for what is known as workbench command /gibwandything: permission: op trigger: give player 1 blaze rod named "&eWand of Fire" on inventory click: if type of clicked inventory is crafting table inventory: wait 0.05 seconds if clicked slot contains blaze rod named "&eWand of Fire": send "&cNot allowed to do this!" close player's inventory if type of clicked inventory is workbench inventory: wait 0.05 seconds if clicked slot contains blaze rod named "&eWand of Fire": send "&cNot allowed to do this!" close player's inventory -
on right click: if 1 of player's tool = stick named "&bSound Stick": set {playrandomsound} to integer between 1 and 100 if {playrandomsound} is between 1 and 50: play sound "Sound Effect Here!" at location of targeted block if {playrandomsound} is between 51 and 100: play sound "Sound Effect Here!" at location of targeted block Just change the numbers to like {playrandomsound} = 1 or between 1 and 2 to add more sounds here is a sound list to add them from https://www.digminecraft.com/lists/sound_list_pc.php
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Issue I'm having is that it will take any ore for example if i set ore1 to redstone, it will take any redstone like enchanted redstone or renamed redstone when i want it to be generic redstone, any ideas would be helpful! command /autocompresser: permission: autocompress trigger: if {autoc::%player%} is true: set {autoc::%player%} to false send "&aAuto Compresser Is Now &cDisabled&a!" else: set {autoc::%player%} to true send "&aAuto Compresser Is Now Enabled!" on load: set {autoc::%player%} to false every 0.05 seconds: loop all players: if {autoc::%loop-player%} is true: if inventory of loop-player contains {ore1}: if loop-player has enough space for 1 lapis block: remove {ore1} from loop-player's inventory give loop-player 1 lapis block if inventory of loop-player contains {ore2}: if loop-player has enough space for 1 coal block: remove {ore2} from loop-player's inventory give loop-player 1 coal block if inventory of loop-player contains {ore3}: if loop-player has enough space for 1 redstone block: remove {ore3} from loop-player's inventory give loop-player 1 redstone block if inventory of loop-player contains {ore4}: if loop-player has enough space for 1 diamond block: remove {ore4} from loop-player's inventory give loop-player 1 diamond block command /setore1: permission: op trigger: set {ore1} to 9 of player's tool command /setore2: permission: op trigger: set {ore2} to 9 of player's tool command /setore3: permission: op trigger: set {ore3} to 9 of player's tool command /setore4: permission: op trigger: set {ore4} to 9 of player's tool
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hey man everything you posted works and stuff and your word phrasing is weird so ima just say this is a user error because it works for me, or maybe im not understanding question correctly
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command /cowset: permission: mobspawn.use permission message: &cNo. trigger: set {cowlocation} to player's location every 10 seconds: spawn 1 cow at {cowlocation} set name of last spawned entity to "&7Cow" you must set the name of the entity after it has spawned, so this should work it is tested!
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Well if that reply didn't help (which im sure it didn't help much) heres one that might keep in mind this isn't finished and i worked on it for like 15 minutes, but i cant figure out the executing of exploded blocks i hope it can help command /gun1: permission: op trigger: give player stick named "&4Gun 1" on right click: if 1 of player's tool = stick named "&4Gun 1": set {explosionforce::%player%} to 1 create an explosion of force 1 at targeted block on explosion: loop exploded blocks: loop all players: set {explo} to number of exploded blocks if 1 of loop-player's tool = stick named "&4Gun 1": if {explosionforce::%player%} is 1: send "%{explo}%" to loop-player set {explosionforce::%player%} to 0
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Dropping Item Onto Another Item In Inventory
Enchanted_Reeses replied to Enchanted_Reeses's topic in Discussion
figured that part out but now i dont know how to set enchants to a variable any ideas lemme know on inventory click: if event-slot is enchanted: set {enchantremove::%player%} to event-item wait 1 tick if event-slot is a ink sac named "&5Enchantment Remover": set {enchantremove1::%player%} to enchantments of {enchantremove::%player%} send "%{enchantremove::%player%}%" -
so basicly i need to make a skript where your able to pick up and item in your inventory and put it onto another item and it execute a set of lines, kinda like custom enchants ce remover if you got any idea please lemme know!
