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DarkSpire (WIP)


DarkSpire Poll  

7 members have voted

  1. 1. What is most interesting about the server, and should be improved on further?

    • Combat
      0
    • Dungeons
      0
    • Storyline
    • Spells
    • Artifacts
    • Items
    • Enemies
      0
    • Bosses
      0


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Hi there, due to RPG server nearly being ready for its full release, I've decided to hype it up a bit.

    For the past few months, Tebbi and I have been creating a classic style RPG server, inspired the likes classic RPGs from the 1980s and 1990s, with our own touches. It now nears completion, with all that remains being the fighting system, the core game play of the server. Once this is complete, the server will finally be open and fully ready to be played, with up to 5 hours of content to back it. We'll of course make more stuff after the initial release, with a planned one hundred hours of unique gameplay. On release, only the first world map will be available to be played, but that'll give everyone time to fully learn the mechanics, and find everything that needs to be found!

    DarkSpire will not at all be easy. With our unique fighting system, dungeons and hard challenges scattered around the map, it will not be a beginner game, not everyone will be able to be great at it. Don't fret though, because there's going to be a difficulty system, influencing your stats so you're able to better kill enemies if you're terrible, or give yourself a harder challenge if you're a great player. Of the very few staff we have, none of them are going to help you. You will be expected to figure out everything on your own, though due to the design, that should be pretty easy. Asking other players for help will be completely fine, but if you're getting your hand held for too long, you'll never let go.

    One thing that DarkSpire will be very unique for is its dungeons. The core exploration and map of DarkSpire will be its many dungeons. These dungeons all have unique gimmicks about them that make them each a whole new adventure to explore. As you progress through the game, the dungeons will get longer and harder. By the 6th dungeon, you're expected to take multiple trips in and out to restock on items, use your discovered items, and make an attack plan, knowing the enemies weaknesses and strengths. At the end of each dungeon, there will be a difficult, long boss battle with a worthy foe, all of them being unique and having their own thrilling gimmicks.

    The last major feature of DarkSpire will be its storyline. We're not amazing writers.

   For those excited, here's a full list of every feature we currently have, and plan to have (Do note we can add new stuff at any time, and this list will not be updated)

  • Thrilling, combat, of the likes Minehut has never seen.
  • Expansive, challenging dungeons
  • A mediocre story line
  • Metroidvania style Artifacts to spice up progression
  • A custom inventory, chest and item system.
  • Customizable settings, so you can play how you like
  • Super fun spells, which you can use in different combos to make different effects (Drench an enemy, then strike them with lightning to deal extra damage, etc)
  • A simple leveling system to grow stats, like Strength, Intelligence and Vitality.
  • A bestiary to document every enemy you've defeated, and be able to see their statistics.
  • Unique enemies, that take advantage of abilities and spells to challenge your might.
  • Noteblock Music that fits each scenario (Which you may turn off at will)

If you would like to stay updated on DarkSpire and want to see neat screenshots, consider viewing the club at DarkSpire RPG, and if you still want more, join the discord server from there.

That's all I'd like to say for now, but if you would like to see what's been made so far, just ask me on the discord, in game (By messaging X_FurryFartFan_X), or via message on forums.

Edited by X_FurryFartFan_X

im not a furry, im just a fan of furry farts

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On 6/13/2019 at 3:31 AM, X_FurryFartFan_X said:

Once this is complete, the server will finally be open and fully ready to be played, with up to 5 hours of content to back it. We'll of course make more stuff after the initial release, with a planned one hundred hours of unique gameplay. On release, only the first world map will be available to be played, but that'll give everyone time to fully learn the mechanics, and find everything that needs to be found!

nice

 

On 6/13/2019 at 3:31 AM, X_FurryFartFan_X said:

One thing that DarkSpire will be very unique for is its dungeons. The core exploration and map of DarkSpire will be its many dungeons. These dungeons all have unique gimmicks about them that make them each a whole new adventure to explore. As you progress through the game, the dungeons will get longer and harder. By the 6th dungeon, you're expected to take multiple trips in and out to restock on items, use your discovered items, and make an attack plan, knowing the enemies weaknesses and strengths. At the end of each dungeon, there will be a difficult, long boss battle with a worthy foe, all of them being unique and having their own thrilling gimmicks.

epic

 

On 6/13/2019 at 3:31 AM, X_FurryFartFan_X said:

 

  • A mediocre story line
  • Metroidvania style Artifacts to spice up progression
  • A custom inventory, chest and item system.
  • Customizable settings, so you can play how you like
  • Super fun spells, which you can use in different combos to make different effects (Drench an enemy, then strike them with lightning to deal extra damage, etc)
  • A simple leveling system to grow stats, like Strength, Intelligence and Vitality.
  • A bestiary to document every enemy you've defeated, and be able to see their statistics.
  • Unique enemies, that take advantage of abilities and spells to challenge your might.
  • Noteblock Music that fits each scenario (Which you may turn off at will)

 

very cool

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honestly sounds very cool, looking forward to it.

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