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Enchanted_Reeses

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Enchanted_Reeses last won the day on November 28 2022

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  1. I have created a new minehut server, and am having troubles starting it, no errors aside from minehut cosmetics not loading, and i have no idea why, but every "Timings reset" it just wont continue starting up the server, yet the server says its online
  2. okey so i broke skript and fix i dunno just to tierd u can fix is ez just time consuming command /gibwandything: permission: op trigger: give player 1 blaze rod named "&eWand of Fire" on inventory click: if type of clicked inventory is crafting table inventory: wait 0.05 seconds if clicked slot contains blaze rod named "&eWand of Fire": send "&cNot allowed to do this!" close player's inventory if type of clicked inventory is workbench inventory: wait 0.05 seconds if clicked slot contains blaze rod named "&eWand of Fire": send "&cNot allowed to do this!" close player's inventory on inventory click: if click type is left mouse button with shift: if event-item = blaze rod: cancel event also dont name that blaze rod, or maybe u can i just cant figure outs how
  3. yea so you can shift click the item in their which i see is the problem, and without tuske i cant really detect a shift click on an item to prevent it, so id recommend using an object such as bedrock with a name and making it unplacable, ik it looks ugly but i cant really find out how to detect on shift right click on a player's inventory item, or maybe im stupid ive been up around 19 hours so i might look back on this best of luck and sorry for the delayed response
  4. little addon to that, you might wana loop all players before doing that, so loop-player so every staff member gets it
  5. if player has permission "ur permission": send "arg-1" to player
  6. sorry it took so long, i spent a whole day looking for what is known as workbench command /gibwandything: permission: op trigger: give player 1 blaze rod named "&eWand of Fire" on inventory click: if type of clicked inventory is crafting table inventory: wait 0.05 seconds if clicked slot contains blaze rod named "&eWand of Fire": send "&cNot allowed to do this!" close player's inventory if type of clicked inventory is workbench inventory: wait 0.05 seconds if clicked slot contains blaze rod named "&eWand of Fire": send "&cNot allowed to do this!" close player's inventory
  7. Enchanted_Reeses

    Help!

    on right click: if 1 of player's tool = stick named "&bSound Stick": set {playrandomsound} to integer between 1 and 100 if {playrandomsound} is between 1 and 50: play sound "Sound Effect Here!" at location of targeted block if {playrandomsound} is between 51 and 100: play sound "Sound Effect Here!" at location of targeted block Just change the numbers to like {playrandomsound} = 1 or between 1 and 2 to add more sounds here is a sound list to add them from https://www.digminecraft.com/lists/sound_list_pc.php
  8. Issue I'm having is that it will take any ore for example if i set ore1 to redstone, it will take any redstone like enchanted redstone or renamed redstone when i want it to be generic redstone, any ideas would be helpful! command /autocompresser: permission: autocompress trigger: if {autoc::%player%} is true: set {autoc::%player%} to false send "&aAuto Compresser Is Now &cDisabled&a!" else: set {autoc::%player%} to true send "&aAuto Compresser Is Now Enabled!" on load: set {autoc::%player%} to false every 0.05 seconds: loop all players: if {autoc::%loop-player%} is true: if inventory of loop-player contains {ore1}: if loop-player has enough space for 1 lapis block: remove {ore1} from loop-player's inventory give loop-player 1 lapis block if inventory of loop-player contains {ore2}: if loop-player has enough space for 1 coal block: remove {ore2} from loop-player's inventory give loop-player 1 coal block if inventory of loop-player contains {ore3}: if loop-player has enough space for 1 redstone block: remove {ore3} from loop-player's inventory give loop-player 1 redstone block if inventory of loop-player contains {ore4}: if loop-player has enough space for 1 diamond block: remove {ore4} from loop-player's inventory give loop-player 1 diamond block command /setore1: permission: op trigger: set {ore1} to 9 of player's tool command /setore2: permission: op trigger: set {ore2} to 9 of player's tool command /setore3: permission: op trigger: set {ore3} to 9 of player's tool command /setore4: permission: op trigger: set {ore4} to 9 of player's tool
  9. maybe try removing the {_total} and just add {_1} to the players balance other reason, maybe balance isn't known by the skript and try setting it to a variable hope this helps
  10. hey man everything you posted works and stuff and your word phrasing is weird so ima just say this is a user error because it works for me, or maybe im not understanding question correctly
  11. command /cowset: permission: mobspawn.use permission message: &cNo. trigger: set {cowlocation} to player's location every 10 seconds: spawn 1 cow at {cowlocation} set name of last spawned entity to "&7Cow" you must set the name of the entity after it has spawned, so this should work it is tested!
  12. Well if that reply didn't help (which im sure it didn't help much) heres one that might keep in mind this isn't finished and i worked on it for like 15 minutes, but i cant figure out the executing of exploded blocks i hope it can help command /gun1: permission: op trigger: give player stick named "&4Gun 1" on right click: if 1 of player's tool = stick named "&4Gun 1": set {explosionforce::%player%} to 1 create an explosion of force 1 at targeted block on explosion: loop exploded blocks: loop all players: set {explo} to number of exploded blocks if 1 of loop-player's tool = stick named "&4Gun 1": if {explosionforce::%player%} is 1: send "%{explo}%" to loop-player set {explosionforce::%player%} to 0
  13. figured that part out but now i dont know how to set enchants to a variable any ideas lemme know on inventory click: if event-slot is enchanted: set {enchantremove::%player%} to event-item wait 1 tick if event-slot is a ink sac named "&5Enchantment Remover": set {enchantremove1::%player%} to enchantments of {enchantremove::%player%} send "%{enchantremove::%player%}%"
  14. so basicly i need to make a skript where your able to pick up and item in your inventory and put it onto another item and it execute a set of lines, kinda like custom enchants ce remover if you got any idea please lemme know!
  15. Gimme some skript ideas im bored and want to skript ill reply to you with the skript that you mentioned if i can make it, keep in mind im skripting in 1.19 so i do not have skdragon however i was able to export skquery and a few others
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