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Gimme some skript ideas im bored and want to skript ill reply to you with the skript that you mentioned if i can make it, keep in mind im skripting in 1.19 so i do not have skdragon however i was able to export skquery and a few others
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Skript - cancel lightning damage for attacker
Enchanted_Reeses replied to THE_RANSER's topic in Discussion
no there is not but you could try canceling all damage to the player when you strike the lightning something like on damage: if {lightning::%player%} is set: cancel event and just set a timer of 0.1 seconds to set and unset the variable of the player that way the second it strikes you take no damage -
How do i add a cooldown to this skript
Enchanted_Reeses replied to JellyJumper's topic in Discussion
Here ya go on rightclick with spectral arrow: if {cooldownarrow::%player%} is greater than 0: send "&cPlease Wait %{cooldownarrow::%player%}% More Seconds!" stop push player forward at speed 3 set {cooldownarrow::%player%} to 5 wait 5 seconds send "&aRecharged!" every 0.1 seconds: loop all players: if {cooldownarrow::%loop-player%} is greater than 0: add -0.1 to {cooldownarrow::%loop-player%} -
here ya go, just incase u couldn't find it on youtube, and i think box servers are fun, whatever ya like PS: you could also have used custom enchants and just used telepathy but is ok command /telekinesispickaxe: permission: op trigger: give player 1 netherite pickaxe named "&4Telekinesis Pickaxe" on break: if 1 of player's tool = netherite pickaxe named "&4Telekinesis Pickaxe": cancel event set event-block to air give player (drops of block using player's tool)
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maybe this will help? command /netherstar: trigger: give player 1 nether star named "&f&lSpeedy!" every second: loop all players: if 1 of loop-player's tool = nether star named "&f&lSpeedy!": apply speed tier 2 to loop-player for 9999 days set {star::%loop-player%} to 1 else: if {star::%loop-player%} is 1: remove speed from loop-player set {star::%loop-player%} to 0 command /speedhelmet: trigger: give player 1 netherite helmet named "&aSpeedy Helmet" every second: loop all players: if loop-player's helmet slot is netherite helmet named "&aSpeedy Helmet": apply speed tier 2 to loop-player for 9999 days set {helmet::%loop-player%} to 1 else: if {helmet::%loop-player%} is 1: remove speed from loop-player set {helmet::%loop-player%} to 0
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well it could be that your doing chance of 10% and your unlucky try setting a random integer to a variable and then checking the variable's number ex command /VariableTest: trigger: set {variable} to random integer between 1 and 10 if {variable} is between 1 and 5: send "Test" if {variable} is between 6 and 10: send "Another Test" i forgot to add a : if your wondering what the edit was
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me relizing 10 hours later i said frog when i meant turtle....
