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UntitledGoose

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Posts posted by UntitledGoose

  1. A peculiar issue,

    doubting it's the issue but maybe try removing the "%%" for both the header and the footer for line 5. It should look like

    set tab header to {_header} and footer to {_footer} for player

    once you do it.

  2. Quote

    You can go for SkyPvP + GettingOverIt. Who told you that falling of an island means insta death? You could have layers of islands, you could start at bottom and the idea would be going up and up more. The upper islands would have the best items, and the lower ones would have the worst items. Going up would eventually become more and more difficult. For this to work I would suggest death = restarting over, and I mean it. There would be no way of you dying and be able to get items saved somewhere (that is you could not store items, die and get stored items back). This would work really well because if you reached the top island you would have to survive to not die, but falling off some layers maybe you could get away with death. Sure you would have to recover now but atleast you didn't start over. This would be an extremely interesting concept because it would motivate players to do clans on the most top islands, which is something you could later on your server development (say 2 months after release) grab on and make a new clans system. People would love it and also hate it too but you would have a new update that would guarantee you players anyway.

    this concept is very interesting, i like it

    • Like 1
  3. 5 minutes ago, GalaxyRomeo said:

    Im trying my best to develop a whole new server idea, but its really hard to come up with something that hasnt been done before that will get popular

    Yes I 100% understand that! It's hard to come up with something never before seen and execute it really well, that's what makes grasping the full potential of GenPVP servers hard.

     

    Perhaps another things that makes GenPVP servers not as fun as they should be is that usually the staff team of a server isn't really open to constructive criticism, I've had my fair share of mutes / bans from servers because I was suggesting better ways to do something, and I don't blame them either.

    Sometimes it's hard to tell if somebody is trying to be constructive or just criticizing your server without good reason, but I feel like server owners and development teams should be more open to their community, it's what makes a server the best in my opinion

  4. 2 minutes ago, GalaxyRomeo said:

    What do you think would be the best way to make a server like this?

    I'm not sure, I just feel that it's always just some islands that lead to mines and then you have shop npcs setup with Shopkeepers, and it's really repetitive that way. There's no real goal to it, just play until you run out of content.

    I think there should be more to it, more content that aren't just never before seen mines and tools, I'd love to see something unique that hasn't really been often thought about during the development of other servers.

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