Does anyone know what the following error means? Are there any plugins or skripts I should change?
---- Minecraft Crash Report ----
// Don't be sad. I'll do better next time, I promise!
Time: 11/13/22, 12:40 PM
Description: Exception in server tick loop
java.lang.AssertionError: TRAP
at app//net.minecraft.world.item.ItemStack.updateEmptyCacheFlag(ItemStack.java:241)
at app//net.minecraft.world.item.ItemStack.setCount(ItemStack.java:1318)
at app//net.minecraft.world.item.ItemStack.grow(ItemStack.java:1322)
at app//net.minecraft.world.item.ItemStack.shrink(ItemStack.java:1326)
at app//net.minecraft.world.item.FireChargeItem.useOn(FireChargeItem.java:66)
at app//net.minecraft.world.item.ItemStack.placeItem(ItemStack.java:326)
at app//net.minecraft.server.level.ServerPlayerGameMode.useItemOn(ServerPlayerGameMode.java:604)
at app//net.minecraft.server.network.ServerGamePacketListenerImpl.handleUseItemOn(ServerGamePacketListenerImpl.java:1815)
at app//net.minecraft.network.protocol.game.ServerboundUseItemOnPacket.handle(ServerboundUseItemOnPacket.java:33)
at app//net.minecraft.network.protocol.game.ServerboundUseItemOnPacket.a(ServerboundUseItemOnPacket.java:9)
at app//net.minecraft.network.protocol.PacketUtils.lambda$ensureRunningOnSameThread$1(PacketUtils.java:56)
at app//net.minecraft.server.TickTask.run(TickTask.java:18)
at app//net.minecraft.util.thread.BlockableEventLoop.doRunTask(BlockableEventLoop.java:149)
at app//net.minecraft.util.thread.ReentrantBlockableEventLoop.doRunTask(ReentrantBlockableEventLoop.java:23)
at app//net.minecraft.server.MinecraftServer.doRunTask(MinecraftServer.java:1426)
at app//net.minecraft.server.MinecraftServer.executeTask(MinecraftServer.java:192)
at app//net.minecraft.util.thread.BlockableEventLoop.pollTask(BlockableEventLoop.java:122)
at app//net.minecraft.server.MinecraftServer.pollTaskInternal(MinecraftServer.java:1404)
at app//net.minecraft.server.MinecraftServer.pollTask(MinecraftServer.java:1397)
at app//net.minecraft.util.thread.BlockableEventLoop.managedBlock(BlockableEventLoop.java:132)
at app//net.minecraft.server.MinecraftServer.waitUntilNextTick(MinecraftServer.java:1375)
at app//net.minecraft.server.MinecraftServer.runServer(MinecraftServer.java:1286)
at app//net.minecraft.server.MinecraftServer.lambda$spin$0(MinecraftServer.java:319)
at java.base/java.lang.Thread.run(Thread.java:833)
make gui 26 with sunflower named "&6&lStill have old coins?" with lore "&eClick here to trade them in. &a($40 each)":
loop all items in player's inventory:
if loop-item is sunflower named "&6&lCoin":
remove 1 sunflower named "&6&lCoin" from player's inventory
send "&bSold 1 &6&lCoin &bfor &a$40"
add 40 to {money::%player's uuid%}
else:
send "test-output"
At "If loop-item is sunflower named "&6&lCoin":
if the player has multiple of sunflowers named "&6&lCoin" it doesn't count that, only if it's 1 coin or it's not stacked, does anybody know how to make it so its any amount in the stack?
In order to set up voting for your minehut server you need to make a dedicated server and set up mysql to transfer voter data. This sucks and is very complicated and takes hours on end to set up for an experienced person. However if minehut allowed us to allocate extra ports for our server it would be as simple as copy and pasting a couple numbers over.
There's absolutely no reason this shouldn't already be a thing as it would bring tons of extra traffic to minehut which means more money for minehut.
If an admin or a higher-up at minehut sees this, it's in your hands.
Go into your server dashboard and then select edit server in the one you want to edit, then go to console tab, and then type "op {username}" replace {username} with your username, and make sure not to put a slash. Then you should be able to type the command in game.
I assume you want to give someone an item thats enchanted so here:
give player (item) of (enchantment)
Don't add any quotes or curly brackets just replace (item) with for example diamond sword and don't use underscores.
Heres the error message above.
When I would reload a skript with a GUI in it this happens so I'm pretty sure it's TuSke but not not 100%.
It shows no errors in chat but the above message floods console, if anyone could help that would be great because I need this to work for my server.
when i join the game or go to a new world my gamemode automatically gets set to survival, im pretty sure this is in essentials permissions, because on my other server this wasnt an issue.
This worked thanks but I did have to do some tweaking. Here's the fixed version.
on consume of golden apple:
if {GappleCooldown::%player's uuid%} is not set:
set {GappleCooldown::%player's uuid%} to true
send "&aYou ate a gapple! Cooldown set to 10 seconds!"
wait 10 seconds
send "&aCooldown Expired"
clear {GappleCooldown::%player's uuid%}
else:
cancel event
send "&cYou are on cooldown!"
I can tell you with confidence that it has nothing to do with worldguard because when they try to pvp it doesnt say anything. Also: Action Announcer Assassin Autopickup BuycraftX Citizens CitizensCMD Craftenhance Crazyenchantments DiscordSrv DiscordSRV staffchat Essentials EssentialsChat EssentialsSpawn GameAPI Holograms HoloGraphicDisplays Luckperms MineResetLite MultiverseCore MultiverseInventories Playerserver Scoreboard-Revision Shopkeepers Slellet skrayfall skript supervanish TAB Tradeplus TuSKe Vault Worldedit Worldguard
I've looked all over and I couldn't find a single solution to my problem, It's that every time I or anyone else on my server tries to load a schematic I get this error: Uncaught exception occurred in task: Loading schematic there's no other information and that's it. This started happening as soon as I downloaded a schematic. Here's the whole message: [Wed, 24. Feb 2021 21:23:57 GMT ERROR] Uncaught exception occurred in task: Loading schematic MAPCLEAR