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Jest007

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Posts posted by Jest007

  1. Minehut runs 1.14.2, but can install *ProtocolSupport*  so can join using older client version, with *protocolsupportlegacychest*  but if install can stop some plugins from working and command blocks.

    Help?

    can use credit for minehut Ranks.. and player slots/ram.. more slots gets u more ram

  2. Uploading a world,
    *Name example*: `world_light or light, use _ for space and no caps, NOT world light or Light`
    **zip** the world folder..then
    **Option 1.** use *world settings* to upload zip file and your world will be in */worlds*
    (make sure server is running while uploading and someone is online so dont go in **hibernation**)
    **Option 2.** upload zipped world folder to a data site i.e (**www.file.io** or **other**) copy *link*..
    then ingame chat type `/ul world <world name> <link>`
    **i.e** `/ul world wonder https://file.io/UWiZBg`
    ...
    You can use and see in */worlds*, no saving or restarting needed.. with prefix `ul_<NAME>` - (restart server if don't show).
    If you use *multiverse* it wont show until you **import** the world `/mv import <world name> normal`
    ...
    Extra: uploading a *schematics*.. use **option 2** but dont need to be a zipped file. `/ul schematic <name.schematic/schem> <link>`
    **i.e** `/ul schematic test.schematic https://file.io/UWiZBg`

    • Like 1

    Buggy

    1.14.2 not fully updated yet, its always getting new updates, still being tested as only been out a month or so... will get there eventually ...

    • Thanks 1
  3. you can backup worlds using command:  /dl world <world name>

    Uploading a world:
    *Name example*: `world_light or light, use _ for space and no caps, NOT world light or Light`
    **zip** the world folder..then
    **Option 1.** use *world settings* to upload zip file and your world will be in */worlds*
    (make sure server is running while uploading and someone is online so dont go in **hibernation**)
    **Option 2.** upload zipped world folder to a data site i.e (**www.file.io** or **other**) copy *link*..
    then ingame chat type `/ul world <world name> <link>`
    **i.e** `/ul world wonder https://file.io/UWiZBg
    ...
    You can use and see in */worlds*, no saving or restarting needed.. with prefix `ul_<NAME>` - (restart server if don't show).
    If you use *multiverse* it wont show until you **import** the world `/mv import <world name> normal`
    ...
    Extra: uploading a *schematics*.. use **option 2** but dont need to be a zipped file. `/ul schematic <name.schematic/schem> <link>`
    **i.e** `/ul schematic test.schematic https://file.io/UWiZBg

     

    To make it a default world: in server properties in level name. add name of world u want as default

    • Like 3
  4. you can backup worlds using command:  /dl world <world name>

    Uploading a world:
    *Name example*: `world_light or light, use _ for space and no caps, NOT world light or Light`
    **zip** the world folder..then
    **Option 1.** use *world settings* to upload zip file and your world will be in */worlds*
    (make sure server is running while uploading and someone is online so dont go in **hibernation**)
    **Option 2.** upload zipped world folder to a data site i.e (**www.file.io** or **other**) copy *link*..
    then ingame chat type `/ul world <world name> <link>`
    **i.e** `/ul world wonder https://file.io/UWiZBg
    ...
    You can use and see in */worlds*, no saving or restarting needed.. with prefix `ul_<NAME>` - (restart server if don't show).
    If you use *multiverse* it wont show until you **import** the world `/mv import <world name> normal`
    ...
    Extra: uploading a *schematics*.. use **option 2** but dont need to be a zipped file. `/ul schematic <name.schematic/schem> <link>`
    **i.e** `/ul schematic test.schematic https://file.io/UWiZBg

     

    To make it a default world: in server properties in level name. add name of world u want as default

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