rosabel Posted July 12, 2019 Share Posted July 12, 2019 Just wondering because I can't get it to work. I assume it's the spacing? // https://pastebin.com/ZDpvTvWv RosaRosaRosaRosaRosaRosaRosaRosaRosaRosaRosaRosaRosaRosaRosaRosaRosaRosaRosaRosaRosaRi code, animate, develop, UI design, learn, and adapt, as well as make servers, of courseJoined Minehut sometime in 2014VIP sometime in 2018Legend in January 2021Helper on 4/11/2021♥ (Retired) on 5/17/2021 Moderator on 8/18/2023 Link to comment Share on other sites More sharing options...
xlr100 Posted July 12, 2019 Share Posted July 12, 2019 There is no argument in the command. Also please send the errors next time Link to comment Share on other sites More sharing options...
rosabel Posted July 12, 2019 Author Share Posted July 12, 2019 12 minutes ago, OMan100 said: There is no argument in the command. Also please send the errors next time what do you mean? RosaRosaRosaRosaRosaRosaRosaRosaRosaRosaRosaRosaRosaRosaRosaRosaRosaRosaRosaRosaRosaRi code, animate, develop, UI design, learn, and adapt, as well as make servers, of courseJoined Minehut sometime in 2014VIP sometime in 2018Legend in January 2021Helper on 4/11/2021♥ (Retired) on 5/17/2021 Moderator on 8/18/2023 Link to comment Share on other sites More sharing options...
xlr100 Posted July 13, 2019 Share Posted July 13, 2019 (edited) You used arg-1 but there isn't any argument in the command Edited July 13, 2019 by OMan100 Link to comment Share on other sites More sharing options...
Nd_ Posted July 15, 2019 Share Posted July 15, 2019 command /stopmove <player>: permission: stopmove.stopmove permission message: You don’t have permission. trigger: if arg-1 isn't set: send "&cCorrect Usage: /stopmove" else: wait 1 minute loop all players: set {nomove::%loop-player's uuid} to true on any movement: if {nomove::%loop-player's uuid} is true: cancel event Try this Link to comment Share on other sites More sharing options...
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