Darth1013 Posted October 17, 2021 Share Posted October 17, 2021 Bored and wanted to skript smth, send me your skript idea's! Link to comment Share on other sites More sharing options...
The_Wire_Wolf Posted October 18, 2021 Share Posted October 18, 2021 Im trying to make it so a player doesn't drop an item if they have been killed in the past minute, I'm not sure if its possible I just want to check.Here is my Skript:on death: victim is a player damager is a player if victim has been killed in the past 1 minute: send "This player has been killed recently, please wait or kill someone else!" else: send "You killed &4&l%player%&r and recieved a soul!" to damager give damager soul sand named "&4&lSoul" 1 Link to comment Share on other sites More sharing options...
Legendary_Edwin Posted October 18, 2021 Share Posted October 18, 2021 How do i make custom items? For example a shield that gives speed and health Link to comment Share on other sites More sharing options...
Darth1013 Posted October 18, 2021 Author Share Posted October 18, 2021 13 hours ago, The_Wire_Wolf said: Im trying to make it so a player doesn't drop an item if they have been killed in the past minute, I'm not sure if its possible I just want to check.Here is my Skript:on death: victim is a player damager is a player if victim has been killed in the past 1 minute: send "This player has been killed recently, please wait or kill someone else!" else: send "You killed &4&l%player%&r and recieved a soul!" to damager give damager soul sand named "&4&lSoul" what line is coughing up an error? 1 Link to comment Share on other sites More sharing options...
Darth1013 Posted October 18, 2021 Author Share Posted October 18, 2021 48 minutes ago, Legendary_Edwin said: How do i make custom items? For example a shield that gives speed and health This is pretty easy. loop all player's inventory's and if the player has a shield, give the player an effect! 1 Link to comment Share on other sites More sharing options...
The_Wire_Wolf Posted October 19, 2021 Share Posted October 19, 2021 9 hours ago, Darth1013 said: what line is coughing up an error? the line that is messing up is the if victim has been killed in the past 1 minute: 1 Link to comment Share on other sites More sharing options...
LeakReal Posted October 24, 2021 Share Posted October 24, 2021 hey, you still doing this? if so, it would be cool if you could make it so if you type /sk reload <skript>, it will broadcast a message that says a skript is being reloaded Link to comment Share on other sites More sharing options...
Darth1013 Posted October 25, 2021 Author Share Posted October 25, 2021 22 hours ago, LeakReal said: hey, you still doing this? if so, it would be cool if you could make it so if you type /sk reload <skript>, it will broadcast a message that says a skript is being reloaded some1 in a differant thread has done this for you 1 Link to comment Share on other sites More sharing options...
KartRacer204 Posted October 25, 2021 Share Posted October 25, 2021 tpa home back all in one? Link to comment Share on other sites More sharing options...
KartRacer204 Posted October 25, 2021 Share Posted October 25, 2021 it would be very helpful if you could do this Link to comment Share on other sites More sharing options...
Ramina__ Posted October 26, 2021 Share Posted October 26, 2021 Hey i cant get my skript to detect an enchantment level on an item, please help!: every 5 seconds: loop all players: if loop-player's inventory contains stick: if stick is enchanted with knockback: if knockback is higher than 2: remove stick from loop-player's inventory 1 Link to comment Share on other sites More sharing options...
ButterflyBullets Posted November 12, 2021 Share Posted November 12, 2021 On 10/25/2021 at 9:23 AM, KartRacer204 said: tpa home back all in one? command /sethome [<string>]: permission: homes.set trigger: if arg is not set: set {homes::%player's uuid%::home} to player's location send "&aDefault home set to your location" else: set {homes::%player's uuid%::%arg%} to player's location send "&aHome &2&o%arg% &aset to your location" command /homes: permission: homes.list trigger: if {homes::%player's uuid%::*} is set: send "&aListing your homes" loop {homes::%player's uuid%::*}: send "&7- %loop-index%" else: send "&cYou have no homes set!" command /delhome [<string>]: permission: homes.delete trigger: if arg is set: if {homes::%player's uuid%::%arg%} is set: delete {homes::%player's uuid%::%arg%} send "&aHome &2&o%arg% &adeleted" else: send "&cThis home doesn't exist!" else: send "&aWhich home would you like to delete? Use &2&o/homes &ato list your homes" command /home [<string>]: permission: homes.home trigger: if arg is set: if {homes::%player's uuid%::%arg%} is set: teleport player to {homes::%player's uuid%::%arg%} send "&aTeleported to &2&o%arg%" else: send "&cThis home doesn't exist!" else: if {homes::%player's uuid%::home} is set: teleport player to {homes::%player's uuid%::home} send "&aTeleported to &2&ohome" else: send "&cYou do not have a default home set" boom, done 2 ----------------------- Skript - 8 months Minecraft - 8 years No Bitches? ----------------------- Link to comment Share on other sites More sharing options...
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