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UntitledGoose

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Posts posted by UntitledGoose

  1. I used to be a massive fan of SkyPVP (GenPVP? SkyGens? Whatever it's called nowadays), they're super fun if done correctly, but hardly anybody does it correctly nowadays.

     

    It's one of those ideas that seem super easy to do correctly, but it's hard to harvest the full potential of the idea

    • Haha 1
  2. On 7/17/2020 at 11:21 PM, Kakepy said:

    Can minehut file a new staff team.

    we can't just remove every single staff member and add like 20 more right off the bat, it's not that simple

    Quote

    All of the minehut staff are sort of off it seems especcially jr mods. Each jr mod tells me something different about advertising

    they have yet to be jr mods for even a month, please, please give them a chance; they're new to the environment and we should give them time to improve

    Quote

    I got muted 12 hours ago for "Spam" i sent 1 message every 10 minutes and i got muted for "Chat flood"

    must've had a super floody advertisement then

    also spam and flood aren't the same thing (though they confuse me)

    Quote

    im not appealing this mute or wanting to but i just feel that minehut staff have too much priority over players and i've gotten false muted so many time and have archived about 10 appeals all regarding this in the past that its annoying

    if you're not gonna appeal it i don't see why it's our issue

    Quote

    Also i feel there shouldnt be network bans and instead hub bans so i can still acess my server if im banned on minehut. Minehut really shouldnt have network bans or mutes in lobbies as its annoying to the players (Me)

    I'm kinda split in which way to pick for this one. I agree with this but I feel like there's something else that's wrong about it (I can't quite figure out what's nagging me here)

    Quote

    if this moderation continues i might have to quit minehut tbh.

    as marsh said you wouldn't be the first

    Quote

    Also if you have vip you should be excempt from punishments....

    so many people would exploit this

     

    no rude intent here sorry if it came out that way

  3. 15 hours ago, AVTRGAMING said:

     

    the "on join:" event does that, the "on first join:" event only triggers when the player joins for the first time, and then never again

  4. command /report [<offline player>] [<text>]:
    	cooldown: {@cooldown}
    	cooldown message: {@CooldownMessage}
    	cooldown bypass: {@CooldownBypass}
    	trigger:
    		if arg-1 is not set:
    			send "&cUsage: /report <player> <reason>"
    		else:
    			if arg-2 is not set:
    				send "&cUsage: /report <player> <reason>"
    			else: 

    you can just put

    usage: &cUsage: /report <player> <reason>

    before the trigger, no need for any of that "if arg-1 is not set" stuff

  5. ok so i dont wanna continue any arguments or anything but it's only $12

     

    (i am exaggerating this part dont get mad kthx) it's not like the end of the world is near when we don't get a refund

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