Could someone please help me, Im trying to make it so a player doesn't drop an item if they have been killed in the past minute, I'm not sure if its possible I just want to check.
Here is my Skript:
on death:
victim is a player
damager is a player
if victim has been killed in the past 1 minute:
send "This player has been killed recently, please wait
or kill someone else!"
else:
send "You killed &4&l%player%&r and recieved a soul!" to damager
give damager soul sand named "&4&lSoul"