AbioticTitan947 Posted June 4, 2020 Share Posted June 4, 2020 (edited) I have skript but I'm not very good at it, so I'm asking yous because I'm stupid because you're better at skript than me. So, here's a list of skripts I want . . . . Also I might add some more Super Vanish- A skript that's pretty much super vanish Block Break Speed Changer- A way to make certain blocks take longer/less time to mine. And if possible make it based on the world, although that might not be possible Breakable bedrock- Pretty self-explanatory Team Based Chat Change- This means a way to change the chat format based on team. Nickname Chat Change- This basically means How do I make it show a players nickname instead of username? Holographic Text- A skript to make holographic text, self-explanatory Silk Touch Block Break- A skript to auto-smelt iron ore and gold ore unless the tool has silk touch Remember to stay inside and save lives Edited July 17, 2020 by SomebodyIdk Added a wanted skript Link to comment Share on other sites More sharing options...
UhhNoThanks Posted June 5, 2020 Share Posted June 5, 2020 heres a skript for breakable bedrock on block damage: if event-block is bedrock: wait 1 second # <--- Change the 1 second to the amount of time you want it to take for the bedrock to break (can go to 0.01) set event-block to air >> [VIP] Cool Boy <<Minehut Member since July 2017 Link to comment Share on other sites More sharing options...
XAlpaca_23 Posted June 10, 2020 Share Posted June 10, 2020 a skript for nickname commnad /nick [<text>]: trigger: if arg-1 is set: set player's displayname to "%player's prefix% %arg-1%" else: send "&cPlease put in a nickname!" on chat: set message format to "%player's displayname% %message%" i recommend going on to Skunity forums for help people there are obviously really good at skript Link to comment Share on other sites More sharing options...
AbioticTitan947 Posted June 12, 2020 Author Share Posted June 12, 2020 (edited) On 6/10/2020 at 4:27 AM, XAlpaca_23 said: a skript for nickname commnad /nick [<text>]: trigger: if arg-1 is set: set player's displayname to "%player's prefix% %arg-1%" else: send "&cPlease put in a nickname!" on chat: set message format to "%player's displayname% %message%" i recommend going on to Skunity forums for help people there are obviously really good at skript I didnt know there was such thing as skunity . . But also thx Edited June 12, 2020 by SomebodyIdk Link to comment Share on other sites More sharing options...
Ria Posted June 13, 2020 Share Posted June 13, 2020 Some Skripts you mentioned are available at sites like SkUnity or Spigot, but also https://skriptify.xyz/ has scripts that may help you out. Or if you are lazy enough to not open such pages, there is also a Script Releases section on this forum, so you can probably scrape some scripts there!not gonna self advertise but I do have a Nick script if you need one It would be if you could upvote my post if you found it helpful. Link to comment Share on other sites More sharing options...
OMGPandaYT2 Posted June 13, 2020 Share Posted June 13, 2020 (edited) idk what team based chat change but i think it means prefixes for teams so here u go! command /team <offlineplayer> <text>: usage: &b/team <player> <team> permission: team.give trigger: if arg-1 is online: if arg-2 is "blue": if {blueteam.%arg-1%} is not set: set {blueteam.%arg-1%} to "set" send "&aPut &4%arg-1% &aon &9Blue Team!" delete {redteam.%arg-1%} arg-1 is not player: send "&4%player% &aSet your team to &9Blue Team!" to arg-1 stop else: stop else: send "&cPlayer is already on &9Blue Team!" stop if arg-2 is "red": if {redteam.%arg-1%} is not set: set {redteam.%arg-1%} to "set" send "&aPut &4%arg-1% &aon &cRed Team!" delete {blueteam.%arg-1%} arg-1 is not player: send "&4%player% &aSet your team to &cRed Team!" to arg-1 stop else: stop else: send "&cPlayer is already on &cRed Team!" stop else: send "&aValid teams are &9Blue &aand &cRed" stop else: send "&cPlayer is offline!" stop on chat: if {redteam.%player%} is "set": cancel event broadcast "&c[RED] &7%player%&7: %message%" stop if {blueteam.%player%} is "set": cancel event broadcast "&9[BLUE] &7%player%&7: %message%" stop else: cancel event broadcast "&7[NONE] %player&7: %message%" stop command /teamchat <text>: usage: &b/teamchat <text> trigger: if {blueteam.%player%} is "set": loop all players: if {blueteam.%loop-player%} is "set": send "&b[TEAMCHAT] &7%player%&7: %message%" to loop-player stop else: stop if {redteam.%player%} is "set": loop all players: if {redteam.%loop-player%} is "set": send "&c[TEAMCHAT] &7%player%&7: %message%" to loop-player stop else: stop else: send "&cYour not in a team!" stop #HOPE YOU LIKE IT teams.txt Edited June 13, 2020 by OMGPandaYT2 Link to comment Share on other sites More sharing options...