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Why i made this, idk i got bored just admire it also the helmet has no fall (custom enchant) on right click: if 1 of player's tool = stick named "&aTurtle Wand": if {turtlecooldown} is 1: stop make player shoot a turtle at speed 1 set {turtlecooldown} to 1 wait 0.3 seconds set {turtlecooldown} to 0 command /turtlewand: trigger: give player 1 stick named "&aTurtle Wand" command /turtlehelmet: trigger: give player 1 of unbreakable turtle helmet named "&aTurtle Helmet" with lore "&7No Fall I" on damage: if damage cause is fall: victim's helmet slot is turtle helmet with lore "&7No Fall I": cancel event
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If you liked this skript, please let me know by commenting, or tell me how i can improve of fix it if its wrong
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every 0.01 seconds: loop all players: if loop-player is sneaking: stop set {godbootchecker::%loop-player%} to loop-player's boots if name of {godbootchecker::%loop-player%} is "&4God Boots": set {BlockHolder1::%loop-player%} to x-coordinate of block under loop-player set {BlockHolder2::%loop-player%} to y-coordinate of block under loop-player set {BlockHolder3::%loop-player%} to z-coordinate of block under loop-player set {BlockHolder::%loop-player%} to "%{BlockHolder1::%loop-player%} - 0.5% %{BlockHolder2::%loop-player%} - 0.5% %{BlockHolder3::%loop-player%} - 0.5%" execute console command "fill %{BlockHolder1::%loop-player%} - 0.5% %{BlockHolder2::%loop-player%} - 0.5% %{BlockHolder3::%loop-player%} - 0.5% %{BlockHolder1::%loop-player%} - 0.5% %{BlockHolder2::%loop-player%} - 0.5% %{BlockHolder3::%loop-player%} - 0.5% white_wool" execute console command "fill %{BlockHolder1::%loop-player%} + 0.5% %{BlockHolder2::%loop-player%} - 0.5% %{BlockHolder3::%loop-player%} - 0.5% %{BlockHolder1::%loop-player%} + 0.5% %{BlockHolder2::%loop-player%} - 0.5% %{BlockHolder3::%loop-player%} - 0.5% white_wool" execute console command "fill %{BlockHolder1::%loop-player%} - 0.5% %{BlockHolder2::%loop-player%} - 0.5% %{BlockHolder3::%loop-player%} + 0.5% %{BlockHolder1::%loop-player%} - 0.5% %{BlockHolder2::%loop-player%} - 0.5% %{BlockHolder3::%loop-player%} + 0.5% white_wool" execute console command "fill %{BlockHolder1::%loop-player%} + 0.5% %{BlockHolder2::%loop-player%} - 0.5% %{BlockHolder3::%loop-player%} + 0.5% %{BlockHolder1::%loop-player%} + 0.5% %{BlockHolder2::%loop-player%} - 0.5% %{BlockHolder3::%loop-player%} + 0.5% white_wool" execute console command "fill %{BlockHolder1::%loop-player%} - 1.5% %{BlockHolder2::%loop-player%} - 0.5% %{BlockHolder3::%loop-player%} - 1.5% %{BlockHolder1::%loop-player%} - 1.5% %{BlockHolder2::%loop-player%} - 0.5% %{BlockHolder3::%loop-player%} - 1.5% white_wool" execute console command "fill %{BlockHolder1::%loop-player%} - 0.5% %{BlockHolder2::%loop-player%} - 0.5% %{BlockHolder3::%loop-player%} - 1.5% %{BlockHolder1::%loop-player%} - 0.5% %{BlockHolder2::%loop-player%} - 0.5% %{BlockHolder3::%loop-player%} - 1.5% white_wool" execute console command "fill %{BlockHolder1::%loop-player%} - 1.5% %{BlockHolder2::%loop-player%} - 0.5% %{BlockHolder3::%loop-player%} - 0.5% %{BlockHolder1::%loop-player%} - 1.5% %{BlockHolder2::%loop-player%} - 0.5% %{BlockHolder3::%loop-player%} - 0.5% white_wool" execute console command "fill %{BlockHolder1::%loop-player%} - 1.5% %{BlockHolder2::%loop-player%} - 0.5% %{BlockHolder3::%loop-player%} + 0.5% %{BlockHolder1::%loop-player%} - 1.5% %{BlockHolder2::%loop-player%} - 0.5% %{BlockHolder3::%loop-player%} + 0.5% white_wool" execute console command "fill %{BlockHolder1::%loop-player%} + 0.5% %{BlockHolder2::%loop-player%} - 0.5% %{BlockHolder3::%loop-player%} - 1.5% %{BlockHolder1::%loop-player%} + 0.5% %{BlockHolder2::%loop-player%} - 0.5% %{BlockHolder3::%loop-player%} - 1.5% white_wool" command /godboots: permission: op trigger: give player 1 netherite boots named "&4God Boots" make sure to do /gamerule commandfeedback false so you dont get spammed if your an operator
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I'm bored and I have a skill, I wana use it but I'm brain dead to find ideas, within the next 12 hours any Skript suggestions commented will be tried I'm pretty advanced at Skript so I should be able to do most of them but if not I'm sorry and will reply to it saying I could not remember this is all for fun