Enchanted_Reeses
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Enchanted_Reeses last won the day on November 28 2022
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I have created a new minehut server, and am having troubles starting it, no errors aside from minehut cosmetics not loading, and i have no idea why, but every "Timings reset" it just wont continue starting up the server, yet the server says its online
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GoBoiee74 started following Enchanted_Reeses
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Disable crafting with an item that has a specific name
Enchanted_Reeses replied to coshnaut's topic in Discussion
okey so i broke skript and fix i dunno just to tierd u can fix is ez just time consuming command /gibwandything: permission: op trigger: give player 1 blaze rod named "&eWand of Fire" on inventory click: if type of clicked inventory is crafting table inventory: wait 0.05 seconds if clicked slot contains blaze rod named "&eWand of Fire": send "&cNot allowed to do this!" close player's inventory if type of clicked inventory is workbench inventory: wait 0.05 seconds if clicked slot contains blaze rod named "&eWand of Fire": send "&cNot allowed to do this!" close player's inventory on inventory click: if click type is left mouse button with shift: if event-item = blaze rod: cancel event also dont name that blaze rod, or maybe u can i just cant figure outs how -
Disable crafting with an item that has a specific name
Enchanted_Reeses replied to coshnaut's topic in Discussion
yea so you can shift click the item in their which i see is the problem, and without tuske i cant really detect a shift click on an item to prevent it, so id recommend using an object such as bedrock with a name and making it unplacable, ik it looks ugly but i cant really find out how to detect on shift right click on a player's inventory item, or maybe im stupid ive been up around 19 hours so i might look back on this best of luck and sorry for the delayed response -
little addon to that, you might wana loop all players before doing that, so loop-player so every staff member gets it
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if player has permission "ur permission": send "arg-1" to player
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Disable crafting with an item that has a specific name
Enchanted_Reeses replied to coshnaut's topic in Discussion
sorry it took so long, i spent a whole day looking for what is known as workbench command /gibwandything: permission: op trigger: give player 1 blaze rod named "&eWand of Fire" on inventory click: if type of clicked inventory is crafting table inventory: wait 0.05 seconds if clicked slot contains blaze rod named "&eWand of Fire": send "&cNot allowed to do this!" close player's inventory if type of clicked inventory is workbench inventory: wait 0.05 seconds if clicked slot contains blaze rod named "&eWand of Fire": send "&cNot allowed to do this!" close player's inventory -
on right click: if 1 of player's tool = stick named "&bSound Stick": set {playrandomsound} to integer between 1 and 100 if {playrandomsound} is between 1 and 50: play sound "Sound Effect Here!" at location of targeted block if {playrandomsound} is between 51 and 100: play sound "Sound Effect Here!" at location of targeted block Just change the numbers to like {playrandomsound} = 1 or between 1 and 2 to add more sounds here is a sound list to add them from https://www.digminecraft.com/lists/sound_list_pc.php
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Issue I'm having is that it will take any ore for example if i set ore1 to redstone, it will take any redstone like enchanted redstone or renamed redstone when i want it to be generic redstone, any ideas would be helpful! command /autocompresser: permission: autocompress trigger: if {autoc::%player%} is true: set {autoc::%player%} to false send "&aAuto Compresser Is Now &cDisabled&a!" else: set {autoc::%player%} to true send "&aAuto Compresser Is Now Enabled!" on load: set {autoc::%player%} to false every 0.05 seconds: loop all players: if {autoc::%loop-player%} is true: if inventory of loop-player contains {ore1}: if loop-player has enough space for 1 lapis block: remove {ore1} from loop-player's inventory give loop-player 1 lapis block if inventory of loop-player contains {ore2}: if loop-player has enough space for 1 coal block: remove {ore2} from loop-player's inventory give loop-player 1 coal block if inventory of loop-player contains {ore3}: if loop-player has enough space for 1 redstone block: remove {ore3} from loop-player's inventory give loop-player 1 redstone block if inventory of loop-player contains {ore4}: if loop-player has enough space for 1 diamond block: remove {ore4} from loop-player's inventory give loop-player 1 diamond block command /setore1: permission: op trigger: set {ore1} to 9 of player's tool command /setore2: permission: op trigger: set {ore2} to 9 of player's tool command /setore3: permission: op trigger: set {ore3} to 9 of player's tool command /setore4: permission: op trigger: set {ore4} to 9 of player's tool
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hey man everything you posted works and stuff and your word phrasing is weird so ima just say this is a user error because it works for me, or maybe im not understanding question correctly
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command /cowset: permission: mobspawn.use permission message: &cNo. trigger: set {cowlocation} to player's location every 10 seconds: spawn 1 cow at {cowlocation} set name of last spawned entity to "&7Cow" you must set the name of the entity after it has spawned, so this should work it is tested!
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Well if that reply didn't help (which im sure it didn't help much) heres one that might keep in mind this isn't finished and i worked on it for like 15 minutes, but i cant figure out the executing of exploded blocks i hope it can help command /gun1: permission: op trigger: give player stick named "&4Gun 1" on right click: if 1 of player's tool = stick named "&4Gun 1": set {explosionforce::%player%} to 1 create an explosion of force 1 at targeted block on explosion: loop exploded blocks: loop all players: set {explo} to number of exploded blocks if 1 of loop-player's tool = stick named "&4Gun 1": if {explosionforce::%player%} is 1: send "%{explo}%" to loop-player set {explosionforce::%player%} to 0
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Dropping Item Onto Another Item In Inventory
Enchanted_Reeses replied to Enchanted_Reeses's topic in Discussion
figured that part out but now i dont know how to set enchants to a variable any ideas lemme know on inventory click: if event-slot is enchanted: set {enchantremove::%player%} to event-item wait 1 tick if event-slot is a ink sac named "&5Enchantment Remover": set {enchantremove1::%player%} to enchantments of {enchantremove::%player%} send "%{enchantremove::%player%}%" -
so basicly i need to make a skript where your able to pick up and item in your inventory and put it onto another item and it execute a set of lines, kinda like custom enchants ce remover if you got any idea please lemme know!
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Gimme some skript ideas im bored and want to skript ill reply to you with the skript that you mentioned if i can make it, keep in mind im skripting in 1.19 so i do not have skdragon however i was able to export skquery and a few others