AbioticTitan947 Posted June 24, 2020 Author Share Posted June 24, 2020 On 6/13/2020 at 10:47 PM, OMGPandaYT2 said: idk what team based chat change but i think it means prefixes for teams so here u go! command /team <offlineplayer> <text>: usage: &b/team <player> <team> permission: team.give trigger: if arg-1 is online: if arg-2 is "blue": if {blueteam.%arg-1%} is not set: set {blueteam.%arg-1%} to "set" send "&aPut &4%arg-1% &aon &9Blue Team!" delete {redteam.%arg-1%} arg-1 is not player: send "&4%player% &aSet your team to &9Blue Team!" to arg-1 stop else: stop else: send "&cPlayer is already on &9Blue Team!" stop if arg-2 is "red": if {redteam.%arg-1%} is not set: set {redteam.%arg-1%} to "set" send "&aPut &4%arg-1% &aon &cRed Team!" delete {blueteam.%arg-1%} arg-1 is not player: send "&4%player% &aSet your team to &cRed Team!" to arg-1 stop else: stop else: send "&cPlayer is already on &cRed Team!" stop else: send "&aValid teams are &9Blue &aand &cRed" stop else: send "&cPlayer is offline!" stop on chat: if {redteam.%player%} is "set": cancel event broadcast "&c[RED] &7%player%&7: %message%" stop if {blueteam.%player%} is "set": cancel event broadcast "&9[BLUE] &7%player%&7: %message%" stop else: cancel event broadcast "&7[NONE] %player&7: %message%" stop command /teamchat <text>: usage: &b/teamchat <text> trigger: if {blueteam.%player%} is "set": loop all players: if {blueteam.%loop-player%} is "set": send "&b[TEAMCHAT] &7%player%&7: %message%" to loop-player stop else: stop if {redteam.%player%} is "set": loop all players: if {redteam.%loop-player%} is "set": send "&c[TEAMCHAT] &7%player%&7: %message%" to loop-player stop else: stop else: send "&cYour not in a team!" stop #HOPE YOU LIKE IT teams.txt 1.8 kB · 1 download Thx I changed it to team Night & Day btw (I nick myself Night×Day) Link to comment Share on other sites More sharing options...
OMGPandaYT2 Posted July 8, 2020 Share Posted July 8, 2020 yw Link to comment Share on other sites More sharing options...
OMGPandaYT2 Posted July 8, 2020 Share Posted July 8, 2020 i will now make u a skript for fast breaking blocks Link to comment Share on other sites More sharing options...
OMGPandaYT2 Posted July 8, 2020 Share Posted July 8, 2020 Here you go, enjoy! options: quickbreak: "stone" or "dirt" or "grass block" #use same format or will not work worlds: "world1" or "world2" #same format aswell on block damage: if event-block is {@quickbreak}: player's world is {@worlds}: wait 1 seconds set event-block to air Link to comment Share on other sites More sharing options...
OMGPandaYT2 Posted July 8, 2020 Share Posted July 8, 2020 also if u need i can make it better so brb Link to comment Share on other sites More sharing options...
OMGPandaYT2 Posted July 8, 2020 Share Posted July 8, 2020 (edited) #you can keep adding on to it options: quickbreak: "stone" or "dirt" or "grass block" #use same format or will not work worlds: "world1" or "world2" #same format aswell stonetool: wooden pickaxe or stone pickaxe #quick to mine stone coaltool: stone pickaxe or iron pickaxe #quick to mine coal on block damage: player's world is {@worlds}: event-block is "stone": player's tool is {@stonetool}: wait 1 seconds set event-block to air stop stop event-block is "dirt": wait 5 ticks set event-block to air stop event-block is "coal ore" player's tool is {@coaltool}: wait 1.5 seconds set event-block to air Edited July 8, 2020 by OMGPandaYT2 bug Link to comment Share on other sites More sharing options...
awesometiger Posted August 15, 2020 Share Posted August 15, 2020 can you plz make a super vanish skript??????? my maximum plugins are reached so i cant install it Link to comment Share on other sites More sharing options...
OMGPandaYT2 Posted August 18, 2020 Share Posted August 18, 2020 they are asking for the supervanish skript, not making them... On 8/14/2020 at 6:25 PM, awesometiger said: can you plz make a super vanish skript??????? my maximum plugins are reached so i cant install it Link to comment Share on other sites More sharing options...
OMGPandaYT2 Posted August 18, 2020 Share Posted August 18, 2020 command /vanish: permission: skript.vanish permission message: &7[&aLitevanish&7] &fYou do not have permission to do this! aliases: /v trigger: if {vanish::%player's uuid%} is false: #change these groups to ones you have or remove groups u dont have hide player from all players where [input's group = "default"] hide player from all players where [input's group = "vip"] hide player from all players where [input's group = "vip+"] hide player from all players where [input's group = "Group_name"] hide player from all players where [input's group = "Group_name"] send "&7[&aSuperVanish&7] &fYou are now vanished!" to player set {vanish::%player's uuid%} to true loop all players: loop-player has permission "vanish.see": reveal all players to player else if {vanish::%player's uuid%} is not set: #change these groups to ones you have or remove groups u dont have hide player from all players where [input's group = "default"] hide player from all players where [input's group = "vip"] hide player from all players where [input's group = "vip+"] hide player from all players where [input's group = "Group_name"] hide player from all players where [input's group = "Group_name"] send "&7[&aSuperVanish&7] &fYou are now vanished!" to player set {vanish::%player's uuid%} to true loop all players: loop-player has permission "vanish.see": reveal all players to player else if {vanish::%player's uuid%} is true: reveal player from all players send "&7[&aSuperVanish&7] &fYou are no longer vanished!" to player set {vanish::%player's uuid%} to false on player join: if {vanish::%player's uuid%} is true: hide player from all players send "&7[&aSuperVanish&7] &fYou are still in vanish!" loop all players: loop-player has permission "vanish.see": reveal all players to player every second: loop all players: loop-player has permission "vanish.see": reveal all players to player {vanish::%loop-player's uuid%} is set: send action bar "&aYou are vanished!" to loop-player Link to comment Share on other sites More sharing options...
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